This is a list of all game sounds in Team Fortress 2. Intended to be used with Player.playSound()
or Players.broadcastSound()
├───ambient
│ │ arrowlight.wav
│ │ bird1.wav
│ │ bird2.wav
│ │ bird3.wav
│ │ boiler_01.wav
│ │ boiler_02.wav
│ │ bumper_car_boo1.wav
│ │ bumper_car_boo2.wav
│ │ bumper_car_boo3.wav
│ │ bumper_car_cheer1.wav
│ │ bumper_car_cheer2.wav
│ │ bumper_car_cheer3.wav
│ │ bumper_car_floor_break.wav
│ │ bumper_car_floor_break_reverse.wav
│ │ bumper_car_quack1.wav
│ │ bumper_car_quack11.wav
│ │ bumper_car_quack2.wav
│ │ bumper_car_quack3.wav
│ │ bumper_car_quack4.wav
│ │ bumper_car_quack5.wav
│ │ bumper_car_quack9.wav
│ │ chamber_open.wav
│ │ command_center.wav
│ │ command_center2.wav
│ │ command_center_blue.wav
│ │ command_center_red.wav
│ │ computer_tape.wav
│ │ computer_tape2.wav
│ │ computer_tape3.wav
│ │ computer_tape4.wav
│ │ computer_working.wav
│ │ computer_working2.wav
│ │ computer_working2_blue.wav
│ │ computer_working2_red.wav
│ │ computer_working3_blue.wav
│ │ computer_working3_red.wav
│ │ computer_working_blue.wav
│ │ computer_working_red.wav
│ │ cow1.wav
│ │ cow2.wav
│ │ cow3.wav
│ │ creak01.wav
│ │ creak02.wav
│ │ creak03.wav
│ │ crow1.wav
│ │ crow2.wav
│ │ crow3.wav
│ │ crow4.wav
│ │ desert_indoors.wav
│ │ desert_life.wav
│ │ desert_rustle.wav
│ │ desert_wind.wav
│ │ desert_wind_high.wav
│ │ desert_wind_low.wav
│ │ dog1.wav
│ │ dog2.wav
│ │ dog3.wav
│ │ dog4.wav
│ │ dog5.wav
│ │ dog6.wav
│ │ drips1.wav
│ │ drips2.wav
│ │ drips3.wav
│ │ engine_idle.wav
│ │ factory_outdoor.wav
│ │ fireball.wav
│ │ forest_bird1.wav
│ │ forest_bird2.wav
│ │ forest_bird3.wav
│ │ forest_bird4.wav
│ │ forest_bird5.wav
│ │ forest_bird6.wav
│ │ forest_bird7.wav
│ │ forest_bird8.wav
│ │ forest_bird9.wav
│ │ forest_cliff.wav
│ │ forest_high_wind.wav
│ │ forest_life.wav
│ │ generator.wav
│ │ hallow01.wav
│ │ hallow02.wav
│ │ hallow03.wav
│ │ hallow04.wav
│ │ hallow05.wav
│ │ hallow06.wav
│ │ hallow07.wav
│ │ hallow08.wav
│ │ hallowloop.wav
│ │ hawk.wav
│ │ indoors.wav
│ │ lighthum.wav
│ │ lightsoff.wav
│ │ lightson.wav
│ │ lightwindcreaks.wav
│ │ machine_hum.wav
│ │ machine_hum2.wav
│ │ medieval_brazier.wav
│ │ medieval_doorclose.wav
│ │ medieval_dooropen.wav
│ │ medieval_dooropenlower.wav
│ │ medieval_dooropenraise.wav
│ │ medieval_falcon.wav
│ │ medieval_flag.wav
│ │ medieval_inside.wav
│ │ medieval_outside.wav
│ │ medieval_thunder2.wav
│ │ medieval_thunder3.wav
│ │ medieval_thunder4.wav
│ │ metrotrain_passby_01.wav
│ │ metrotrain_passby_02.wav
│ │ nucleus_electricity.wav
│ │ outdoors.wav
│ │ outdoors_quiet_birds.wav
│ │ outdoors_well.wav
│ │ owl1.wav
│ │ owl2.wav
│ │ owl3.wav
│ │ owl4.wav
│ │ pondlife.wav
│ │ pondwater.wav
│ │ printer.wav
│ │ railroad_bells.wav
│ │ rain.wav
│ │ sawblade.wav
│ │ sawblade_impact1.wav
│ │ sawblade_impact2.wav
│ │ shredder_death_robo01.wav
│ │ shredder_death_robo02.wav
│ │ shredder_death_robo03.wav
│ │ shutter4.wav
│ │ shutter5.wav
│ │ shutter6.wav
│ │ siren.wav
│ │ slow_train.wav
│ │ slow_train_lead_in.wav
│ │ slow_train_loop.wav
│ │ slow_train_loop_stereo.wav
│ │ steam_drum.wav
│ │ thunder2.wav
│ │ thunder3.wav
│ │ thunder4.wav
│ │ train.wav
│ │ train_engine_idle.wav
│ │ turbine1.wav
│ │ turbine2.wav
│ │ turbine3.wav
│ │ turbine4.wav
│ │ turbine5.wav
│ │ turbine6.wav
│ │ underground.wav
│ │ volcano_rumble.wav
│ │ walkway_move.wav
│ │ warbler.wav
│ │ waterfall.wav
│ │ waterfallinside.wav
│ │ waterfalloutside.wav
│ │ windwinter.wav
│ │ windwinterinside.wav
│ │ wind_gust1.wav
│ │ wind_gust2.wav
│ │ wolf01.wav
│ │ wolf02.wav
│ │ wolf03.wav
│ │
│ ├───alarms
│ │ doomsday_lift_alarm.wav
│ │
│ ├───cp_harbor
│ │ car_1shot_01.wav
│ │ car_1shot_02.wav
│ │ car_1shot_03.wav
│ │ car_1shot_04.wav
│ │ car_1shot_05.wav
│ │ car_1shot_06.wav
│ │ cauldron_lp_main.wav
│ │ furnace_1_shot_01.wav
│ │ furnace_1_shot_02.wav
│ │ furnace_1_shot_03.wav
│ │ furnace_1_shot_04.wav
│ │ furnace_1_shot_05.wav
│ │ indoor_lp_01.wav
│ │ indoor_lp_02.wav
│ │ indoor_lp_03.wav
│ │ indoor_lp_04.wav
│ │ machinery_in_lp_01.wav
│ │ machinery_in_lp_02.wav
│ │ machinery_outdoors_1shot_03.wav
│ │ machinery_out_lp_01.wav
│ │ machinery_out_lp_02.wav
│ │ machinery_out_lp_03.wav
│ │ machinery_out_lp_04.wav
│ │ machinery_out_lp_05.wav
│ │ outdoor_lp_01.wav
│ │ outdoor_lp_02.wav
│ │ outdoor_lp_03.wav
│ │ outdoor_lp_04.wav
│ │ train_1shot_01.wav
│ │ train_1shot_02.wav
│ │ train_1shot_03.wav
│ │ train_1shot_04.wav
│ │ train_1shot_05.wav
│ │
│ ├───grinder
│ │ grinderbot_01.wav
│ │ grinderbot_02.wav
│ │ grinderbot_03.wav
│ │ grinderhuman_01.wav
│ │ grinderhuman_02.wav
│ │ grinderloop_01.wav
│ │
│ ├───halloween
│ │ bombinomicon_loop.wav
│ │ female_scream_01.wav
│ │ female_scream_02.wav
│ │ female_scream_03.wav
│ │ female_scream_04.wav
│ │ female_scream_05.wav
│ │ female_scream_06.wav
│ │ female_scream_07.wav
│ │ female_scream_08.wav
│ │ female_scream_09.wav
│ │ female_scream_10.wav
│ │ male_scream_03.wav
│ │ male_scream_04.wav
│ │ male_scream_05.wav
│ │ male_scream_06.wav
│ │ male_scream_07.wav
│ │ male_scream_08.wav
│ │ male_scream_09.wav
│ │ male_scream_10.wav
│ │ male_scream_11.wav
│ │ male_scream_12.wav
│ │ male_scream_13.wav
│ │ male_scream_14.wav
│ │ male_scream_15.wav
│ │ male_scream_16.wav
│ │ male_scream_17.wav
│ │ male_scream_18.wav
│ │ male_scream_19.wav
│ │ male_scream_20.wav
│ │ male_scream_21.wav
│ │ male_scream_22.wav
│ │ male_scream_23.wav
│ │ mysterious_perc_01.wav
│ │ mysterious_perc_02.wav
│ │ mysterious_perc_03.wav
│ │ mysterious_perc_04.wav
│ │ mysterious_perc_05.wav
│ │ mysterious_perc_06.wav
│ │ mysterious_perc_07.wav
│ │ mysterious_perc_08.wav
│ │ mysterious_perc_09.wav
│ │ mysterious_perc_10.wav
│ │ mysterious_perc_11.wav
│ │ mysterious_perc_12.wav
│ │ mysterious_perc_13.wav
│ │ mysterious_perc_14.wav
│ │ mysterious_perc_15.wav
│ │ mysterious_perc_16.wav
│ │ thunder_01.wav
│ │ thunder_02.wav
│ │ thunder_03.wav
│ │ thunder_04.wav
│ │ thunder_05.wav
│ │ thunder_06.wav
│ │ thunder_07.wav
│ │ thunder_08.wav
│ │ thunder_09.wav
│ │ thunder_10.wav
│ │ underground_water_lp_01.wav
│ │ underground_wind_lp_01.wav
│ │ underground_wind_lp_02.wav
│ │ underground_wind_lp_03.wav
│ │ underground_wind_lp_04.wav
│ │ windgust_01.wav
│ │ windgust_02.wav
│ │ windgust_03.wav
│ │ windgust_04.wav
│ │ windgust_05.wav
│ │ windgust_06.wav
│ │ windgust_07.wav
│ │ windgust_08.wav
│ │ windgust_09.wav
│ │ windgust_10.wav
│ │ windgust_11.wav
│ │ windgust_12.wav
│ │
│ ├───hell
│ │ hell_atmos.wav
│ │ hell_rumbles_01.wav
│ │ hell_rumbles_02.wav
│ │ hell_rumbles_03.wav
│ │ hell_rumbles_04.wav
│ │ hell_rumbles_05.wav
│ │ hell_rumbles_06.wav
│ │ hell_rumbles_07.wav
│ │
│ ├───lair
│ │ ac_vent1.wav
│ │ ac_vent2.wav
│ │ ac_vent3.wav
│ │ ac_vent4.wav
│ │ animal_call_frog_loop1.wav
│ │ animal_call_frog_loop2.wav
│ │ animal_call_frog_loop3.wav
│ │ animal_call_frog_loop4.wav
│ │ animal_call_frog_loop6.wav
│ │ cap_1_tone1.wav
│ │ cap_1_tone2.wav
│ │ cap_1_tone3.wav
│ │ cap_2_boiler_rough1.wav
│ │ cap_2_boiler_smooth1.wav
│ │ cap_2_fan.wav
│ │ cap_2_tone1.wav
│ │ cap_2_tone2.wav
│ │ cap_2_tone3.wav
│ │ cap_2_tone4.wav
│ │ cap_2_tone5.wav
│ │ cap_2_tone6.wav
│ │ cap_2_tram.wav
│ │ cap_2_tram_door_open.wav
│ │ cap_3_duct_tone.wav
│ │ cap_3_inside_computer_bank1.wav
│ │ cap_3_inside_radar1.wav
│ │ cap_3_inside_radar2.wav
│ │ cap_3_inside_tape_machine1.wav
│ │ cap_3_inside_tape_machine2.wav
│ │ cap_3_inside_tape_machine3.wav
│ │ cap_3_inside_telephone_bank1.wav
│ │ cap_3_inside_telephone_bank2.wav
│ │ cap_3_mountain_rumble.wav
│ │ cap_3_tone1.wav
│ │ cap_3_tone2.wav
│ │ cap_3_tone3.wav
│ │ cap_3_tone_birds2.wav
│ │ cap_3_tram.wav
│ │ cap_3_vista_birds1.wav
│ │ cap_3_vista_localized_drips.wav
│ │ cap_3_vista_tone.wav
│ │ cap_3_vista_tone_drips.wav
│ │ crocs_jump_bite.wav
│ │ crocs_jump_in.wav
│ │ crocs_jump_out.wav
│ │ crocs_swim_burst.wav
│ │ electric_box_hum.wav
│ │ jungle_alarm.wav
│ │ jungle_alert.wav
│ │ jungle_base_loop.wav
│ │ jungle_flies.wav
│ │ jungle_insect_loop.wav
│ │ jungle_insect_loop2.wav
│ │ jungle_life_loop.wav
│ │ jungle_mix.wav
│ │ jungle_underground.wav
│ │ jungle_underground2.wav
│ │ jungle_wind_loop.wav
│ │ jungle_wind_no_life.wav
│ │ jungle_wind_no_life2.wav
│ │ jungle_wind_trees.wav
│ │ jungle_wind_trees2.wav
│ │ light_hum1.wav
│ │ light_hum2.wav
│ │ light_hum3.wav
│ │ null.wav
│ │ perimeter_crickets1.wav
│ │ perimeter_electric_fence0.wav
│ │ perimeter_electric_fence1.wav
│ │ perimeter_electric_fence2.wav
│ │ perimeter_electric_fence3.wav
│ │ perimeter_electric_fence4.wav
│ │ perimeter_electric_fence5.wav
│ │ perimeter_electric_fence6.wav
│ │ perimeter_ocean_close.wav
│ │ perimeter_ocean_distant.wav
│ │ perimeter_ocean_medium.wav
│ │ perimeter_waterfall.wav
│ │ perimeter_waterfall_sweetener.wav
│ │ perimeter_waterfall_sweetener_close.wav
│ │ perimeter_waterfall_sweetener_close_fade_in.wav
│ │ perimeter_waves_close.wav
│ │ perimeter_waves_close2.wav
│ │ perimeter_waves_close3.wav
│ │ spawn_broken_window_wind.wav
│ │ spawn_tone1.wav
│ │ spawn_tone2.wav
│ │ wind_elevated_area.wav
│ │ yeti_statue_growl1.wav
│ │ yeti_statue_growl2.wav
│ │ yeti_statue_growl3.wav
│ │ yeti_statue_growl4.wav
│ │ yeti_statue_growl5.wav
│ │ yeti_statue_growl6.wav
│ │
│ ├───mvm_warehouse
│ │ car_horn_01.wav
│ │ car_horn_02.wav
│ │ car_horn_03.wav
│ │ car_horn_04.wav
│ │ car_horn_05.wav
│ │ car_passby_01.wav
│ │ car_passby_02.wav
│ │ car_passby_03.wav
│ │ car_passby_04.wav
│ │ car_passby_05.wav
│ │ car_passby_06.wav
│ │ car_passby_07.wav
│ │ metrotrain_passby_01.wav
│ │ metrotrain_passby_02.wav
│ │ seagull_01.wav
│ │ seagull_02.wav
│ │ seagull_03.wav
│ │ ship_horn_01.wav
│ │ ship_horn_02.wav
│ │ train_01.wav
│ │ train_02.wav
│ │ train_03.wav
│ │ warehouse_city.wav
│ │ warehouse_harbor.wav
│ │ warehouse_indoors.wav
│ │ warehouse_outdoors.wav
│ │
│ ├───rottenburg
│ │ barrier_smash.wav
│ │ dove_01.wav
│ │ dove_02.wav
│ │ dove_03.wav
│ │ dove_04.wav
│ │ dove_05.wav
│ │ portcullis_down.wav
│ │ portcullis_slam.wav
│ │ portcullis_up.wav
│ │ rottenburg_alcove.wav
│ │ rottenburg_belltower.wav
│ │ rottenburg_clearing.wav
│ │ rottenburg_moat.wav
│ │ rottenburg_town.wav
│ │ smallbird_01.wav
│ │ smallbird_02.wav
│ │ smallbird_03.wav
│ │ smallbird_04.wav
│ │ smallbird_05.wav
│ │ smallbird_06.wav
│ │ smallbird_07.wav
│ │ tunneldoor_closed_loud.wav
│ │ tunneldoor_closed_quiet.wav
│ │ tunneldoor_open.wav
│ │ tunneldoor_open_complete.wav
│ │
│ ├───spacebase
│ │ spacebase_bang_01.wav
│ │ spacebase_bang_02.wav
│ │ spacebase_bang_03.wav
│ │ spacebase_bang_04.wav
│ │ spacebase_drill.wav
│ │ spacebase_indoors.wav
│ │ spacebase_outdoors.wav
│ │ spacebase_rumble_01.wav
│ │ spacebase_rumble_02.wav
│ │ spacebase_rumble_03.wav
│ │ spacebase_rumble_04.wav
│ │ spacebase_rumble_05.wav
│ │ spacebase_rumble_06.wav
│ │ spacebase_rumble_07.wav
