Tutorial: Sounds - Team Fortress 2

Sounds - Team Fortress 2

This is a list of all game sounds in Team Fortress 2. Intended to be used with Player.playSound() or Players.broadcastSound()

├───ambient
│   │   arrowlight.wav
│   │   bird1.wav
│   │   bird2.wav
│   │   bird3.wav
│   │   boiler_01.wav
│   │   boiler_02.wav
│   │   bumper_car_boo1.wav
│   │   bumper_car_boo2.wav
│   │   bumper_car_boo3.wav
│   │   bumper_car_cheer1.wav
│   │   bumper_car_cheer2.wav
│   │   bumper_car_cheer3.wav
│   │   bumper_car_floor_break.wav
│   │   bumper_car_floor_break_reverse.wav
│   │   bumper_car_quack1.wav
│   │   bumper_car_quack11.wav
│   │   bumper_car_quack2.wav
│   │   bumper_car_quack3.wav
│   │   bumper_car_quack4.wav
│   │   bumper_car_quack5.wav
│   │   bumper_car_quack9.wav
│   │   chamber_open.wav
│   │   command_center.wav
│   │   command_center2.wav
│   │   command_center_blue.wav
│   │   command_center_red.wav
│   │   computer_tape.wav
│   │   computer_tape2.wav
│   │   computer_tape3.wav
│   │   computer_tape4.wav
│   │   computer_working.wav
│   │   computer_working2.wav
│   │   computer_working2_blue.wav
│   │   computer_working2_red.wav
│   │   computer_working3_blue.wav
│   │   computer_working3_red.wav
│   │   computer_working_blue.wav
│   │   computer_working_red.wav
│   │   cow1.wav
│   │   cow2.wav
│   │   cow3.wav
│   │   creak01.wav
│   │   creak02.wav
│   │   creak03.wav
│   │   crow1.wav
│   │   crow2.wav
│   │   crow3.wav
│   │   crow4.wav
│   │   desert_indoors.wav
│   │   desert_life.wav
│   │   desert_rustle.wav
│   │   desert_wind.wav
│   │   desert_wind_high.wav
│   │   desert_wind_low.wav
│   │   dog1.wav
│   │   dog2.wav
│   │   dog3.wav
│   │   dog4.wav
│   │   dog5.wav
│   │   dog6.wav
│   │   drips1.wav
│   │   drips2.wav
│   │   drips3.wav
│   │   engine_idle.wav
│   │   factory_outdoor.wav
│   │   fireball.wav
│   │   forest_bird1.wav
│   │   forest_bird2.wav
│   │   forest_bird3.wav
│   │   forest_bird4.wav
│   │   forest_bird5.wav
│   │   forest_bird6.wav
│   │   forest_bird7.wav
│   │   forest_bird8.wav
│   │   forest_bird9.wav
│   │   forest_cliff.wav
│   │   forest_high_wind.wav
│   │   forest_life.wav
│   │   generator.wav
│   │   hallow01.wav
│   │   hallow02.wav
│   │   hallow03.wav
│   │   hallow04.wav
│   │   hallow05.wav
│   │   hallow06.wav
│   │   hallow07.wav
│   │   hallow08.wav
│   │   hallowloop.wav
│   │   hawk.wav
│   │   indoors.wav
│   │   lighthum.wav
│   │   lightsoff.wav
│   │   lightson.wav
│   │   lightwindcreaks.wav
│   │   machine_hum.wav
│   │   machine_hum2.wav
│   │   medieval_brazier.wav
│   │   medieval_doorclose.wav
│   │   medieval_dooropen.wav
│   │   medieval_dooropenlower.wav
│   │   medieval_dooropenraise.wav
│   │   medieval_falcon.wav
│   │   medieval_flag.wav
│   │   medieval_inside.wav
│   │   medieval_outside.wav
│   │   medieval_thunder2.wav
│   │   medieval_thunder3.wav
│   │   medieval_thunder4.wav
│   │   metrotrain_passby_01.wav
│   │   metrotrain_passby_02.wav
│   │   nucleus_electricity.wav
│   │   outdoors.wav
│   │   outdoors_quiet_birds.wav
│   │   outdoors_well.wav
│   │   owl1.wav
│   │   owl2.wav
│   │   owl3.wav
│   │   owl4.wav
│   │   pondlife.wav
│   │   pondwater.wav
│   │   printer.wav
│   │   railroad_bells.wav
│   │   rain.wav
│   │   sawblade.wav
│   │   sawblade_impact1.wav
│   │   sawblade_impact2.wav
│   │   shredder_death_robo01.wav
│   │   shredder_death_robo02.wav
│   │   shredder_death_robo03.wav
│   │   shutter4.wav
│   │   shutter5.wav
│   │   shutter6.wav
│   │   siren.wav
│   │   slow_train.wav
│   │   slow_train_lead_in.wav
│   │   slow_train_loop.wav
│   │   slow_train_loop_stereo.wav
│   │   steam_drum.wav
│   │   thunder2.wav
│   │   thunder3.wav
│   │   thunder4.wav
│   │   train.wav
│   │   train_engine_idle.wav
│   │   turbine1.wav
│   │   turbine2.wav
│   │   turbine3.wav
│   │   turbine4.wav
│   │   turbine5.wav
│   │   turbine6.wav
│   │   underground.wav
│   │   volcano_rumble.wav
│   │   walkway_move.wav
│   │   warbler.wav
│   │   waterfall.wav
│   │   waterfallinside.wav
│   │   waterfalloutside.wav
│   │   windwinter.wav
│   │   windwinterinside.wav
│   │   wind_gust1.wav
│   │   wind_gust2.wav
│   │   wolf01.wav
│   │   wolf02.wav
│   │   wolf03.wav
│   │   
│   ├───alarms
│   │       doomsday_lift_alarm.wav
│   │       
│   ├───cp_harbor
│   │       car_1shot_01.wav
│   │       car_1shot_02.wav
│   │       car_1shot_03.wav
│   │       car_1shot_04.wav
│   │       car_1shot_05.wav
│   │       car_1shot_06.wav
│   │       cauldron_lp_main.wav
│   │       furnace_1_shot_01.wav
│   │       furnace_1_shot_02.wav
│   │       furnace_1_shot_03.wav
│   │       furnace_1_shot_04.wav
│   │       furnace_1_shot_05.wav
│   │       indoor_lp_01.wav
│   │       indoor_lp_02.wav
│   │       indoor_lp_03.wav
│   │       indoor_lp_04.wav
│   │       machinery_in_lp_01.wav
│   │       machinery_in_lp_02.wav
│   │       machinery_outdoors_1shot_03.wav
│   │       machinery_out_lp_01.wav
│   │       machinery_out_lp_02.wav
│   │       machinery_out_lp_03.wav
│   │       machinery_out_lp_04.wav
│   │       machinery_out_lp_05.wav
│   │       outdoor_lp_01.wav
│   │       outdoor_lp_02.wav
│   │       outdoor_lp_03.wav
│   │       outdoor_lp_04.wav
│   │       train_1shot_01.wav
│   │       train_1shot_02.wav
│   │       train_1shot_03.wav
│   │       train_1shot_04.wav
│   │       train_1shot_05.wav
│   │       
│   ├───grinder
│   │       grinderbot_01.wav
│   │       grinderbot_02.wav
│   │       grinderbot_03.wav
│   │       grinderhuman_01.wav
│   │       grinderhuman_02.wav
│   │       grinderloop_01.wav
│   │       
│   ├───halloween
│   │       bombinomicon_loop.wav
│   │       female_scream_01.wav
│   │       female_scream_02.wav
│   │       female_scream_03.wav
│   │       female_scream_04.wav
│   │       female_scream_05.wav
│   │       female_scream_06.wav
│   │       female_scream_07.wav
│   │       female_scream_08.wav
│   │       female_scream_09.wav
│   │       female_scream_10.wav
│   │       male_scream_03.wav
│   │       male_scream_04.wav
│   │       male_scream_05.wav
│   │       male_scream_06.wav
│   │       male_scream_07.wav
│   │       male_scream_08.wav
│   │       male_scream_09.wav
│   │       male_scream_10.wav
│   │       male_scream_11.wav
│   │       male_scream_12.wav
│   │       male_scream_13.wav
│   │       male_scream_14.wav
│   │       male_scream_15.wav
│   │       male_scream_16.wav
│   │       male_scream_17.wav
│   │       male_scream_18.wav
│   │       male_scream_19.wav
│   │       male_scream_20.wav
│   │       male_scream_21.wav
│   │       male_scream_22.wav
│   │       male_scream_23.wav
│   │       mysterious_perc_01.wav
│   │       mysterious_perc_02.wav
│   │       mysterious_perc_03.wav
│   │       mysterious_perc_04.wav
│   │       mysterious_perc_05.wav
│   │       mysterious_perc_06.wav
│   │       mysterious_perc_07.wav
│   │       mysterious_perc_08.wav
│   │       mysterious_perc_09.wav
│   │       mysterious_perc_10.wav
│   │       mysterious_perc_11.wav
│   │       mysterious_perc_12.wav
│   │       mysterious_perc_13.wav
│   │       mysterious_perc_14.wav
│   │       mysterious_perc_15.wav
│   │       mysterious_perc_16.wav
│   │       thunder_01.wav
│   │       thunder_02.wav
│   │       thunder_03.wav
│   │       thunder_04.wav
│   │       thunder_05.wav
│   │       thunder_06.wav
│   │       thunder_07.wav
│   │       thunder_08.wav
│   │       thunder_09.wav
│   │       thunder_10.wav
│   │       underground_water_lp_01.wav
│   │       underground_wind_lp_01.wav
│   │       underground_wind_lp_02.wav
│   │       underground_wind_lp_03.wav
│   │       underground_wind_lp_04.wav
│   │       windgust_01.wav
│   │       windgust_02.wav
│   │       windgust_03.wav
│   │       windgust_04.wav
│   │       windgust_05.wav
│   │       windgust_06.wav
│   │       windgust_07.wav
│   │       windgust_08.wav
│   │       windgust_09.wav
│   │       windgust_10.wav
│   │       windgust_11.wav
│   │       windgust_12.wav
│   │       
│   ├───hell
│   │       hell_atmos.wav
│   │       hell_rumbles_01.wav
│   │       hell_rumbles_02.wav
│   │       hell_rumbles_03.wav
│   │       hell_rumbles_04.wav
│   │       hell_rumbles_05.wav
│   │       hell_rumbles_06.wav
│   │       hell_rumbles_07.wav
│   │       
│   ├───lair
│   │       ac_vent1.wav
│   │       ac_vent2.wav
│   │       ac_vent3.wav
│   │       ac_vent4.wav
│   │       animal_call_frog_loop1.wav
│   │       animal_call_frog_loop2.wav
│   │       animal_call_frog_loop3.wav
│   │       animal_call_frog_loop4.wav
│   │       animal_call_frog_loop6.wav
│   │       cap_1_tone1.wav
│   │       cap_1_tone2.wav
│   │       cap_1_tone3.wav
│   │       cap_2_boiler_rough1.wav
│   │       cap_2_boiler_smooth1.wav
│   │       cap_2_fan.wav
│   │       cap_2_tone1.wav
│   │       cap_2_tone2.wav
│   │       cap_2_tone3.wav
│   │       cap_2_tone4.wav
│   │       cap_2_tone5.wav
│   │       cap_2_tone6.wav
│   │       cap_2_tram.wav
│   │       cap_2_tram_door_open.wav
│   │       cap_3_duct_tone.wav
│   │       cap_3_inside_computer_bank1.wav
│   │       cap_3_inside_radar1.wav
│   │       cap_3_inside_radar2.wav
│   │       cap_3_inside_tape_machine1.wav
│   │       cap_3_inside_tape_machine2.wav
│   │       cap_3_inside_tape_machine3.wav
│   │       cap_3_inside_telephone_bank1.wav
│   │       cap_3_inside_telephone_bank2.wav
│   │       cap_3_mountain_rumble.wav
│   │       cap_3_tone1.wav
│   │       cap_3_tone2.wav
│   │       cap_3_tone3.wav
│   │       cap_3_tone_birds2.wav
│   │       cap_3_tram.wav
│   │       cap_3_vista_birds1.wav
│   │       cap_3_vista_localized_drips.wav
│   │       cap_3_vista_tone.wav
│   │       cap_3_vista_tone_drips.wav
│   │       crocs_jump_bite.wav
│   │       crocs_jump_in.wav
│   │       crocs_jump_out.wav
│   │       crocs_swim_burst.wav
│   │       electric_box_hum.wav
│   │       jungle_alarm.wav
│   │       jungle_alert.wav
│   │       jungle_base_loop.wav
│   │       jungle_flies.wav
│   │       jungle_insect_loop.wav
│   │       jungle_insect_loop2.wav
│   │       jungle_life_loop.wav
│   │       jungle_mix.wav
│   │       jungle_underground.wav
│   │       jungle_underground2.wav
│   │       jungle_wind_loop.wav
│   │       jungle_wind_no_life.wav
│   │       jungle_wind_no_life2.wav
│   │       jungle_wind_trees.wav
│   │       jungle_wind_trees2.wav
│   │       light_hum1.wav
│   │       light_hum2.wav
│   │       light_hum3.wav
│   │       null.wav
│   │       perimeter_crickets1.wav
│   │       perimeter_electric_fence0.wav
│   │       perimeter_electric_fence1.wav
│   │       perimeter_electric_fence2.wav
│   │       perimeter_electric_fence3.wav
│   │       perimeter_electric_fence4.wav
│   │       perimeter_electric_fence5.wav
│   │       perimeter_electric_fence6.wav
│   │       perimeter_ocean_close.wav
│   │       perimeter_ocean_distant.wav
│   │       perimeter_ocean_medium.wav
│   │       perimeter_waterfall.wav
│   │       perimeter_waterfall_sweetener.wav
│   │       perimeter_waterfall_sweetener_close.wav
│   │       perimeter_waterfall_sweetener_close_fade_in.wav
│   │       perimeter_waves_close.wav
│   │       perimeter_waves_close2.wav
│   │       perimeter_waves_close3.wav
│   │       spawn_broken_window_wind.wav
│   │       spawn_tone1.wav
│   │       spawn_tone2.wav
│   │       wind_elevated_area.wav
│   │       yeti_statue_growl1.wav
│   │       yeti_statue_growl2.wav
│   │       yeti_statue_growl3.wav
│   │       yeti_statue_growl4.wav
│   │       yeti_statue_growl5.wav
│   │       yeti_statue_growl6.wav
│   │       
│   ├───mvm_warehouse
│   │       car_horn_01.wav
│   │       car_horn_02.wav
│   │       car_horn_03.wav
│   │       car_horn_04.wav
│   │       car_horn_05.wav
│   │       car_passby_01.wav
│   │       car_passby_02.wav
│   │       car_passby_03.wav
│   │       car_passby_04.wav
│   │       car_passby_05.wav
│   │       car_passby_06.wav
│   │       car_passby_07.wav
│   │       metrotrain_passby_01.wav
│   │       metrotrain_passby_02.wav
│   │       seagull_01.wav
│   │       seagull_02.wav
│   │       seagull_03.wav
│   │       ship_horn_01.wav
│   │       ship_horn_02.wav
│   │       train_01.wav
│   │       train_02.wav
│   │       train_03.wav
│   │       warehouse_city.wav
│   │       warehouse_harbor.wav
│   │       warehouse_indoors.wav
│   │       warehouse_outdoors.wav
│   │       
│   ├───rottenburg
│   │       barrier_smash.wav
│   │       dove_01.wav
│   │       dove_02.wav
│   │       dove_03.wav
│   │       dove_04.wav
│   │       dove_05.wav
│   │       portcullis_down.wav
│   │       portcullis_slam.wav
│   │       portcullis_up.wav
│   │       rottenburg_alcove.wav
│   │       rottenburg_belltower.wav
│   │       rottenburg_clearing.wav
│   │       rottenburg_moat.wav
│   │       rottenburg_town.wav
│   │       smallbird_01.wav
│   │       smallbird_02.wav
│   │       smallbird_03.wav
│   │       smallbird_04.wav
│   │       smallbird_05.wav
│   │       smallbird_06.wav
│   │       smallbird_07.wav
│   │       tunneldoor_closed_loud.wav
│   │       tunneldoor_closed_quiet.wav
│   │       tunneldoor_open.wav
│   │       tunneldoor_open_complete.wav
│   │       
│   ├───spacebase
│   │       spacebase_bang_01.wav
