This is a list of all game sounds in Half-Life 2. Intended to be used with Player.playSound()
or Players.broadcastSound()
│───ambience
│ mechwhine.wav
│ wind1.wav
│
├───ambient
│ │ _period.wav
│ │
│ ├───alarms
│ │ alarm1.wav
│ │ alarm_citizen_loop1.wav
│ │ apc_alarm_loop1.wav
│ │ apc_alarm_pass1.wav
│ │ citadel_alert_loop2.wav
│ │ city_firebell_loop1.wav
│ │ city_siren_loop2.wav
│ │ combine_bank_alarm_loop1.wav
│ │ combine_bank_alarm_loop4.wav
│ │ klaxon1.wav
│ │ manhack_alert_pass1.wav
│ │ razortrain_horn1.wav
│ │ scanner_alert_pass1.wav
│ │ siren.wav
│ │ train_crossing_bell_loop1.wav
│ │ train_horn2.wav
│ │ train_horn_distant1.wav
│ │ warningbell1.wav
│ │
│ ├───atmosphere
│ │ ambience5.wav
│ │ ambience6.wav
│ │ ambience_base.wav
│ │ captain_room.wav
│ │ cargo_hold1.wav
│ │ cargo_hold2.wav
│ │ cave_hit1.wav
│ │ cave_hit2.wav
│ │ cave_hit3.wav
│ │ cave_hit4.wav
│ │ cave_hit5.wav
│ │ cave_hit6.wav
│ │ cave_outdoor1.wav
│ │ city_beacon_loop1.wav
│ │ city_rumble_loop1.wav
│ │ city_skybeam1.wav
│ │ city_skypass1.wav
│ │ city_tone.wav
│ │ city_truckpass1.wav
│ │ corridor.wav
│ │ corridor2.wav
│ │ drone1lp.wav
│ │ drone2lp.wav
│ │ drone4lp.wav
│ │ elev_shaft1.wav
│ │ engine_room.wav
│ │ hole_amb3.wav
│ │ hole_hit1.wav
│ │ hole_hit2.wav
│ │ hole_hit3.wav
│ │ hole_hit4.wav
│ │ hole_hit5.wav
│ │ indoor1.wav
│ │ indoor2.wav
│ │ laundry_amb.wav
│ │ metallic1.wav
│ │ metallic2.wav
│ │ noise2.wav
│ │ outdoor2.wav
│ │ pipe1.wav
│ │ plaza_amb.wav
│ │ quiet_cellblock_amb.wav
│ │ sewer_air1.wav
│ │ station_ambience_loop2.wav
│ │ station_ambience_loop4.wav
│ │ station_ambience_stereo_loop1.wav
│ │ terrain_rumble1.wav
│ │ thunder1.wav
│ │ thunder2.wav
│ │ thunder3.wav
│ │ thunder4.wav
│ │ tone_alley.wav
│ │ tone_quiet.wav
│ │ town_ambience.wav
│ │ trainstation_ambient_loop1.wav
│ │ tunnel1.wav
│ │ undercity_loop1.wav
│ │ underground.wav
│ │ underground_hall_loop1.wav
│ │
│ ├───creatures
│ │ flies1.wav
│ │ flies2.wav
│ │ flies3.wav
│ │ flies4.wav
│ │ flies5.wav
│ │ leech_bites_loop1.wav
│ │ leech_water_churn_loop2.wav
│ │ pigeon_idle1.wav
│ │ pigeon_idle2.wav
│ │ pigeon_idle3.wav
│ │ pigeon_idle4.wav
│ │ rats1.wav
│ │ rats2.wav
│ │ rats3.wav
│ │ rats4.wav
│ │ seagull_idle1.wav
│ │ seagull_idle2.wav
│ │ seagull_idle3.wav
│ │ seagull_pain1.wav
│ │ seagull_pain2.wav
│ │ seagull_pain3.wav
│ │ teddy.wav
│ │ town_child_scream1.wav
│ │ town_moan1.wav
│ │ town_muffled_cry1.wav
│ │ town_scared_breathing1.wav
│ │ town_scared_breathing2.wav
│ │ town_scared_sob1.wav
│ │ town_scared_sob2.wav
│ │ town_zombie_call1.wav