│ │ spacebase_rumble_08.wav
│ │ spacebase_rumble_09.wav
│ │
│ └───water
│ water_splash1.wav
│ water_splash2.wav
│ water_splash3.wav
│
├───ambient_mp3
│ │ arrowlight.mp3
│ │ bird1.mp3
│ │ bird2.mp3
│ │ bird3.mp3
│ │ bumper_car_boo1.mp3
│ │ bumper_car_boo2.mp3
│ │ bumper_car_boo3.mp3
│ │ bumper_car_cheer1.mp3
│ │ bumper_car_cheer2.mp3
│ │ bumper_car_cheer3.mp3
│ │ bumper_car_floor_break.mp3
│ │ bumper_car_floor_break_reverse.mp3
│ │ bumper_car_quack1.mp3
│ │ bumper_car_quack11.mp3
│ │ bumper_car_quack2.mp3
│ │ bumper_car_quack3.mp3
│ │ bumper_car_quack4.mp3
│ │ bumper_car_quack5.mp3
│ │ bumper_car_quack9.mp3
│ │ cow1.mp3
│ │ cow2.mp3
│ │ cow3.mp3
│ │ creak01.mp3
│ │ creak02.mp3
│ │ creak03.mp3
│ │ crow1.mp3
│ │ crow2.mp3
│ │ crow3.mp3
│ │ crow4.mp3
│ │ dog1.mp3
│ │ dog2.mp3
│ │ dog3.mp3
│ │ dog4.mp3
│ │ dog5.mp3
│ │ dog6.mp3
│ │ forest_bird1.mp3
│ │ forest_bird2.mp3
│ │ forest_bird3.mp3
│ │ forest_bird4.mp3
│ │ forest_bird5.mp3
│ │ forest_bird6.mp3
│ │ forest_bird7.mp3
│ │ forest_bird8.mp3
│ │ forest_bird9.mp3
│ │ hallow01.mp3
│ │ hallow02.mp3
│ │ hallow03.mp3
│ │ hallow04.mp3
│ │ hallow05.mp3
│ │ hallow06.mp3
│ │ hallow07.mp3
│ │ hallow08.mp3
│ │ hawk.mp3
│ │ lightsoff.mp3
│ │ lightson.mp3
│ │ medieval_doorclose.mp3
│ │ medieval_dooropen.mp3
│ │ medieval_dooropenlower.mp3
│ │ medieval_dooropenraise.mp3
│ │ medieval_falcon.mp3
│ │ medieval_thunder2.mp3
│ │ medieval_thunder3.mp3
│ │ medieval_thunder4.mp3
│ │ metrotrain_passby_01.mp3
│ │ metrotrain_passby_02.mp3
│ │ owl1.mp3
│ │ owl2.mp3
│ │ owl3.mp3
│ │ owl4.mp3
│ │ sawblade_impact1.mp3
│ │ sawblade_impact2.mp3
│ │ shredder_death_robo01.mp3
│ │ shredder_death_robo02.mp3
│ │ shredder_death_robo03.mp3
│ │ shutter4.mp3
│ │ shutter5.mp3
│ │ shutter6.mp3
│ │ siren.mp3
│ │ slow_train.mp3
│ │ slow_train_lead_in.mp3
│ │ thunder2.mp3
│ │ thunder3.mp3
│ │ thunder4.mp3
│ │ walkway_move.mp3
│ │ warbler.mp3
│ │ wind_gust1.mp3
│ │ wind_gust2.mp3
│ │ wolf01.mp3
│ │ wolf02.mp3
│ │ wolf03.mp3
│ │
│ ├───alarms
│ │ doomsday_lift_alarm.mp3
│ │
│ ├───cp_harbor
│ │ car_1shot_01.mp3
│ │ car_1shot_02.mp3
│ │ car_1shot_03.mp3
│ │ car_1shot_04.mp3
│ │ car_1shot_05.mp3
│ │ car_1shot_06.mp3
│ │ furnace_1_shot_01.mp3
│ │ furnace_1_shot_02.mp3
│ │ furnace_1_shot_03.mp3
│ │ furnace_1_shot_04.mp3
│ │ furnace_1_shot_05.mp3
│ │ machinery_outdoors_1shot_03.mp3
│ │ train_1shot_01.mp3
│ │ train_1shot_02.mp3
│ │ train_1shot_03.mp3
│ │ train_1shot_04.mp3
│ │ train_1shot_05.mp3
│ │
│ ├───grinder
│ │ grinderbot_01.mp3
│ │ grinderbot_02.mp3
│ │ grinderbot_03.mp3
│ │ grinderhuman_01.mp3
│ │ grinderhuman_02.mp3
│ │
│ ├───halloween
│ │ female_scream_01.mp3
│ │ female_scream_02.mp3
│ │ female_scream_03.mp3
│ │ female_scream_04.mp3
│ │ female_scream_05.mp3
│ │ female_scream_06.mp3
│ │ female_scream_07.mp3
│ │ female_scream_08.mp3
│ │ female_scream_09.mp3
│ │ female_scream_10.mp3
│ │ male_scream_03.mp3
│ │ male_scream_04.mp3
│ │ male_scream_05.mp3
│ │ male_scream_06.mp3
│ │ male_scream_07.mp3
│ │ male_scream_08.mp3
│ │ male_scream_09.mp3
│ │ male_scream_10.mp3
│ │ male_scream_11.mp3
│ │ male_scream_12.mp3
│ │ male_scream_13.mp3
│ │ male_scream_14.mp3
│ │ male_scream_15.mp3
│ │ male_scream_16.mp3
│ │ male_scream_17.mp3
│ │ male_scream_18.mp3
│ │ male_scream_19.mp3
│ │ male_scream_20.mp3
│ │ male_scream_21.mp3
│ │ male_scream_22.mp3
│ │ male_scream_23.mp3
│ │ mysterious_perc_01.mp3
│ │ mysterious_perc_02.mp3
│ │ mysterious_perc_03.mp3
│ │ mysterious_perc_04.mp3
│ │ mysterious_perc_05.mp3
│ │ mysterious_perc_06.mp3
│ │ mysterious_perc_07.mp3
│ │ mysterious_perc_08.mp3
│ │ mysterious_perc_09.mp3
│ │ mysterious_perc_10.mp3
│ │ mysterious_perc_11.mp3
│ │ mysterious_perc_12.mp3
│ │ mysterious_perc_13.mp3
│ │ mysterious_perc_14.mp3
│ │ mysterious_perc_15.mp3
│ │ mysterious_perc_16.mp3
│ │ thunder_01.mp3
│ │ thunder_02.mp3
│ │ thunder_03.mp3
│ │ thunder_04.mp3
│ │ thunder_05.mp3
│ │ thunder_06.mp3
│ │ thunder_07.mp3
│ │ thunder_08.mp3
│ │ thunder_09.mp3
│ │ thunder_10.mp3
│ │ windgust_01.mp3
│ │ windgust_02.mp3
│ │ windgust_03.mp3
│ │ windgust_04.mp3
│ │ windgust_05.mp3
│ │ windgust_06.mp3
│ │ windgust_07.mp3
│ │ windgust_08.mp3
│ │ windgust_09.mp3
│ │ windgust_10.mp3
│ │ windgust_11.mp3
│ │ windgust_12.mp3
│ │
│ ├───hell
│ │ hell_rumbles_01.mp3
│ │ hell_rumbles_02.mp3
│ │ hell_rumbles_03.mp3
│ │ hell_rumbles_04.mp3
│ │ hell_rumbles_05.mp3
│ │ hell_rumbles_06.mp3
│ │ hell_rumbles_07.mp3
│ │
│ ├───lair
│ │ animal_call_bird1.mp3
│ │ animal_call_bird10.mp3
│ │ animal_call_bird13.mp3
│ │ animal_call_bird14.mp3
│ │ animal_call_bird2.mp3
│ │ animal_call_bird3.mp3
│ │ animal_call_bird4.mp3
│ │ animal_call_bird5.mp3
│ │ animal_call_bird6.mp3
│ │ animal_call_bird7.mp3
│ │ animal_call_bird8.mp3
│ │ animal_call_bird9.mp3
│ │ animal_call_bird_loon1.mp3
│ │ animal_call_bird_loon2.mp3
│ │ animal_call_bird_loon3.mp3
│ │ animal_call_bird_loon4.mp3
│ │ animal_call_bird_weird1.mp3
│ │ animal_call_bird_weird2.mp3
│ │ animal_call_bird_weird3.mp3
│ │ animal_call_bird_weird4.mp3
│ │ animal_call_bird_weird5.mp3
│ │ animal_call_bird_weird6.mp3
│ │ animal_call_frog1.mp3
│ │ animal_call_frog2.mp3
│ │ animal_call_frog3.mp3
│ │ animal_call_frog4.mp3
│ │ animal_call_frog5.mp3
│ │ animal_call_frog6.mp3
│ │ animal_call_hunter.mp3
│ │ animal_call_unknown_howl1.mp3
│ │ animal_call_unknown_howl2.mp3
│ │ animal_call_unknown_howl6.mp3
│ │ animal_call_woodpecker1.mp3
│ │ animal_call_woodpecker2.mp3
│ │ animal_call_woodpecker3.mp3
│ │ animal_call_woodpecker4.mp3
│ │ animal_call_yeti1.mp3
│ │ animal_call_yeti2.mp3
│ │ animal_call_yeti3.mp3
│ │ animal_call_yeti4.mp3
│ │ animal_call_yeti5.mp3
│ │ animal_call_yeti6.mp3
│ │ animal_call_yeti7.mp3
│ │ cap_1_tone_metal_movement1.mp3
│ │ cap_1_tone_metal_movement2.mp3
│ │ cap_1_tone_metal_movement3.mp3
│ │ cap_1_tone_metal_movement4.mp3
│ │ cap_1_tone_metal_movement5.mp3
│ │ cap_1_tone_metal_movement6.mp3
│ │ cap_1_tone_metal_movement7.mp3
│ │ cap_3_rolling_thunder1.mp3
│ │ cap_3_rolling_thunder2.mp3
│ │ cap_3_rolling_thunder3.mp3
│ │ cap_3_tone_birds1a.mp3
│ │ cap_3_tone_birds1b.mp3
│ │ cap_3_tone_metal_movement1.mp3
│ │ cap_3_tone_metal_movement2.mp3
│ │ cap_3_tone_metal_movement3.mp3
│ │ cap_3_tone_metal_movement4.mp3
│ │ cap_3_tone_metal_movement5.mp3
│ │ cap_3_tone_metal_movement6.mp3
│ │ cap_3_vista_thunder1.mp3
│ │ cap_3_vista_thunder2.mp3
│ │ cap_3_vista_thunder3.mp3
│ │ crocs_growl1.mp3
│ │ crocs_growl2.mp3
│ │ crocs_growl3.mp3
│ │ crocs_growl4.mp3
│ │ crocs_growl5.mp3
│ │ crocs_hiss1.mp3
│ │ crocs_hiss2.mp3
│ │ crocs_hiss3.mp3
│ │ crocs_hiss4.mp3
│ │ jungle_underground_steam.mp3
│ │ jungle_underground_steam2.mp3
│ │ macaw1.mp3
│ │ macaw2.mp3
│ │ macaw3.mp3
│ │ macaw4.mp3
│ │ macaw5.mp3
│ │ macaw6.mp3
│ │ macaw7.mp3
│ │ macaw8.mp3
│ │ rolling_thunder1.mp3
│ │ rolling_thunder2.mp3
│ │ rolling_thunder3.mp3
│ │ rolling_thunder4.mp3
│ │
│ ├───mvm_warehouse
│ │ car_horn_01.mp3
│ │ car_horn_02.mp3
│ │ car_horn_03.mp3
│ │ car_horn_04.mp3
│ │ car_horn_05.mp3
│ │ car_passby_01.mp3
│ │ car_passby_02.mp3
│ │ car_passby_03.mp3
│ │ car_passby_04.mp3
│ │ car_passby_05.mp3
│ │ car_passby_06.mp3
│ │ car_passby_07.mp3
│ │ metrotrain_passby_01.mp3
│ │ metrotrain_passby_02.mp3
│ │ seagull_01.mp3
│ │ seagull_02.mp3
│ │ seagull_03.mp3
│ │ ship_horn_01.mp3
│ │ ship_horn_02.mp3
│ │ train_01.mp3
│ │ train_02.mp3
│ │ train_03.mp3
│ │
│ ├───rottenburg
│ │ barrier_smash.mp3
│ │ dove_01.mp3
│ │ dove_02.mp3
│ │ dove_03.mp3
│ │ dove_04.mp3
│ │ dove_05.mp3
│ │ portcullis_down.mp3
│ │ portcullis_slam.mp3
│ │ portcullis_up.mp3
│ │ rottenburg_belltower.mp3
│ │ smallbird_01.mp3
│ │ smallbird_02.mp3
│ │ smallbird_03.mp3
│ │ smallbird_04.mp3
│ │ smallbird_05.mp3
│ │ smallbird_06.mp3
│ │ smallbird_07.mp3
│ │ tunneldoor_closed_loud.mp3
│ │ tunneldoor_closed_quiet.mp3
│ │ tunneldoor_open.mp3
│ │ tunneldoor_open_complete.mp3
│ │
│ ├───spacebase
│ │ spacebase_bang_01.mp3
│ │ spacebase_bang_02.mp3
│ │ spacebase_bang_03.mp3
│ │ spacebase_bang_04.mp3
│ │ spacebase_rumble_01.mp3
│ │ spacebase_rumble_02.mp3
│ │ spacebase_rumble_03.mp3
│ │ spacebase_rumble_04.mp3
│ │ spacebase_rumble_05.mp3
│ │ spacebase_rumble_06.mp3
│ │ spacebase_rumble_07.mp3
│ │ spacebase_rumble_08.mp3
│ │ spacebase_rumble_09.mp3
│ │
│ └───water
│ water_splash1.mp3
│ water_splash2.mp3
│ water_splash3.mp3
│
├───coach
│ coach_attack_here.wav
│ coach_defend_here.wav
│ coach_go_here.wav
│ coach_look_here.wav
│ coach_student_died.wav
│
├───commentary
│ tf2-comment000.mp3
│ tf2-comment001.mp3
│ tf2-comment002.mp3
│ tf2-comment003.mp3
│ tf2-comment004.mp3
│ tf2-comment005.mp3
│ tf2-comment006.mp3
│ tf2-comment007.mp3
│ tf2-comment008.mp3
│ tf2-comment009.mp3
│ tf2-comment010.mp3
│ tf2-comment011.mp3
│ tf2-comment012.mp3
│ tf2-comment013.mp3
│ tf2-comment014.mp3
│ tf2-comment015.mp3
│ tf2-comment016.mp3
│ tf2-comment017.mp3
│ tf2-comment018.mp3
│ tf2-comment019.mp3
│ tf2-comment020.mp3
│ tf2-comment021.mp3
│ tf2-comment022.mp3
│ tf2-comment023.mp3
│ tf2-comment024.mp3
│ tf2-comment025.mp3
│ tf2-comment026.mp3
│ tf2-comment027.mp3
│ tf2-comment028.mp3
│ tf2-comment029.mp3
│ tf2-comment030.mp3
│ tf2-comment031.mp3
│ tf2-comment032.mp3
│ tf2-comment033.mp3
│ tf2-comment034.mp3
│ tf2-comment035.mp3
│ tf2-comment036.mp3
│ tf2-comment037.mp3
│ tf2-comment038.mp3
│ tf2-comment039.mp3
│ tf2-comment040.mp3
│ tf2-comment041.mp3
│ tf2-comment042.mp3
│ tf2-comment043.mp3
│ tf2-comment044.mp3
│ tf2-comment045.mp3
│ tf2-comment046.mp3
│ tf2-comment047.mp3
│ tf2-comment048.mp3
│
├───doors
│ door_metal_rusty_move1.wav
│ generic_door_close.wav
│ generic_door_open.wav
│
├───items
│ │ bomb_warning.wav
│ │ cart_explode.wav
│ │ cart_explode_falling.wav
│ │ cart_explode_trigger.wav
│ │ cart_rolling.wav
│ │ cart_rolling_back_grind1.wav
│ │ cart_rolling_back_grind2.wav
│ │ cart_rolling_back_grind3.wav
│ │ cart_rolling_back_grind4.wav
│ │ cart_rolling_start.wav
│ │ cart_rolling_stop.wav
│ │ cart_warning.wav
│ │ cart_warning_single.wav
│ │ gift_drop.wav
│ │ gift_pickup.wav
│ │ gunpickup2.wav
│ │ para_close.wav
│ │ para_open.wav
│ │ pegleg_01.wav
│ │ pegleg_02.wav
│ │ powerup_pickup_agility.wav
│ │ powerup_pickup_base.wav
│ │ powerup_pickup_crits.wav
│ │ powerup_pickup_haste.wav
│ │ powerup_pickup_king.wav
│ │ powerup_pickup_knockout.wav
│ │ powerup_pickup_knockout_melee_hit.wav
│ │ powerup_pickup_plague.wav
│ │ powerup_pickup_plague_infected.wav
│ │ powerup_pickup_plague_infected_loop.wav
│ │ powerup_pickup_precision.wav
│ │ powerup_pickup_reduced_damage.wav
│ │ powerup_pickup_reflect.wav
│ │ powerup_pickup_reflect_reflect_damage.wav
│ │ powerup_pickup_regeneration.wav
│ │ powerup_pickup_resistance.wav
│ │ powerup_pickup_strength.wav
│ │ powerup_pickup_supernova.wav
│ │ powerup_pickup_supernova_activate.wav
│ │ powerup_pickup_team_revenge.wav
│ │ powerup_pickup_uber.wav