│   │       spacebase_bang_02.wav
│   │       spacebase_bang_03.wav
│   │       spacebase_bang_04.wav
│   │       spacebase_drill.wav
│   │       spacebase_indoors.wav
│   │       spacebase_outdoors.wav
│   │       spacebase_rumble_01.wav
│   │       spacebase_rumble_02.wav
│   │       spacebase_rumble_03.wav
│   │       spacebase_rumble_04.wav
│   │       spacebase_rumble_05.wav
│   │       spacebase_rumble_06.wav
│   │       spacebase_rumble_07.wav
│   │       spacebase_rumble_08.wav
│   │       spacebase_rumble_09.wav
│   │       
│   └───water
│           water_splash1.wav
│           water_splash2.wav
│           water_splash3.wav
│           
├───ambient_mp3
│   │   arrowlight.mp3
│   │   bird1.mp3
│   │   bird2.mp3
│   │   bird3.mp3
│   │   bumper_car_boo1.mp3
│   │   bumper_car_boo2.mp3
│   │   bumper_car_boo3.mp3
│   │   bumper_car_cheer1.mp3
│   │   bumper_car_cheer2.mp3
│   │   bumper_car_cheer3.mp3
│   │   bumper_car_floor_break.mp3
│   │   bumper_car_floor_break_reverse.mp3
│   │   bumper_car_quack1.mp3
│   │   bumper_car_quack11.mp3
│   │   bumper_car_quack2.mp3
│   │   bumper_car_quack3.mp3
│   │   bumper_car_quack4.mp3
│   │   bumper_car_quack5.mp3
│   │   bumper_car_quack9.mp3
│   │   cow1.mp3
│   │   cow2.mp3
│   │   cow3.mp3
│   │   creak01.mp3
│   │   creak02.mp3
│   │   creak03.mp3
│   │   crow1.mp3
│   │   crow2.mp3
│   │   crow3.mp3
│   │   crow4.mp3
│   │   dog1.mp3
│   │   dog2.mp3
│   │   dog3.mp3
│   │   dog4.mp3
│   │   dog5.mp3
│   │   dog6.mp3
│   │   forest_bird1.mp3
│   │   forest_bird2.mp3
│   │   forest_bird3.mp3
│   │   forest_bird4.mp3
│   │   forest_bird5.mp3
│   │   forest_bird6.mp3
│   │   forest_bird7.mp3
│   │   forest_bird8.mp3
│   │   forest_bird9.mp3
│   │   hallow01.mp3
│   │   hallow02.mp3
│   │   hallow03.mp3
│   │   hallow04.mp3
│   │   hallow05.mp3
│   │   hallow06.mp3
│   │   hallow07.mp3
│   │   hallow08.mp3
│   │   hawk.mp3
│   │   lightsoff.mp3
│   │   lightson.mp3
│   │   medieval_doorclose.mp3
│   │   medieval_dooropen.mp3
│   │   medieval_dooropenlower.mp3
│   │   medieval_dooropenraise.mp3
│   │   medieval_falcon.mp3
│   │   medieval_thunder2.mp3
│   │   medieval_thunder3.mp3
│   │   medieval_thunder4.mp3
│   │   metrotrain_passby_01.mp3
│   │   metrotrain_passby_02.mp3
│   │   owl1.mp3
│   │   owl2.mp3
│   │   owl3.mp3
│   │   owl4.mp3
│   │   sawblade_impact1.mp3
│   │   sawblade_impact2.mp3
│   │   shredder_death_robo01.mp3
│   │   shredder_death_robo02.mp3
│   │   shredder_death_robo03.mp3
│   │   shutter4.mp3
│   │   shutter5.mp3
│   │   shutter6.mp3
│   │   siren.mp3
│   │   slow_train.mp3
│   │   slow_train_lead_in.mp3
│   │   thunder2.mp3
│   │   thunder3.mp3
│   │   thunder4.mp3
│   │   walkway_move.mp3
│   │   warbler.mp3
│   │   wind_gust1.mp3
│   │   wind_gust2.mp3
│   │   wolf01.mp3
│   │   wolf02.mp3
│   │   wolf03.mp3
│   │   
│   ├───alarms
│   │       doomsday_lift_alarm.mp3
│   │       
│   ├───cp_harbor
│   │       car_1shot_01.mp3
│   │       car_1shot_02.mp3
│   │       car_1shot_03.mp3
│   │       car_1shot_04.mp3
│   │       car_1shot_05.mp3
│   │       car_1shot_06.mp3
│   │       furnace_1_shot_01.mp3
│   │       furnace_1_shot_02.mp3
│   │       furnace_1_shot_03.mp3
│   │       furnace_1_shot_04.mp3
│   │       furnace_1_shot_05.mp3
│   │       machinery_outdoors_1shot_03.mp3
│   │       train_1shot_01.mp3
│   │       train_1shot_02.mp3
│   │       train_1shot_03.mp3
│   │       train_1shot_04.mp3
│   │       train_1shot_05.mp3
│   │       
│   ├───grinder
│   │       grinderbot_01.mp3
│   │       grinderbot_02.mp3
│   │       grinderbot_03.mp3
│   │       grinderhuman_01.mp3
│   │       grinderhuman_02.mp3
│   │       
│   ├───halloween
│   │       female_scream_01.mp3
│   │       female_scream_02.mp3
│   │       female_scream_03.mp3
│   │       female_scream_04.mp3
│   │       female_scream_05.mp3
│   │       female_scream_06.mp3
│   │       female_scream_07.mp3
│   │       female_scream_08.mp3
│   │       female_scream_09.mp3
│   │       female_scream_10.mp3
│   │       male_scream_03.mp3
│   │       male_scream_04.mp3
│   │       male_scream_05.mp3
│   │       male_scream_06.mp3
│   │       male_scream_07.mp3
│   │       male_scream_08.mp3
│   │       male_scream_09.mp3
│   │       male_scream_10.mp3
│   │       male_scream_11.mp3
│   │       male_scream_12.mp3
│   │       male_scream_13.mp3
│   │       male_scream_14.mp3
│   │       male_scream_15.mp3
│   │       male_scream_16.mp3
│   │       male_scream_17.mp3
│   │       male_scream_18.mp3
│   │       male_scream_19.mp3
│   │       male_scream_20.mp3
│   │       male_scream_21.mp3
│   │       male_scream_22.mp3
│   │       male_scream_23.mp3
│   │       mysterious_perc_01.mp3
│   │       mysterious_perc_02.mp3
│   │       mysterious_perc_03.mp3
│   │       mysterious_perc_04.mp3
│   │       mysterious_perc_05.mp3
│   │       mysterious_perc_06.mp3
│   │       mysterious_perc_07.mp3
│   │       mysterious_perc_08.mp3
│   │       mysterious_perc_09.mp3
│   │       mysterious_perc_10.mp3
│   │       mysterious_perc_11.mp3
│   │       mysterious_perc_12.mp3
│   │       mysterious_perc_13.mp3
│   │       mysterious_perc_14.mp3
│   │       mysterious_perc_15.mp3
│   │       mysterious_perc_16.mp3
│   │       thunder_01.mp3
│   │       thunder_02.mp3
│   │       thunder_03.mp3
│   │       thunder_04.mp3
│   │       thunder_05.mp3
│   │       thunder_06.mp3
│   │       thunder_07.mp3
│   │       thunder_08.mp3
│   │       thunder_09.mp3
│   │       thunder_10.mp3
│   │       windgust_01.mp3
│   │       windgust_02.mp3
│   │       windgust_03.mp3
│   │       windgust_04.mp3
│   │       windgust_05.mp3
│   │       windgust_06.mp3
│   │       windgust_07.mp3
│   │       windgust_08.mp3
│   │       windgust_09.mp3
│   │       windgust_10.mp3
│   │       windgust_11.mp3
│   │       windgust_12.mp3
│   │       
│   ├───hell
│   │       hell_rumbles_01.mp3
│   │       hell_rumbles_02.mp3
│   │       hell_rumbles_03.mp3
│   │       hell_rumbles_04.mp3
│   │       hell_rumbles_05.mp3
│   │       hell_rumbles_06.mp3
│   │       hell_rumbles_07.mp3
│   │       
│   ├───lair
│   │       animal_call_bird1.mp3
│   │       animal_call_bird10.mp3
│   │       animal_call_bird13.mp3
│   │       animal_call_bird14.mp3
│   │       animal_call_bird2.mp3
│   │       animal_call_bird3.mp3
│   │       animal_call_bird4.mp3
│   │       animal_call_bird5.mp3
│   │       animal_call_bird6.mp3
│   │       animal_call_bird7.mp3
│   │       animal_call_bird8.mp3
│   │       animal_call_bird9.mp3
│   │       animal_call_bird_loon1.mp3
│   │       animal_call_bird_loon2.mp3
│   │       animal_call_bird_loon3.mp3
│   │       animal_call_bird_loon4.mp3
│   │       animal_call_bird_weird1.mp3
│   │       animal_call_bird_weird2.mp3
│   │       animal_call_bird_weird3.mp3
│   │       animal_call_bird_weird4.mp3
│   │       animal_call_bird_weird5.mp3
│   │       animal_call_bird_weird6.mp3
│   │       animal_call_frog1.mp3
│   │       animal_call_frog2.mp3
│   │       animal_call_frog3.mp3
│   │       animal_call_frog4.mp3
│   │       animal_call_frog5.mp3
│   │       animal_call_frog6.mp3
│   │       animal_call_hunter.mp3
│   │       animal_call_unknown_howl1.mp3
│   │       animal_call_unknown_howl2.mp3
│   │       animal_call_unknown_howl6.mp3
│   │       animal_call_woodpecker1.mp3
│   │       animal_call_woodpecker2.mp3
│   │       animal_call_woodpecker3.mp3
│   │       animal_call_woodpecker4.mp3
│   │       animal_call_yeti1.mp3
│   │       animal_call_yeti2.mp3
│   │       animal_call_yeti3.mp3
│   │       animal_call_yeti4.mp3
│   │       animal_call_yeti5.mp3
│   │       animal_call_yeti6.mp3
│   │       animal_call_yeti7.mp3
│   │       cap_1_tone_metal_movement1.mp3
│   │       cap_1_tone_metal_movement2.mp3
│   │       cap_1_tone_metal_movement3.mp3
│   │       cap_1_tone_metal_movement4.mp3
│   │       cap_1_tone_metal_movement5.mp3
│   │       cap_1_tone_metal_movement6.mp3
│   │       cap_1_tone_metal_movement7.mp3
│   │       cap_3_rolling_thunder1.mp3
│   │       cap_3_rolling_thunder2.mp3
│   │       cap_3_rolling_thunder3.mp3
│   │       cap_3_tone_birds1a.mp3
│   │       cap_3_tone_birds1b.mp3
│   │       cap_3_tone_metal_movement1.mp3
│   │       cap_3_tone_metal_movement2.mp3
│   │       cap_3_tone_metal_movement3.mp3
│   │       cap_3_tone_metal_movement4.mp3
│   │       cap_3_tone_metal_movement5.mp3
│   │       cap_3_tone_metal_movement6.mp3
│   │       cap_3_vista_thunder1.mp3
│   │       cap_3_vista_thunder2.mp3
│   │       cap_3_vista_thunder3.mp3
│   │       crocs_growl1.mp3
│   │       crocs_growl2.mp3
│   │       crocs_growl3.mp3
│   │       crocs_growl4.mp3
│   │       crocs_growl5.mp3
│   │       crocs_hiss1.mp3
│   │       crocs_hiss2.mp3
│   │       crocs_hiss3.mp3
│   │       crocs_hiss4.mp3
│   │       jungle_underground_steam.mp3
│   │       jungle_underground_steam2.mp3
│   │       macaw1.mp3
│   │       macaw2.mp3
│   │       macaw3.mp3
│   │       macaw4.mp3
│   │       macaw5.mp3
│   │       macaw6.mp3
│   │       macaw7.mp3
│   │       macaw8.mp3
│   │       rolling_thunder1.mp3
│   │       rolling_thunder2.mp3
│   │       rolling_thunder3.mp3
│   │       rolling_thunder4.mp3
│   │       
│   ├───mvm_warehouse
│   │       car_horn_01.mp3
│   │       car_horn_02.mp3
│   │       car_horn_03.mp3
│   │       car_horn_04.mp3
│   │       car_horn_05.mp3
│   │       car_passby_01.mp3
│   │       car_passby_02.mp3
│   │       car_passby_03.mp3
│   │       car_passby_04.mp3
│   │       car_passby_05.mp3
│   │       car_passby_06.mp3
│   │       car_passby_07.mp3
│   │       metrotrain_passby_01.mp3
│   │       metrotrain_passby_02.mp3
│   │       seagull_01.mp3
│   │       seagull_02.mp3
│   │       seagull_03.mp3
│   │       ship_horn_01.mp3
│   │       ship_horn_02.mp3
│   │       train_01.mp3
│   │       train_02.mp3
│   │       train_03.mp3
│   │       
│   ├───rottenburg
│   │       barrier_smash.mp3
│   │       dove_01.mp3
│   │       dove_02.mp3
│   │       dove_03.mp3
│   │       dove_04.mp3
│   │       dove_05.mp3
│   │       portcullis_down.mp3
│   │       portcullis_slam.mp3
│   │       portcullis_up.mp3
│   │       rottenburg_belltower.mp3
│   │       smallbird_01.mp3
│   │       smallbird_02.mp3
│   │       smallbird_03.mp3
│   │       smallbird_04.mp3
│   │       smallbird_05.mp3
│   │       smallbird_06.mp3
│   │       smallbird_07.mp3
│   │       tunneldoor_closed_loud.mp3
│   │       tunneldoor_closed_quiet.mp3
│   │       tunneldoor_open.mp3
│   │       tunneldoor_open_complete.mp3
│   │       
│   ├───spacebase
│   │       spacebase_bang_01.mp3
│   │       spacebase_bang_02.mp3
│   │       spacebase_bang_03.mp3
│   │       spacebase_bang_04.mp3
│   │       spacebase_rumble_01.mp3
│   │       spacebase_rumble_02.mp3
│   │       spacebase_rumble_03.mp3
│   │       spacebase_rumble_04.mp3
│   │       spacebase_rumble_05.mp3
│   │       spacebase_rumble_06.mp3
│   │       spacebase_rumble_07.mp3
│   │       spacebase_rumble_08.mp3
│   │       spacebase_rumble_09.mp3
│   │       
│   └───water
│           water_splash1.mp3
│           water_splash2.mp3
│           water_splash3.mp3
│           
├───coach
│       coach_attack_here.wav
│       coach_defend_here.wav
│       coach_go_here.wav
│       coach_look_here.wav
│       coach_student_died.wav
│       
├───commentary
│       tf2-comment000.mp3
│       tf2-comment001.mp3
│       tf2-comment002.mp3
│       tf2-comment003.mp3
│       tf2-comment004.mp3
│       tf2-comment005.mp3
│       tf2-comment006.mp3
│       tf2-comment007.mp3
│       tf2-comment008.mp3
│       tf2-comment009.mp3
│       tf2-comment010.mp3
│       tf2-comment011.mp3
│       tf2-comment012.mp3
│       tf2-comment013.mp3
│       tf2-comment014.mp3
│       tf2-comment015.mp3
│       tf2-comment016.mp3
│       tf2-comment017.mp3
│       tf2-comment018.mp3
│       tf2-comment019.mp3
│       tf2-comment020.mp3
│       tf2-comment021.mp3
│       tf2-comment022.mp3
│       tf2-comment023.mp3
│       tf2-comment024.mp3
│       tf2-comment025.mp3
│       tf2-comment026.mp3
│       tf2-comment027.mp3
│       tf2-comment028.mp3
│       tf2-comment029.mp3
│       tf2-comment030.mp3
│       tf2-comment031.mp3
│       tf2-comment032.mp3
│       tf2-comment033.mp3
│       tf2-comment034.mp3
│       tf2-comment035.mp3
│       tf2-comment036.mp3
│       tf2-comment037.mp3
│       tf2-comment038.mp3
│       tf2-comment039.mp3
│       tf2-comment040.mp3
│       tf2-comment041.mp3
│       tf2-comment042.mp3
│       tf2-comment043.mp3
│       tf2-comment044.mp3
│       tf2-comment045.mp3
│       tf2-comment046.mp3
│       tf2-comment047.mp3
│       tf2-comment048.mp3
│       
├───doors
│       door_metal_rusty_move1.wav
│       generic_door_close.wav
│       generic_door_open.wav
│       
├───items
│   │   bomb_warning.wav
│   │   cart_explode.wav
│   │   cart_explode_falling.wav
│   │   cart_explode_trigger.wav
│   │   cart_rolling.wav
│   │   cart_rolling_back_grind1.wav
│   │   cart_rolling_back_grind2.wav
│   │   cart_rolling_back_grind3.wav
│   │   cart_rolling_back_grind4.wav
│   │   cart_rolling_start.wav
│   │   cart_rolling_stop.wav
│   │   cart_warning.wav
│   │   cart_warning_single.wav
│   │   gift_drop.wav
│   │   gift_pickup.wav