│ │
│ ├───energy
│ │ electric_loop.wav
│ │ force_field_loop1.wav
│ │ spark1.wav
│ │ spark2.wav
│ │ spark3.wav
│ │ spark4.wav
│ │ spark5.wav
│ │ spark6.wav
│ │ weld1.wav
│ │ weld2.wav
│ │ whiteflash.wav
│ │ zap1.wav
│ │ zap2.wav
│ │ zap3.wav
│ │ zap5.wav
│ │ zap6.wav
│ │ zap7.wav
│ │ zap8.wav
│ │ zap9.wav
│ │
│ ├───explosions
│ │ battle_loop1.wav
│ │ battle_loop2.wav
│ │ citadel_end_explosion1.wav
│ │ citadel_end_explosion2.wav
│ │ exp1.wav
│ │ exp2.wav
│ │ exp3.wav
│ │ exp4.wav
│ │ explode_1.wav
│ │ explode_2.wav
│ │ explode_3.wav
│ │ explode_4.wav
│ │ explode_5.wav
│ │ explode_6.wav
│ │ explode_7.wav
│ │ explode_8.wav
│ │ explode_9.wav
│ │
│ ├───fire
│ │ firebig.wav
│ │ fire_big_loop1.wav
│ │ fire_med_loop1.wav
│ │ fire_small1.wav
│ │ fire_small_loop1.wav
│ │ fire_small_loop2.wav
│ │ gascan_ignite1.wav
│ │ ignite.wav
│ │ mtov_flame2.wav
│ │
│ ├───gas
│ │ cannister_loop.wav
│ │ steam2.wav
│ │ steam_loop1.wav
│ │
│ ├───levels
│ │ ├───canals
│ │ │ critter1.wav
│ │ │ critter2.wav
│ │ │ critter3.wav
│ │ │ critter4.wav
│ │ │ critter5.wav
│ │ │ critter6.wav
│ │ │ critter7.wav
│ │ │ critter8.wav
│ │ │ dam_water_loop2.wav
│ │ │ drip1.wav
│ │ │ drip2.wav
│ │ │ drip3.wav
│ │ │ drip4.wav
│ │ │ generator_ambience_loop1.wav
│ │ │ headcrab_canister_ambient1.wav
│ │ │ headcrab_canister_ambient2.wav
│ │ │ headcrab_canister_ambient3.wav
│ │ │ headcrab_canister_ambient4.wav
│ │ │ headcrab_canister_ambient5.wav
│ │ │ headcrab_canister_ambient6.wav
│ │ │ headcrab_canister_open1.wav
│ │ │ manhack_machine_loop1.wav
│ │ │ shore1.wav
│ │ │ shore2.wav
│ │ │ shore3.wav
│ │ │ shore4.wav
│ │ │ swamp_bird1.wav
│ │ │ swamp_bird2.wav
│ │ │ swamp_bird3.wav
│ │ │ swamp_bird4.wav
│ │ │ swamp_bird5.wav
│ │ │ swamp_bird6.wav
│ │ │ swamp_frogs_loop2.wav
│ │ │ swamp_stereo_frogs_loop1.wav
│ │ │ toxic_slime_gurgle2.wav
│ │ │ toxic_slime_gurgle3.wav
│ │ │ toxic_slime_gurgle4.wav
│ │ │ toxic_slime_gurgle5.wav
│ │ │ toxic_slime_gurgle6.wav
│ │ │ toxic_slime_gurgle7.wav
│ │ │ toxic_slime_gurgle8.wav
│ │ │ toxic_slime_loop1.wav
│ │ │ toxic_slime_sizzle1.wav
│ │ │ toxic_slime_sizzle2.wav
│ │ │ toxic_slime_sizzle3.wav
│ │ │ toxic_slime_sizzle4.wav
│ │ │ tunnel_wind_loop1.wav
│ │ │ waterleak_loop1.wav
│ │ │ water_rivulet_loop2.wav
│ │ │ windchime2.wav
│ │ │ windchime4.wav
│ │ │ windchime5.wav
│ │ │ windchine1.wav
│ │ │ windmill_wind_loop1.wav
│ │ │
│ │ ├───citadel
│ │ │ citadel_ambient_scream_loop1.wav
│ │ │ citadel_ambient_voices1.wav
│ │ │ citadel_drone_loop1.wav
│ │ │ citadel_drone_loop2.wav
│ │ │ citadel_drone_loop3.wav