│ │ powerup_pickup_vampire.wav
│ │ pumpkin_drop.wav
│ │ pumpkin_explode1.wav
│ │ pumpkin_explode2.wav
│ │ pumpkin_explode3.wav
│ │ pumpkin_pickup.wav
│ │ pyro_guitar_solo_no_verb.wav
│ │ pyro_music_tube.wav
│ │ regenerate.wav
│ │ scout_boombox_02.wav
│ │ scout_boombox_03.wav
│ │ scout_boombox_04.wav
│ │ scout_boombox_05.wav
│ │ spawn_item.wav
│ │ tf_music_upgrade_machine.wav
│ │
│ ├───football_manager
│ │ vuvezela_01.wav
│ │ vuvezela_02.wav
│ │ vuvezela_03.wav
│ │ vuvezela_04.wav
│ │ vuvezela_05.wav
│ │ vuvezela_06.wav
│ │ vuvezela_07.wav
│ │ vuvezela_08.wav
│ │ vuvezela_09.wav
│ │ vuvezela_10.wav
│ │ vuvezela_11.wav
│ │ vuvezela_12.wav
│ │ vuvezela_13.wav
│ │ vuvezela_14.wav
│ │ vuvezela_15.wav
│ │ vuvezela_16.wav
│ │ vuvezela_17.wav
│ │
│ ├───halloween
│ │ banshee01.wav
│ │ banshee02.wav
│ │ banshee03.wav
│ │ cat01.wav
│ │ cat02.wav
│ │ cat03.wav
│ │ crazy01.wav
│ │ crazy02.wav
│ │ crazy03.wav
│ │ gremlin01.wav
│ │ gremlin02.wav
│ │ gremlin03.wav
│ │ spooky01.wav
│ │ spooky02.wav
│ │ spooky03.wav
│ │ stabby.wav
│ │ werewolf01.wav
│ │ werewolf02.wav
│ │ werewolf03.wav
│ │ witch01.wav
│ │ witch02.wav
│ │ witch03.wav
│ │
│ ├───japan_fundraiser
│ │ tf_zen_bell_01.wav
│ │ tf_zen_bell_02.wav
│ │ tf_zen_bell_03.wav
│ │ tf_zen_bell_04.wav
│ │ tf_zen_bell_05.wav
│ │ tf_zen_prayer_bowl_01.wav
│ │ tf_zen_prayer_bowl_02.wav
│ │ tf_zen_prayer_bowl_03.wav
│ │ tf_zen_tingsha_01.wav
│ │ tf_zen_tingsha_02.wav
│ │ tf_zen_tingsha_03.wav
│ │ tf_zen_tingsha_04.wav
│ │ tf_zen_tingsha_05.wav
│ │ tf_zen_tingsha_06.wav
│ │
│ ├───samurai
│ │ tf_conch.wav
│ │ tf_samurai_noisemaker_seta_01.wav
│ │ tf_samurai_noisemaker_seta_02.wav
│ │ tf_samurai_noisemaker_seta_03.wav
│ │ tf_samurai_noisemaker_setb_01.wav
│ │ tf_samurai_noisemaker_setb_02.wav
│ │ tf_samurai_noisemaker_setb_03.wav
│ │
│ ├───summer
│ │ summer_fireworks1.wav
│ │ summer_fireworks2.wav
│ │ summer_fireworks3.wav
│ │ summer_fireworks4.wav
│ │
│ └───taunts
│ ├───badpipes
│ │ badpipes1.mp3
│ │ badpipes2.mp3
│ │ badpipes3.mp3
│ │ badpipes4.mp3
│ │ badpipes5.mp3
│ │
│ ├───killer_solo
│ │ killer_solo_01.mp3
│ │ killer_solo_02.mp3
│ │ killer_solo_03.mp3
│ │ killer_solo_04.mp3
│ │ killer_solo_05.mp3
│ │
│ └───scout_boston_breakdance
│ scout_boston_breakdance_02.mp3
│ scout_boston_breakdance_03.mp3
│ scout_boston_breakdance_04.mp3
│ scout_boston_breakdance_05.mp3
│
├───midi
│ intruder_alert_midi.midi
│
├───misc
│ │ achievement_earned.wav
│ │ banana_slip.wav
│ │ blank.wav
│ │ bonzo_vomit01.wav
│ │ bonzo_vomit02.wav
│ │ boring_applause_1.wav
│ │ clap_single_1.wav
│ │ clap_single_2.wav
│ │ cp_harbor_blue_whistle.wav
│ │ cp_harbor_red_whistle.wav
│ │ doomsday_cap_close_end.wav
│ │ doomsday_cap_close_quick.wav
│ │ doomsday_cap_close_start.wav
│ │ doomsday_cap_down.wav
│ │ doomsday_cap_open.wav
│ │ doomsday_cap_open_end.wav
│ │ doomsday_cap_open_start.wav
│ │ doomsday_cap_spin_end.wav
│ │ doomsday_cap_spin_loop.wav
│ │ doomsday_cap_spin_start.wav
│ │ doomsday_lift_loop.wav
│ │ doomsday_lift_start.wav
│ │ doomsday_lift_stop.wav
│ │ doomsday_lift_warning.wav
│ │ doomsday_missile_explosion.wav
│ │ doomsday_missile_launch.wav
│ │ doomsday_pickup.wav
│ │ doomsday_radiation.wav
│ │ doomsday_warhead.wav
│ │ flame_engulf.wav
│ │ freeze_cam.wav
│ │ freeze_cam_snapshot.wav
│ │ grenade_jump_fall_01.wav
│ │ grenade_jump_lp_01.wav
│ │ happy_birthday.wav
│ │ happy_birthday_tf_01.wav
│ │ happy_birthday_tf_02.wav
│ │ happy_birthday_tf_03.wav
│ │ happy_birthday_tf_04.wav
│ │ happy_birthday_tf_05.wav
│ │ happy_birthday_tf_06.wav
│ │ happy_birthday_tf_07.wav
│ │ happy_birthday_tf_08.wav
│ │ happy_birthday_tf_09.wav
│ │ happy_birthday_tf_10.wav
│ │ happy_birthday_tf_11.wav
│ │ happy_birthday_tf_12.wav
│ │ happy_birthday_tf_13.wav
│ │ happy_birthday_tf_14.wav
│ │ happy_birthday_tf_15.wav
│ │ happy_birthday_tf_16.wav
│ │ happy_birthday_tf_17.wav
│ │ happy_birthday_tf_18.wav
│ │ happy_birthday_tf_19.wav
│ │ happy_birthday_tf_20.wav
│ │ happy_birthday_tf_21.wav
│ │ happy_birthday_tf_22.wav
│ │ happy_birthday_tf_23.wav
│ │ happy_birthday_tf_24.wav
│ │ happy_birthday_tf_25.wav
│ │ happy_birthday_tf_26.wav
│ │ happy_birthday_tf_27.wav
│ │ happy_birthday_tf_28.wav
│ │ happy_birthday_tf_29.wav
│ │ high_five.wav
│ │ hologram_malfunction.wav
│ │ hologram_move.wav
│ │ hologram_start.wav
│ │ hologram_stop.wav
│ │ hud_warning.wav
│ │ killstreak.wav
│ │ ks_tier_01.wav
│ │ ks_tier_01_death.wav
│ │ ks_tier_01_kill.wav
│ │ ks_tier_02.wav
│ │ ks_tier_02_kill_01.wav
│ │ ks_tier_02_kill_02.wav
│ │ ks_tier_03.wav
│ │ ks_tier_03_death.wav
│ │ ks_tier_03_kill_01.wav
│ │ ks_tier_04.wav
│ │ ks_tier_04_death.wav
│ │ ks_tier_04_kill_01.wav
│ │ null.wav
│ │ outer_space_transition_01.wav
│ │ rd_finale_beep01.wav
│ │ rd_points_return01.wav
│ │ rd_robot_explosion01.wav
│ │ rd_spaceship01.wav
│ │ rubberglove_snap.wav
│ │ rubberglove_stretch.wav
│ │ sniper_railgun_double_kill.wav
│ │ talk.wav
│ │ taps_02.wav
│ │ taps_03.wav
│ │ tf_camera_01.wav
│ │ tf_camera_02.wav
│ │ tf_camera_03.wav
│ │ tf_camera_04.wav
│ │ tf_camera_05.wav
│ │ tf_camera_06.wav
│ │ tf_camera_07.wav
│ │ tf_camera_08.wav
│ │ tf_camera_09.wav
│ │ tf_camera_10.wav
│ │ tf_camera_11.wav
│ │ tf_crowd_walla_intro.wav
│ │ tf_crowd_walla_loop.wav
│ │ tf_domination.wav
│ │ tf_nemesis.wav
│ │ tf_revenge.wav
│ │ training_vid_arena_intro.mp3
│ │ training_vid_cp_badlands.mp3
│ │ training_vid_cp_dustbowl.mp3
│ │ training_vid_cp_granary.mp3
│ │ training_vid_cp_gravelpit.mp3
│ │ training_vid_cp_steel.mp3
│ │ training_vid_cp_well.mp3
│ │ training_vid_ctf_2fort.mp3
│ │ training_vid_ctf_well.mp3
│ │ training_vid_pl_badwater.mp3
│ │ training_vid_pl_goldrush.mp3
│ │ training_vid_tc_hydro.mp3
│ │ wolf_howl_01.wav
│ │ wolf_howl_02.wav
│ │ wolf_howl_03.wav
│ │ your_team_lost.mp3
│ │ your_team_lost.wav
│ │ your_team_stalemate.mp3
│ │ your_team_stalemate.wav
│ │ your_team_suddendeath.mp3
│ │ your_team_suddendeath.wav
│ │ your_team_won.mp3
│ │ your_team_won.wav
│ │
│ ├───halloween
│ │ │ clock_tick.wav
│ │ │ duck_pickup_neg_01.wav
│ │ │ duck_pickup_pos_01.wav
│ │ │ gotohell.wav
│ │ │ hwn_bomb_attach.wav
│ │ │ hwn_bomb_flash.wav
│ │ │ hwn_bomb_fuse.wav
│ │ │ hwn_dance_howl.wav
│ │ │ hwn_dance_loop.wav
│ │ │ hwn_plumes_capture.wav
│ │ │ hwn_plumes_short.wav
│ │ │ hwn_wheel_of_fate.wav
│ │ │ merasmus_appear.wav
│ │ │ merasmus_death.wav
│ │ │ merasmus_disappear.wav
│ │ │ merasmus_float.wav
│ │ │ merasmus_hiding_explode.wav
│ │ │ merasmus_spell.wav
│ │ │ merasmus_stun.wav
│ │ │ skeleton_break.wav
│ │ │ spelltick_01.wav
│ │ │ spelltick_02.wav
│ │ │ spelltick_set.wav
│ │ │ spell_athletic.wav
│ │ │ spell_bat_cast.wav
│ │ │ spell_bat_impact.wav
│ │ │ spell_blast_jump.wav
│ │ │ spell_fireball_cast.wav
│ │ │ spell_fireball_impact.wav
│ │ │ spell_lightning_ball_cast.wav
│ │ │ spell_lightning_ball_impact.wav
│ │ │ spell_meteor_cast.wav
│ │ │ spell_meteor_impact.wav
│ │ │ spell_mirv_cast.wav
│ │ │ spell_mirv_explode_primary.wav
│ │ │ spell_mirv_explode_secondary.wav
│ │ │ spell_overheal.wav
│ │ │ spell_pickup.wav
│ │ │ spell_pickup_rare.wav
│ │ │ spell_skeleton_horde_cast.wav
│ │ │ spell_skeleton_horde_rise.wav
│ │ │ spell_spawn_boss.wav
│ │ │ spell_spawn_boss_disappear.wav
│ │ │ spell_stealth.wav
│ │ │ spell_teleport.wav
│ │ │ strongman_bell_01.wav
│ │ │ strongman_fast_impact_01.wav
│ │ │ strongman_fast_swing_01.wav
│ │ │ strongman_fast_whoosh_01.wav
│ │ │
│ │ └───skeletons
│ │ skelly_giant_01.wav
│ │ skelly_giant_02.wav
│ │ skelly_giant_03.wav
│ │ skelly_medium_01.wav
│ │ skelly_medium_02.wav
│ │ skelly_medium_03.wav
│ │ skelly_medium_04.wav
│ │ skelly_medium_05.wav
│ │ skelly_medium_06.wav
│ │ skelly_medium_07.wav
│ │ skelly_small_01.wav
│ │ skelly_small_02.wav
│ │ skelly_small_03.wav
│ │ skelly_small_04.wav
│ │ skelly_small_05.wav
│ │ skelly_small_06.wav
│ │ skelly_small_07.wav
│ │ skelly_small_08.wav
│ │ skelly_small_09.wav
│ │ skelly_small_10.wav
│ │ skelly_small_11.wav
│ │ skelly_small_12.wav
│ │ skelly_small_13.wav
│ │ skelly_small_14.wav
│ │ skelly_small_15.wav
│ │ skelly_small_16.wav
│ │ skelly_small_17.wav
│ │ skelly_small_18.wav
│ │ skelly_small_19.wav
│ │ skelly_small_20.wav
│ │ skelly_small_21.wav
│ │ skelly_small_22.wav
│ │
│ ├───halloween_eyeball
│ │ book_exit.wav
│ │ book_spawn.wav
│ │ vortex_eyeball_died.wav
│ │ vortex_eyeball_moved.wav
│ │
│ ├───jingle_bells
│ │ jingle_bells_nm_01.wav
│ │ jingle_bells_nm_02.wav
│ │ jingle_bells_nm_03.wav
│ │ jingle_bells_nm_04.wav
│ │ jingle_bells_nm_05.wav
│ │
│ └───octosteps
│ octosteps_01.wav
│ octosteps_02.wav
│ octosteps_03.wav
│ octosteps_04.wav
│ octosteps_05.wav
│ octosteps_06.wav
│
├───music
│ bonus_round_30.wav
│ bump_in_the_night.wav
│ carousel_of_curses.wav
│ class_menu_01.wav
│ class_menu_02.wav
│ class_menu_03.wav
│ class_menu_04.wav
│ class_menu_05.wav
│ class_menu_06.wav
│ class_menu_07.wav
│ class_menu_07db.wav
│ class_menu_08.wav
│ class_menu_09.wav
│ class_menu_bg.wav
│ conga_sketch_167bpm_01-04.wav
│ cossack_sandvich.wav
│ fortress_reel.wav
│ fortress_reel_loop.wav
│ fortress_reel_loop2.wav
│ mannrobics.wav
│ misfortune_teller.wav
│ mvm_class_menu_01.wav
│ mvm_class_menu_02.wav
│ mvm_class_menu_03.wav
│ mvm_class_menu_04.wav
│ mvm_class_menu_05.wav
│ mvm_class_menu_06.wav
│ mvm_class_menu_07.wav
│ mvm_class_menu_08.wav
│ mvm_class_menu_09.wav
│ mvm_class_menu_bg.wav
│ mvm_class_select.wav
│ mvm_end_last_wave.wav
│ mvm_end_mid_wave.wav
│ mvm_end_tank_wave.wav
│ mvm_end_wave.wav
│ mvm_lost_wave.wav
│ mvm_start_last_wave.wav
│ mvm_start_mid_wave.wav
│ mvm_start_tank_wave.wav
│ mvm_start_wave.wav
│ rd_finale.wav
│ taunt_bongos.wav
│ taunt_bongos_stop.wav
│ trombonetauntv2.mp3
│
├───mvm
│ │ mvm_bomb_explode.wav
│ │ mvm_bomb_warning.wav
│ │ mvm_bought_in.wav
│ │ mvm_bought_upgrade.wav
│ │ mvm_cpoint_klaxon.wav
│ │ mvm_deploy_giant.wav
│ │ mvm_deploy_small.wav
│ │ mvm_fallpain01.wav
│ │ mvm_fallpain02.wav
│ │ mvm_money_pickup.wav
│ │ mvm_money_vanish.wav
│ │ mvm_mothership_loop.wav
│ │ mvm_player_died.wav
│ │ mvm_revive.wav
│ │ mvm_robo_stun.wav
│ │ mvm_tank_deploy.wav
│ │ mvm_tank_end.wav
│ │ mvm_tank_explode.wav
│ │ mvm_tank_horn.wav
│ │ mvm_tank_loop.wav
│ │ mvm_tank_ping.wav
│ │ mvm_tank_smash.wav
│ │ mvm_tank_start.wav
│ │ mvm_tele_activate.wav
│ │ mvm_tele_deliver.wav
│ │ mvm_used_powerup.wav
│ │ mvm_warning.wav
│ │
│ ├───ambient_mp3
│ │ mvm_siren.mp3
│ │
│ ├───giant_common
│ │ giant_common_explodes_01.wav
│ │ giant_common_explodes_02.wav
│ │ giant_common_step_01.wav
│ │ giant_common_step_02.wav
│ │ giant_common_step_03.wav
│ │ giant_common_step_04.wav
│ │ giant_common_step_05.wav
│ │ giant_common_step_06.wav
│ │ giant_common_step_07.wav
│ │ giant_common_step_08.wav
│ │
│ ├───giant_demoman
│ │ giant_demoman_grenade_shoot.wav
│ │ giant_demoman_loop.wav
│ │ giant_demoman_step_01.wav