│   │   gunpickup2.wav
│   │   para_close.wav
│   │   para_open.wav
│   │   pegleg_01.wav
│   │   pegleg_02.wav
│   │   powerup_pickup_agility.wav
│   │   powerup_pickup_base.wav
│   │   powerup_pickup_crits.wav
│   │   powerup_pickup_haste.wav
│   │   powerup_pickup_king.wav
│   │   powerup_pickup_knockout.wav
│   │   powerup_pickup_knockout_melee_hit.wav
│   │   powerup_pickup_plague.wav
│   │   powerup_pickup_plague_infected.wav
│   │   powerup_pickup_plague_infected_loop.wav
│   │   powerup_pickup_precision.wav
│   │   powerup_pickup_reduced_damage.wav
│   │   powerup_pickup_reflect.wav
│   │   powerup_pickup_reflect_reflect_damage.wav
│   │   powerup_pickup_regeneration.wav
│   │   powerup_pickup_resistance.wav
│   │   powerup_pickup_strength.wav
│   │   powerup_pickup_supernova.wav
│   │   powerup_pickup_supernova_activate.wav
│   │   powerup_pickup_team_revenge.wav
│   │   powerup_pickup_uber.wav
│   │   powerup_pickup_vampire.wav
│   │   pumpkin_drop.wav
│   │   pumpkin_explode1.wav
│   │   pumpkin_explode2.wav
│   │   pumpkin_explode3.wav
│   │   pumpkin_pickup.wav
│   │   pyro_guitar_solo_no_verb.wav
│   │   pyro_music_tube.wav
│   │   regenerate.wav
│   │   scout_boombox_02.wav
│   │   scout_boombox_03.wav
│   │   scout_boombox_04.wav
│   │   scout_boombox_05.wav
│   │   spawn_item.wav
│   │   tf_music_upgrade_machine.wav
│   │   
│   ├───football_manager
│   │       vuvezela_01.wav
│   │       vuvezela_02.wav
│   │       vuvezela_03.wav
│   │       vuvezela_04.wav
│   │       vuvezela_05.wav
│   │       vuvezela_06.wav
│   │       vuvezela_07.wav
│   │       vuvezela_08.wav
│   │       vuvezela_09.wav
│   │       vuvezela_10.wav
│   │       vuvezela_11.wav
│   │       vuvezela_12.wav
│   │       vuvezela_13.wav
│   │       vuvezela_14.wav
│   │       vuvezela_15.wav
│   │       vuvezela_16.wav
│   │       vuvezela_17.wav
│   │       
│   ├───halloween
│   │       banshee01.wav
│   │       banshee02.wav
│   │       banshee03.wav
│   │       cat01.wav
│   │       cat02.wav
│   │       cat03.wav
│   │       crazy01.wav
│   │       crazy02.wav
│   │       crazy03.wav
│   │       gremlin01.wav
│   │       gremlin02.wav
│   │       gremlin03.wav
│   │       spooky01.wav
│   │       spooky02.wav
│   │       spooky03.wav
│   │       stabby.wav
│   │       werewolf01.wav
│   │       werewolf02.wav
│   │       werewolf03.wav
│   │       witch01.wav
│   │       witch02.wav
│   │       witch03.wav
│   │       
│   ├───japan_fundraiser
│   │       tf_zen_bell_01.wav
│   │       tf_zen_bell_02.wav
│   │       tf_zen_bell_03.wav
│   │       tf_zen_bell_04.wav
│   │       tf_zen_bell_05.wav
│   │       tf_zen_prayer_bowl_01.wav
│   │       tf_zen_prayer_bowl_02.wav
│   │       tf_zen_prayer_bowl_03.wav
│   │       tf_zen_tingsha_01.wav
│   │       tf_zen_tingsha_02.wav
│   │       tf_zen_tingsha_03.wav
│   │       tf_zen_tingsha_04.wav
│   │       tf_zen_tingsha_05.wav
│   │       tf_zen_tingsha_06.wav
│   │       
│   ├───samurai
│   │       tf_conch.wav
│   │       tf_samurai_noisemaker_seta_01.wav
│   │       tf_samurai_noisemaker_seta_02.wav
│   │       tf_samurai_noisemaker_seta_03.wav
│   │       tf_samurai_noisemaker_setb_01.wav
│   │       tf_samurai_noisemaker_setb_02.wav
│   │       tf_samurai_noisemaker_setb_03.wav
│   │       
│   ├───summer
│   │       summer_fireworks1.wav
│   │       summer_fireworks2.wav
│   │       summer_fireworks3.wav
│   │       summer_fireworks4.wav
│   │       
│   └───taunts
│       ├───badpipes
│       │       badpipes1.mp3
│       │       badpipes2.mp3
│       │       badpipes3.mp3
│       │       badpipes4.mp3
│       │       badpipes5.mp3
│       │       
│       ├───killer_solo
│       │       killer_solo_01.mp3
│       │       killer_solo_02.mp3
│       │       killer_solo_03.mp3
│       │       killer_solo_04.mp3
│       │       killer_solo_05.mp3
│       │       
│       └───scout_boston_breakdance
│               scout_boston_breakdance_02.mp3
│               scout_boston_breakdance_03.mp3
│               scout_boston_breakdance_04.mp3
│               scout_boston_breakdance_05.mp3
│               
├───midi
│       intruder_alert_midi.midi
│       
├───misc
│   │   achievement_earned.wav
│   │   banana_slip.wav
│   │   blank.wav
│   │   bonzo_vomit01.wav
│   │   bonzo_vomit02.wav
│   │   boring_applause_1.wav
│   │   clap_single_1.wav
│   │   clap_single_2.wav
│   │   cp_harbor_blue_whistle.wav
│   │   cp_harbor_red_whistle.wav
│   │   doomsday_cap_close_end.wav
│   │   doomsday_cap_close_quick.wav
│   │   doomsday_cap_close_start.wav
│   │   doomsday_cap_down.wav
│   │   doomsday_cap_open.wav
│   │   doomsday_cap_open_end.wav
│   │   doomsday_cap_open_start.wav
│   │   doomsday_cap_spin_end.wav
│   │   doomsday_cap_spin_loop.wav
│   │   doomsday_cap_spin_start.wav
│   │   doomsday_lift_loop.wav
│   │   doomsday_lift_start.wav
│   │   doomsday_lift_stop.wav
│   │   doomsday_lift_warning.wav
│   │   doomsday_missile_explosion.wav
│   │   doomsday_missile_launch.wav
│   │   doomsday_pickup.wav
│   │   doomsday_radiation.wav
│   │   doomsday_warhead.wav
│   │   flame_engulf.wav
│   │   freeze_cam.wav
│   │   freeze_cam_snapshot.wav
│   │   grenade_jump_fall_01.wav
│   │   grenade_jump_lp_01.wav
│   │   happy_birthday.wav
│   │   happy_birthday_tf_01.wav
│   │   happy_birthday_tf_02.wav
│   │   happy_birthday_tf_03.wav
│   │   happy_birthday_tf_04.wav
│   │   happy_birthday_tf_05.wav
│   │   happy_birthday_tf_06.wav
│   │   happy_birthday_tf_07.wav
│   │   happy_birthday_tf_08.wav
│   │   happy_birthday_tf_09.wav
│   │   happy_birthday_tf_10.wav
│   │   happy_birthday_tf_11.wav
│   │   happy_birthday_tf_12.wav
│   │   happy_birthday_tf_13.wav
│   │   happy_birthday_tf_14.wav
│   │   happy_birthday_tf_15.wav
│   │   happy_birthday_tf_16.wav
│   │   happy_birthday_tf_17.wav
│   │   happy_birthday_tf_18.wav
│   │   happy_birthday_tf_19.wav
│   │   happy_birthday_tf_20.wav
│   │   happy_birthday_tf_21.wav
│   │   happy_birthday_tf_22.wav
│   │   happy_birthday_tf_23.wav
│   │   happy_birthday_tf_24.wav
│   │   happy_birthday_tf_25.wav
│   │   happy_birthday_tf_26.wav
│   │   happy_birthday_tf_27.wav
│   │   happy_birthday_tf_28.wav
│   │   happy_birthday_tf_29.wav
│   │   high_five.wav
│   │   hologram_malfunction.wav
│   │   hologram_move.wav
│   │   hologram_start.wav
│   │   hologram_stop.wav
│   │   hud_warning.wav
│   │   killstreak.wav
│   │   ks_tier_01.wav
│   │   ks_tier_01_death.wav
│   │   ks_tier_01_kill.wav
│   │   ks_tier_02.wav
│   │   ks_tier_02_kill_01.wav
│   │   ks_tier_02_kill_02.wav
│   │   ks_tier_03.wav
│   │   ks_tier_03_death.wav
│   │   ks_tier_03_kill_01.wav
│   │   ks_tier_04.wav
│   │   ks_tier_04_death.wav
│   │   ks_tier_04_kill_01.wav
│   │   null.wav
│   │   outer_space_transition_01.wav
│   │   rd_finale_beep01.wav
│   │   rd_points_return01.wav
│   │   rd_robot_explosion01.wav
│   │   rd_spaceship01.wav
│   │   rubberglove_snap.wav
│   │   rubberglove_stretch.wav
│   │   sniper_railgun_double_kill.wav
│   │   talk.wav
│   │   taps_02.wav
│   │   taps_03.wav
│   │   tf_camera_01.wav
│   │   tf_camera_02.wav
│   │   tf_camera_03.wav
│   │   tf_camera_04.wav
│   │   tf_camera_05.wav
│   │   tf_camera_06.wav
│   │   tf_camera_07.wav
│   │   tf_camera_08.wav
│   │   tf_camera_09.wav
│   │   tf_camera_10.wav
│   │   tf_camera_11.wav
│   │   tf_crowd_walla_intro.wav
│   │   tf_crowd_walla_loop.wav
│   │   tf_domination.wav
│   │   tf_nemesis.wav
│   │   tf_revenge.wav
│   │   training_vid_arena_intro.mp3
│   │   training_vid_cp_badlands.mp3
│   │   training_vid_cp_dustbowl.mp3
│   │   training_vid_cp_granary.mp3
│   │   training_vid_cp_gravelpit.mp3
│   │   training_vid_cp_steel.mp3
│   │   training_vid_cp_well.mp3
│   │   training_vid_ctf_2fort.mp3
│   │   training_vid_ctf_well.mp3
│   │   training_vid_pl_badwater.mp3
│   │   training_vid_pl_goldrush.mp3
│   │   training_vid_tc_hydro.mp3
│   │   wolf_howl_01.wav
│   │   wolf_howl_02.wav
│   │   wolf_howl_03.wav
│   │   your_team_lost.mp3
│   │   your_team_lost.wav
│   │   your_team_stalemate.mp3
│   │   your_team_stalemate.wav
│   │   your_team_suddendeath.mp3
│   │   your_team_suddendeath.wav
│   │   your_team_won.mp3
│   │   your_team_won.wav
│   │   
│   ├───halloween
│   │   │   clock_tick.wav
│   │   │   duck_pickup_neg_01.wav
│   │   │   duck_pickup_pos_01.wav
│   │   │   gotohell.wav
│   │   │   hwn_bomb_attach.wav
│   │   │   hwn_bomb_flash.wav
│   │   │   hwn_bomb_fuse.wav
│   │   │   hwn_dance_howl.wav
│   │   │   hwn_dance_loop.wav
│   │   │   hwn_plumes_capture.wav
│   │   │   hwn_plumes_short.wav
│   │   │   hwn_wheel_of_fate.wav
│   │   │   merasmus_appear.wav
│   │   │   merasmus_death.wav
│   │   │   merasmus_disappear.wav
│   │   │   merasmus_float.wav
│   │   │   merasmus_hiding_explode.wav
│   │   │   merasmus_spell.wav
│   │   │   merasmus_stun.wav
│   │   │   skeleton_break.wav
│   │   │   spelltick_01.wav
│   │   │   spelltick_02.wav
│   │   │   spelltick_set.wav
│   │   │   spell_athletic.wav
│   │   │   spell_bat_cast.wav
│   │   │   spell_bat_impact.wav
│   │   │   spell_blast_jump.wav
│   │   │   spell_fireball_cast.wav
│   │   │   spell_fireball_impact.wav
│   │   │   spell_lightning_ball_cast.wav
│   │   │   spell_lightning_ball_impact.wav
│   │   │   spell_meteor_cast.wav
│   │   │   spell_meteor_impact.wav
│   │   │   spell_mirv_cast.wav
│   │   │   spell_mirv_explode_primary.wav
│   │   │   spell_mirv_explode_secondary.wav
│   │   │   spell_overheal.wav
│   │   │   spell_pickup.wav
│   │   │   spell_pickup_rare.wav
│   │   │   spell_skeleton_horde_cast.wav
│   │   │   spell_skeleton_horde_rise.wav
│   │   │   spell_spawn_boss.wav
│   │   │   spell_spawn_boss_disappear.wav
│   │   │   spell_stealth.wav
│   │   │   spell_teleport.wav
│   │   │   strongman_bell_01.wav
│   │   │   strongman_fast_impact_01.wav
│   │   │   strongman_fast_swing_01.wav
│   │   │   strongman_fast_whoosh_01.wav
│   │   │   
│   │   └───skeletons
│   │           skelly_giant_01.wav
│   │           skelly_giant_02.wav
│   │           skelly_giant_03.wav
│   │           skelly_medium_01.wav
│   │           skelly_medium_02.wav
│   │           skelly_medium_03.wav
│   │           skelly_medium_04.wav
│   │           skelly_medium_05.wav
│   │           skelly_medium_06.wav
│   │           skelly_medium_07.wav
│   │           skelly_small_01.wav
│   │           skelly_small_02.wav
│   │           skelly_small_03.wav
│   │           skelly_small_04.wav
│   │           skelly_small_05.wav
│   │           skelly_small_06.wav
│   │           skelly_small_07.wav
│   │           skelly_small_08.wav
│   │           skelly_small_09.wav
│   │           skelly_small_10.wav
│   │           skelly_small_11.wav
│   │           skelly_small_12.wav
│   │           skelly_small_13.wav
│   │           skelly_small_14.wav
│   │           skelly_small_15.wav
│   │           skelly_small_16.wav
│   │           skelly_small_17.wav
│   │           skelly_small_18.wav
│   │           skelly_small_19.wav
│   │           skelly_small_20.wav
│   │           skelly_small_21.wav
│   │           skelly_small_22.wav
│   │           
│   ├───halloween_eyeball
│   │       book_exit.wav
│   │       book_spawn.wav
│   │       vortex_eyeball_died.wav
│   │       vortex_eyeball_moved.wav
│   │       
│   ├───jingle_bells
│   │       jingle_bells_nm_01.wav
│   │       jingle_bells_nm_02.wav
│   │       jingle_bells_nm_03.wav
│   │       jingle_bells_nm_04.wav
│   │       jingle_bells_nm_05.wav
│   │       
│   └───octosteps
│           octosteps_01.wav
│           octosteps_02.wav
│           octosteps_03.wav
│           octosteps_04.wav
│           octosteps_05.wav
│           octosteps_06.wav
│           
├───music
│       bonus_round_30.wav
│       bump_in_the_night.wav
│       carousel_of_curses.wav
│       class_menu_01.wav
│       class_menu_02.wav
│       class_menu_03.wav
│       class_menu_04.wav
│       class_menu_05.wav
│       class_menu_06.wav
│       class_menu_07.wav
│       class_menu_07db.wav
│       class_menu_08.wav
│       class_menu_09.wav
│       class_menu_bg.wav
│       conga_sketch_167bpm_01-04.wav
│       cossack_sandvich.wav
│       fortress_reel.wav
│       fortress_reel_loop.wav
│       fortress_reel_loop2.wav
│       mannrobics.wav
│       misfortune_teller.wav
│       mvm_class_menu_01.wav
│       mvm_class_menu_02.wav
│       mvm_class_menu_03.wav
│       mvm_class_menu_04.wav
│       mvm_class_menu_05.wav
│       mvm_class_menu_06.wav
│       mvm_class_menu_07.wav
│       mvm_class_menu_08.wav
│       mvm_class_menu_09.wav
│       mvm_class_menu_bg.wav
│       mvm_class_select.wav
│       mvm_end_last_wave.wav
│       mvm_end_mid_wave.wav
│       mvm_end_tank_wave.wav
│       mvm_end_wave.wav
│       mvm_lost_wave.wav
│       mvm_start_last_wave.wav
│       mvm_start_mid_wave.wav
│       mvm_start_tank_wave.wav
│       mvm_start_wave.wav
│       rd_finale.wav
│       taunt_bongos.wav
│       taunt_bongos_stop.wav
│       trombonetauntv2.mp3
│       
├───mvm
│   │   mvm_bomb_explode.wav
│   │   mvm_bomb_warning.wav
│   │   mvm_bought_in.wav
│   │   mvm_bought_upgrade.wav
│   │   mvm_cpoint_klaxon.wav
│   │   mvm_deploy_giant.wav
│   │   mvm_deploy_small.wav
│   │   mvm_fallpain01.wav