│ │ │ citadel_drone_loop4.wav
│ │ │ citadel_drone_loop5.wav
│ │ │ citadel_drone_loop6.wav
│ │ │ citadel_flyer1.wav
│ │ │ citadel_hit1_adpcm.wav
│ │ │ citadel_hub_ambience1.mp3
│ │ │ drone1lp.wav
│ │ │ extract_loop1.wav
│ │ │ field_loop1.wav
│ │ │ field_loop2.wav
│ │ │ field_loop3.wav
│ │ │ many_pods_loop1_adpcm.wav
│ │ │ pod_close1.wav
│ │ │ pod_open1.wav
│ │ │ portal_beam_loop1.wav
│ │ │ portal_beam_shoot1.wav
│ │ │ portal_beam_shoot2.wav
│ │ │ portal_beam_shoot3.wav
│ │ │ portal_beam_shoot4.wav
│ │ │ portal_beam_shoot5.wav
│ │ │ portal_beam_shoot6.wav
│ │ │ portal_open1_adpcm.wav
│ │ │ strange_talk1.wav
│ │ │ strange_talk10.wav
│ │ │ strange_talk11.wav
│ │ │ strange_talk3.wav
│ │ │ strange_talk4.wav
│ │ │ strange_talk5.wav
│ │ │ strange_talk6.wav
│ │ │ strange_talk7.wav
│ │ │ strange_talk8.wav
│ │ │ strange_talk9.wav
│ │ │ teleport_windup_loop1.wav
│ │ │ weaponstrip1_adpcm.wav
│ │ │ weapon_disintegrate1.wav
│ │ │ weapon_disintegrate2.wav
│ │ │ weapon_disintegrate3.wav
│ │ │ weapon_disintegrate4.wav
│ │ │ zapper_ambient_loop1.wav
│ │ │ zapper_loop1.wav
│ │ │ zapper_loop2.wav
│ │ │ zapper_warmup1.wav
│ │ │ zapper_warmup4.wav
│ │ │
│ │ ├───coast
│ │ │ antlion_hill_ambient1.wav
│ │ │ antlion_hill_ambient2.wav
│ │ │ antlion_hill_ambient4.wav
│ │ │ coastbird1.wav
│ │ │ coastbird2.wav
│ │ │ coastbird3.wav
│ │ │ coastbird4.wav
│ │ │ coastbird5.wav
│ │ │ coastbird6.wav
│ │ │ coastbird7.wav
│ │ │ seagulls_ambient1.wav
│ │ │ seagulls_ambient2.wav
│ │ │ seagulls_ambient3.wav
│ │ │ seagulls_ambient4.wav
│ │ │ seagulls_ambient5.wav
│ │ │
│ │ ├───labs
│ │ │ coinslot1.wav
│ │ │ electric_explosion1.wav
│ │ │ electric_explosion2.wav
│ │ │ electric_explosion3.wav
│ │ │ electric_explosion4.wav
│ │ │ electric_explosion5.wav
│ │ │ equipment_beep_loop1.wav
│ │ │ equipment_printer_loop1.wav
│ │ │ machine_moving_loop3.wav
│ │ │ machine_moving_loop4.wav
│ │ │ machine_ring_resonance_loop1.wav
│ │ │ machine_stop1.wav
│ │ │ teleport_active_loop1.wav
│ │ │ teleport_alarm_loop1.wav
│ │ │ teleport_malfunctioning.wav
│ │ │ teleport_mechanism_windup1.wav
│ │ │ teleport_mechanism_windup2.wav
│ │ │ teleport_mechanism_windup3.wav
│ │ │ teleport_mechanism_windup4.wav
│ │ │ teleport_mechanism_windup5.wav
│ │ │ teleport_postblast_thunder1.wav
│ │ │ teleport_postblast_winddown1.wav
│ │ │ teleport_preblast_suckin1.wav
│ │ │ teleport_rings_loop2.wav
│ │ │ teleport_weird_voices1.wav
│ │ │ teleport_weird_voices2.wav
│ │ │ teleport_winddown1.wav
│ │ │
│ │ ├───prison
│ │ │ inside_battle1.wav
│ │ │ inside_battle2.wav