│ │ giant_demoman_step_02.wav
│ │ giant_demoman_step_03.wav
│ │ giant_demoman_step_04.wav
│ │
│ ├───giant_heavy
│ │ giant_heavy_entrance.wav
│ │ giant_heavy_gunfire.wav
│ │ giant_heavy_gunspin.wav
│ │ giant_heavy_gunwinddown.wav
│ │ giant_heavy_gunwindup.wav
│ │ giant_heavy_loop.wav
│ │ giant_heavy_step01.wav
│ │ giant_heavy_step02.wav
│ │ giant_heavy_step03.wav
│ │ giant_heavy_step04.wav
│ │
│ ├───giant_pyro
│ │ giant_pyro_flamethrower_loop.wav
│ │ giant_pyro_flamethrower_start.wav
│ │ giant_pyro_loop.wav
│ │ giant_pyro_step_01.wav
│ │ giant_pyro_step_02.wav
│ │ giant_pyro_step_03.wav
│ │ giant_pyro_step_04.wav
│ │
│ ├───giant_scout
│ │ giant_scout_loop.wav
│ │ giant_scout_step_01.wav
│ │ giant_scout_step_02.wav
│ │ giant_scout_step_03.wav
│ │ giant_scout_step_04.wav
│ │
│ ├───giant_soldier
│ │ giant_soldier_explode.wav
│ │ giant_soldier_loop.wav
│ │ giant_soldier_rocket_explode.wav
│ │ giant_soldier_rocket_shoot.wav
│ │ giant_soldier_rocket_shoot_crit.wav
│ │ giant_soldier_step01.wav
│ │ giant_soldier_step02.wav
│ │ giant_soldier_step03.wav
│ │ giant_soldier_step04.wav
│ │
│ ├───melee_impacts
│ │ arrow_impact_robo01.wav
│ │ arrow_impact_robo02.wav
│ │ arrow_impact_robo03.wav
│ │ bat_baseball_hit_robo01.wav
│ │ blade_hit_robo01.wav
│ │ blade_hit_robo02.wav
│ │ blade_hit_robo03.wav
│ │ blade_hit_robo04.wav
│ │ blade_slice_robo01.wav
│ │ blade_slice_robo02.wav
│ │ blade_slice_robo03.wav
│ │ bottle_hit_robo01.wav
│ │ bottle_hit_robo02.wav
│ │ bottle_hit_robo03.wav
│ │ cbar_hitbod_robo01.wav
│ │ cbar_hitbod_robo02.wav
│ │ cbar_hitbod_robo03.wav
│ │ metal_gloves_hit_robo01.wav
│ │ metal_gloves_hit_robo02.wav
│ │ metal_gloves_hit_robo03.wav
│ │ metal_gloves_hit_robo04.wav
│ │ pan_impact_robo01.wav
│ │ pan_impact_robo02.wav
│ │ pan_impact_robo03.wav
│ │ spyassassinknife_impact_robo01.wav
│ │ spyassassinknife_impact_robo02.wav
│ │
│ ├───physics
│ │ robo_impact_bullet01.wav
│ │ robo_impact_bullet02.wav
│ │ robo_impact_bullet03.wav
│ │ robo_impact_bullet04.wav
│ │ robo_impact_hard_01.wav
│ │ robo_impact_hard_02.wav
│ │ robo_impact_hard_03.wav
│ │ robo_impact_hard_04.wav
│ │ robo_impact_hard_05.wav
│ │ robo_impact_hard_06.wav
│ │ robo_impact_soft_01.wav
│ │ robo_impact_soft_02.wav
│ │ robo_impact_soft_03.wav
│ │ robo_impact_soft_04.wav
│ │ robo_impact_soft_05.wav
│ │ robo_impact_soft_06.wav
│ │ robo_impact_soft_07.wav
│ │ robo_scrape_loop.wav
│ │
│ ├───player
│ │ └───footsteps
│ │ robostep_01.wav
│ │ robostep_02.wav
│ │ robostep_03.wav
│ │ robostep_04.wav
│ │ robostep_05.wav
│ │ robostep_06.wav
│ │ robostep_07.wav
│ │ robostep_08.wav
│ │ robostep_09.wav
│ │ robostep_10.wav
│ │ robostep_11.wav
│ │ robostep_12.wav
│ │ robostep_13.wav
│ │ robostep_14.wav
│ │ robostep_15.wav
│ │ robostep_16.wav
│ │ robostep_17.wav
│ │ robostep_18.wav
│ │
│ └───sentrybuster
│ mvm_sentrybuster_explode.wav
│ mvm_sentrybuster_intro.wav
│ mvm_sentrybuster_loop.wav
│ mvm_sentrybuster_spin.wav
│ mvm_sentrybuster_step_01.wav
│ mvm_sentrybuster_step_02.wav
│ mvm_sentrybuster_step_03.wav
│ mvm_sentrybuster_step_04.wav
│
├───passtime
│ ball_catch.wav
│ ball_dropped.wav
│ ball_get.wav
│ ball_homing.wav
│ ball_idle.wav
│ ball_intercepted.wav
│ ball_smack.wav
│ ball_stolen.wav
│ crowd_boo.wav
│ crowd_cheer.wav
│ crowd_react_neg.wav
│ crowd_react_pos.wav
│ horn_air1.wav
│ horn_air2.wav
│ horn_air3.wav
│ horn_air4.wav
│ horn_big.wav
│ pass_to_me.wav
│ projectile_swoosh1.wav
│ projectile_swoosh2.wav
│ projectile_swoosh3.wav
│ projectile_swoosh4.wav
│ projectile_swoosh5.wav
│ projectile_swoosh6.wav
│ scroll_close.wav
│ scroll_open.wav
│ target_lock.wav
│ tv1.wav
│ tv2.wav
│ tv3.wav
│ whistle.wav
│
├───physics
│ ├───body
│ │ body_medium_impact_hard1.wav
│ │ body_medium_impact_hard2.wav
│ │ body_medium_impact_hard3.wav
│ │ body_medium_impact_hard4.wav
│ │ body_medium_impact_hard5.wav
│ │ body_medium_impact_hard6.wav
│ │ body_medium_impact_soft1.wav
│ │ body_medium_impact_soft2.wav
│ │ body_medium_impact_soft3.wav
│ │ body_medium_impact_soft4.wav
│ │ body_medium_impact_soft5.wav
│ │ body_medium_impact_soft6.wav
│ │ body_medium_impact_soft7.wav
│ │
│ └───concrete
│ concrete_impact_flare1.wav
│ concrete_impact_flare2.wav
│ concrete_impact_flare3.wav
│ concrete_impact_flare4.wav
│
├───plats
│ grandfather_clock_tick.wav
│
├───player
│ │ brutal_legend_taunt.wav
│ │ crit_death1.wav
│ │ crit_death2.wav
│ │ crit_death3.wav
│ │ crit_death4.wav
│ │ crit_death5.wav
│ │ crit_hit.wav
│ │ crit_hit2.wav
│ │ crit_hit3.wav
│ │ crit_hit4.wav
│ │ crit_hit5.wav
│ │ crit_hit_mini.wav
│ │ crit_hit_mini2.wav
│ │ crit_hit_mini3.wav
│ │ crit_hit_mini4.wav
│ │ crit_hit_mini5.wav
│ │ crit_received1.wav
│ │ crit_received2.wav
│ │ crit_received3.wav
│ │ cyoa_pda_beep2.wav
│ │ cyoa_pda_beep3.wav
│ │ cyoa_pda_beep4.wav
│ │ cyoa_pda_beep5.wav
│ │ cyoa_pda_beep6.wav
│ │ cyoa_pda_beep7.wav
│ │ cyoa_pda_beep8.wav
│ │ cyoa_pda_clothes_rustle.wav
│ │ cyoa_pda_clothes_rustle_light.wav
│ │ cyoa_pda_clothes_rustle_long.wav
│ │ cyoa_pda_draw.wav
│ │ cyoa_pda_equipment.wav
│ │ cyoa_pda_equipment_light.wav
│ │ cyoa_pda_fly_swoosh.wav
│ │ cyoa_pda_grab.wav
│ │ cyoa_pda_holster.wav
│ │ cyoa_pda_holster_light.wav
│ │ cyoa_pda_shake.wav
│ │ cyoa_pda_soldier_drop1.wav
│ │ cyoa_pda_soldier_drop2.wav
│ │ cyoa_pda_spin.wav
│ │ cyoa_pda_swipe.wav
│ │ cyoa_pda_unholster.wav
│ │ death.wav
│ │ dissolve.wav
│ │ doubledonk.wav
│ │ drown1.wav
│ │ drown2.wav
│ │ drown3.wav
│ │ fall_damage_dealt.wav
│ │ fall_damage_indicator.wav
│ │ fire.wav
│ │ flame_out.wav
│ │ flow.wav
│ │ invulnerable_off.wav
│ │ invulnerable_on.wav
│ │ invuln_off_vaccinator.wav
│ │ invuln_on_vaccinator.wav
│ │ jingle.wav
│ │ mannpower_invulnerable.wav
│ │ medic_charged_death.wav
│ │ pain.wav
│ │ pl_fallpain.wav
│ │ pl_fleshbreak.wav
│ │ pl_impact_airblast1.wav
│ │ pl_impact_airblast2.wav
│ │ pl_impact_airblast3.wav
│ │ pl_impact_airblast4.wav
│ │ pl_impact_flare1.wav
│ │ pl_impact_flare2.wav
│ │ pl_impact_flare3.wav
│ │ pl_impact_stun.wav
│ │ pl_impact_stun_range.wav
│ │ pl_scout_dodge_can_crush.wav
│ │ pl_scout_dodge_can_drink.wav
│ │ pl_scout_dodge_can_drink_fast.wav
│ │ pl_scout_dodge_can_open.wav
│ │ pl_scout_dodge_can_pitch.wav
│ │ pl_scout_dodge_tired.wav
│ │ pl_scout_jump1.wav
│ │ pl_scout_jump2.wav
│ │ pl_scout_jump3.wav
│ │ pl_scout_jump4.wav
│ │ quickfix_invulnerable_on.wav
│ │ recharged.wav
│ │ resistance_heavy1.wav
│ │ resistance_heavy2.wav
│ │ resistance_heavy3.wav
│ │ resistance_heavy4.wav
│ │ resistance_light1.wav
│ │ resistance_light2.wav
│ │ resistance_light3.wav
│ │ resistance_light4.wav
│ │ resistance_medium1.wav
│ │ resistance_medium2.wav
│ │ resistance_medium3.wav
│ │ resistance_medium4.wav
│ │ shove1.wav
│ │ shove10.wav
│ │ shove2.wav
│ │ shove3.wav
│ │ shove4.wav
│ │ shove5.wav
│ │ shove6.wav
│ │ shove7.wav
│ │ shove8.wav
│ │ shove9.wav
│ │ sign_bass_solo.wav
│ │ souls_receive1.wav
│ │ souls_receive2.wav
│ │ souls_receive3.wav
│ │ spy_cloak.wav
│ │ spy_disguise.wav
│ │ spy_shield_break.wav
│ │ spy_uncloak.wav
│ │ spy_uncloak_feigndeath.wav
│ │ taunt_bell.wav
│ │ taunt_bottle_ah.wav
│ │ taunt_bottle_slosh.wav
│ │ taunt_broom_fly.wav
│ │ taunt_broom_fly_fade.wav
│ │ taunt_bumper_car_go_loop.wav
│ │ taunt_bumper_car_horn.wav
│ │ taunt_bumper_car_quit.wav
│ │ taunt_bumper_car_spawn.wav
│ │ taunt_bumper_car_turn.wav
│ │ taunt_bumpkins_banjo_music.wav
│ │ taunt_bumpkins_banjo_music_fast.wav
│ │ taunt_bumpkins_banjo_music_stop.wav
│ │ taunt_bunnyhopper_catch.wav
│ │ taunt_bunnyhopper_discard.wav
│ │ taunt_bunnyhopper_hop1.wav
│ │ taunt_bunnyhopper_hop2.wav
│ │ taunt_bunnyhopper_hop3.wav
│ │ taunt_bunnyhopper_hop4.wav
│ │ taunt_bunnyhopper_hop5.wav
│ │ taunt_bunnyhopper_hop6.wav
│ │ taunt_bunnyhopper_hop7.wav
│ │ taunt_bunnyhopper_step.wav
│ │ taunt_burp.wav
│ │ taunt_chest_thump.wav
│ │ taunt_chest_thump_alt.wav
│ │ taunt_cig_case_close.wav
│ │ taunt_cig_flick.wav
│ │ taunt_clip_spin.wav
│ │ taunt_clip_spin_long.wav
│ │ taunt_clothes_rustle.wav
│ │ taunt_clothes_swipe.wav
│ │ taunt_clothes_swipe2.wav
│ │ taunt_demo_bigburp.wav
│ │ taunt_demo_stagger_slosh1.wav
│ │ taunt_demo_stagger_slosh2.wav
│ │ taunt_demo_stagger_slosh3.wav
│ │ taunt_demo_stagger_slosh4.wav
│ │ taunt_didgeridoo_sit_down.wav
│ │ taunt_didgeridoo_stand_up.wav
│ │ taunt_didgeridoo_start.wav
│ │ taunt_didgeridoo_stop.wav
│ │ taunt_disco.wav
│ │ taunt_draw_machete.wav
│ │ taunt_draw_machete_sniper.wav
│ │ taunt_eng_gunslinger.wav
│ │ taunt_eng_smash1.wav
│ │ taunt_eng_smash2.wav
│ │ taunt_eng_smash3.wav
│ │ taunt_eng_strum.wav
│ │ taunt_eng_swoosh.wav
│ │ taunt_equipment_gun1.wav
│ │ taunt_equipment_gun2.wav
│ │ taunt_equipment_jingle.wav
│ │ taunt_equipment_jingle2.wav
│ │ taunt_equipment_jingle3.wav
│ │ taunt_equipment_jingle3short.wav
│ │ taunt_equipment_jingle4.wav
│ │ taunt_fire.wav
│ │ taunt_foot_spin.wav
│ │ taunt_foot_stomp.wav
│ │ taunt_foot_stomp_light.wav
│ │ taunt_gas_blast.wav
│ │ taunt_gas_blast_pyrovision.wav
│ │ taunt_grenade_catch.wav
│ │ taunt_grilled_gunman_lid_drop.wav
│ │ taunt_grilled_gunman_lid_drop_roll.wav
│ │ taunt_grilled_gunman_smell.wav
│ │ taunt_hand_clap.wav
│ │ taunt_hand_clap2.wav
│ │ taunt_hard_clap1.wav
│ │ taunt_hard_clap2.wav
│ │ taunt_hard_clap3.wav
│ │ taunt_heavy_upper_cut.wav
│ │ taunt_heel_click.wav
│ │ taunt_helmet_hit.wav
│ │ taunt_jackhammer_down_movement.wav
│ │ taunt_jackhammer_down_strike.wav
│ │ taunt_jackhammer_down_swoosh.wav
│ │ taunt_jackhammer_extend.wav
│ │ taunt_jackhammer_loop.wav
│ │ taunt_jackhammer_loop_end.wav
│ │ taunt_jackhammer_out.wav
│ │ taunt_knuckle_crack.wav
│ │ taunt_launcher_hit.wav
│ │ taunt_luxury_lounge_book_close.wav
│ │ taunt_luxury_lounge_book_open.wav
│ │ taunt_luxury_lounge_book_page_turn.wav
│ │ taunt_luxury_lounge_chair_appear.wav
│ │ taunt_luxury_lounge_chair_book_close.wav
│ │ taunt_luxury_lounge_chair_creak.wav
│ │ taunt_luxury_lounge_chair_get_up.wav
│ │ taunt_luxury_lounge_chair_land.wav
│ │ taunt_luxury_lounge_get_up.wav
│ │ taunt_luxury_lounge_sip.wav
│ │ taunt_luxury_lounge_sit.wav
│ │ taunt_machete_catch.wav
│ │ taunt_machete_draw.wav
│ │ taunt_medic_heroic.wav
│ │ taunt_medium_clap1.wav
│ │ taunt_medium_clap2.wav
│ │ taunt_medium_clap3.wav
│ │ taunt_medium_clap4.wav
│ │ taunt_moped_end_engine_off.wav
│ │ taunt_moped_end_scout_foot1.wav
│ │ taunt_moped_end_scout_foot2.wav
│ │ taunt_moped_end_shake.wav
│ │ taunt_moped_forward.wav
│ │ taunt_moped_start_handle_grab.wav
│ │ taunt_moped_start_land.wav
│ │ taunt_moped_start_shake.wav
│ │ taunt_moped_start_swoosh1.wav
│ │ taunt_moped_start_swoosh2.wav
│ │ taunt_moped_wheelie_engine_rev.wav
│ │ taunt_moped_wheelie_land1.wav
│ │ taunt_moped_wheelie_land2.wav
│ │ taunt_party_trick.wav
│ │ taunt_party_trick_pyro_vision.wav
│ │ taunt_pistol_twirl.wav
│ │ taunt_puff.wav
│ │ taunt_puff_ah.wav