│   │   mvm_fallpain02.wav
│   │   mvm_money_pickup.wav
│   │   mvm_money_vanish.wav
│   │   mvm_mothership_loop.wav
│   │   mvm_player_died.wav
│   │   mvm_revive.wav
│   │   mvm_robo_stun.wav
│   │   mvm_tank_deploy.wav
│   │   mvm_tank_end.wav
│   │   mvm_tank_explode.wav
│   │   mvm_tank_horn.wav
│   │   mvm_tank_loop.wav
│   │   mvm_tank_ping.wav
│   │   mvm_tank_smash.wav
│   │   mvm_tank_start.wav
│   │   mvm_tele_activate.wav
│   │   mvm_tele_deliver.wav
│   │   mvm_used_powerup.wav
│   │   mvm_warning.wav
│   │   
│   ├───ambient_mp3
│   │       mvm_siren.mp3
│   │       
│   ├───giant_common
│   │       giant_common_explodes_01.wav
│   │       giant_common_explodes_02.wav
│   │       giant_common_step_01.wav
│   │       giant_common_step_02.wav
│   │       giant_common_step_03.wav
│   │       giant_common_step_04.wav
│   │       giant_common_step_05.wav
│   │       giant_common_step_06.wav
│   │       giant_common_step_07.wav
│   │       giant_common_step_08.wav
│   │       
│   ├───giant_demoman
│   │       giant_demoman_grenade_shoot.wav
│   │       giant_demoman_loop.wav
│   │       giant_demoman_step_01.wav
│   │       giant_demoman_step_02.wav
│   │       giant_demoman_step_03.wav
│   │       giant_demoman_step_04.wav
│   │       
│   ├───giant_heavy
│   │       giant_heavy_entrance.wav
│   │       giant_heavy_gunfire.wav
│   │       giant_heavy_gunspin.wav
│   │       giant_heavy_gunwinddown.wav
│   │       giant_heavy_gunwindup.wav
│   │       giant_heavy_loop.wav
│   │       giant_heavy_step01.wav
│   │       giant_heavy_step02.wav
│   │       giant_heavy_step03.wav
│   │       giant_heavy_step04.wav
│   │       
│   ├───giant_pyro
│   │       giant_pyro_flamethrower_loop.wav
│   │       giant_pyro_flamethrower_start.wav
│   │       giant_pyro_loop.wav
│   │       giant_pyro_step_01.wav
│   │       giant_pyro_step_02.wav
│   │       giant_pyro_step_03.wav
│   │       giant_pyro_step_04.wav
│   │       
│   ├───giant_scout
│   │       giant_scout_loop.wav
│   │       giant_scout_step_01.wav
│   │       giant_scout_step_02.wav
│   │       giant_scout_step_03.wav
│   │       giant_scout_step_04.wav
│   │       
│   ├───giant_soldier
│   │       giant_soldier_explode.wav
│   │       giant_soldier_loop.wav
│   │       giant_soldier_rocket_explode.wav
│   │       giant_soldier_rocket_shoot.wav
│   │       giant_soldier_rocket_shoot_crit.wav
│   │       giant_soldier_step01.wav
│   │       giant_soldier_step02.wav
│   │       giant_soldier_step03.wav
│   │       giant_soldier_step04.wav
│   │       
│   ├───melee_impacts
│   │       arrow_impact_robo01.wav
│   │       arrow_impact_robo02.wav
│   │       arrow_impact_robo03.wav
│   │       bat_baseball_hit_robo01.wav
│   │       blade_hit_robo01.wav
│   │       blade_hit_robo02.wav
│   │       blade_hit_robo03.wav
│   │       blade_hit_robo04.wav
│   │       blade_slice_robo01.wav
│   │       blade_slice_robo02.wav
│   │       blade_slice_robo03.wav
│   │       bottle_hit_robo01.wav
│   │       bottle_hit_robo02.wav
│   │       bottle_hit_robo03.wav
│   │       cbar_hitbod_robo01.wav
│   │       cbar_hitbod_robo02.wav
│   │       cbar_hitbod_robo03.wav
│   │       metal_gloves_hit_robo01.wav
│   │       metal_gloves_hit_robo02.wav
│   │       metal_gloves_hit_robo03.wav
│   │       metal_gloves_hit_robo04.wav
│   │       pan_impact_robo01.wav
│   │       pan_impact_robo02.wav
│   │       pan_impact_robo03.wav
│   │       spyassassinknife_impact_robo01.wav
│   │       spyassassinknife_impact_robo02.wav
│   │       
│   ├───physics
│   │       robo_impact_bullet01.wav
│   │       robo_impact_bullet02.wav
│   │       robo_impact_bullet03.wav
│   │       robo_impact_bullet04.wav
│   │       robo_impact_hard_01.wav
│   │       robo_impact_hard_02.wav
│   │       robo_impact_hard_03.wav
│   │       robo_impact_hard_04.wav
│   │       robo_impact_hard_05.wav
│   │       robo_impact_hard_06.wav
│   │       robo_impact_soft_01.wav
│   │       robo_impact_soft_02.wav
│   │       robo_impact_soft_03.wav
│   │       robo_impact_soft_04.wav
│   │       robo_impact_soft_05.wav
│   │       robo_impact_soft_06.wav
│   │       robo_impact_soft_07.wav
│   │       robo_scrape_loop.wav
│   │       
│   ├───player
│   │   └───footsteps
│   │           robostep_01.wav
│   │           robostep_02.wav
│   │           robostep_03.wav
│   │           robostep_04.wav
│   │           robostep_05.wav
│   │           robostep_06.wav
│   │           robostep_07.wav
│   │           robostep_08.wav
│   │           robostep_09.wav
│   │           robostep_10.wav
│   │           robostep_11.wav
│   │           robostep_12.wav
│   │           robostep_13.wav
│   │           robostep_14.wav
│   │           robostep_15.wav
│   │           robostep_16.wav
│   │           robostep_17.wav
│   │           robostep_18.wav
│   │           
│   └───sentrybuster
│           mvm_sentrybuster_explode.wav
│           mvm_sentrybuster_intro.wav
│           mvm_sentrybuster_loop.wav
│           mvm_sentrybuster_spin.wav
│           mvm_sentrybuster_step_01.wav
│           mvm_sentrybuster_step_02.wav
│           mvm_sentrybuster_step_03.wav
│           mvm_sentrybuster_step_04.wav
│           
├───passtime
│       ball_catch.wav
│       ball_dropped.wav
│       ball_get.wav
│       ball_homing.wav
│       ball_idle.wav
│       ball_intercepted.wav
│       ball_smack.wav
│       ball_stolen.wav
│       crowd_boo.wav
│       crowd_cheer.wav
│       crowd_react_neg.wav
│       crowd_react_pos.wav
│       horn_air1.wav
│       horn_air2.wav
│       horn_air3.wav
│       horn_air4.wav
│       horn_big.wav
│       pass_to_me.wav
│       projectile_swoosh1.wav
│       projectile_swoosh2.wav
│       projectile_swoosh3.wav
│       projectile_swoosh4.wav
│       projectile_swoosh5.wav
│       projectile_swoosh6.wav
│       scroll_close.wav
│       scroll_open.wav
│       target_lock.wav
│       tv1.wav
│       tv2.wav
│       tv3.wav
│       whistle.wav
│       
├───physics
│   ├───body
│   │       body_medium_impact_hard1.wav
│   │       body_medium_impact_hard2.wav
│   │       body_medium_impact_hard3.wav
│   │       body_medium_impact_hard4.wav
│   │       body_medium_impact_hard5.wav
│   │       body_medium_impact_hard6.wav
│   │       body_medium_impact_soft1.wav
│   │       body_medium_impact_soft2.wav
│   │       body_medium_impact_soft3.wav
│   │       body_medium_impact_soft4.wav
│   │       body_medium_impact_soft5.wav
│   │       body_medium_impact_soft6.wav
│   │       body_medium_impact_soft7.wav
│   │       
│   └───concrete
│           concrete_impact_flare1.wav
│           concrete_impact_flare2.wav
│           concrete_impact_flare3.wav
│           concrete_impact_flare4.wav
│           
├───plats
│       grandfather_clock_tick.wav
│       
├───player
│   │   brutal_legend_taunt.wav
│   │   crit_death1.wav
│   │   crit_death2.wav
│   │   crit_death3.wav
│   │   crit_death4.wav
│   │   crit_death5.wav
│   │   crit_hit.wav
│   │   crit_hit2.wav
│   │   crit_hit3.wav
│   │   crit_hit4.wav
│   │   crit_hit5.wav
│   │   crit_hit_mini.wav
│   │   crit_hit_mini2.wav
│   │   crit_hit_mini3.wav
│   │   crit_hit_mini4.wav
│   │   crit_hit_mini5.wav
│   │   crit_received1.wav
│   │   crit_received2.wav
│   │   crit_received3.wav
│   │   cyoa_pda_beep2.wav
│   │   cyoa_pda_beep3.wav
│   │   cyoa_pda_beep4.wav
│   │   cyoa_pda_beep5.wav
│   │   cyoa_pda_beep6.wav
│   │   cyoa_pda_beep7.wav
│   │   cyoa_pda_beep8.wav
│   │   cyoa_pda_clothes_rustle.wav
│   │   cyoa_pda_clothes_rustle_light.wav
│   │   cyoa_pda_clothes_rustle_long.wav
│   │   cyoa_pda_draw.wav
│   │   cyoa_pda_equipment.wav
│   │   cyoa_pda_equipment_light.wav
│   │   cyoa_pda_fly_swoosh.wav
│   │   cyoa_pda_grab.wav
│   │   cyoa_pda_holster.wav
│   │   cyoa_pda_holster_light.wav
│   │   cyoa_pda_shake.wav
│   │   cyoa_pda_soldier_drop1.wav
│   │   cyoa_pda_soldier_drop2.wav
│   │   cyoa_pda_spin.wav
│   │   cyoa_pda_swipe.wav
│   │   cyoa_pda_unholster.wav
│   │   death.wav
│   │   dissolve.wav
│   │   doubledonk.wav
│   │   drown1.wav
│   │   drown2.wav
│   │   drown3.wav
│   │   fall_damage_dealt.wav
│   │   fall_damage_indicator.wav
│   │   fire.wav
│   │   flame_out.wav
│   │   flow.wav
│   │   invulnerable_off.wav
│   │   invulnerable_on.wav
│   │   invuln_off_vaccinator.wav
│   │   invuln_on_vaccinator.wav
│   │   jingle.wav
│   │   mannpower_invulnerable.wav
│   │   medic_charged_death.wav
│   │   pain.wav
│   │   pl_fallpain.wav
│   │   pl_fleshbreak.wav
│   │   pl_impact_airblast1.wav
│   │   pl_impact_airblast2.wav
│   │   pl_impact_airblast3.wav
│   │   pl_impact_airblast4.wav
│   │   pl_impact_flare1.wav
│   │   pl_impact_flare2.wav
│   │   pl_impact_flare3.wav
│   │   pl_impact_stun.wav
│   │   pl_impact_stun_range.wav
│   │   pl_scout_dodge_can_crush.wav
│   │   pl_scout_dodge_can_drink.wav
│   │   pl_scout_dodge_can_drink_fast.wav
│   │   pl_scout_dodge_can_open.wav
│   │   pl_scout_dodge_can_pitch.wav
│   │   pl_scout_dodge_tired.wav
│   │   pl_scout_jump1.wav
│   │   pl_scout_jump2.wav
│   │   pl_scout_jump3.wav
│   │   pl_scout_jump4.wav
│   │   quickfix_invulnerable_on.wav
│   │   recharged.wav
│   │   resistance_heavy1.wav
│   │   resistance_heavy2.wav
│   │   resistance_heavy3.wav
│   │   resistance_heavy4.wav
│   │   resistance_light1.wav
│   │   resistance_light2.wav
│   │   resistance_light3.wav
│   │   resistance_light4.wav
│   │   resistance_medium1.wav
│   │   resistance_medium2.wav
│   │   resistance_medium3.wav
│   │   resistance_medium4.wav
│   │   shove1.wav
│   │   shove10.wav
│   │   shove2.wav
│   │   shove3.wav
│   │   shove4.wav
│   │   shove5.wav
│   │   shove6.wav
│   │   shove7.wav
│   │   shove8.wav
│   │   shove9.wav
│   │   sign_bass_solo.wav
│   │   souls_receive1.wav
│   │   souls_receive2.wav
│   │   souls_receive3.wav
│   │   spy_cloak.wav
│   │   spy_disguise.wav
│   │   spy_shield_break.wav
│   │   spy_uncloak.wav
│   │   spy_uncloak_feigndeath.wav
│   │   taunt_bell.wav
│   │   taunt_bottle_ah.wav
│   │   taunt_bottle_slosh.wav
│   │   taunt_broom_fly.wav
│   │   taunt_broom_fly_fade.wav
│   │   taunt_bumper_car_go_loop.wav
│   │   taunt_bumper_car_horn.wav
│   │   taunt_bumper_car_quit.wav
│   │   taunt_bumper_car_spawn.wav
│   │   taunt_bumper_car_turn.wav
│   │   taunt_bumpkins_banjo_music.wav
│   │   taunt_bumpkins_banjo_music_fast.wav
│   │   taunt_bumpkins_banjo_music_stop.wav
│   │   taunt_bunnyhopper_catch.wav
│   │   taunt_bunnyhopper_discard.wav
│   │   taunt_bunnyhopper_hop1.wav
│   │   taunt_bunnyhopper_hop2.wav
│   │   taunt_bunnyhopper_hop3.wav
│   │   taunt_bunnyhopper_hop4.wav
│   │   taunt_bunnyhopper_hop5.wav
│   │   taunt_bunnyhopper_hop6.wav
│   │   taunt_bunnyhopper_hop7.wav
│   │   taunt_bunnyhopper_step.wav
│   │   taunt_burp.wav
│   │   taunt_chest_thump.wav
│   │   taunt_chest_thump_alt.wav
│   │   taunt_cig_case_close.wav
│   │   taunt_cig_flick.wav
│   │   taunt_clip_spin.wav
│   │   taunt_clip_spin_long.wav
│   │   taunt_clothes_rustle.wav
│   │   taunt_clothes_swipe.wav
│   │   taunt_clothes_swipe2.wav
│   │   taunt_demo_bigburp.wav
│   │   taunt_demo_stagger_slosh1.wav
│   │   taunt_demo_stagger_slosh2.wav
│   │   taunt_demo_stagger_slosh3.wav
│   │   taunt_demo_stagger_slosh4.wav
│   │   taunt_didgeridoo_sit_down.wav
│   │   taunt_didgeridoo_stand_up.wav
│   │   taunt_didgeridoo_start.wav
│   │   taunt_didgeridoo_stop.wav
│   │   taunt_disco.wav
│   │   taunt_draw_machete.wav
│   │   taunt_draw_machete_sniper.wav
│   │   taunt_eng_gunslinger.wav
│   │   taunt_eng_smash1.wav
│   │   taunt_eng_smash2.wav
│   │   taunt_eng_smash3.wav
│   │   taunt_eng_strum.wav
│   │   taunt_eng_swoosh.wav
│   │   taunt_equipment_gun1.wav
│   │   taunt_equipment_gun2.wav
│   │   taunt_equipment_jingle.wav
│   │   taunt_equipment_jingle2.wav
│   │   taunt_equipment_jingle3.wav
│   │   taunt_equipment_jingle3short.wav
│   │   taunt_equipment_jingle4.wav
│   │   taunt_fire.wav
│   │   taunt_foot_spin.wav
│   │   taunt_foot_stomp.wav
│   │   taunt_foot_stomp_light.wav
│   │   taunt_gas_blast.wav
│   │   taunt_gas_blast_pyrovision.wav
│   │   taunt_grenade_catch.wav
│   │   taunt_grilled_gunman_lid_drop.wav
│   │   taunt_grilled_gunman_lid_drop_roll.wav
│   │   taunt_grilled_gunman_smell.wav
│   │   taunt_hand_clap.wav
│   │   taunt_hand_clap2.wav
│   │   taunt_hard_clap1.wav
│   │   taunt_hard_clap2.wav
│   │   taunt_hard_clap3.wav
│   │   taunt_heavy_upper_cut.wav
│   │   taunt_heel_click.wav
│   │   taunt_helmet_hit.wav
│   │   taunt_jackhammer_down_movement.wav
│   │   taunt_jackhammer_down_strike.wav
│   │   taunt_jackhammer_down_swoosh.wav
│   │   taunt_jackhammer_extend.wav
│   │   taunt_jackhammer_loop.wav
│   │   taunt_jackhammer_loop_end.wav
│   │   taunt_jackhammer_out.wav
│   │   taunt_knuckle_crack.wav
│   │   taunt_launcher_hit.wav
│   │   taunt_luxury_lounge_book_close.wav
│   │   taunt_luxury_lounge_book_open.wav
│   │   taunt_luxury_lounge_book_page_turn.wav
│   │   taunt_luxury_lounge_chair_appear.wav
│   │   taunt_luxury_lounge_chair_book_close.wav
│   │   taunt_luxury_lounge_chair_creak.wav
│   │   taunt_luxury_lounge_chair_get_up.wav
│   │   taunt_luxury_lounge_chair_land.wav
│   │   taunt_luxury_lounge_get_up.wav
│   │   taunt_luxury_lounge_sip.wav