│ │ │ inside_battle3.wav
│ │ │ inside_battle4.wav
│ │ │ inside_battle5.wav
│ │ │ inside_battle6.wav
│ │ │ inside_battle7.wav
│ │ │ inside_battle8.wav
│ │ │ inside_battle9.wav
│ │ │ inside_battle_antlion1.wav
│ │ │ inside_battle_antlion2.wav
│ │ │ inside_battle_antlion3.wav
│ │ │ inside_battle_antlion4.wav
│ │ │ inside_battle_antlion5.wav
│ │ │ inside_battle_antlion6.wav
│ │ │ inside_battle_antlion7.wav
│ │ │ inside_battle_antlion8.wav
│ │ │ inside_battle_soldier1.wav
│ │ │ inside_battle_soldier2.wav
│ │ │ inside_battle_soldier3.wav
│ │ │ inside_battle_zombie1.wav
│ │ │ inside_battle_zombie2.wav
│ │ │ inside_battle_zombie3.wav
│ │ │ radio_random1.wav
│ │ │ radio_random10.wav
│ │ │ radio_random11.wav
│ │ │ radio_random12.wav
│ │ │ radio_random13.wav
│ │ │ radio_random14.wav
│ │ │ radio_random15.wav
│ │ │ radio_random2.wav
│ │ │ radio_random3.wav
│ │ │ radio_random4.wav
│ │ │ radio_random5.wav
│ │ │ radio_random6.wav
│ │ │ radio_random7.wav
│ │ │ radio_random8.wav
│ │ │ radio_random9.wav
│ │ │
│ │ └───streetwar
│ │ apc_distant1.wav
│ │ apc_distant2.wav
│ │ apc_distant3.wav
│ │ building_rubble1.wav
│ │ building_rubble2.wav
│ │ building_rubble3.wav
│ │ building_rubble4.wav
│ │ building_rubble5.wav
│ │ city_battle1.wav
│ │ city_battle10.wav
│ │ city_battle11.wav
│ │ city_battle12.wav
│ │ city_battle13.wav
│ │ city_battle14.wav
│ │ city_battle15.wav
│ │ city_battle16.wav
│ │ city_battle17.wav
│ │ city_battle18.wav
│ │ city_battle19.wav
│ │ city_battle2.wav
│ │ city_battle3.wav
│ │ city_battle4.wav
│ │ city_battle5.wav
│ │ city_battle6.wav
│ │ city_battle7.wav
│ │ city_battle8.wav
│ │ city_battle9.wav
│ │ city_chant1.wav
│ │ city_riot1.wav
│ │ city_riot2.wav
│ │ city_scream3.wav
│ │ gunship_distant1.wav
│ │ gunship_distant2.wav
│ │ heli_distant1.wav
│ │ marching_distant1.wav
│ │ marching_distant2.wav
│ │ strider_distant1.wav
│ │ strider_distant2.wav
│ │ strider_distant3.wav
│ │ strider_distant_walk1.wav
│ │
│ ├───machines
│ │ aircraft_distant_flyby1.wav
│ │ aircraft_distant_flyby3.wav
│ │ catapult_throw.wav
│ │ city_ventpump_loop1.wav
│ │ combine_shield_loop3.wav
│ │ combine_shield_touch_loop1.wav
│ │ combine_terminal_idle1.wav
│ │ combine_terminal_idle2.wav
│ │ combine_terminal_idle3.wav
│ │ combine_terminal_idle4.wav
│ │ combine_terminal_loop1.wav
│ │ courtyard_mach_loop.wav
│ │ diesel_engine_idle1.wav
│ │ electric_machine.wav
│ │ engine1.wav
│ │ engine4.wav
│ │ floodgate_move_short1.wav
│ │ floodgate_stop1.wav
│ │ heli_pass1.wav
│ │ heli_pass2.wav
│ │ heli_pass_distant1.wav