│ │ taunt_pyro_balloonicorn.wav
│ │ taunt_pyro_hellicorn.wav
│ │ taunt_rocket_hover_loop.wav
│ │ taunt_rocket_hover_start.wav
│ │ taunt_rocket_hover_stop.wav
│ │ taunt_rocket_hover_stop_thruster.wav
│ │ taunt_rockstar.wav
│ │ taunt_rockstar_end.wav
│ │ taunt_rubberglove_snap.wav
│ │ taunt_rubberglove_stretch.wav
│ │ taunt_runners_rhythm_bongo_slide.wav
│ │ taunt_scorchers_solo1.wav
│ │ taunt_scorchers_solo2.wav
│ │ taunt_sfx_bell_single.wav
│ │ taunt_sfx_flip_01.wav
│ │ taunt_shake_it.wav
│ │ taunt_shotgun_shoulder.wav
│ │ taunt_shotgun_spin.wav
│ │ taunt_shotgun_twirl.wav
│ │ taunt_skating_scorcher_land.wav
│ │ taunt_skating_scorcher_stride1.wav
│ │ taunt_skating_scorcher_stride2.wav
│ │ taunt_skating_scorcher_stride3.wav
│ │ taunt_skating_scorcher_stride4.wav
│ │ taunt_skating_scorcher_stride5.wav
│ │ taunt_skating_scorcher_stride6.wav
│ │ taunt_skating_scorcher_stride7.wav
│ │ taunt_skating_scorcher_stride8.wav
│ │ taunt_skating_scorcher_stride9.wav
│ │ taunt_sorcery_fail.wav
│ │ taunt_sorcery_staff_break.wav
│ │ taunt_sorcery_staff_drop.wav
│ │ taunt_soviet_strongarm_drop1.wav
│ │ taunt_soviet_strongarm_drop2.wav
│ │ taunt_soviet_strongarm_rep1.wav
│ │ taunt_soviet_strongarm_rep2.wav
│ │ taunt_soviet_strongarm_rep3.wav
│ │ taunt_soviet_strongarm_rep4.wav
│ │ taunt_soviet_strongarm_rep_light1.wav
│ │ taunt_soviet_strongarm_rep_light2.wav
│ │ taunt_soviet_strongarm_rep_light3.wav
│ │ taunt_soviet_strongarm_rep_light4.wav
│ │ taunt_soviet_strongarm_rep_stretch.wav
│ │ taunt_soviet_strongarm_rep_stretch_done.wav
│ │ taunt_soviet_strongarm_roll.wav
│ │ taunt_soviet_strongarm_roll_catch.wav
│ │ taunt_soviet_strongarm_roll_catch_done.wav
│ │ taunt_springrider_getup.wav
│ │ taunt_springrider_sit.wav
│ │ taunt_springrider_squeak1.wav
│ │ taunt_springrider_squeak2.wav
│ │ taunt_springrider_squeak3.wav
│ │ taunt_springrider_squeak4.wav
│ │ taunt_springrider_squeak5.wav
│ │ taunt_surgeons_squeezebox_draw_accordion.wav
│ │ taunt_surgeons_squeezebox_draw_clothes.wav
│ │ taunt_surgeons_squeezebox_music.wav
│ │ taunt_surgeons_squeezebox_step1.wav
│ │ taunt_surgeons_squeezebox_step2.wav
│ │ taunt_table_flip_bubbly_pot_water.wav
│ │ taunt_table_flip_flipping_table.wav
│ │ taunt_table_flip_notification.wav
│ │ taunt_tank_appear.wav
│ │ taunt_tank_drop.wav
│ │ taunt_tank_end.wav
│ │ taunt_tank_end_engine_stop.wav
│ │ taunt_tank_forward.wav
│ │ taunt_tank_heel_click.wav
│ │ taunt_tank_idle.wav
│ │ taunt_tank_reverse.wav
│ │ taunt_tank_shoot.wav
│ │ taunt_tank_start_clothes_rustle.wav
│ │ taunt_tie_fix.wav
│ │ taunt_v01.wav
│ │ taunt_v02.wav
│ │ taunt_v03.wav
│ │ taunt_v04.wav
│ │ taunt_v05.wav
│ │ taunt_v06.wav
│ │ taunt_v07.wav
│ │ taunt_western_shoot1.wav
│ │ taunt_western_shoot2.wav
│ │ taunt_workout_footfall1.wav
│ │ taunt_workout_footfall2.wav
│ │ taunt_workout_get_down.wav
│ │ taunt_workout_get_up.wav
│ │ taunt_workout_get_up_draw.wav
│ │ taunt_workout_hand1.wav
│ │ taunt_workout_hand2.wav
│ │ taunt_workout_pushup1.wav
│ │ taunt_workout_pushup2.wav
│ │ taunt_workout_pushup3.wav
│ │ taunt_workout_pushup4.wav
│ │ taunt_wormshhg.wav
│ │ taunt_wrench_shoulder.wav
│ │ taunt_yeti_appear_snow.wav
│ │ taunt_yeti_chest_hit1.wav
│ │ taunt_yeti_chest_hit2.wav
│ │ taunt_yeti_chest_hit3.wav
│ │ taunt_yeti_chest_hit4.wav
│ │ taunt_yeti_chest_hit5.wav
│ │ taunt_yeti_chest_hit6.wav
│ │ taunt_yeti_chest_hit7.wav
│ │ taunt_yeti_chest_hit8.wav
│ │ taunt_yeti_chest_hit9.wav
│ │ taunt_yeti_ground_pound.wav
│ │ taunt_yeti_land.wav
│ │ taunt_yeti_roar_beginning.wav
│ │ taunt_yeti_roar_first.wav
│ │ taunt_yeti_roar_second.wav
│ │ taunt_yeti_standee_break.wav
│ │ taunt_yeti_standee_demo_clothes_rustle.wav
│ │ taunt_yeti_standee_demo_equipment_jingle.wav
│ │ taunt_yeti_standee_demo_step1.wav
│ │ taunt_yeti_standee_demo_step2.wav
│ │ taunt_yeti_standee_demo_step3.wav
│ │ taunt_yeti_standee_demo_step4.wav
│ │ taunt_yeti_standee_demo_swing.wav
│ │ taunt_yeti_standee_engineer_boot_slap.wav
│ │ taunt_yeti_standee_engineer_clothes_rustle.wav
│ │ taunt_yeti_standee_engineer_equipment.wav
│ │ taunt_yeti_standee_engineer_kick.wav
│ │ taunt_yeti_standee_engineer_music.wav
│ │ taunt_yeti_standee_engineer_step.wav
│ │ taunt_yeti_standee_engineer_step_dance1.wav
│ │ taunt_yeti_standee_engineer_step_dance2.wav
│ │ taunt_yeti_standee_engineer_step_dance3.wav
│ │ taunt_yeti_standee_engineer_step_dance4.wav
│ │ taunt_yeti_standee_equipment_jingle.wav
│ │ taunt_yeti_standee_equipment_jingle2.wav
│ │ taunt_yeti_standee_equipment_jingle3.wav
│ │ taunt_yeti_standee_equipment_jingle4.wav
│ │ taunt_yeti_standee_heavy_clap.wav
│ │ taunt_yeti_standee_heavy_equipment.wav
│ │ taunt_yeti_standee_heavy_equipment_light1.wav
│ │ taunt_yeti_standee_heavy_equipment_light2.wav
│ │ taunt_yeti_standee_heavy_step1.wav
│ │ taunt_yeti_standee_heavy_step2.wav
│ │ taunt_yeti_standee_heavy_step3.wav
│ │ taunt_yeti_standee_heavy_step4.wav
│ │ taunt_yeti_standee_land.wav
│ │ taunt_yeti_standee_land2.wav
│ │ taunt_yeti_standee_medic_clothes_rustle_swing.wav
│ │ taunt_yeti_standee_medic_glove_snap.wav
│ │ taunt_yeti_standee_medic_glove_stretch.wav
│ │ taunt_yeti_standee_medic_step.wav
│ │ taunt_yeti_standee_medic_swing1.wav
│ │ taunt_yeti_standee_medic_swing2.wav
│ │ taunt_yeti_standee_pyro_clothes_rustle.wav
│ │ taunt_yeti_standee_pyro_equipment.wav
│ │ taunt_yeti_standee_pyro_step.wav
│ │ taunt_yeti_standee_pyro_swing1.wav
│ │ taunt_yeti_standee_scout_hit.wav
│ │ taunt_yeti_standee_scout_swing.wav
│ │ taunt_yeti_standee_sniper_clothes_rustle.wav
│ │ taunt_yeti_standee_sniper_hands1.wav
│ │ taunt_yeti_standee_sniper_hands2.wav
│ │ taunt_yeti_standee_sniper_hands3.wav
│ │ taunt_yeti_standee_sniper_hands4.wav
│ │ taunt_yeti_standee_sniper_step.wav
│ │ taunt_yeti_standee_soldier_clothes_rustle.wav
│ │ taunt_yeti_standee_soldier_clothes_rustle_light.wav
│ │ taunt_yeti_standee_soldier_equipment.wav
│ │ taunt_yeti_standee_soldier_standee_grab.wav
│ │ taunt_yeti_standee_soldier_step1.wav
│ │ taunt_yeti_standee_soldier_step2.wav
│ │ taunt_yeti_standee_soldier_step3.wav
│ │ taunt_yeti_standee_soldier_step4.wav
│ │ taunt_yeti_standee_speaker_growl.wav
│ │ taunt_yeti_standee_speaker_growl_broken.wav
│ │ taunt_yeti_standee_spy_clothes_rustle.wav
│ │ taunt_yeti_standee_spy_swing.wav
│ │ taunt_yeti_standee_swoosh.wav
│ │ ubertaunt_v01.wav
│ │ ubertaunt_v02.wav
│ │ ubertaunt_v03.wav
│ │ ubertaunt_v04.wav
│ │ ubertaunt_v05.wav
│ │ ubertaunt_v06.wav
│ │ ubertaunt_v07.wav
│ │
│ ├───footsteps
│ │ chainlink1.wav
│ │ chainlink2.wav
│ │ chainlink3.wav
│ │ chainlink4.wav
│ │ cleats_conc_01.wav
│ │ cleats_conc_02.wav
│ │ cleats_conc_03.wav
│ │ cleats_conc_04.wav
│ │ cleats_dirt_01.wav
│ │ cleats_dirt_02.wav
│ │ cleats_dirt_03.wav
│ │ cleats_dirt_04.wav
│ │ concrete1.wav
│ │ concrete2.wav
│ │ concrete3.wav
│ │ concrete4.wav
│ │ dirt1.wav
│ │ dirt2.wav
│ │ dirt3.wav
│ │ dirt4.wav
│ │ duct1.wav
│ │ duct2.wav
│ │ duct3.wav
│ │ duct4.wav
│ │ giant1.wav
│ │ giant2.wav
│ │ grass1.wav
│ │ grass2.wav
│ │ grass3.wav
│ │ grass4.wav
│ │ gravel1.wav
│ │ gravel2.wav
│ │ gravel3.wav
│ │ gravel4.wav
│ │ ice1.wav
│ │ ice2.wav
│ │ ice3.wav
│ │ ice4.wav
│ │ ladder1.wav
│ │ ladder2.wav
│ │ ladder3.wav
│ │ ladder4.wav
│ │ metal1.wav
│ │ metal2.wav
│ │ metal3.wav
│ │ metal4.wav
│ │ metalgrate1.wav
│ │ metalgrate2.wav
│ │ metalgrate3.wav
│ │ metalgrate4.wav
│ │ mud1.wav
│ │ mud2.wav
│ │ mud3.wav
│ │ mud4.wav
│ │ sand1.wav
│ │ sand2.wav
│ │ sand3.wav
│ │ sand4.wav
│ │ slosh1.wav
│ │ slosh2.wav
│ │ slosh3.wav
│ │ slosh4.wav
│ │ slosh5.wav
│ │ slosh6.wav
│ │ snow1.wav
│ │ snow2.wav
│ │ snow3.wav
│ │ snow4.wav
│ │ tile1.wav
│ │ tile2.wav
│ │ tile3.wav
│ │ tile4.wav
│ │ wade1.wav
│ │ wade2.wav
│ │ wade3.wav
│ │ wade4.wav
│ │ wet1.wav
│ │ wet2.wav
│ │ wet3.wav
│ │ wet4.wav
│ │ wood1.wav
│ │ wood2.wav
│ │ wood3.wav
│ │ wood4.wav
│ │ woodpanel1.wav
│ │ woodpanel2.wav
│ │ woodpanel3.wav
│ │ woodpanel4.wav
│ │
│ └───sleigh_bells
│ tf_xmas_sleigh_bells_01.wav
│ tf_xmas_sleigh_bells_02.wav
│ tf_xmas_sleigh_bells_03.wav
│ tf_xmas_sleigh_bells_04.wav
│ tf_xmas_sleigh_bells_05.wav
│ tf_xmas_sleigh_bells_06.wav
│ tf_xmas_sleigh_bells_07.wav
│ tf_xmas_sleigh_bells_08.wav
│ tf_xmas_sleigh_bells_09.wav
│ tf_xmas_sleigh_bells_10.wav
│ tf_xmas_sleigh_bells_11.wav
│ tf_xmas_sleigh_bells_12.wav
│ tf_xmas_sleigh_bells_13.wav
│ tf_xmas_sleigh_bells_14.wav
│ tf_xmas_sleigh_bells_15.wav
│ tf_xmas_sleigh_bells_16.wav
│ tf_xmas_sleigh_bells_17.wav
│ tf_xmas_sleigh_bells_18.wav
│ tf_xmas_sleigh_bells_19.wav
│ tf_xmas_sleigh_bells_20.wav
│
├───pl_hoodoo
│ alarm_clock_alarm_3.wav
│ alarm_clock_ticking_3.wav
│
├───replay
│ cameracontrolerror.wav
│ cameracontrolmodeentered.wav
│ cameracontrolmodeexited.wav
│ deleted_take.wav
│ downloadcomplete.wav
│ downloadfailed.wav
│ enterperformancemode.wav
│ exitperformancemode.wav
│ performanceeditorclosed.wav
│ performancesaved.wav
│ playoriginalreplay.wav
│ playperformance.wav
│ record_fail.wav
│ rendercomplete.wav
│ replaydialog_warn.wav
│ replaypreviewpopup.wav
│ saved.wav
│ saved_take.wav
│ showdetails.wav
│ snip.wav
│ startrecord.mp3
│ stoprecord.wav
│ youtube_startingupload.wav
│ youtube_uploadfailed.wav
│ youtube_uploadfinished.wav
│
├───ui
│ │ buttonclick.wav
│ │ buttonclickrelease.wav
│ │ buttonrollover.wav
│ │ chat_display_text.wav
│ │ chem_set_add_element.wav
│ │ chem_set_creation.wav
│ │ chime_rd_2base_neg.wav
│ │ chime_rd_2base_pos.wav
│ │ credits_updated.wav
│ │ cyoa_key_given.wav
│ │ cyoa_key_minimize.wav
│ │ cyoa_map_close.wav
│ │ cyoa_map_open.wav
│ │ cyoa_musicdrunkenpipebomb.mp3
│ │ cyoa_musicdrunkenpipebomb_tv.mp3
│ │ cyoa_musicfasterthanaspeedingbullet.mp3
│ │ cyoa_musicfasterthanaspeedingbullet_tv.mp3
│ │ cyoa_musicintruderalert.mp3
│ │ cyoa_musicintruderalert_tv.mp3
│ │ cyoa_musicmedic.mp3
│ │ cyoa_musicmedic_tv.mp3
│ │ cyoa_musicmoregun.mp3
│ │ cyoa_musicmoregun2.mp3
│ │ cyoa_musicmoregun2_tv.mp3
│ │ cyoa_musicmoregun_tv.mp3
│ │ cyoa_musicplayingwithdanger.mp3
│ │ cyoa_musicplayingwithdanger_tv.mp3
│ │ cyoa_musicrightbehindyou.mp3
│ │ cyoa_musicrightbehindyou_tv.mp3
│ │ cyoa_musicteamfortress2.mp3
│ │ cyoa_musicteamfortress2_tv.mp3
│ │ cyoa_node_absent.wav
│ │ cyoa_node_activate.wav
│ │ cyoa_node_deactivate.wav
│ │ cyoa_node_locked.wav
│ │ cyoa_objective_panel_collapse.wav
│ │ cyoa_objective_panel_expand.wav
│ │ cyoa_orange_panel_collapse.wav
│ │ cyoa_ping_available.wav
│ │ cyoa_ping_in_progress.wav
│ │ cyoa_static_fade.wav
│ │ cyoa_switch.wav
│ │ demosupport_start.wav
│ │ demosupport_stop.wav
│ │ duel_challenge.wav
│ │ duel_challenge_accepted.wav
│ │ duel_challenge_accepted_with_restriction.wav
│ │ duel_challenge_rejected.wav
│ │ duel_challenge_rejected_with_restriction.wav
│ │ duel_challenge_with_restriction.wav
│ │ duel_event.wav
│ │ duel_score_behind.wav