│   │   taunt_luxury_lounge_sit.wav
│   │   taunt_machete_catch.wav
│   │   taunt_machete_draw.wav
│   │   taunt_medic_heroic.wav
│   │   taunt_medium_clap1.wav
│   │   taunt_medium_clap2.wav
│   │   taunt_medium_clap3.wav
│   │   taunt_medium_clap4.wav
│   │   taunt_moped_end_engine_off.wav
│   │   taunt_moped_end_scout_foot1.wav
│   │   taunt_moped_end_scout_foot2.wav
│   │   taunt_moped_end_shake.wav
│   │   taunt_moped_forward.wav
│   │   taunt_moped_start_handle_grab.wav
│   │   taunt_moped_start_land.wav
│   │   taunt_moped_start_shake.wav
│   │   taunt_moped_start_swoosh1.wav
│   │   taunt_moped_start_swoosh2.wav
│   │   taunt_moped_wheelie_engine_rev.wav
│   │   taunt_moped_wheelie_land1.wav
│   │   taunt_moped_wheelie_land2.wav
│   │   taunt_party_trick.wav
│   │   taunt_party_trick_pyro_vision.wav
│   │   taunt_pistol_twirl.wav
│   │   taunt_puff.wav
│   │   taunt_puff_ah.wav
│   │   taunt_pyro_balloonicorn.wav
│   │   taunt_pyro_hellicorn.wav
│   │   taunt_rocket_hover_loop.wav
│   │   taunt_rocket_hover_start.wav
│   │   taunt_rocket_hover_stop.wav
│   │   taunt_rocket_hover_stop_thruster.wav
│   │   taunt_rockstar.wav
│   │   taunt_rockstar_end.wav
│   │   taunt_rubberglove_snap.wav
│   │   taunt_rubberglove_stretch.wav
│   │   taunt_runners_rhythm_bongo_slide.wav
│   │   taunt_scorchers_solo1.wav
│   │   taunt_scorchers_solo2.wav
│   │   taunt_sfx_bell_single.wav
│   │   taunt_sfx_flip_01.wav
│   │   taunt_shake_it.wav
│   │   taunt_shotgun_shoulder.wav
│   │   taunt_shotgun_spin.wav
│   │   taunt_shotgun_twirl.wav
│   │   taunt_skating_scorcher_land.wav
│   │   taunt_skating_scorcher_stride1.wav
│   │   taunt_skating_scorcher_stride2.wav
│   │   taunt_skating_scorcher_stride3.wav
│   │   taunt_skating_scorcher_stride4.wav
│   │   taunt_skating_scorcher_stride5.wav
│   │   taunt_skating_scorcher_stride6.wav
│   │   taunt_skating_scorcher_stride7.wav
│   │   taunt_skating_scorcher_stride8.wav
│   │   taunt_skating_scorcher_stride9.wav
│   │   taunt_sorcery_fail.wav
│   │   taunt_sorcery_staff_break.wav
│   │   taunt_sorcery_staff_drop.wav
│   │   taunt_soviet_strongarm_drop1.wav
│   │   taunt_soviet_strongarm_drop2.wav
│   │   taunt_soviet_strongarm_rep1.wav
│   │   taunt_soviet_strongarm_rep2.wav
│   │   taunt_soviet_strongarm_rep3.wav
│   │   taunt_soviet_strongarm_rep4.wav
│   │   taunt_soviet_strongarm_rep_light1.wav
│   │   taunt_soviet_strongarm_rep_light2.wav
│   │   taunt_soviet_strongarm_rep_light3.wav
│   │   taunt_soviet_strongarm_rep_light4.wav
│   │   taunt_soviet_strongarm_rep_stretch.wav
│   │   taunt_soviet_strongarm_rep_stretch_done.wav
│   │   taunt_soviet_strongarm_roll.wav
│   │   taunt_soviet_strongarm_roll_catch.wav
│   │   taunt_soviet_strongarm_roll_catch_done.wav
│   │   taunt_springrider_getup.wav
│   │   taunt_springrider_sit.wav
│   │   taunt_springrider_squeak1.wav
│   │   taunt_springrider_squeak2.wav
│   │   taunt_springrider_squeak3.wav
│   │   taunt_springrider_squeak4.wav
│   │   taunt_springrider_squeak5.wav
│   │   taunt_surgeons_squeezebox_draw_accordion.wav
│   │   taunt_surgeons_squeezebox_draw_clothes.wav
│   │   taunt_surgeons_squeezebox_music.wav
│   │   taunt_surgeons_squeezebox_step1.wav
│   │   taunt_surgeons_squeezebox_step2.wav
│   │   taunt_table_flip_bubbly_pot_water.wav
│   │   taunt_table_flip_flipping_table.wav
│   │   taunt_table_flip_notification.wav
│   │   taunt_tank_appear.wav
│   │   taunt_tank_drop.wav
│   │   taunt_tank_end.wav
│   │   taunt_tank_end_engine_stop.wav
│   │   taunt_tank_forward.wav
│   │   taunt_tank_heel_click.wav
│   │   taunt_tank_idle.wav
│   │   taunt_tank_reverse.wav
│   │   taunt_tank_shoot.wav
│   │   taunt_tank_start_clothes_rustle.wav
│   │   taunt_tie_fix.wav
│   │   taunt_v01.wav
│   │   taunt_v02.wav
│   │   taunt_v03.wav
│   │   taunt_v04.wav
│   │   taunt_v05.wav
│   │   taunt_v06.wav
│   │   taunt_v07.wav
│   │   taunt_western_shoot1.wav
│   │   taunt_western_shoot2.wav
│   │   taunt_workout_footfall1.wav
│   │   taunt_workout_footfall2.wav
│   │   taunt_workout_get_down.wav
│   │   taunt_workout_get_up.wav
│   │   taunt_workout_get_up_draw.wav
│   │   taunt_workout_hand1.wav
│   │   taunt_workout_hand2.wav
│   │   taunt_workout_pushup1.wav
│   │   taunt_workout_pushup2.wav
│   │   taunt_workout_pushup3.wav
│   │   taunt_workout_pushup4.wav
│   │   taunt_wormshhg.wav
│   │   taunt_wrench_shoulder.wav
│   │   taunt_yeti_appear_snow.wav
│   │   taunt_yeti_chest_hit1.wav
│   │   taunt_yeti_chest_hit2.wav
│   │   taunt_yeti_chest_hit3.wav
│   │   taunt_yeti_chest_hit4.wav
│   │   taunt_yeti_chest_hit5.wav
│   │   taunt_yeti_chest_hit6.wav
│   │   taunt_yeti_chest_hit7.wav
│   │   taunt_yeti_chest_hit8.wav
│   │   taunt_yeti_chest_hit9.wav
│   │   taunt_yeti_ground_pound.wav
│   │   taunt_yeti_land.wav
│   │   taunt_yeti_roar_beginning.wav
│   │   taunt_yeti_roar_first.wav
│   │   taunt_yeti_roar_second.wav
│   │   taunt_yeti_standee_break.wav
│   │   taunt_yeti_standee_demo_clothes_rustle.wav
│   │   taunt_yeti_standee_demo_equipment_jingle.wav
│   │   taunt_yeti_standee_demo_step1.wav
│   │   taunt_yeti_standee_demo_step2.wav
│   │   taunt_yeti_standee_demo_step3.wav
│   │   taunt_yeti_standee_demo_step4.wav
│   │   taunt_yeti_standee_demo_swing.wav
│   │   taunt_yeti_standee_engineer_boot_slap.wav
│   │   taunt_yeti_standee_engineer_clothes_rustle.wav
│   │   taunt_yeti_standee_engineer_equipment.wav
│   │   taunt_yeti_standee_engineer_kick.wav
│   │   taunt_yeti_standee_engineer_music.wav
│   │   taunt_yeti_standee_engineer_step.wav
│   │   taunt_yeti_standee_engineer_step_dance1.wav
│   │   taunt_yeti_standee_engineer_step_dance2.wav
│   │   taunt_yeti_standee_engineer_step_dance3.wav
│   │   taunt_yeti_standee_engineer_step_dance4.wav
│   │   taunt_yeti_standee_equipment_jingle.wav
│   │   taunt_yeti_standee_equipment_jingle2.wav
│   │   taunt_yeti_standee_equipment_jingle3.wav
│   │   taunt_yeti_standee_equipment_jingle4.wav
│   │   taunt_yeti_standee_heavy_clap.wav
│   │   taunt_yeti_standee_heavy_equipment.wav
│   │   taunt_yeti_standee_heavy_equipment_light1.wav
│   │   taunt_yeti_standee_heavy_equipment_light2.wav
│   │   taunt_yeti_standee_heavy_step1.wav
│   │   taunt_yeti_standee_heavy_step2.wav
│   │   taunt_yeti_standee_heavy_step3.wav
│   │   taunt_yeti_standee_heavy_step4.wav
│   │   taunt_yeti_standee_land.wav
│   │   taunt_yeti_standee_land2.wav
│   │   taunt_yeti_standee_medic_clothes_rustle_swing.wav
│   │   taunt_yeti_standee_medic_glove_snap.wav
│   │   taunt_yeti_standee_medic_glove_stretch.wav
│   │   taunt_yeti_standee_medic_step.wav
│   │   taunt_yeti_standee_medic_swing1.wav
│   │   taunt_yeti_standee_medic_swing2.wav
│   │   taunt_yeti_standee_pyro_clothes_rustle.wav
│   │   taunt_yeti_standee_pyro_equipment.wav
│   │   taunt_yeti_standee_pyro_step.wav
│   │   taunt_yeti_standee_pyro_swing1.wav
│   │   taunt_yeti_standee_scout_hit.wav
│   │   taunt_yeti_standee_scout_swing.wav
│   │   taunt_yeti_standee_sniper_clothes_rustle.wav
│   │   taunt_yeti_standee_sniper_hands1.wav
│   │   taunt_yeti_standee_sniper_hands2.wav
│   │   taunt_yeti_standee_sniper_hands3.wav
│   │   taunt_yeti_standee_sniper_hands4.wav
│   │   taunt_yeti_standee_sniper_step.wav
│   │   taunt_yeti_standee_soldier_clothes_rustle.wav
│   │   taunt_yeti_standee_soldier_clothes_rustle_light.wav
│   │   taunt_yeti_standee_soldier_equipment.wav
│   │   taunt_yeti_standee_soldier_standee_grab.wav
│   │   taunt_yeti_standee_soldier_step1.wav
│   │   taunt_yeti_standee_soldier_step2.wav
│   │   taunt_yeti_standee_soldier_step3.wav
│   │   taunt_yeti_standee_soldier_step4.wav
│   │   taunt_yeti_standee_speaker_growl.wav
│   │   taunt_yeti_standee_speaker_growl_broken.wav
│   │   taunt_yeti_standee_spy_clothes_rustle.wav
│   │   taunt_yeti_standee_spy_swing.wav
│   │   taunt_yeti_standee_swoosh.wav
│   │   ubertaunt_v01.wav
│   │   ubertaunt_v02.wav
│   │   ubertaunt_v03.wav
│   │   ubertaunt_v04.wav
│   │   ubertaunt_v05.wav
│   │   ubertaunt_v06.wav
│   │   ubertaunt_v07.wav
│   │   
│   ├───footsteps
│   │       chainlink1.wav
│   │       chainlink2.wav
│   │       chainlink3.wav
│   │       chainlink4.wav
│   │       cleats_conc_01.wav
│   │       cleats_conc_02.wav
│   │       cleats_conc_03.wav
│   │       cleats_conc_04.wav
│   │       cleats_dirt_01.wav
│   │       cleats_dirt_02.wav
│   │       cleats_dirt_03.wav
│   │       cleats_dirt_04.wav
│   │       concrete1.wav
│   │       concrete2.wav
│   │       concrete3.wav
│   │       concrete4.wav
│   │       dirt1.wav
│   │       dirt2.wav
│   │       dirt3.wav
│   │       dirt4.wav
│   │       duct1.wav
│   │       duct2.wav
│   │       duct3.wav
│   │       duct4.wav
│   │       giant1.wav
│   │       giant2.wav
│   │       grass1.wav
│   │       grass2.wav
│   │       grass3.wav
│   │       grass4.wav
│   │       gravel1.wav
│   │       gravel2.wav
│   │       gravel3.wav
│   │       gravel4.wav
│   │       ice1.wav
│   │       ice2.wav
│   │       ice3.wav
│   │       ice4.wav
│   │       ladder1.wav
│   │       ladder2.wav
│   │       ladder3.wav
│   │       ladder4.wav
│   │       metal1.wav
│   │       metal2.wav
│   │       metal3.wav
│   │       metal4.wav
│   │       metalgrate1.wav
│   │       metalgrate2.wav
│   │       metalgrate3.wav
│   │       metalgrate4.wav
│   │       mud1.wav
│   │       mud2.wav
│   │       mud3.wav
│   │       mud4.wav
│   │       sand1.wav
│   │       sand2.wav
│   │       sand3.wav
│   │       sand4.wav
│   │       slosh1.wav
│   │       slosh2.wav
│   │       slosh3.wav
│   │       slosh4.wav
│   │       slosh5.wav
│   │       slosh6.wav
│   │       snow1.wav
│   │       snow2.wav
│   │       snow3.wav
│   │       snow4.wav
│   │       tile1.wav
│   │       tile2.wav
│   │       tile3.wav
│   │       tile4.wav
│   │       wade1.wav
│   │       wade2.wav
│   │       wade3.wav
│   │       wade4.wav
│   │       wet1.wav
│   │       wet2.wav
│   │       wet3.wav
│   │       wet4.wav
│   │       wood1.wav
│   │       wood2.wav
│   │       wood3.wav
│   │       wood4.wav
│   │       woodpanel1.wav
│   │       woodpanel2.wav
│   │       woodpanel3.wav
│   │       woodpanel4.wav
│   │       
│   └───sleigh_bells
│           tf_xmas_sleigh_bells_01.wav
│           tf_xmas_sleigh_bells_02.wav
│           tf_xmas_sleigh_bells_03.wav
│           tf_xmas_sleigh_bells_04.wav
│           tf_xmas_sleigh_bells_05.wav
│           tf_xmas_sleigh_bells_06.wav
│           tf_xmas_sleigh_bells_07.wav
│           tf_xmas_sleigh_bells_08.wav
│           tf_xmas_sleigh_bells_09.wav
│           tf_xmas_sleigh_bells_10.wav
│           tf_xmas_sleigh_bells_11.wav
│           tf_xmas_sleigh_bells_12.wav
│           tf_xmas_sleigh_bells_13.wav
│           tf_xmas_sleigh_bells_14.wav
│           tf_xmas_sleigh_bells_15.wav
│           tf_xmas_sleigh_bells_16.wav
│           tf_xmas_sleigh_bells_17.wav
│           tf_xmas_sleigh_bells_18.wav
│           tf_xmas_sleigh_bells_19.wav
│           tf_xmas_sleigh_bells_20.wav
│           
├───pl_hoodoo
│       alarm_clock_alarm_3.wav
│       alarm_clock_ticking_3.wav
│       
├───replay
│       cameracontrolerror.wav
│       cameracontrolmodeentered.wav
│       cameracontrolmodeexited.wav
│       deleted_take.wav
│       downloadcomplete.wav
│       downloadfailed.wav
│       enterperformancemode.wav
│       exitperformancemode.wav
│       performanceeditorclosed.wav
│       performancesaved.wav
│       playoriginalreplay.wav
│       playperformance.wav
│       record_fail.wav
│       rendercomplete.wav
│       replaydialog_warn.wav
│       replaypreviewpopup.wav
│       saved.wav
│       saved_take.wav
│       showdetails.wav
│       snip.wav
│       startrecord.mp3
│       stoprecord.wav
│       youtube_startingupload.wav
│       youtube_uploadfailed.wav
│       youtube_uploadfinished.wav
│       
├───ui
│   │   buttonclick.wav
│   │   buttonclickrelease.wav
│   │   buttonrollover.wav
│   │   chat_display_text.wav
│   │   chem_set_add_element.wav
│   │   chem_set_creation.wav
│   │   chime_rd_2base_neg.wav
│   │   chime_rd_2base_pos.wav
│   │   credits_updated.wav
│   │   cyoa_key_given.wav
│   │   cyoa_key_minimize.wav
│   │   cyoa_map_close.wav
│   │   cyoa_map_open.wav
│   │   cyoa_musicdrunkenpipebomb.mp3
│   │   cyoa_musicdrunkenpipebomb_tv.mp3
│   │   cyoa_musicfasterthanaspeedingbullet.mp3
│   │   cyoa_musicfasterthanaspeedingbullet_tv.mp3
│   │   cyoa_musicintruderalert.mp3
│   │   cyoa_musicintruderalert_tv.mp3
│   │   cyoa_musicmedic.mp3
│   │   cyoa_musicmedic_tv.mp3
│   │   cyoa_musicmoregun.mp3
│   │   cyoa_musicmoregun2.mp3
│   │   cyoa_musicmoregun2_tv.mp3
│   │   cyoa_musicmoregun_tv.mp3
│   │   cyoa_musicplayingwithdanger.mp3
│   │   cyoa_musicplayingwithdanger_tv.mp3
│   │   cyoa_musicrightbehindyou.mp3
│   │   cyoa_musicrightbehindyou_tv.mp3
│   │   cyoa_musicteamfortress2.mp3
│   │   cyoa_musicteamfortress2_tv.mp3
│   │   cyoa_node_absent.wav
│   │   cyoa_node_activate.wav
│   │   cyoa_node_deactivate.wav
│   │   cyoa_node_locked.wav
│   │   cyoa_objective_panel_collapse.wav
│   │   cyoa_objective_panel_expand.wav
│   │   cyoa_orange_panel_collapse.wav
│   │   cyoa_ping_available.wav
│   │   cyoa_ping_in_progress.wav
│   │   cyoa_static_fade.wav
│   │   cyoa_switch.wav
│   │   demosupport_start.wav