│ │ heli_pass_quick1.wav
│ │ heli_pass_quick2.wav
│ │ keyboard1_clicks.wav
│ │ keyboard2_clicks.wav
│ │ keyboard3_clicks.wav
│ │ keyboard4_clicks.wav
│ │ keyboard5_clicks.wav
│ │ keyboard6_clicks.wav
│ │ keyboard7_clicks_enter.wav
│ │ keyboard_fast1_1second.wav
│ │ keyboard_fast2_1second.wav
│ │ keyboard_fast3_1second.wav
│ │ keyboard_slow_1second.wav
│ │ lab_loop1.wav
│ │ laundry_machine1_amb.wav
│ │ machine1_hit1.wav
│ │ machine1_hit2.wav
│ │ machine3.wav
│ │ machine6.wav
│ │ machine_whine1.wav
│ │ razor_train_wheels_loop1.wav
│ │ razor_train_wheels_loop2.wav
│ │ slicer1.wav
│ │ slicer2.wav
│ │ slicer3.wav
│ │ slicer4.wav
│ │ spindown.wav
│ │ spinup.wav
│ │ spin_loop.wav
│ │ sputter1.wav
│ │ station_train_squeel.wav
│ │ teleport1.wav
│ │ teleport3.wav
│ │ teleport4.wav
│ │ thumper_amb.wav
│ │ thumper_dust.wav
│ │ thumper_hit.wav
│ │ thumper_shutdown1.wav
│ │ thumper_startup1.wav
│ │ thumper_top.wav
│ │ train_freight_loop1.wav
│ │ train_freight_loop2.wav
│ │ train_freight_loop3.wav
│ │ train_idle.wav
│ │ train_rumble.wav
│ │ train_wheels_loop1.wav
│ │ train_wheels_overhead_loop1.wav
│ │ transformer_loop.wav
│ │ truck_pass_distant1.wav
│ │ truck_pass_distant2.wav
│ │ truck_pass_distant3.wav
│ │ truck_pass_overhead1.wav
│ │ usetoilet_flush1.wav
│ │ wall_ambient1.wav
│ │ wall_ambient_loop1.wav
│ │ wall_crash1.wav
│ │ wall_loop1.wav
│ │ wall_move1.wav
│ │ wall_move2.wav
│ │ wall_move3.wav
│ │ wall_move4.wav
│ │ wall_move5.wav
│ │
│ ├───materials
│ │ bump1.wav
│ │ cartrap_explode_impact1.wav
│ │ cartrap_explode_impact2.wav
│ │ cartrap_rope1.wav
│ │ cartrap_rope2.wav
│ │ cartrap_rope3.wav
│ │ clang1.wav
│ │ creak5.wav
│ │ creaking.wav
│ │ cupdrop.wav
│ │ dinnerplates1.wav
│ │ dinnerplates2.wav
│ │ dinnerplates3.wav
│ │ dinnerplates4.wav
│ │ dinnerplates5.wav
│ │ door_hit1.wav
│ │ flush1.wav
│ │ flush2.wav
│ │ footsteps_glass1.wav
│ │ footsteps_glass2.wav
│ │ footsteps_stairs1.wav
│ │ footsteps_stairs2.wav
│ │ footsteps_wood1.wav
│ │ footsteps_wood2.wav
│ │ icegrind1.wav
│ │ metal4.wav
│ │ metal5.wav
│ │ metal9.wav
│ │ metal_big_impact_scrape1.wav
│ │ metal_groan.wav
│ │ metal_rattle.wav
│ │ metal_rattle1.wav
│ │ metal_rattle2.wav
│ │ metal_rattle3.wav
│ │ metal_rattle4.wav
│ │ metal_stress1.wav
│ │ metal_stress2.wav
│ │ metal_stress3.wav
│ │ metal_stress4.wav
│ │ metal_stress5.wav
│ │ platedrop1.wav
│ │ platedrop2.wav
│ │ platedrop3.wav
│ │ rock1.wav
│ │ rock2.wav
│ │ rock3.wav
│ │ rock4.wav
│ │ rock5.wav
│ │ roust_crash1.wav
│ │ roust_crash2.wav
│ │ rustypipes1.wav
│ │ rustypipes2.wav