│ │ gamestartup1.mp3
│ │ gamestartup10.mp3
│ │ gamestartup11.mp3
│ │ gamestartup12.mp3
│ │ gamestartup13.mp3
│ │ gamestartup14.mp3
│ │ gamestartup15.mp3
│ │ gamestartup16.mp3
│ │ gamestartup17.mp3
│ │ gamestartup18.mp3
│ │ gamestartup19.mp3
│ │ gamestartup2.mp3
│ │ gamestartup20.mp3
│ │ gamestartup21.mp3
│ │ gamestartup22.mp3
│ │ gamestartup23.mp3
│ │ gamestartup24.mp3
│ │ gamestartup25.mp3
│ │ gamestartup26.mp3
│ │ gamestartup27.mp3
│ │ gamestartup28.mp3
│ │ gamestartup29.mp3
│ │ gamestartup3.mp3
│ │ gamestartup4.mp3
│ │ gamestartup5.mp3
│ │ gamestartup6.mp3
│ │ gamestartup7.mp3
│ │ gamestartup8.mp3
│ │ gamestartup9.mp3
│ │ halloween_boss_chosen_it.wav
│ │ halloween_boss_defeated.wav
│ │ halloween_boss_defeated_fx.wav
│ │ halloween_boss_defeated_monoculus.wav
│ │ halloween_boss_escape.wav
│ │ halloween_boss_escape_sixty.wav
│ │ halloween_boss_escape_ten.wav
│ │ halloween_boss_player_becomes_it.wav
│ │ halloween_boss_summoned.wav
│ │ halloween_boss_summoned_fx.wav
│ │ halloween_boss_summoned_monoculus.wav
│ │ halloween_boss_summon_rumble.wav
│ │ halloween_boss_tagged_other_it.wav
│ │ halloween_loot_found.wav
│ │ halloween_loot_spawn.wav
│ │ hint.wav
│ │ hitsound.wav
│ │ hitsound_beepo.wav
│ │ hitsound_electro1.wav
│ │ hitsound_electro2.wav
│ │ hitsound_electro3.wav
│ │ hitsound_menu_note1.wav
│ │ hitsound_menu_note2.wav
│ │ hitsound_menu_note3.wav
│ │ hitsound_menu_note4.wav
│ │ hitsound_menu_note5.wav
│ │ hitsound_menu_note6.wav
│ │ hitsound_menu_note7.wav
│ │ hitsound_menu_note7b.wav
│ │ hitsound_menu_note8.wav
│ │ hitsound_menu_note9.wav
│ │ hitsound_percussion1.wav
│ │ hitsound_percussion2.wav
│ │ hitsound_percussion3.wav
│ │ hitsound_percussion4.wav
│ │ hitsound_percussion5.wav
│ │ hitsound_retro1.wav
│ │ hitsound_retro2.wav
│ │ hitsound_retro3.wav
│ │ hitsound_retro4.wav
│ │ hitsound_retro5.wav
│ │ hitsound_space.wav
│ │ hitsound_squasher.wav
│ │ hitsound_vortex1.wav
│ │ hitsound_vortex2.wav
│ │ hitsound_vortex3.wav
│ │ hitsound_vortex4.wav
│ │ hitsound_vortex5.wav
│ │ itemcrate_shuffle.wav
│ │ itemcrate_smash_common.wav
│ │ itemcrate_smash_mid.wav
│ │ itemcrate_smash_rare.wav
│ │ itemcrate_smash_ultrarare.wav
│ │ itemcrate_smash_ultrarare_fireworks.wav
│ │ itemcrate_smash_ultrarare_short.wav
│ │ item_acquired.wav
│ │ item_as_parasite_drop.wav
│ │ item_as_parasite_pickup.wav
│ │ item_bag_drop.wav
│ │ item_bag_pickup.wav
│ │ item_bald_head_pickup.wav
│ │ item_bottle_drop.wav
│ │ item_bottle_pickup.wav
│ │ item_boxing_gloves_drop.wav
│ │ item_boxing_gloves_pickup.wav
│ │ item_cardboard_drop.wav
│ │ item_cardboard_pickup.wav
│ │ item_contract_tracker_drop.wav
│ │ item_contract_tracker_pickup.wav
│ │ item_crate_drop.wav
│ │ item_crate_pickup.wav
│ │ item_default_drop.wav
│ │ item_default_pickup.wav
│ │ item_dueling_pistols_pickup.wav
│ │ item_gift_wrap_unwrap.wav
│ │ item_gift_wrap_use.wav
│ │ item_gooey_pickup.wav
│ │ item_hat_drop.wav
│ │ item_hat_pickup.wav
│ │ item_heavy_gun_drop.wav
│ │ item_heavy_gun_pickup.wav
│ │ item_helmet_drop.wav
│ │ item_helmet_pickup.wav
│ │ item_info_mouseover.wav
│ │ item_knife_large_pickup.wav
│ │ item_knife_small_pickup.wav
│ │ item_leather_pickup.wav
│ │ item_light_gun_drop.wav
│ │ item_light_gun_pickup.wav
│ │ item_medal_pickup.wav
│ │ item_metal_pot_drop.wav
│ │ item_metal_pot_pickup.wav
│ │ item_metal_scrap_drop.wav
│ │ item_metal_scrap_pickup.wav
│ │ item_metal_tiny_drop.wav
│ │ item_metal_tiny_pickup.wav
│ │ item_metal_weapon_drop.wav
│ │ item_metal_weapon_pickup.wav
│ │ item_mtp_drop.wav
│ │ item_mtp_pickup.wav
│ │ item_nvg_pickup.wav
│ │ item_open_crate.wav
│ │ item_open_crate_short.wav
│ │ item_open_holiday_crate.wav
│ │ item_pack_drop.wav
│ │ item_pack_pickup.wav
│ │ item_paint_can_pickup.wav
│ │ item_paper_pickup.wav
│ │ item_robot_arm_drop.wav
│ │ item_robot_arm_pickup.wav
│ │ item_rubber_pickup.wav
│ │ item_sandwich_drop.wav
│ │ item_sandwich_pickup.wav
│ │ item_shovel_drop.wav
│ │ item_shovel_pickup.wav
│ │ item_soda_can_drop.wav
│ │ item_soda_can_pickup.wav
│ │ item_store_add_to_cart.wav
│ │ item_umbrella_pickup.wav
│ │ item_warpaint_apply_start.wav
│ │ item_warpaint_apply_stop.wav
│ │ item_watch_drop.wav
│ │ item_watch_pickup.wav
│ │ item_wood_pole_drop.wav
│ │ item_wood_pole_pickup.wav
│ │ item_wood_weapon_drop.wav
│ │ item_wood_weapon_pickup.wav
│ │ killsound.wav
│ │ killsound_beepo.wav
│ │ killsound_electro.wav
│ │ killsound_note.wav
│ │ killsound_percussion.wav
│ │ killsound_retro.wav
│ │ killsound_space.wav
│ │ killsound_squasher.wav
│ │ killsound_vortex.wav
│ │ medic_alert.wav
│ │ menu_focus.wav
│ │ message_update.wav
│ │ mm_comp_banner_down.wav
│ │ mm_comp_banner_up.wav
│ │ mm_door_close.wav
│ │ mm_door_close_lock.wav
│ │ mm_door_open.wav
│ │ mm_door_open_unlock.wav
│ │ mm_join.wav
│ │ mm_level_five_achieved.wav
│ │ mm_level_four_achieved.wav
│ │ mm_level_one_achieved.wav
│ │ mm_level_six_achieved.wav
│ │ mm_level_three_achieved.wav
│ │ mm_level_two_achieved.wav
│ │ mm_match_end_blue_win_music.wav
│ │ mm_match_end_lose_music_casual.wav
│ │ mm_match_end_red_win_music.wav
│ │ mm_match_end_win_music_casual.wav
│ │ mm_medal_bronze.wav
│ │ mm_medal_click.wav
│ │ mm_medal_click_rank_unknown.wav
│ │ mm_medal_click_rank_unknown_rare.wav
│ │ mm_medal_click_rare.wav
│ │ mm_medal_click_rare_yeti.wav
│ │ mm_medal_click_rare_yeti1.wav
│ │ mm_medal_click_rare_yeti2.wav
│ │ mm_medal_click_rare_yeti3.wav
│ │ mm_medal_click_rare_yeti4.wav
│ │ mm_medal_gold.wav
│ │ mm_medal_none.wav
│ │ mm_medal_silver.wav
│ │ mm_medal_spin_hit.wav
│ │ mm_queue.wav
│ │ mm_rank_down_medal_shoot.wav
│ │ mm_rank_down_medal_shoot_impact.wav
│ │ mm_rank_five_achieved.wav
│ │ mm_rank_four_achieved.wav
│ │ mm_rank_one_achieved.wav
│ │ mm_rank_progress_tick_down.wav
│ │ mm_rank_progress_tick_up.wav
│ │ mm_rank_three_achieved.wav
│ │ mm_rank_two_achieved.wav
│ │ mm_rank_up.wav
│ │ mm_rank_up_achieved.wav
│ │ mm_round_end_blue_win_music.wav
│ │ mm_round_end_red_win_music.wav
│ │ mm_round_end_stalemate_music.wav
│ │ mm_round_start.wav
│ │ mm_round_start_casual.wav
│ │ mm_scoreboardpanel_slide.wav
│ │ mm_xp_chime.wav
│ │ notification_alert.wav
│ │ panel_close.wav
│ │ panel_open.wav
│ │ projector_movie.wav
│ │ projector_screen_down.wav
│ │ projector_screen_up.wav
│ │ projector_screen_up_long.wav
│ │ quest_alert.wav
│ │ quest_decode.wav
│ │ quest_decode_halloween.wav
│ │ quest_folder_close.wav
│ │ quest_folder_close_halloween.wav
│ │ quest_folder_keeper_slide_off_halloween.wav
│ │ quest_folder_keeper_slide_on_halloween.wav
│ │ quest_folder_open.wav
│ │ quest_folder_open_halloween.wav
│ │ quest_haunted_scroll_halloween.mp3
│ │ quest_operation_pass_buy.wav
│ │ quest_operation_pass_use.wav
│ │ quest_status_tick_advanced.wav
│ │ quest_status_tick_advanced_complete.wav
│ │ quest_status_tick_advanced_complete_pda.wav
│ │ quest_status_tick_advanced_friend.wav
│ │ quest_status_tick_advanced_pda.wav
│ │ quest_status_tick_bonus_complete_halloween.wav
│ │ quest_status_tick_complete_halloween.wav
│ │ quest_status_tick_expert.wav
│ │ quest_status_tick_expert_complete.wav
│ │ quest_status_tick_expert_complete_pda.wav
│ │ quest_status_tick_expert_friend.wav
│ │ quest_status_tick_expert_pda.wav
│ │ quest_status_tick_novice.wav
│ │ quest_status_tick_novice_complete.wav
│ │ quest_status_tick_novice_complete_pda.wav
│ │ quest_status_tick_novice_friend.wav
│ │ quest_status_tick_novice_pda.wav
│ │ quest_turn_in_accepted.wav
│ │ quest_turn_in_accepted_halloween.wav
│ │ quest_turn_in_accepted_light.wav
│ │ quest_turn_in_decode.wav
│ │ quest_turn_in_decode_halloween.wav
│ │ rd_2base_alarm.wav
│ │ scored.wav
│ │ slide_down.wav
│ │ slide_up.wav
│ │ system_message_alert.wav
│ │ trade_changed.wav
│ │ trade_failure.wav
│ │ trade_ready.wav
│ │ trade_success.wav
│ │ trade_up_apply_stamp.wav
│ │ trade_up_apply_sticker.wav
│ │ trade_up_crate_smash.wav
│ │ trade_up_envelope_fold.wav
│ │ trade_up_envelope_slide_in.wav
│ │ trade_up_envelope_slide_out.wav
│ │ trade_up_envelope_spin.wav
│ │ trade_up_panel_slide.wav
│ │ training_point_big.wav
│ │ training_point_small.wav
│ │ tv_static.wav
│ │ tv_tune.mp3
│ │ tv_tune.wav
│ │ tv_tune2.mp3
│ │ tv_tune2.wav
│ │ tv_tune3.mp3
│ │ tv_tune3.wav
│ │ vote_failure.wav
│ │ vote_no.wav
│ │ vote_started.wav
│ │ vote_success.wav
│ │ vote_yes.wav
│ │
│ └───holiday
│ gamestartup_halloween.mp3
│ gamestartup_halloween1.mp3
│ gamestartup_saxxy.mp3
│ gamestartup_soldier.mp3
│
└───weapons
│ 3rd_degree_hit_01.wav
│ 3rd_degree_hit_02.wav
│ 3rd_degree_hit_03.wav
│ 3rd_degree_hit_04.wav
│ 3rd_degree_hit_world_01.wav
│ 3rd_degree_hit_world_02.wav
│ 3rd_degree_hit_world_03.wav
│ 3rd_degree_hit_world_04.wav
│ airstrike_fire_01.wav
│ airstrike_fire_02.wav
│ airstrike_fire_03.wav
│ airstrike_fire_crit.wav
│ airstrike_small_explosion_01.wav
│ airstrike_small_explosion_02.wav
│ airstrike_small_explosion_03.wav
│ air_burster_explode1.wav
│ air_burster_explode2.wav
│ air_burster_explode3.wav
│ air_burster_shoot.wav
│ air_burster_shoot_crit.wav
│ ambassador_shoot.wav
│ ambassador_shoot_crit.wav
│ axe_hit_flesh1.wav
│ axe_hit_flesh2.wav
│ axe_hit_flesh3.wav
│ ball_buster_bounce_01.wav
│ ball_buster_bounce_02.wav
│ ball_buster_bounce_03.wav
│ ball_buster_bounce_04.wav
│ ball_buster_bounce_05.wav
│ ball_buster_bounce_06.wav
│ ball_buster_break_01.wav
│ ball_buster_break_01_crowd.wav
│ ball_buster_break_02.wav
│ ball_buster_break_02_crowd.wav
│ ball_buster_catch_01.wav
│ ball_buster_catch_02.wav
│ ball_buster_hit_01.wav
│ ball_buster_hit_02.wav
│ barret_arm_draw.wav
│ barret_arm_fizzle.wav
│ barret_arm_shot.wav
│ barret_arm_zap.wav
│ baseball_hitworld1.wav
│ baseball_hitworld2.wav
│ baseball_hitworld3.wav
│ batsaber_draw.wav
│ batsaber_hit_flesh1.wav
│ batsaber_hit_flesh2.wav
│ batsaber_hit_world1.wav
│ batsaber_hit_world2.wav
│ batsaber_swing1.wav
│ batsaber_swing2.wav
│ batsaber_swing3.wav
│ batsaber_swing_crit1.wav
│ batsaber_swing_crit2.wav
│ batsaber_swing_crit3.wav
│ battalions_backup_blue.wav
│ battalions_backup_red.wav
│ bat_baseball_hit1.wav
│ bat_baseball_hit2.wav
│ bat_baseball_hit_flesh.wav
│ bat_baseball_hit_world1.wav
│ bat_baseball_hit_world2.wav
│ bat_draw.wav
│ bat_draw_swoosh1.wav
│ bat_draw_swoosh2.wav
│ bat_hit.wav
│ bison_idle.wav
│ bison_main_shot.wav
│ bison_main_shot_01.wav
│ bison_main_shot_02.wav
│ bison_main_shot_crit.wav
│ bison_reload.wav
│ blade_hit1.wav
│ blade_hit2.wav
│ blade_hit3.wav
│ blade_hit4.wav
│ blade_hitworld.wav
│ blade_slice_2.wav
│ blade_slice_3.wav
│ blade_slice_4.wav
│ bombinomicon_explode1.wav
│ bottle_break.wav
│ bottle_broken_hit_flesh1.wav
│ bottle_broken_hit_flesh2.wav
│ bottle_broken_hit_flesh3.wav
│ bottle_broken_hit_world1.wav
│ bottle_broken_hit_world2.wav
│ bottle_broken_hit_world3.wav
│ bottle_hit1.wav