│   │   demosupport_stop.wav
│   │   duel_challenge.wav
│   │   duel_challenge_accepted.wav
│   │   duel_challenge_accepted_with_restriction.wav
│   │   duel_challenge_rejected.wav
│   │   duel_challenge_rejected_with_restriction.wav
│   │   duel_challenge_with_restriction.wav
│   │   duel_event.wav
│   │   duel_score_behind.wav
│   │   gamestartup1.mp3
│   │   gamestartup10.mp3
│   │   gamestartup11.mp3
│   │   gamestartup12.mp3
│   │   gamestartup13.mp3
│   │   gamestartup14.mp3
│   │   gamestartup15.mp3
│   │   gamestartup16.mp3
│   │   gamestartup17.mp3
│   │   gamestartup18.mp3
│   │   gamestartup19.mp3
│   │   gamestartup2.mp3
│   │   gamestartup20.mp3
│   │   gamestartup21.mp3
│   │   gamestartup22.mp3
│   │   gamestartup23.mp3
│   │   gamestartup24.mp3
│   │   gamestartup25.mp3
│   │   gamestartup26.mp3
│   │   gamestartup27.mp3
│   │   gamestartup28.mp3
│   │   gamestartup29.mp3
│   │   gamestartup3.mp3
│   │   gamestartup4.mp3
│   │   gamestartup5.mp3
│   │   gamestartup6.mp3
│   │   gamestartup7.mp3
│   │   gamestartup8.mp3
│   │   gamestartup9.mp3
│   │   halloween_boss_chosen_it.wav
│   │   halloween_boss_defeated.wav
│   │   halloween_boss_defeated_fx.wav
│   │   halloween_boss_defeated_monoculus.wav
│   │   halloween_boss_escape.wav
│   │   halloween_boss_escape_sixty.wav
│   │   halloween_boss_escape_ten.wav
│   │   halloween_boss_player_becomes_it.wav
│   │   halloween_boss_summoned.wav
│   │   halloween_boss_summoned_fx.wav
│   │   halloween_boss_summoned_monoculus.wav
│   │   halloween_boss_summon_rumble.wav
│   │   halloween_boss_tagged_other_it.wav
│   │   halloween_loot_found.wav
│   │   halloween_loot_spawn.wav
│   │   hint.wav
│   │   hitsound.wav
│   │   hitsound_beepo.wav
│   │   hitsound_electro1.wav
│   │   hitsound_electro2.wav
│   │   hitsound_electro3.wav
│   │   hitsound_menu_note1.wav
│   │   hitsound_menu_note2.wav
│   │   hitsound_menu_note3.wav
│   │   hitsound_menu_note4.wav
│   │   hitsound_menu_note5.wav
│   │   hitsound_menu_note6.wav
│   │   hitsound_menu_note7.wav
│   │   hitsound_menu_note7b.wav
│   │   hitsound_menu_note8.wav
│   │   hitsound_menu_note9.wav
│   │   hitsound_percussion1.wav
│   │   hitsound_percussion2.wav
│   │   hitsound_percussion3.wav
│   │   hitsound_percussion4.wav
│   │   hitsound_percussion5.wav
│   │   hitsound_retro1.wav
│   │   hitsound_retro2.wav
│   │   hitsound_retro3.wav
│   │   hitsound_retro4.wav
│   │   hitsound_retro5.wav
│   │   hitsound_space.wav
│   │   hitsound_squasher.wav
│   │   hitsound_vortex1.wav
│   │   hitsound_vortex2.wav
│   │   hitsound_vortex3.wav
│   │   hitsound_vortex4.wav
│   │   hitsound_vortex5.wav
│   │   itemcrate_shuffle.wav
│   │   itemcrate_smash_common.wav
│   │   itemcrate_smash_mid.wav
│   │   itemcrate_smash_rare.wav
│   │   itemcrate_smash_ultrarare.wav
│   │   itemcrate_smash_ultrarare_fireworks.wav
│   │   itemcrate_smash_ultrarare_short.wav
│   │   item_acquired.wav
│   │   item_as_parasite_drop.wav
│   │   item_as_parasite_pickup.wav
│   │   item_bag_drop.wav
│   │   item_bag_pickup.wav
│   │   item_bald_head_pickup.wav
│   │   item_bottle_drop.wav
│   │   item_bottle_pickup.wav
│   │   item_boxing_gloves_drop.wav
│   │   item_boxing_gloves_pickup.wav
│   │   item_cardboard_drop.wav
│   │   item_cardboard_pickup.wav
│   │   item_contract_tracker_drop.wav
│   │   item_contract_tracker_pickup.wav
│   │   item_crate_drop.wav
│   │   item_crate_pickup.wav
│   │   item_default_drop.wav
│   │   item_default_pickup.wav
│   │   item_dueling_pistols_pickup.wav
│   │   item_gift_wrap_unwrap.wav
│   │   item_gift_wrap_use.wav
│   │   item_gooey_pickup.wav
│   │   item_hat_drop.wav
│   │   item_hat_pickup.wav
│   │   item_heavy_gun_drop.wav
│   │   item_heavy_gun_pickup.wav
│   │   item_helmet_drop.wav
│   │   item_helmet_pickup.wav
│   │   item_info_mouseover.wav
│   │   item_knife_large_pickup.wav
│   │   item_knife_small_pickup.wav
│   │   item_leather_pickup.wav
│   │   item_light_gun_drop.wav
│   │   item_light_gun_pickup.wav
│   │   item_medal_pickup.wav
│   │   item_metal_pot_drop.wav
│   │   item_metal_pot_pickup.wav
│   │   item_metal_scrap_drop.wav
│   │   item_metal_scrap_pickup.wav
│   │   item_metal_tiny_drop.wav
│   │   item_metal_tiny_pickup.wav
│   │   item_metal_weapon_drop.wav
│   │   item_metal_weapon_pickup.wav
│   │   item_mtp_drop.wav
│   │   item_mtp_pickup.wav
│   │   item_nvg_pickup.wav
│   │   item_open_crate.wav
│   │   item_open_crate_short.wav
│   │   item_open_holiday_crate.wav
│   │   item_pack_drop.wav
│   │   item_pack_pickup.wav
│   │   item_paint_can_pickup.wav
│   │   item_paper_pickup.wav
│   │   item_robot_arm_drop.wav
│   │   item_robot_arm_pickup.wav
│   │   item_rubber_pickup.wav
│   │   item_sandwich_drop.wav
│   │   item_sandwich_pickup.wav
│   │   item_shovel_drop.wav
│   │   item_shovel_pickup.wav
│   │   item_soda_can_drop.wav
│   │   item_soda_can_pickup.wav
│   │   item_store_add_to_cart.wav
│   │   item_umbrella_pickup.wav
│   │   item_warpaint_apply_start.wav
│   │   item_warpaint_apply_stop.wav
│   │   item_watch_drop.wav
│   │   item_watch_pickup.wav
│   │   item_wood_pole_drop.wav
│   │   item_wood_pole_pickup.wav
│   │   item_wood_weapon_drop.wav
│   │   item_wood_weapon_pickup.wav
│   │   killsound.wav
│   │   killsound_beepo.wav
│   │   killsound_electro.wav
│   │   killsound_note.wav
│   │   killsound_percussion.wav
│   │   killsound_retro.wav
│   │   killsound_space.wav
│   │   killsound_squasher.wav
│   │   killsound_vortex.wav
│   │   medic_alert.wav
│   │   menu_focus.wav
│   │   message_update.wav
│   │   mm_comp_banner_down.wav
│   │   mm_comp_banner_up.wav
│   │   mm_door_close.wav
│   │   mm_door_close_lock.wav
│   │   mm_door_open.wav
│   │   mm_door_open_unlock.wav
│   │   mm_join.wav
│   │   mm_level_five_achieved.wav
│   │   mm_level_four_achieved.wav
│   │   mm_level_one_achieved.wav
│   │   mm_level_six_achieved.wav
│   │   mm_level_three_achieved.wav
│   │   mm_level_two_achieved.wav
│   │   mm_match_end_blue_win_music.wav
│   │   mm_match_end_lose_music_casual.wav
│   │   mm_match_end_red_win_music.wav
│   │   mm_match_end_win_music_casual.wav
│   │   mm_medal_bronze.wav
│   │   mm_medal_click.wav
│   │   mm_medal_click_rank_unknown.wav
│   │   mm_medal_click_rank_unknown_rare.wav
│   │   mm_medal_click_rare.wav
│   │   mm_medal_click_rare_yeti.wav
│   │   mm_medal_click_rare_yeti1.wav
│   │   mm_medal_click_rare_yeti2.wav
│   │   mm_medal_click_rare_yeti3.wav
│   │   mm_medal_click_rare_yeti4.wav
│   │   mm_medal_gold.wav
│   │   mm_medal_none.wav
│   │   mm_medal_silver.wav
│   │   mm_medal_spin_hit.wav
│   │   mm_queue.wav
│   │   mm_rank_down_medal_shoot.wav
│   │   mm_rank_down_medal_shoot_impact.wav
│   │   mm_rank_five_achieved.wav
│   │   mm_rank_four_achieved.wav
│   │   mm_rank_one_achieved.wav
│   │   mm_rank_progress_tick_down.wav
│   │   mm_rank_progress_tick_up.wav
│   │   mm_rank_three_achieved.wav
│   │   mm_rank_two_achieved.wav
│   │   mm_rank_up.wav
│   │   mm_rank_up_achieved.wav
│   │   mm_round_end_blue_win_music.wav
│   │   mm_round_end_red_win_music.wav
│   │   mm_round_end_stalemate_music.wav
│   │   mm_round_start.wav
│   │   mm_round_start_casual.wav
│   │   mm_scoreboardpanel_slide.wav
│   │   mm_xp_chime.wav
│   │   notification_alert.wav
│   │   panel_close.wav
│   │   panel_open.wav
│   │   projector_movie.wav
│   │   projector_screen_down.wav
│   │   projector_screen_up.wav
│   │   projector_screen_up_long.wav
│   │   quest_alert.wav
│   │   quest_decode.wav
│   │   quest_decode_halloween.wav
│   │   quest_folder_close.wav
│   │   quest_folder_close_halloween.wav
│   │   quest_folder_keeper_slide_off_halloween.wav
│   │   quest_folder_keeper_slide_on_halloween.wav
│   │   quest_folder_open.wav
│   │   quest_folder_open_halloween.wav
│   │   quest_haunted_scroll_halloween.mp3
│   │   quest_operation_pass_buy.wav
│   │   quest_operation_pass_use.wav
│   │   quest_status_tick_advanced.wav
│   │   quest_status_tick_advanced_complete.wav
│   │   quest_status_tick_advanced_complete_pda.wav
│   │   quest_status_tick_advanced_friend.wav
│   │   quest_status_tick_advanced_pda.wav
│   │   quest_status_tick_bonus_complete_halloween.wav
│   │   quest_status_tick_complete_halloween.wav
│   │   quest_status_tick_expert.wav
│   │   quest_status_tick_expert_complete.wav
│   │   quest_status_tick_expert_complete_pda.wav
│   │   quest_status_tick_expert_friend.wav
│   │   quest_status_tick_expert_pda.wav
│   │   quest_status_tick_novice.wav
│   │   quest_status_tick_novice_complete.wav
│   │   quest_status_tick_novice_complete_pda.wav
│   │   quest_status_tick_novice_friend.wav
│   │   quest_status_tick_novice_pda.wav
│   │   quest_turn_in_accepted.wav
│   │   quest_turn_in_accepted_halloween.wav
│   │   quest_turn_in_accepted_light.wav
│   │   quest_turn_in_decode.wav
│   │   quest_turn_in_decode_halloween.wav
│   │   rd_2base_alarm.wav
│   │   scored.wav
│   │   slide_down.wav
│   │   slide_up.wav
│   │   system_message_alert.wav
│   │   trade_changed.wav
│   │   trade_failure.wav
│   │   trade_ready.wav
│   │   trade_success.wav
│   │   trade_up_apply_stamp.wav
│   │   trade_up_apply_sticker.wav
│   │   trade_up_crate_smash.wav
│   │   trade_up_envelope_fold.wav
│   │   trade_up_envelope_slide_in.wav
│   │   trade_up_envelope_slide_out.wav
│   │   trade_up_envelope_spin.wav
│   │   trade_up_panel_slide.wav
│   │   training_point_big.wav
│   │   training_point_small.wav
│   │   tv_static.wav
│   │   tv_tune.mp3
│   │   tv_tune.wav
│   │   tv_tune2.mp3
│   │   tv_tune2.wav
│   │   tv_tune3.mp3
│   │   tv_tune3.wav
│   │   vote_failure.wav
│   │   vote_no.wav
│   │   vote_started.wav
│   │   vote_success.wav
│   │   vote_yes.wav
│   │   
│   └───holiday
│           gamestartup_halloween.mp3
│           gamestartup_halloween1.mp3
│           gamestartup_saxxy.mp3
│           gamestartup_soldier.mp3
│           
└───weapons
    │   3rd_degree_hit_01.wav
    │   3rd_degree_hit_02.wav
    │   3rd_degree_hit_03.wav
    │   3rd_degree_hit_04.wav
    │   3rd_degree_hit_world_01.wav
    │   3rd_degree_hit_world_02.wav
    │   3rd_degree_hit_world_03.wav
    │   3rd_degree_hit_world_04.wav
    │   airstrike_fire_01.wav
    │   airstrike_fire_02.wav
    │   airstrike_fire_03.wav
    │   airstrike_fire_crit.wav
    │   airstrike_small_explosion_01.wav
    │   airstrike_small_explosion_02.wav
    │   airstrike_small_explosion_03.wav
    │   air_burster_explode1.wav
    │   air_burster_explode2.wav
    │   air_burster_explode3.wav
    │   air_burster_shoot.wav
    │   air_burster_shoot_crit.wav
    │   ambassador_shoot.wav
    │   ambassador_shoot_crit.wav
    │   axe_hit_flesh1.wav
    │   axe_hit_flesh2.wav
    │   axe_hit_flesh3.wav
    │   ball_buster_bounce_01.wav
    │   ball_buster_bounce_02.wav
    │   ball_buster_bounce_03.wav
    │   ball_buster_bounce_04.wav
    │   ball_buster_bounce_05.wav
    │   ball_buster_bounce_06.wav
    │   ball_buster_break_01.wav
    │   ball_buster_break_01_crowd.wav
    │   ball_buster_break_02.wav
    │   ball_buster_break_02_crowd.wav
    │   ball_buster_catch_01.wav
    │   ball_buster_catch_02.wav
    │   ball_buster_hit_01.wav
    │   ball_buster_hit_02.wav
    │   barret_arm_draw.wav
    │   barret_arm_fizzle.wav
    │   barret_arm_shot.wav
    │   barret_arm_zap.wav
    │   baseball_hitworld1.wav
    │   baseball_hitworld2.wav
    │   baseball_hitworld3.wav
    │   batsaber_draw.wav
    │   batsaber_hit_flesh1.wav
    │   batsaber_hit_flesh2.wav
    │   batsaber_hit_world1.wav
    │   batsaber_hit_world2.wav
    │   batsaber_swing1.wav
    │   batsaber_swing2.wav
    │   batsaber_swing3.wav
    │   batsaber_swing_crit1.wav
    │   batsaber_swing_crit2.wav
    │   batsaber_swing_crit3.wav
    │   battalions_backup_blue.wav
    │   battalions_backup_red.wav
    │   bat_baseball_hit1.wav
    │   bat_baseball_hit2.wav
    │   bat_baseball_hit_flesh.wav
    │   bat_baseball_hit_world1.wav
    │   bat_baseball_hit_world2.wav
    │   bat_draw.wav
    │   bat_draw_swoosh1.wav
    │   bat_draw_swoosh2.wav
    │   bat_hit.wav
    │   bison_idle.wav
    │   bison_main_shot.wav
    │   bison_main_shot_01.wav
    │   bison_main_shot_02.wav
    │   bison_main_shot_crit.wav
    │   bison_reload.wav
    │   blade_hit1.wav
    │   blade_hit2.wav
    │   blade_hit3.wav
    │   blade_hit4.wav
    │   blade_hitworld.wav
    │   blade_slice_2.wav
    │   blade_slice_3.wav
    │   blade_slice_4.wav
    │   bombinomicon_explode1.wav
    │   bottle_break.wav
    │   bottle_broken_hit_flesh1.wav
    │   bottle_broken_hit_flesh2.wav
    │   bottle_broken_hit_flesh3.wav
    │   bottle_broken_hit_world1.wav
    │   bottle_broken_hit_world2.wav
    │   bottle_broken_hit_world3.wav
    │   bottle_hit1.wav
    │   bottle_hit2.wav
    │   bottle_hit3.wav
    │   bottle_hit_flesh1.wav
    │   bottle_hit_flesh2.wav
    │   bottle_hit_flesh3.wav
    │   bottle_intact_hit_flesh1.wav
    │   bottle_intact_hit_flesh2.wav
    │   bottle_intact_hit_flesh3.wav
    │   bottle_intact_hit_world1.wav
    │   bottle_intact_hit_world2.wav
    │   bow_arrow_slide.wav
    │   bow_shoot.wav
    │   bow_shoot_crit.wav
    │   bow_shoot_pull.wav
    │   bow_shoot_pull_reverse.wav
    │   bow_shoot_pull_short.wav