│ │ rustypipes3.wav
│ │ shipgroan1.wav
│ │ shipgroan2.wav
│ │ shipgroan3.wav
│ │ shipgroan4.wav
│ │ shuffle1.wav
│ │ shutter6.wav
│ │ shutter7.wav
│ │ shutter8.wav
│ │ smallwire_pluck3.wav
│ │ squeeker2.wav
│ │ squeekyfloor1.wav
│ │ squeekyfloor2.wav
│ │ vent_scurry_medium.wav
│ │ wood_creak1.wav
│ │ wood_creak2.wav
│ │ wood_creak3.wav
│ │ wood_creak4.wav
│ │ wood_creak5.wav
│ │ wood_creak6.wav
│ │
│ ├───voices
│ │ appartments_crowd_loop1.wav
│ │ citizen_beaten1.wav
│ │ citizen_beaten2.wav
│ │ citizen_beaten3.wav
│ │ citizen_beaten4.wav
│ │ citizen_beaten5.wav
│ │ citizen_punches1.wav
│ │ citizen_punches2.wav
│ │ citizen_punches3.wav
│ │ citizen_punches4.wav
│ │ cough1.wav
│ │ cough2.wav
│ │ cough3.wav
│ │ cough4.wav
│ │ crying_loop1.wav
│ │ f_scream1.wav
│ │ m_scream1.wav
│ │ playground_memory.wav
│ │ squeal1.wav
│ │
│ ├───water
│ │ corridor_water.wav
│ │ distant_drip1.wav
│ │ distant_drip2.wav
│ │ distant_drip3.wav
│ │ distant_drip4.wav
│ │ distant_wave1.wav
│ │ distant_wave2.wav
│ │ distant_wave3.wav
│ │ drip1.wav
│ │ drip2.wav
│ │ drip3.wav
│ │ drip4.wav
│ │ drip_loop1.wav
│ │ lake_water.wav
│ │ leak_1.wav
│ │ rain_drip1.wav
│ │ rain_drip2.wav
│ │ rain_drip3.wav
│ │ rain_drip4.wav
│ │ underwater.wav
│ │ water_flow_loop1.wav
│ │ water_in_boat1.wav
│ │ water_pump_drainin1.wav
│ │ water_run1.wav
│ │ water_splash1.wav
│ │ water_splash2.wav
│ │ water_splash3.wav
│ │ water_spray1.wav
│ │ water_spray2.wav
│ │ water_spray3.wav
│ │ wave1.wav
│ │ wave2.wav
│ │ wave3.wav
│ │ wave4.wav
│ │ wave5.wav
│ │ wave6.wav
│ │
│ └───wind
│ wasteland_wind.wav
│ wind1.wav
│ windgust.wav
│ windgust_strong.wav
│ wind_hit1.wav
│ wind_hit2.wav
│ wind_hit3.wav
│ wind_med1.wav
│ wind_med2.wav
│ wind_moan1.wav
│ wind_moan2.wav
│ wind_moan4.wav
│ wind_rooftop1.wav
│ wind_snippet1.wav
│ wind_snippet2.wav
│ wind_snippet3.wav
│ wind_snippet4.wav
│ wind_snippet5.wav
│ wind_tunnel1.wav
│
├───beams
│ beamstart5.wav
│
├───buttons
│ blip1.wav
│ button1.wav
│ button10.wav
│ button14.wav
│ button15.wav
│ button16.wav
│ button17.wav
│ button18.wav
│ button19.wav
│ button2.wav
│ button24.wav
│ button3.wav
│ button4.wav
│ button5.wav
│ button6.wav
│ button8.wav
│ button9.wav
│ combine_button1.wav
│ combine_button2.wav
│ combine_button3.wav
│ combine_button5.wav
│ combine_button7.wav
│ combine_button_locked.wav
│ lever1.wav
│ lever2.wav
│ lever3.wav
│ lever4.wav
│ lever5.wav
│ lever6.wav
│ lever7.wav
│ lever8.wav
│ lightswitch2.wav
│
├───combined
│ ├───citadel
│ │ citadel_br_guest_f_cc.wav
│ │ citadel_br_newleader_a_cc.wav