│ bottle_hit2.wav
│ bottle_hit3.wav
│ bottle_hit_flesh1.wav
│ bottle_hit_flesh2.wav
│ bottle_hit_flesh3.wav
│ bottle_intact_hit_flesh1.wav
│ bottle_intact_hit_flesh2.wav
│ bottle_intact_hit_flesh3.wav
│ bottle_intact_hit_world1.wav
│ bottle_intact_hit_world2.wav
│ bow_arrow_slide.wav
│ bow_shoot.wav
│ bow_shoot_crit.wav
│ bow_shoot_pull.wav
│ bow_shoot_pull_reverse.wav
│ bow_shoot_pull_short.wav
│ boxing_gloves_crit_enabled.wav
│ boxing_gloves_hit.wav
│ boxing_gloves_hit1.wav
│ boxing_gloves_hit2.wav
│ boxing_gloves_hit3.wav
│ boxing_gloves_hit4.wav
│ boxing_gloves_hit_crit1.wav
│ boxing_gloves_hit_crit2.wav
│ boxing_gloves_hit_crit3.wav
│ boxing_gloves_swing1.wav
│ boxing_gloves_swing2.wav
│ boxing_gloves_swing4.wav
│ buffed_off.wav
│ buffed_on.wav
│ buff_banner_flag.wav
│ buff_banner_horn_blue.wav
│ buff_banner_horn_red.wav
│ bumper_car_accelerate.wav
│ bumper_car_decelerate.wav
│ bumper_car_decelerate_quick.wav
│ bumper_car_go_loop.wav
│ bumper_car_hit1.wav
│ bumper_car_hit2.wav
│ bumper_car_hit3.wav
│ bumper_car_hit4.wav
│ bumper_car_hit5.wav
│ bumper_car_hit6.wav
│ bumper_car_hit7.wav
│ bumper_car_hit8.wav
│ bumper_car_hit_ball.wav
│ bumper_car_hit_ghost.wav
│ bumper_car_hit_hard.wav
│ bumper_car_hit_into_air.wav
│ bumper_car_jump.wav
│ bumper_car_jump_land.wav
│ bumper_car_screech.wav
│ bumper_car_spawn.wav
│ bumper_car_spawn_from_lava.wav
│ bumper_car_speed_boost_start.wav
│ bumper_car_speed_boost_stop.wav
│ capper_shoot.wav
│ capper_shoot_crit.wav
│ cbar_hit1.wav
│ cbar_hit2.wav
│ cbar_hitbod1.wav
│ cbar_hitbod2.wav
│ cbar_hitbod3.wav
│ cbar_miss1.wav
│ cbar_miss1_crit.wav
│ cleaver_draw.wav
│ cleaver_hit_02.wav
│ cleaver_hit_03.wav
│ cleaver_hit_05.wav
│ cleaver_hit_06.wav
│ cleaver_hit_07.wav
│ cleaver_hit_world.wav
│ cleaver_throw.wav
│ cow_mangler_explode.wav
│ cow_mangler_explosion_charge_01.wav
│ cow_mangler_explosion_charge_02.wav
│ cow_mangler_explosion_charge_03.wav
│ cow_mangler_explosion_charge_04.wav
│ cow_mangler_explosion_charge_05.wav
│ cow_mangler_explosion_charge_06.wav
│ cow_mangler_explosion_normal_01.wav
│ cow_mangler_explosion_normal_02.wav
│ cow_mangler_explosion_normal_03.wav
│ cow_mangler_explosion_normal_04.wav
│ cow_mangler_explosion_normal_05.wav
│ cow_mangler_explosion_normal_06.wav
│ cow_mangler_idle.wav
│ cow_mangler_main_shot.wav
│ cow_mangler_over_charge.wav
│ cow_mangler_over_charge_shot.wav
│ cow_mangler_reload.wav
│ cow_mangler_reload_02.wav
│ cow_mangler_reload_03.wav
│ cow_mangler_reload_04.wav
│ cow_mangler_reload_final.wav
│ crit_power.wav
│ crusaders_crossbow_shoot.wav
│ crusaders_crossbow_shoot_crit.wav
│ csgo_awp_shoot.wav
│ csgo_awp_shoot_crit.wav
│ debris2.wav
│ debris4.wav
│ default_reload.wav
│ demo_charge_hit_flesh1.wav
│ demo_charge_hit_flesh2.wav
│ demo_charge_hit_flesh3.wav
│ demo_charge_hit_flesh_range1.wav
│ demo_charge_hit_flesh_range2.wav
│ demo_charge_hit_flesh_range3.wav
│ demo_charge_hit_world1.wav
│ demo_charge_hit_world2.wav
│ demo_charge_hit_world3.wav
│ demo_charge_windup1.wav
│ demo_charge_windup2.wav
│ demo_charge_windup3.wav
│ demo_sword_hit_world1.wav
│ demo_sword_hit_world2.wav
│ demo_sword_swing1.wav
│ demo_sword_swing2.wav
│ demo_sword_swing3.wav
│ demo_sword_swing_crit.wav
│ det_pack_timer.wav
│ diamond_back_01.wav
│ diamond_back_01_crit.wav
│ diamond_back_02.wav
│ diamond_back_02_crit.wav
│ diamond_back_03.wav
│ diamond_back_03_crit.wav
│ discipline_device_hit_world.wav
│ discipline_device_impact_01.wav
│ discipline_device_impact_02.wav
│ discipline_device_impact_crit_01.wav
│ discipline_device_impact_crit_02.wav
│ discipline_device_power_down.wav
│ discipline_device_power_up.wav
│ discipline_device_woosh_01.wav
│ discipline_device_woosh_02.wav
│ dispenser_bullet_chain.wav
│ dispenser_bullet_chain2.wav
│ dispenser_explode.wav
│ dispenser_generate_metal.wav
│ dispenser_heal.wav
│ dispenser_idle.wav
│ doom_flare_gun.wav
│ doom_flare_gun_crit.wav
│ doom_rocket_launcher.wav
│ doom_rocket_launcher_crit.wav
│ doom_scout_pistol.wav
│ doom_scout_pistol_crit.wav
│ doom_scout_shotgun.wav
│ doom_scout_shotgun_crit.wav
│ doom_sniper_rifle.wav
│ doom_sniper_rifle_crit.wav
│ doom_sniper_smg.wav
│ doom_sniper_smg_crit.wav
│ dragons_fury_impact.wav
│ dragons_fury_impact_bonus_damage.wav
│ dragons_fury_impact_bonus_damage_hit.wav
│ dragons_fury_impact_bonus_damage_pain.wav
│ dragons_fury_impact_hit.wav
│ dragons_fury_impact_pain.wav
│ dragons_fury_pressure_build.wav
│ dragons_fury_pressure_build_stop.wav
│ dragons_fury_shoot.wav
│ dragons_fury_shoot_crit.wav
│ dragon_gun_motor_loop.wav
│ dragon_gun_motor_loop_crit.wav
│ dragon_gun_motor_loop_dry.wav
│ dragon_gun_motor_start.wav
│ dragon_gun_motor_stop.wav
│ draw_bow.wav
│ draw_dead_ringer_spy.wav
│ draw_default.wav
│ draw_gas_can.wav
│ draw_jarate.wav
│ draw_machete_sniper.wav
│ draw_madmilk.wav
│ draw_melee.wav
│ draw_minigun_heavy.wav
│ draw_pda_antennae.wav
│ draw_pda_engineer.wav
│ draw_pda_spy.wav
│ draw_pistol_engineer.wav
│ draw_primary.wav
│ draw_sapper_switch.wav
│ draw_secondary.wav
│ draw_shotgun_pyro.wav
│ draw_shovel_soldier.wav
│ draw_sword.wav
│ draw_toolbox_engineer.wav
│ draw_wrench_engineer.wav
│ drg_pomson_drain_01.wav
│ drg_wrench_teleport.wav
│ dumpster_rocket_reload.wav
│ dumpster_rocket_reload_fp.wav
│ enforcer_shoot.wav
│ enforcer_shoot_crit.wav
│ eviction_notice_01.wav
│ eviction_notice_01_crit.wav
│ eviction_notice_02.wav
│ eviction_notice_02_crit.wav
│ eviction_notice_03.wav
│ eviction_notice_03_crit.wav
│ eviction_notice_04.wav
│ eviction_notice_04_crit.wav
│ explode1.wav
│ explode2.wav
│ explode3.wav
│ family_business_shoot.wav
│ family_business_shoot_crit.wav
│ fist_hit_world1.wav
│ fist_hit_world2.wav
│ fist_swing_crit.wav
│ flame_thrower_airblast.wav
│ flame_thrower_airblast_rocket_redirect.wav
│ flame_thrower_bb_end.wav
│ flame_thrower_bb_loop.wav
│ flame_thrower_bb_loop_crit.wav
│ flame_thrower_bb_start.wav
│ flame_thrower_dg_end.wav
│ flame_thrower_dg_loop.wav
│ flame_thrower_dg_loop_crit.wav
│ flame_thrower_dg_start.wav
│ flame_thrower_end.wav
│ flame_thrower_fire_hit.wav
│ flame_thrower_fire_hitloop.wav
│ flame_thrower_loop.wav
│ flame_thrower_loop_crit.wav
│ flame_thrower_pilot.wav
│ flame_thrower_start.wav
│ flaregun_boltback.wav
│ flaregun_boltforward.wav
│ flaregun_impact_sentry.wav
│ flaregun_shoot.wav
│ flaregun_shoot_crit.wav
│ flaregun_tube_closefinish.wav
│ flaregun_tube_closestart.wav
│ flaregun_worldreload.wav
│ flare_detonator_explode.wav
│ flare_detonator_explode_world.wav
│ flare_detonator_launch.wav
│ frontier_justice_shoot.wav
│ frontier_justice_shoot_crit.wav
│ gas_can_explode.wav
│ gas_can_inspect_movement1.wav
│ gas_can_inspect_movement2.wav
│ gas_can_inspect_movement3.wav
│ gas_can_throw.wav
│ gatling_empty.wav
│ gatling_shoot.wav
│ gatling_shoot_crit.wav
│ gatling_spin.wav
│ gatling_wind_down.wav
│ gatling_wind_up.wav
│ grappling_hook_impact_default.wav
│ grappling_hook_impact_flesh.wav
│ grappling_hook_impact_flesh_loop.wav
│ grappling_hook_reel_start.wav
│ grappling_hook_reel_stop.wav
│ grappling_hook_shoot.wav
│ grappling_hook_wind.wav
│ grenade_impact.wav
│ grenade_impact2.wav
│ grenade_impact3.wav
│ grenade_launcher_drum_close.wav
│ grenade_launcher_drum_load.wav
│ grenade_launcher_drum_open.wav
│ grenade_launcher_drum_start.wav
│ grenade_launcher_drum_stop.wav
│ grenade_launcher_shoot.wav
│ grenade_launcher_shoot_crit.wav
│ grenade_launcher_worldreload.wav
│ grenade_throw.wav
│ guitar_impact1.wav
│ guitar_impact2.wav
│ guitar_strum.wav
│ gunslinger_draw.wav
│ gunslinger_inspect_finger_click1.wav
│ gunslinger_inspect_finger_click2.wav
│ gunslinger_inspect_finger_click3.wav
│ gunslinger_inspect_finger_click4.wav
│ gunslinger_inspect_finger_click5.wav
│ gunslinger_inspect_finger_click6.wav
│ gunslinger_inspect_finger_click7.wav
│ gunslinger_inspect_finger_click8.wav
│ gunslinger_inspect_finger_move1.wav
│ gunslinger_inspect_finger_move2.wav
│ gunslinger_inspect_finger_move3.wav
│ gunslinger_inspect_finger_move4.wav
│ gunslinger_swing.wav
│ gunslinger_three_hit.wav
│ holy_mackerel1.wav
│ holy_mackerel2.wav
│ holy_mackerel3.wav
│ icicle_deploy.wav
│ icicle_freeze_victim_01.wav
│ icicle_hit_world_01.wav
│ icicle_hit_world_02.wav
│ icicle_hit_world_03.wav
│ icicle_melt_01.wav
│ jar_explode.wav
│ jar_single.wav
│ knife_open1.wav
│ knife_open2.wav
│ knife_open3.wav
│ knife_open4.wav
│ knife_open5.wav
│ knife_open6.wav
│ knife_open7.wav
│ knife_open8.wav
│ knife_swing.wav
│ knife_swing_crit.wav
│ letranger_shoot.wav
│ letranger_shoot_crit.wav
│ loch_n_load_dud.wav
│ loch_n_load_shoot.wav
│ loch_n_load_shoot_crit.wav
│ loose_cannon_ball_impact.wav
│ loose_cannon_charge.wav
│ loose_cannon_explode.wav
│ loose_cannon_shoot.wav
│ loose_cannon_shootcrit.wav
│ machete_swing.wav
│ machete_swing_crit.wav
│ mantreads.wav
│ man_melter_alt_fire_lp.wav
│ man_melter_fire.wav
│ man_melter_fire_crit.wav
│ medigun_charged.wav
│ medigun_heal.wav
│ medigun_heal_detach.wav
│ medigun_heal_disrupt.wav
│ medigun_no_target.wav
│ medi_burn_lp.wav
│ medi_shield_burn_01.wav
│ medi_shield_burn_02.wav
│ medi_shield_burn_03.wav
│ medi_shield_burn_04.wav
│ medi_shield_burn_05.wav
│ medi_shield_burn_06.wav
│ medi_shield_burn_07.wav
│ medi_shield_burn_08.wav
│ medi_shield_burn_09.wav
│ medi_shield_burn_10.wav
│ medi_shield_burn_11.wav
│ medi_shield_deploy.wav
│ medi_shield_retract.wav
│ melee_inspect_movement2.wav
│ melee_inspect_movement3.wav
│ melee_inspect_movement4.wav
│ metal_gloves_hit.wav
│ metal_gloves_hit_crit1.wav
│ metal_gloves_hit_crit2.wav
│ metal_gloves_hit_crit3.wav
│ metal_gloves_hit_crit4.wav
│ metal_gloves_hit_flesh1.wav
│ metal_gloves_hit_flesh2.wav
│ metal_gloves_hit_flesh3.wav
│ metal_gloves_hit_flesh4.wav
│ metal_gloves_hit_world1.wav
│ metal_gloves_hit_world2.wav
│ metal_gloves_hit_world3.wav
│ metal_gloves_hit_world4.wav
│ metal_hit_hand1.wav
│ metal_hit_hand2.wav
│ metal_hit_hand3.wav
│ minifun_empty.wav
│ minifun_shoot.wav
│ minifun_shoot_crit.wav
│ minifun_spin.wav
│ minifun_wind_down.wav
│ minifun_wind_up.wav
│ minigun_empty.wav
│ minigun_shoot.wav
│ minigun_shoot_crit.wav
│ minigun_spin.wav
│ minigun_wind_down.wav
│ minigun_wind_up.wav
│ mittens_punch.wav
│ mittens_punch_crit.wav
│ neon_sign_hit_01.wav
│ neon_sign_hit_02.wav
│ neon_sign_hit_03.wav
│ neon_sign_hit_04.wav
│ neon_sign_hit_world_01.wav
│ neon_sign_hit_world_02.wav
│ neon_sign_hit_world_03.wav
│ neon_sign_hit_world_04.wav
│ overdose_shoot.wav
│ overdose_shoot_crit.wav
│ phlog_end.wav
│ phlog_ignite.wav
│ phlog_loop.wav
│ phlog_loop_crit.wav
│ pickaxe_swing1.wav
│ pickaxe_swing2.wav
│ pickaxe_swing3.wav
│ pickaxe_swing_crit.wav
│ pipe_bomb1.wav
│ pipe_bomb2.wav
│ pipe_bomb3.wav
│ pistol_clipin.wav
│ pistol_reload_scout.wav
│ pistol_shoot.wav