    │   boxing_gloves_crit_enabled.wav
    │   boxing_gloves_hit.wav
    │   boxing_gloves_hit1.wav
    │   boxing_gloves_hit2.wav
    │   boxing_gloves_hit3.wav
    │   boxing_gloves_hit4.wav
    │   boxing_gloves_hit_crit1.wav
    │   boxing_gloves_hit_crit2.wav
    │   boxing_gloves_hit_crit3.wav
    │   boxing_gloves_swing1.wav
    │   boxing_gloves_swing2.wav
    │   boxing_gloves_swing4.wav
    │   buffed_off.wav
    │   buffed_on.wav
    │   buff_banner_flag.wav
    │   buff_banner_horn_blue.wav
    │   buff_banner_horn_red.wav
    │   bumper_car_accelerate.wav
    │   bumper_car_decelerate.wav
    │   bumper_car_decelerate_quick.wav
    │   bumper_car_go_loop.wav
    │   bumper_car_hit1.wav
    │   bumper_car_hit2.wav
    │   bumper_car_hit3.wav
    │   bumper_car_hit4.wav
    │   bumper_car_hit5.wav
    │   bumper_car_hit6.wav
    │   bumper_car_hit7.wav
    │   bumper_car_hit8.wav
    │   bumper_car_hit_ball.wav
    │   bumper_car_hit_ghost.wav
    │   bumper_car_hit_hard.wav
    │   bumper_car_hit_into_air.wav
    │   bumper_car_jump.wav
    │   bumper_car_jump_land.wav
    │   bumper_car_screech.wav
    │   bumper_car_spawn.wav
    │   bumper_car_spawn_from_lava.wav
    │   bumper_car_speed_boost_start.wav
    │   bumper_car_speed_boost_stop.wav
    │   capper_shoot.wav
    │   capper_shoot_crit.wav
    │   cbar_hit1.wav
    │   cbar_hit2.wav
    │   cbar_hitbod1.wav
    │   cbar_hitbod2.wav
    │   cbar_hitbod3.wav
    │   cbar_miss1.wav
    │   cbar_miss1_crit.wav
    │   cleaver_draw.wav
    │   cleaver_hit_02.wav
    │   cleaver_hit_03.wav
    │   cleaver_hit_05.wav
    │   cleaver_hit_06.wav
    │   cleaver_hit_07.wav
    │   cleaver_hit_world.wav
    │   cleaver_throw.wav
    │   cow_mangler_explode.wav
    │   cow_mangler_explosion_charge_01.wav
    │   cow_mangler_explosion_charge_02.wav
    │   cow_mangler_explosion_charge_03.wav
    │   cow_mangler_explosion_charge_04.wav
    │   cow_mangler_explosion_charge_05.wav
    │   cow_mangler_explosion_charge_06.wav
    │   cow_mangler_explosion_normal_01.wav
    │   cow_mangler_explosion_normal_02.wav
    │   cow_mangler_explosion_normal_03.wav
    │   cow_mangler_explosion_normal_04.wav
    │   cow_mangler_explosion_normal_05.wav
    │   cow_mangler_explosion_normal_06.wav
    │   cow_mangler_idle.wav
    │   cow_mangler_main_shot.wav
    │   cow_mangler_over_charge.wav
    │   cow_mangler_over_charge_shot.wav
    │   cow_mangler_reload.wav
    │   cow_mangler_reload_02.wav
    │   cow_mangler_reload_03.wav
    │   cow_mangler_reload_04.wav
    │   cow_mangler_reload_final.wav
    │   crit_power.wav
    │   crusaders_crossbow_shoot.wav
    │   crusaders_crossbow_shoot_crit.wav
    │   csgo_awp_shoot.wav
    │   csgo_awp_shoot_crit.wav
    │   debris2.wav
    │   debris4.wav
    │   default_reload.wav
    │   demo_charge_hit_flesh1.wav
    │   demo_charge_hit_flesh2.wav
    │   demo_charge_hit_flesh3.wav
    │   demo_charge_hit_flesh_range1.wav
    │   demo_charge_hit_flesh_range2.wav
    │   demo_charge_hit_flesh_range3.wav
    │   demo_charge_hit_world1.wav
    │   demo_charge_hit_world2.wav
    │   demo_charge_hit_world3.wav
    │   demo_charge_windup1.wav
    │   demo_charge_windup2.wav
    │   demo_charge_windup3.wav
    │   demo_sword_hit_world1.wav
    │   demo_sword_hit_world2.wav
    │   demo_sword_swing1.wav
    │   demo_sword_swing2.wav
    │   demo_sword_swing3.wav
    │   demo_sword_swing_crit.wav
    │   det_pack_timer.wav
    │   diamond_back_01.wav
    │   diamond_back_01_crit.wav
    │   diamond_back_02.wav
    │   diamond_back_02_crit.wav
    │   diamond_back_03.wav
    │   diamond_back_03_crit.wav
    │   discipline_device_hit_world.wav
    │   discipline_device_impact_01.wav
    │   discipline_device_impact_02.wav
    │   discipline_device_impact_crit_01.wav
    │   discipline_device_impact_crit_02.wav
    │   discipline_device_power_down.wav
    │   discipline_device_power_up.wav
    │   discipline_device_woosh_01.wav
    │   discipline_device_woosh_02.wav
    │   dispenser_bullet_chain.wav
    │   dispenser_bullet_chain2.wav
    │   dispenser_explode.wav
    │   dispenser_generate_metal.wav
    │   dispenser_heal.wav
    │   dispenser_idle.wav
    │   doom_flare_gun.wav
    │   doom_flare_gun_crit.wav
    │   doom_rocket_launcher.wav
    │   doom_rocket_launcher_crit.wav
    │   doom_scout_pistol.wav
    │   doom_scout_pistol_crit.wav
    │   doom_scout_shotgun.wav
    │   doom_scout_shotgun_crit.wav
    │   doom_sniper_rifle.wav
    │   doom_sniper_rifle_crit.wav
    │   doom_sniper_smg.wav
    │   doom_sniper_smg_crit.wav
    │   dragons_fury_impact.wav
    │   dragons_fury_impact_bonus_damage.wav
    │   dragons_fury_impact_bonus_damage_hit.wav
    │   dragons_fury_impact_bonus_damage_pain.wav
    │   dragons_fury_impact_hit.wav
    │   dragons_fury_impact_pain.wav
    │   dragons_fury_pressure_build.wav
    │   dragons_fury_pressure_build_stop.wav
    │   dragons_fury_shoot.wav
    │   dragons_fury_shoot_crit.wav
    │   dragon_gun_motor_loop.wav
    │   dragon_gun_motor_loop_crit.wav
    │   dragon_gun_motor_loop_dry.wav
    │   dragon_gun_motor_start.wav
    │   dragon_gun_motor_stop.wav
    │   draw_bow.wav
    │   draw_dead_ringer_spy.wav
    │   draw_default.wav
    │   draw_gas_can.wav
    │   draw_jarate.wav
    │   draw_machete_sniper.wav
    │   draw_madmilk.wav
    │   draw_melee.wav
    │   draw_minigun_heavy.wav
    │   draw_pda_antennae.wav
    │   draw_pda_engineer.wav
    │   draw_pda_spy.wav
    │   draw_pistol_engineer.wav
    │   draw_primary.wav
    │   draw_sapper_switch.wav
    │   draw_secondary.wav
    │   draw_shotgun_pyro.wav
    │   draw_shovel_soldier.wav
    │   draw_sword.wav
    │   draw_toolbox_engineer.wav
    │   draw_wrench_engineer.wav
    │   drg_pomson_drain_01.wav
    │   drg_wrench_teleport.wav
    │   dumpster_rocket_reload.wav
    │   dumpster_rocket_reload_fp.wav
    │   enforcer_shoot.wav
    │   enforcer_shoot_crit.wav
    │   eviction_notice_01.wav
    │   eviction_notice_01_crit.wav
    │   eviction_notice_02.wav
    │   eviction_notice_02_crit.wav
    │   eviction_notice_03.wav
    │   eviction_notice_03_crit.wav
    │   eviction_notice_04.wav
    │   eviction_notice_04_crit.wav
    │   explode1.wav
    │   explode2.wav
    │   explode3.wav
    │   family_business_shoot.wav
    │   family_business_shoot_crit.wav
    │   fist_hit_world1.wav
    │   fist_hit_world2.wav
    │   fist_swing_crit.wav
    │   flame_thrower_airblast.wav
    │   flame_thrower_airblast_rocket_redirect.wav
    │   flame_thrower_bb_end.wav
    │   flame_thrower_bb_loop.wav
    │   flame_thrower_bb_loop_crit.wav
    │   flame_thrower_bb_start.wav
    │   flame_thrower_dg_end.wav
    │   flame_thrower_dg_loop.wav
    │   flame_thrower_dg_loop_crit.wav
    │   flame_thrower_dg_start.wav
    │   flame_thrower_end.wav
    │   flame_thrower_fire_hit.wav
    │   flame_thrower_fire_hitloop.wav
    │   flame_thrower_loop.wav
    │   flame_thrower_loop_crit.wav
    │   flame_thrower_pilot.wav
    │   flame_thrower_start.wav
    │   flaregun_boltback.wav
    │   flaregun_boltforward.wav
    │   flaregun_impact_sentry.wav
    │   flaregun_shoot.wav
    │   flaregun_shoot_crit.wav
    │   flaregun_tube_closefinish.wav
    │   flaregun_tube_closestart.wav
    │   flaregun_worldreload.wav
    │   flare_detonator_explode.wav
    │   flare_detonator_explode_world.wav
    │   flare_detonator_launch.wav
    │   frontier_justice_shoot.wav
    │   frontier_justice_shoot_crit.wav
    │   gas_can_explode.wav
    │   gas_can_inspect_movement1.wav
    │   gas_can_inspect_movement2.wav
    │   gas_can_inspect_movement3.wav
    │   gas_can_throw.wav
    │   gatling_empty.wav
    │   gatling_shoot.wav
    │   gatling_shoot_crit.wav
    │   gatling_spin.wav
    │   gatling_wind_down.wav
    │   gatling_wind_up.wav
    │   grappling_hook_impact_default.wav
    │   grappling_hook_impact_flesh.wav
    │   grappling_hook_impact_flesh_loop.wav
    │   grappling_hook_reel_start.wav
    │   grappling_hook_reel_stop.wav
    │   grappling_hook_shoot.wav
    │   grappling_hook_wind.wav
    │   grenade_impact.wav
    │   grenade_impact2.wav
    │   grenade_impact3.wav
    │   grenade_launcher_drum_close.wav
    │   grenade_launcher_drum_load.wav
    │   grenade_launcher_drum_open.wav
    │   grenade_launcher_drum_start.wav
    │   grenade_launcher_drum_stop.wav
    │   grenade_launcher_shoot.wav
    │   grenade_launcher_shoot_crit.wav
    │   grenade_launcher_worldreload.wav
    │   grenade_throw.wav
    │   guitar_impact1.wav
    │   guitar_impact2.wav
    │   guitar_strum.wav
    │   gunslinger_draw.wav
    │   gunslinger_inspect_finger_click1.wav
    │   gunslinger_inspect_finger_click2.wav
    │   gunslinger_inspect_finger_click3.wav
    │   gunslinger_inspect_finger_click4.wav
    │   gunslinger_inspect_finger_click5.wav
    │   gunslinger_inspect_finger_click6.wav
    │   gunslinger_inspect_finger_click7.wav
    │   gunslinger_inspect_finger_click8.wav
    │   gunslinger_inspect_finger_move1.wav
    │   gunslinger_inspect_finger_move2.wav
    │   gunslinger_inspect_finger_move3.wav
    │   gunslinger_inspect_finger_move4.wav
    │   gunslinger_swing.wav
    │   gunslinger_three_hit.wav
    │   holy_mackerel1.wav
    │   holy_mackerel2.wav
    │   holy_mackerel3.wav
    │   icicle_deploy.wav
    │   icicle_freeze_victim_01.wav
    │   icicle_hit_world_01.wav
    │   icicle_hit_world_02.wav
    │   icicle_hit_world_03.wav
    │   icicle_melt_01.wav
    │   jar_explode.wav
    │   jar_single.wav
    │   knife_open1.wav
    │   knife_open2.wav
    │   knife_open3.wav
    │   knife_open4.wav
    │   knife_open5.wav
    │   knife_open6.wav
    │   knife_open7.wav
    │   knife_open8.wav
    │   knife_swing.wav
    │   knife_swing_crit.wav
    │   letranger_shoot.wav
    │   letranger_shoot_crit.wav
    │   loch_n_load_dud.wav
    │   loch_n_load_shoot.wav
    │   loch_n_load_shoot_crit.wav
    │   loose_cannon_ball_impact.wav
    │   loose_cannon_charge.wav
    │   loose_cannon_explode.wav
    │   loose_cannon_shoot.wav
    │   loose_cannon_shootcrit.wav
    │   machete_swing.wav
    │   machete_swing_crit.wav
    │   mantreads.wav
    │   man_melter_alt_fire_lp.wav
    │   man_melter_fire.wav
    │   man_melter_fire_crit.wav
    │   medigun_charged.wav
    │   medigun_heal.wav
    │   medigun_heal_detach.wav
    │   medigun_heal_disrupt.wav
    │   medigun_no_target.wav
    │   medi_burn_lp.wav
    │   medi_shield_burn_01.wav
    │   medi_shield_burn_02.wav
    │   medi_shield_burn_03.wav
    │   medi_shield_burn_04.wav
    │   medi_shield_burn_05.wav
    │   medi_shield_burn_06.wav
    │   medi_shield_burn_07.wav
    │   medi_shield_burn_08.wav
    │   medi_shield_burn_09.wav
    │   medi_shield_burn_10.wav
    │   medi_shield_burn_11.wav
    │   medi_shield_deploy.wav
    │   medi_shield_retract.wav
    │   melee_inspect_movement2.wav
    │   melee_inspect_movement3.wav
    │   melee_inspect_movement4.wav
    │   metal_gloves_hit.wav
    │   metal_gloves_hit_crit1.wav
    │   metal_gloves_hit_crit2.wav
    │   metal_gloves_hit_crit3.wav
    │   metal_gloves_hit_crit4.wav
    │   metal_gloves_hit_flesh1.wav
    │   metal_gloves_hit_flesh2.wav
    │   metal_gloves_hit_flesh3.wav
    │   metal_gloves_hit_flesh4.wav
    │   metal_gloves_hit_world1.wav
    │   metal_gloves_hit_world2.wav
    │   metal_gloves_hit_world3.wav
    │   metal_gloves_hit_world4.wav
    │   metal_hit_hand1.wav
    │   metal_hit_hand2.wav
    │   metal_hit_hand3.wav
    │   minifun_empty.wav
    │   minifun_shoot.wav
    │   minifun_shoot_crit.wav
    │   minifun_spin.wav
    │   minifun_wind_down.wav
    │   minifun_wind_up.wav
    │   minigun_empty.wav
    │   minigun_shoot.wav
    │   minigun_shoot_crit.wav
    │   minigun_spin.wav
    │   minigun_wind_down.wav
    │   minigun_wind_up.wav
    │   mittens_punch.wav
    │   mittens_punch_crit.wav
    │   neon_sign_hit_01.wav
    │   neon_sign_hit_02.wav
    │   neon_sign_hit_03.wav
    │   neon_sign_hit_04.wav
    │   neon_sign_hit_world_01.wav
    │   neon_sign_hit_world_02.wav
    │   neon_sign_hit_world_03.wav
    │   neon_sign_hit_world_04.wav
    │   overdose_shoot.wav
    │   overdose_shoot_crit.wav
    │   phlog_end.wav
    │   phlog_ignite.wav
    │   phlog_loop.wav
    │   phlog_loop_crit.wav
    │   pickaxe_swing1.wav
    │   pickaxe_swing2.wav
    │   pickaxe_swing3.wav
    │   pickaxe_swing_crit.wav
    │   pipe_bomb1.wav
    │   pipe_bomb2.wav
    │   pipe_bomb3.wav
    │   pistol_clipin.wav
    │   pistol_reload_scout.wav
    │   pistol_shoot.wav
    │   pistol_shoot_crit.wav
    │   pistol_worldreload.wav
    │   pomson_fire_01.wav
    │   pomson_fire_crit_01.wav
    │   push.wav
    │   push_impact.wav
    │   quake_ammo_pickup_remastered.wav
    │   quake_explosion_remastered.wav
    │   quake_rpg_fire_remastered.wav
    │   quake_rpg_fire_remastered_crit.wav
    │   quake_rpg_reload_remastered.wav
    │   quick_fix_heal.wav
    │   recon_ping.wav
    │   rescue_ranger_charge_01.wav
    │   rescue_ranger_charge_02.wav
    │   rescue_ranger_fire.wav
    │   rescue_ranger_fire_crit.wav
    │   rescue_ranger_teleport_receive_01.wav
    │   rescue_ranger_teleport_receive_02.wav
    │   rescue_ranger_teleport_send_01.wav