│ │ citadel_br_playgame_b_cc.wav
│ │
│ ├───eli_lab
│ │ eli_lab_al_gravgun_cc.wav
│ │ eli_lab_al_soquickly01_cc.wav
│ │ eli_lab_eli_portal01_cc.wav
│ │ eli_lab_eli_surface_cc.wav
│ │ eli_lab_mo_airlock06_cc.wav
│ │ eli_lab_mo_airlock10_cc.wav
│ │ eli_lab_mo_airlock12_cc.wav
│ │ eli_lab_mo_extrahelp04_cc.wav
│ │ eli_lab_mo_extrahelp05_cc.wav
│ │ eli_lab_mo_hereseli01_cc.wav
│ │ eli_lab_mo_postdoc01_cc.wav
│ │ eli_lab_mo_relay01_cc.wav
│ │ eli_lab_mo_relay02_cc.wav
│ │
│ ├───k_lab
│ │ k_lab_al_docsays01_cc.wav
│ │ k_lab_al_lostgordon_cc.wav
│ │ k_lab_al_moveon01_cc.wav
│ │ k_lab_ba_cantkeephim01_cc.wav
│ │ k_lab_ba_getitoff01_cc.wav
│ │ k_lab_ba_getoutofsight01_cc.wav
│ │ k_lab_ba_hesback01_cc.wav
│ │ k_lab_ba_itsworking01_cc.wav
│ │ k_lab_ba_myshift01_cc.wav
│ │ k_lab_ba_notimetofool01_cc.wav
│ │ k_lab_ba_sarcastic01_cc.wav
│ │ k_lab_ba_thingaway01_cc.wav
│ │ k_lab_br_significant_cc.wav
│ │ k_lab_kl_almostforgot_cc.wav
│ │ k_lab_kl_blast_cc.wav
│ │ k_lab_kl_charger01_cc.wav
│ │ k_lab_kl_debeaked_cc.wav
│ │ k_lab_kl_excellent_cc.wav
│ │ k_lab_kl_fewmoments01_cc.wav
│ │ k_lab_kl_fitglove01_cc.wav
│ │ k_lab_kl_getoutrun01_cc.wav
│ │ k_lab_kl_hedyno02_cc.wav
│ │ k_lab_kl_helloalyx01_cc.wav
│ │ k_lab_kl_initializing_cc.wav
│ │ k_lab_kl_masslessfieldflux_cc.wav
│ │ k_lab_kl_mygoodness02_cc.wav
│ │ k_lab_kl_nownow01_cc.wav
│ │ k_lab_kl_opportunetime01_cc.wav
│ │ k_lab_kl_packing01_cc.wav
│ │ k_lab_kl_projectyou_cc.wav
│ │ k_lab_kl_redletterday01_cc.wav
│ │ k_lab_kl_slipin01_cc.wav
│ │ k_lab_kl_suitfits01_cc.wav
│ │ k_lab_kl_wishiknew_cc.wav
│ │
│ ├───novaprospekt
│ │ novaprospekt_al_horrible01_cc.wav
│ │ novaprospekt_mo_alreadyrerouted01_cc.wav
│ │ novaprospekt_mo_hadtoprove01_cc.wav
│ │
│ └───trainyard
│ k_lab_al_buyyoudrink02_cc.wav
│ trainyard_al_nicetomeet_cc.wav
│ trainyard_al_suspicious_cc.wav
│ trainyard_al_thisday01_cc.wav
│ trainyard_ba_crowbar01_cc.wav
│ trainyard_ba_getoutfast_cc.wav
│ trainyard_ba_goodluck01_cc.wav
│ trainyard_ba_tellme01_cc.wav
│ trainyard_kl_morewarn01_cc.wav
│ trainyard_kl_whatisit01_cc.wav
│
├───common
│ bugreporter_failed.wav
│ bugreporter_succeeded.wav
│ null.wav
│ warning.wav
│ wpn_denyselect.wav
│ wpn_hudoff.wav
│ wpn_moveselect.wav
│ wpn_select.wav
│
├───doors
│ default_locked.wav
│ default_move.wav
│ default_stop.wav
│ door1_move.wav
│ door1_stop.wav
│ doormove1.wav
│ doormove2.wav
│ doormove3.wav
│ doormove7.wav
│ doorstop1.wav
│ door_chainlink_close1.wav
│ door_chainlink_close2.wav
│ door_chainlink_move1.wav
│ door_latch1.wav
│ door_latch3.wav