│ pistol_shoot_crit.wav
│ pistol_worldreload.wav
│ pomson_fire_01.wav
│ pomson_fire_crit_01.wav
│ push.wav
│ push_impact.wav
│ quake_ammo_pickup_remastered.wav
│ quake_explosion_remastered.wav
│ quake_rpg_fire_remastered.wav
│ quake_rpg_fire_remastered_crit.wav
│ quake_rpg_reload_remastered.wav
│ quick_fix_heal.wav
│ recon_ping.wav
│ rescue_ranger_charge_01.wav
│ rescue_ranger_charge_02.wav
│ rescue_ranger_fire.wav
│ rescue_ranger_fire_crit.wav
│ rescue_ranger_teleport_receive_01.wav
│ rescue_ranger_teleport_receive_02.wav
│ rescue_ranger_teleport_send_01.wav
│ rescue_ranger_teleport_send_02.wav
│ reserve_shooter_01.wav
│ reserve_shooter_01_crit.wav
│ reserve_shooter_02.wav
│ reserve_shooter_02_crit.wav
│ reserve_shooter_03.wav
│ reserve_shooter_03_crit.wav
│ reserve_shooter_04.wav
│ reserve_shooter_04_crit.wav
│ revolver_reload_cylinder_arm.wav
│ revolver_reload_cylinder_close.wav
│ revolver_reload_cylinder_open.wav
│ revolver_shoot.wav
│ revolver_shoot_crit.wav
│ revolver_worldreload.wav
│ rocket_blackbox_explode1.wav
│ rocket_blackbox_explode2.wav
│ rocket_blackbox_explode3.wav
│ rocket_blackbox_shoot.wav
│ rocket_blackbox_shoot_crit.wav
│ rocket_directhit_explode1.wav
│ rocket_directhit_explode2.wav
│ rocket_directhit_explode3.wav
│ rocket_directhit_shoot.wav
│ rocket_directhit_shoot_crit.wav
│ rocket_jumper_explode1.wav
│ rocket_jumper_shoot.wav
│ rocket_ll_shoot.wav
│ rocket_ll_shoot_crit.wav
│ rocket_pack_boosters_charge.wav
│ rocket_pack_boosters_extend.wav
│ rocket_pack_boosters_fire.wav
│ rocket_pack_boosters_loop.wav
│ rocket_pack_boosters_not_ready.wav
│ rocket_pack_boosters_ready.wav
│ rocket_pack_boosters_retract.wav
│ rocket_pack_boosters_shutdown.wav
│ rocket_pack_land.wav
│ rocket_reload.wav
│ rocket_shoot.wav
│ rocket_shoot_crit.wav
│ sapper_plant.wav
│ sapper_removed.wav
│ sapper_timer.wav
│ saxxy_impact_gen_01.wav
│ saxxy_impact_gen_03.wav
│ saxxy_impact_gen_06.wav
│ saxxy_turntogold_05.wav
│ scatter_gun_double_bonk_shoot.wav
│ scatter_gun_double_bonk_shoot_crit.wav
│ scatter_gun_double_shells_in.wav
│ scatter_gun_double_shells_out.wav
│ scatter_gun_double_shoot.wav
│ scatter_gun_double_shoot_crit.wav
│ scatter_gun_double_tube_close.wav
│ scatter_gun_double_tube_open.wav
│ scatter_gun_reload.wav
│ scatter_gun_shoot.wav
│ scatter_gun_shoot_crit.wav
│ scatter_gun_worldreload.wav
│ scout_dodge.wav
│ sentry_damage1.wav
│ sentry_damage2.wav
│ sentry_damage3.wav
│ sentry_damage4.wav
│ sentry_empty.wav
│ sentry_explode.wav
│ sentry_finish.wav
│ sentry_move_long1.wav
│ sentry_move_long2.wav
│ sentry_move_medium1.wav
│ sentry_move_medium2.wav
│ sentry_move_medium3.wav
│ sentry_move_short1.wav
│ sentry_move_short2.wav
│ sentry_rocket.wav
│ sentry_scan.wav
│ sentry_scan2.wav
│ sentry_scan3.wav
│ sentry_shaft_laser_pass.wav
│ sentry_shaft_shoot.wav
│ sentry_shaft_shoot2.wav
│ sentry_shaft_shoot3.wav
│ sentry_shoot.wav
│ sentry_shoot2.wav
│ sentry_shoot3.wav
│ sentry_shoot_mini.wav
│ sentry_spot.wav
│ sentry_spot_client.wav
│ sentry_upgrading1.wav
│ sentry_upgrading2.wav
│ sentry_upgrading3.wav
│ sentry_upgrading4.wav
│ sentry_upgrading5.wav
│ sentry_upgrading6.wav
│ sentry_upgrading7.wav
│ sentry_upgrading8.wav
│ sentry_upgrading_steam1.wav
│ sentry_upgrading_steam2.wav
│ sentry_upgrading_steam3.wav
│ sentry_upgrading_steam4.wav
│ sentry_upgrading_steam5.wav
│ sentry_wire_connect.wav
│ shooting_star_shoot.wav
│ shooting_star_shoot_charged.wav
│ shooting_star_shoot_crit.wav
│ short_stop_reload.wav
│ short_stop_shoot.wav
│ short_stop_shoot_crit.wav
│ shotgun_cock_back.wav
│ shotgun_cock_forward.wav
│ shotgun_empty.wav
│ shotgun_reload.wav
│ shotgun_shoot.wav
│ shotgun_shoot_crit.wav
│ shotgun_worldreload.wav
│ shovel_swing.wav
│ shovel_swing_crit.wav
│ slap_draw.wav
│ slap_hit1.wav
│ slap_hit2.wav
│ slap_hit3.wav
│ slap_hit4.wav
│ slap_hit_world1.wav
│ slap_hit_world2.wav
│ slap_swing.wav
│ slap_swing_crit.wav
│ smg_clip_in.wav
│ smg_clip_out.wav
│ smg_shoot.wav
│ smg_shoot_crit.wav
│ smg_worldreload.wav
│ sniper_bazaarbargain_shoot.wav
│ sniper_bazaarbargain_shoot_crit.wav
│ sniper_bolt_back.wav
│ sniper_bolt_forward.wav
│ sniper_railgun_bolt_back.wav
│ sniper_railgun_bolt_forward.wav
│ sniper_railgun_charged_shot_01.wav
│ sniper_railgun_charged_shot_02.wav
│ sniper_railgun_charged_shot_crit_01.wav
│ sniper_railgun_charged_shot_crit_02.wav
│ sniper_railgun_dry_fire.wav
│ sniper_railgun_no_fire.wav
│ sniper_railgun_single_01.wav
│ sniper_railgun_single_02.wav
│ sniper_railgun_single_crit.wav
│ sniper_railgun_single_crit_02.wav
│ sniper_railgun_world_reload.wav
│ sniper_rifle_classic_shoot.wav
│ sniper_rifle_classic_shoot_crit.wav
│ sniper_shoot.wav
│ sniper_shoot_crit.wav
│ sniper_shoot_large.wav
│ sniper_sydneysleeper_shoot.wav
│ sniper_sydneysleeper_shoot_crit.wav
│ sniper_worldreload.wav
│ spy_assassin_knife_bckstb.wav
│ spy_assassin_knife_draw.wav
│ spy_assassin_knife_impact_01.wav
│ spy_assassin_knife_impact_02.wav
│ spy_tape_01.wav
│ spy_tape_02.wav
│ spy_tape_03.wav
│ spy_tape_04.wav
│ spy_tape_05.wav
│ stickybomblauncher_boltback.wav
│ stickybomblauncher_boltforward.wav
│ stickybomblauncher_charge_up.wav
│ stickybomblauncher_det.wav
│ stickybomblauncher_shoot.wav
│ stickybomblauncher_shoot_crit.wav
│ stickybomblauncher_worldreload.wav
│ sticky_jumper_explode1.wav
│ sticky_jumper_shoot.wav
│ syringegun_reload_air1.wav
│ syringegun_reload_air2.wav
│ syringegun_reload_glass2.wav
│ syringegun_shoot.wav
│ syringegun_shoot_crit.wav
│ syringegun_worldreload.wav
│ tacky_grenadier_explode1.wav
│ tacky_grenadier_explode2.wav
│ tacky_grenadier_explode3.wav
│ tacky_grenadier_shoot.wav
│ tacky_grenadier_shoot_crit.wav
│ teleporter_build_open.wav
│ teleporter_build_open2.wav
│ teleporter_explode.wav
│ teleporter_ready.wav
│ teleporter_receive.wav
│ teleporter_send.wav
│ teleporter_spin.wav
│ teleporter_spin2.wav
│ teleporter_spin3.wav
│ tf2_backshot_shotty.wav
│ tf2_backshot_shotty_crit.wav
│ tf2_back_scatter.wav
│ tf2_back_scatter_crit.wav
│ tf_medic_syringe_overdose.wav
│ tf_medic_syringe_overdose_crit.wav
│ tf_sniper_bazaar_bargain_01.wav
│ tf_sniper_bazaar_bargain_02.wav
│ tf_sniper_bazaar_bargain_03.wav
│ tf_sniper_bazaar_bargain_04.wav
│ tf_sniper_bazaar_bargain_05.wav
│ tf_sniper_bazaar_bargain_crit.wav
│ tf_spy_enforcer_revolver_01.wav
│ tf_spy_enforcer_revolver_02.wav
│ tf_spy_enforcer_revolver_03.wav
│ tf_spy_enforcer_revolver_04.wav
│ tf_spy_enforcer_revolver_05.wav
│ tf_spy_enforcer_revolver_06.wav
│ tf_spy_enforcer_revolver_crit.wav
│ tomislav_shoot.wav
│ tomislav_shoot_crit.wav
│ tomislav_wind_down.wav
│ tomislav_wind_up.wav
│ ubersaw_hit1.wav
│ ubersaw_hit2.wav
│ ubersaw_hit3.wav
│ ubersaw_hit4.wav
│ upgrade_explosive_headshot.wav
│ vaccinator_charge_tier_01.wav
│ vaccinator_charge_tier_02.wav
│ vaccinator_charge_tier_03.wav
│ vaccinator_charge_tier_04.wav
│ vaccinator_heal.wav
│ vaccinator_toggle.wav
│ weapon_crit_charged_off.wav
│ weapon_crit_charged_on.wav
│ weapon_inspect_movement1.wav
│ weapon_inspect_movement2.wav
│ weapon_inspect_movement3.wav
│ weapon_inspect_movement4.wav
│ widow_maker_dry_fire.wav
│ widow_maker_pump_action_back.wav
│ widow_maker_pump_action_forward.wav
│ widow_maker_shot_01.wav
│ widow_maker_shot_02.wav
│ widow_maker_shot_03.wav
│ widow_maker_shot_crit_01.wav
│ widow_maker_shot_crit_02.wav
│ widow_maker_shot_crit_03.wav
│ winger_shoot.wav
│ winger_shoot_crit.wav
│ wrench_hit_build_fail.wav
│ wrench_hit_build_success1.wav
│ wrench_hit_build_success2.wav
│ wrench_hit_world.wav
│ wrench_swing.wav
│ wrench_swing_crit.wav
│
├───breadmonster
│ ├───gloves
│ │ bm_gloves_attack_01.wav
│ │ bm_gloves_attack_02.wav
│ │ bm_gloves_attack_03.wav
│ │ bm_gloves_attack_04.wav
│ │ bm_gloves_on.wav
│ │ bm_gloves_scream_01.wav
│ │ bm_gloves_scream_02.wav
│ │
│ ├───sapper
│ │ bm_sapper_scream_01.wav
│ │ bm_sapper_scream_02.wav
│ │ bm_sapper_snap_01.wav
│ │ bm_sapper_snap_02.wav
│ │ bm_sapper_snap_03.wav
│ │ bm_sapper_snap_04.wav
│ │ bm_sapper_snap_05.wav
│ │ bm_sapper_snap_06.wav
│ │ bm_sapper_snap_07.wav
│ │ bm_sapper_snap_08.wav
│ │
│ └───throwable
│ bm_throwable_attack_01.wav
│ bm_throwable_attack_02.wav
│ bm_throwable_attack_03.wav
│ bm_throwable_attack_04.wav
│ bm_throwable_attack_05.wav
│ bm_throwable_attack_06.wav
│ bm_throwable_attack_07.wav
│ bm_throwable_attack_08.wav
│ bm_throwable_attack_09.wav
│ bm_throwable_attack_10.wav
│ bm_throwable_growl_01.wav
│ bm_throwable_growl_02.wav
│ bm_throwable_grunt_01.wav
│ bm_throwable_grunt_02.wav
│ bm_throwable_grunt_03.wav
│ bm_throwable_grunt_04.wav
│ bm_throwable_grunt_05.wav
│ bm_throwable_grunt_06.wav
│ bm_throwable_grunt_07.wav
│ bm_throwable_grunt_08.wav
│ bm_throwable_inspect_shake.wav
│ bm_throwable_inspect_ting.wav
│ bm_throwable_slosh_01.wav
│ bm_throwable_slosh_02.wav
│ bm_throwable_slosh_03.wav
│ bm_throwable_slosh_04.wav
│ bm_throwable_slosh_05.wav
│ bm_throwable_slosh_06.wav
│ bm_throwable_slosh_07.wav
│ bm_throwable_slosh_08.wav
│ bm_throwable_smash.wav
│ bm_throwable_throw.wav
│
├───fx
│ ├───nearmiss
│ │ arrow_nearmiss.wav
│ │ arrow_nearmiss2.wav
│ │ arrow_nearmiss3.wav
│ │ arrow_nearmiss4.wav
│ │ bulletltor08.wav
│ │ bulletltor09.wav
│ │ bulletltor10.wav
│ │ bulletltor11.wav
│ │ bulletltor13.wav
│ │ bulletltor14.wav
│ │ dragons_fury_nearmiss.wav
│ │
│ └───rics
│ arrow_impact_concrete.wav
│ arrow_impact_concrete2.wav
│ arrow_impact_concrete4.wav
│ arrow_impact_crossbow_heal.wav
│ arrow_impact_flesh.wav
│ arrow_impact_flesh2.wav
│ arrow_impact_flesh3.wav
│ arrow_impact_flesh4.wav
│ arrow_impact_metal.wav
│ arrow_impact_metal2.wav
│ arrow_impact_metal4.wav
│ arrow_impact_wood.wav
│ arrow_impact_wood2.wav
│ arrow_impact_wood4.wav
│ bison_projectile_impact_flesh.wav
│ bison_projectile_impact_world.wav
│ pomson_projectile_impact_flesh.wav
│ pomson_projectile_impact_world.wav
│ ric1.wav
│ ric2.wav
│ ric3.wav
│ ric4.wav
│ ric5.wav
│
├───halloween_boss
│ knight_axe_hit.wav
│ knight_axe_miss.wav
│
├───pan
│ melee_frying_pan_01.wav
│ melee_frying_pan_02.wav
│ melee_frying_pan_03.wav
│ melee_frying_pan_04.wav
│ pan_impact_world1.wav
│ pan_impact_world2.wav
│ pan_impact_world3.wav
│
├───rainblower
│ rainblower_end.wav
│ rainblower_hit.wav
│ rainblower_loop.wav
│ rainblower_pilot.wav
│ rainblower_start.wav
│
└───samurai
tf_katana_01.wav
tf_katana_02.wav
tf_katana_03.wav
tf_katana_04.wav
tf_katana_05.wav
tf_katana_06.wav
tf_katana_crit_miss_01.wav
tf_katana_draw_01.wav
tf_katana_draw_02.wav
tf_katana_impact_object_01.wav
tf_katana_impact_object_02.wav
tf_katana_impact_object_03.wav
tf_katana_slice_01.wav
tf_katana_slice_02.wav
tf_katana_slice_03.wav
tf_marked_for_death_impact_01.wav
tf_marked_for_death_impact_02.wav
tf_marked_for_death_impact_03.wav
tf_marked_for_death_indicator.wav