    │   rescue_ranger_teleport_send_02.wav
    │   reserve_shooter_01.wav
    │   reserve_shooter_01_crit.wav
    │   reserve_shooter_02.wav
    │   reserve_shooter_02_crit.wav
    │   reserve_shooter_03.wav
    │   reserve_shooter_03_crit.wav
    │   reserve_shooter_04.wav
    │   reserve_shooter_04_crit.wav
    │   revolver_reload_cylinder_arm.wav
    │   revolver_reload_cylinder_close.wav
    │   revolver_reload_cylinder_open.wav
    │   revolver_shoot.wav
    │   revolver_shoot_crit.wav
    │   revolver_worldreload.wav
    │   rocket_blackbox_explode1.wav
    │   rocket_blackbox_explode2.wav
    │   rocket_blackbox_explode3.wav
    │   rocket_blackbox_shoot.wav
    │   rocket_blackbox_shoot_crit.wav
    │   rocket_directhit_explode1.wav
    │   rocket_directhit_explode2.wav
    │   rocket_directhit_explode3.wav
    │   rocket_directhit_shoot.wav
    │   rocket_directhit_shoot_crit.wav
    │   rocket_jumper_explode1.wav
    │   rocket_jumper_shoot.wav
    │   rocket_ll_shoot.wav
    │   rocket_ll_shoot_crit.wav
    │   rocket_pack_boosters_charge.wav
    │   rocket_pack_boosters_extend.wav
    │   rocket_pack_boosters_fire.wav
    │   rocket_pack_boosters_loop.wav
    │   rocket_pack_boosters_not_ready.wav
    │   rocket_pack_boosters_ready.wav
    │   rocket_pack_boosters_retract.wav
    │   rocket_pack_boosters_shutdown.wav
    │   rocket_pack_land.wav
    │   rocket_reload.wav
    │   rocket_shoot.wav
    │   rocket_shoot_crit.wav
    │   sapper_plant.wav
    │   sapper_removed.wav
    │   sapper_timer.wav
    │   saxxy_impact_gen_01.wav
    │   saxxy_impact_gen_03.wav
    │   saxxy_impact_gen_06.wav
    │   saxxy_turntogold_05.wav
    │   scatter_gun_double_bonk_shoot.wav
    │   scatter_gun_double_bonk_shoot_crit.wav
    │   scatter_gun_double_shells_in.wav
    │   scatter_gun_double_shells_out.wav
    │   scatter_gun_double_shoot.wav
    │   scatter_gun_double_shoot_crit.wav
    │   scatter_gun_double_tube_close.wav
    │   scatter_gun_double_tube_open.wav
    │   scatter_gun_reload.wav
    │   scatter_gun_shoot.wav
    │   scatter_gun_shoot_crit.wav
    │   scatter_gun_worldreload.wav
    │   scout_dodge.wav
    │   sentry_damage1.wav
    │   sentry_damage2.wav
    │   sentry_damage3.wav
    │   sentry_damage4.wav
    │   sentry_empty.wav
    │   sentry_explode.wav
    │   sentry_finish.wav
    │   sentry_move_long1.wav
    │   sentry_move_long2.wav
    │   sentry_move_medium1.wav
    │   sentry_move_medium2.wav
    │   sentry_move_medium3.wav
    │   sentry_move_short1.wav
    │   sentry_move_short2.wav
    │   sentry_rocket.wav
    │   sentry_scan.wav
    │   sentry_scan2.wav
    │   sentry_scan3.wav
    │   sentry_shaft_laser_pass.wav
    │   sentry_shaft_shoot.wav
    │   sentry_shaft_shoot2.wav
    │   sentry_shaft_shoot3.wav
    │   sentry_shoot.wav
    │   sentry_shoot2.wav
    │   sentry_shoot3.wav
    │   sentry_shoot_mini.wav
    │   sentry_spot.wav
    │   sentry_spot_client.wav
    │   sentry_upgrading1.wav
    │   sentry_upgrading2.wav
    │   sentry_upgrading3.wav
    │   sentry_upgrading4.wav
    │   sentry_upgrading5.wav
    │   sentry_upgrading6.wav
    │   sentry_upgrading7.wav
    │   sentry_upgrading8.wav
    │   sentry_upgrading_steam1.wav
    │   sentry_upgrading_steam2.wav
    │   sentry_upgrading_steam3.wav
    │   sentry_upgrading_steam4.wav
    │   sentry_upgrading_steam5.wav
    │   sentry_wire_connect.wav
    │   shooting_star_shoot.wav
    │   shooting_star_shoot_charged.wav
    │   shooting_star_shoot_crit.wav
    │   short_stop_reload.wav
    │   short_stop_shoot.wav
    │   short_stop_shoot_crit.wav
    │   shotgun_cock_back.wav
    │   shotgun_cock_forward.wav
    │   shotgun_empty.wav
    │   shotgun_reload.wav
    │   shotgun_shoot.wav
    │   shotgun_shoot_crit.wav
    │   shotgun_worldreload.wav
    │   shovel_swing.wav
    │   shovel_swing_crit.wav
    │   slap_draw.wav
    │   slap_hit1.wav
    │   slap_hit2.wav
    │   slap_hit3.wav
    │   slap_hit4.wav
    │   slap_hit_world1.wav
    │   slap_hit_world2.wav
    │   slap_swing.wav
    │   slap_swing_crit.wav
    │   smg_clip_in.wav
    │   smg_clip_out.wav
    │   smg_shoot.wav
    │   smg_shoot_crit.wav
    │   smg_worldreload.wav
    │   sniper_bazaarbargain_shoot.wav
    │   sniper_bazaarbargain_shoot_crit.wav
    │   sniper_bolt_back.wav
    │   sniper_bolt_forward.wav
    │   sniper_railgun_bolt_back.wav
    │   sniper_railgun_bolt_forward.wav
    │   sniper_railgun_charged_shot_01.wav
    │   sniper_railgun_charged_shot_02.wav
    │   sniper_railgun_charged_shot_crit_01.wav
    │   sniper_railgun_charged_shot_crit_02.wav
    │   sniper_railgun_dry_fire.wav
    │   sniper_railgun_no_fire.wav
    │   sniper_railgun_single_01.wav
    │   sniper_railgun_single_02.wav
    │   sniper_railgun_single_crit.wav
    │   sniper_railgun_single_crit_02.wav
    │   sniper_railgun_world_reload.wav
    │   sniper_rifle_classic_shoot.wav
    │   sniper_rifle_classic_shoot_crit.wav
    │   sniper_shoot.wav
    │   sniper_shoot_crit.wav
    │   sniper_shoot_large.wav
    │   sniper_sydneysleeper_shoot.wav
    │   sniper_sydneysleeper_shoot_crit.wav
    │   sniper_worldreload.wav
    │   spy_assassin_knife_bckstb.wav
    │   spy_assassin_knife_draw.wav
    │   spy_assassin_knife_impact_01.wav
    │   spy_assassin_knife_impact_02.wav
    │   spy_tape_01.wav
    │   spy_tape_02.wav
    │   spy_tape_03.wav
    │   spy_tape_04.wav
    │   spy_tape_05.wav
    │   stickybomblauncher_boltback.wav
    │   stickybomblauncher_boltforward.wav
    │   stickybomblauncher_charge_up.wav
    │   stickybomblauncher_det.wav
    │   stickybomblauncher_shoot.wav
    │   stickybomblauncher_shoot_crit.wav
    │   stickybomblauncher_worldreload.wav
    │   sticky_jumper_explode1.wav
    │   sticky_jumper_shoot.wav
    │   syringegun_reload_air1.wav
    │   syringegun_reload_air2.wav
    │   syringegun_reload_glass2.wav
    │   syringegun_shoot.wav
    │   syringegun_shoot_crit.wav
    │   syringegun_worldreload.wav
    │   tacky_grenadier_explode1.wav
    │   tacky_grenadier_explode2.wav
    │   tacky_grenadier_explode3.wav
    │   tacky_grenadier_shoot.wav
    │   tacky_grenadier_shoot_crit.wav
    │   teleporter_build_open.wav
    │   teleporter_build_open2.wav
    │   teleporter_explode.wav
    │   teleporter_ready.wav
    │   teleporter_receive.wav
    │   teleporter_send.wav
    │   teleporter_spin.wav
    │   teleporter_spin2.wav
    │   teleporter_spin3.wav
    │   tf2_backshot_shotty.wav
    │   tf2_backshot_shotty_crit.wav
    │   tf2_back_scatter.wav
    │   tf2_back_scatter_crit.wav
    │   tf_medic_syringe_overdose.wav
    │   tf_medic_syringe_overdose_crit.wav
    │   tf_sniper_bazaar_bargain_01.wav
    │   tf_sniper_bazaar_bargain_02.wav
    │   tf_sniper_bazaar_bargain_03.wav
    │   tf_sniper_bazaar_bargain_04.wav
    │   tf_sniper_bazaar_bargain_05.wav
    │   tf_sniper_bazaar_bargain_crit.wav
    │   tf_spy_enforcer_revolver_01.wav
    │   tf_spy_enforcer_revolver_02.wav
    │   tf_spy_enforcer_revolver_03.wav
    │   tf_spy_enforcer_revolver_04.wav
    │   tf_spy_enforcer_revolver_05.wav
    │   tf_spy_enforcer_revolver_06.wav
    │   tf_spy_enforcer_revolver_crit.wav
    │   tomislav_shoot.wav
    │   tomislav_shoot_crit.wav
    │   tomislav_wind_down.wav
    │   tomislav_wind_up.wav
    │   ubersaw_hit1.wav
    │   ubersaw_hit2.wav
    │   ubersaw_hit3.wav
    │   ubersaw_hit4.wav
    │   upgrade_explosive_headshot.wav
    │   vaccinator_charge_tier_01.wav
    │   vaccinator_charge_tier_02.wav
    │   vaccinator_charge_tier_03.wav
    │   vaccinator_charge_tier_04.wav
    │   vaccinator_heal.wav
    │   vaccinator_toggle.wav
    │   weapon_crit_charged_off.wav
    │   weapon_crit_charged_on.wav
    │   weapon_inspect_movement1.wav
    │   weapon_inspect_movement2.wav
    │   weapon_inspect_movement3.wav
    │   weapon_inspect_movement4.wav
    │   widow_maker_dry_fire.wav
    │   widow_maker_pump_action_back.wav
    │   widow_maker_pump_action_forward.wav
    │   widow_maker_shot_01.wav
    │   widow_maker_shot_02.wav
    │   widow_maker_shot_03.wav
    │   widow_maker_shot_crit_01.wav
    │   widow_maker_shot_crit_02.wav
    │   widow_maker_shot_crit_03.wav
    │   winger_shoot.wav
    │   winger_shoot_crit.wav
    │   wrench_hit_build_fail.wav
    │   wrench_hit_build_success1.wav
    │   wrench_hit_build_success2.wav
    │   wrench_hit_world.wav
    │   wrench_swing.wav
    │   wrench_swing_crit.wav
    │   
    ├───breadmonster
    │   ├───gloves
    │   │       bm_gloves_attack_01.wav
    │   │       bm_gloves_attack_02.wav
    │   │       bm_gloves_attack_03.wav
    │   │       bm_gloves_attack_04.wav
    │   │       bm_gloves_on.wav
    │   │       bm_gloves_scream_01.wav
    │   │       bm_gloves_scream_02.wav
    │   │       
    │   ├───sapper
    │   │       bm_sapper_scream_01.wav
    │   │       bm_sapper_scream_02.wav
    │   │       bm_sapper_snap_01.wav
    │   │       bm_sapper_snap_02.wav
    │   │       bm_sapper_snap_03.wav
    │   │       bm_sapper_snap_04.wav
    │   │       bm_sapper_snap_05.wav
    │   │       bm_sapper_snap_06.wav
    │   │       bm_sapper_snap_07.wav
    │   │       bm_sapper_snap_08.wav
    │   │       
    │   └───throwable
    │           bm_throwable_attack_01.wav
    │           bm_throwable_attack_02.wav
    │           bm_throwable_attack_03.wav
    │           bm_throwable_attack_04.wav
    │           bm_throwable_attack_05.wav
    │           bm_throwable_attack_06.wav
    │           bm_throwable_attack_07.wav
    │           bm_throwable_attack_08.wav
    │           bm_throwable_attack_09.wav
    │           bm_throwable_attack_10.wav
    │           bm_throwable_growl_01.wav
    │           bm_throwable_growl_02.wav
    │           bm_throwable_grunt_01.wav
    │           bm_throwable_grunt_02.wav
    │           bm_throwable_grunt_03.wav
    │           bm_throwable_grunt_04.wav
    │           bm_throwable_grunt_05.wav
    │           bm_throwable_grunt_06.wav
    │           bm_throwable_grunt_07.wav
    │           bm_throwable_grunt_08.wav
    │           bm_throwable_inspect_shake.wav
    │           bm_throwable_inspect_ting.wav
    │           bm_throwable_slosh_01.wav
    │           bm_throwable_slosh_02.wav
    │           bm_throwable_slosh_03.wav
    │           bm_throwable_slosh_04.wav
    │           bm_throwable_slosh_05.wav
    │           bm_throwable_slosh_06.wav
    │           bm_throwable_slosh_07.wav
    │           bm_throwable_slosh_08.wav
    │           bm_throwable_smash.wav
    │           bm_throwable_throw.wav
    │           
    ├───fx
    │   ├───nearmiss
    │   │       arrow_nearmiss.wav
    │   │       arrow_nearmiss2.wav
    │   │       arrow_nearmiss3.wav
    │   │       arrow_nearmiss4.wav
    │   │       bulletltor08.wav
    │   │       bulletltor09.wav
    │   │       bulletltor10.wav
    │   │       bulletltor11.wav
    │   │       bulletltor13.wav
    │   │       bulletltor14.wav
    │   │       dragons_fury_nearmiss.wav
    │   │       
    │   └───rics
    │           arrow_impact_concrete.wav
    │           arrow_impact_concrete2.wav
    │           arrow_impact_concrete4.wav
    │           arrow_impact_crossbow_heal.wav
    │           arrow_impact_flesh.wav
    │           arrow_impact_flesh2.wav
    │           arrow_impact_flesh3.wav
    │           arrow_impact_flesh4.wav
    │           arrow_impact_metal.wav
    │           arrow_impact_metal2.wav
    │           arrow_impact_metal4.wav
    │           arrow_impact_wood.wav
    │           arrow_impact_wood2.wav
    │           arrow_impact_wood4.wav
    │           bison_projectile_impact_flesh.wav
    │           bison_projectile_impact_world.wav
    │           pomson_projectile_impact_flesh.wav
    │           pomson_projectile_impact_world.wav
    │           ric1.wav
    │           ric2.wav
    │           ric3.wav
    │           ric4.wav
    │           ric5.wav
    │           
    ├───halloween_boss
    │       knight_axe_hit.wav
    │       knight_axe_miss.wav
    │       
    ├───pan
    │       melee_frying_pan_01.wav
    │       melee_frying_pan_02.wav
    │       melee_frying_pan_03.wav
    │       melee_frying_pan_04.wav
    │       pan_impact_world1.wav
    │       pan_impact_world2.wav
    │       pan_impact_world3.wav
    │       
    ├───rainblower
    │       rainblower_end.wav
    │       rainblower_hit.wav
    │       rainblower_loop.wav
    │       rainblower_pilot.wav
    │       rainblower_start.wav
    │       
    └───samurai
            tf_katana_01.wav
            tf_katana_02.wav
            tf_katana_03.wav
            tf_katana_04.wav
            tf_katana_05.wav
            tf_katana_06.wav
            tf_katana_crit_miss_01.wav
            tf_katana_draw_01.wav
            tf_katana_draw_02.wav
            tf_katana_impact_object_01.wav
            tf_katana_impact_object_02.wav
            tf_katana_impact_object_03.wav
            tf_katana_slice_01.wav
            tf_katana_slice_02.wav
            tf_katana_slice_03.wav
            tf_marked_for_death_impact_01.wav
            tf_marked_for_death_impact_02.wav
            tf_marked_for_death_impact_03.wav
            tf_marked_for_death_indicator.wav