│ door_locked2.wav
│ door_metal_gate_move1.wav
│ door_metal_large_chamber_close1.wav
│ door_metal_large_close2.wav
│ door_metal_large_open1.wav
│ door_metal_medium_close1.wav
│ door_metal_medium_open1.wav
│ door_metal_rusty_move1.wav
│ door_metal_thin_close2.wav
│ door_metal_thin_move1.wav
│ door_metal_thin_open1.wav
│ door_screen_move1.wav
│ door_squeek1.wav
│ door_wood_close1.wav
│ drawbridge_move1.wav
│ drawbridge_stop1.wav
│ garage_move1.wav
│ garage_stop1.wav
│ gate_move1.wav
│ handle_pushbar_locked1.wav
│ handle_pushbar_open1.wav
│ heavy_metal_move1.wav
│ heavy_metal_stop1.wav
│ latchlocked2.wav
│ latchunlocked1.wav
│ metal_move1.wav
│ metal_stop1.wav
│ vent_open1.wav
│ vent_open2.wav
│ vent_open3.wav
│ wood_move1.wav
│ wood_stop1.wav
│
├───friends
│ friend_join.wav
│ friend_online.wav
│ message.wav
│
├───hl1
│ ├───ambience
│ │ alien_blipper.wav
│ │ alien_cycletone.wav
│ │ alien_minddrill.wav
│ │ alien_powernode.wav
│ │ computalk2.wav
│ │ deadsignal2.wav
│ │ des_wind2.wav
│ │ labdrone2.wav
│ │ particle_suck1.wav
│ │ particle_suck2.wav
│ │ port_suckin1.wav
│ │ port_suckout1.wav
│ │ signalgear1.wav
│ │ steamburst1.wav
│ │ techamb2.wav
│ │
│ └───fvox
│ acquired.wav
│ activated.wav
│ ammo_depleted.wav
│ antidote_shot.wav
│ antitoxin_shot.wav
│ armor_gone.wav
│ automedic_on.wav
│ beep.wav
│ bell.wav
│ biohazard_detected.wav
│ bio_reading.wav
│ bleeding_stopped.wav
│ blip.wav
│ blood_loss.wav
│ blood_plasma.wav
│ blood_toxins.wav
│ boop.wav
│ buzz.wav
│ chemical_detected.wav
│ deactivated.wav
│ eighty.wav
│ evacuate_area.wav
│ fifteen.wav
│ fifty.wav
│ five.wav
│ flatline.wav
│ fourty.wav
│ fuzz.wav
│ health_critical.wav
│ health_dropping.wav
│ health_dropping2.wav
│ heat_damage.wav
│ hev_critical_fail.wav
│ hev_damage.wav
│ hev_general_fail.wav
│ hev_shutdown.wav
│ hiss.wav
│ immediately.wav
│ innsuficient_medical.wav
│ internal_bleeding.wav
│ major_fracture.wav
│ major_lacerations.wav
│ medical_repaired.wav
│ minor_fracture.wav
│ minor_lacerations.wav
│ morphine_shot.wav
│ near_death.wav
│ ninety.wav
│ onehundred.wav
│ percent.wav
│ powermove_overload.wav
│ power_below.wav
│ power_level_is.wav
│ power_restored.wav
│ radiation_detected.wav
│ seek_medic.wav
│ seventy.wav
│ shock_damage.wav
│ sixty.wav
│ targetting_system.wav
│ ten.wav
│ thirty.wav
│ torniquette_applied.wav
│ twenty.wav
│ voice_off.wav
│ voice_on.wav
│ warning.wav
│ wound_sterilized.wav
│ _comma.wav
│
├───items
│ ammocrate_close.wav
│ ammocrate_open.wav
│ ammo_pickup.wav
│ battery_pickup.wav
│ flashlight1.wav
│ medcharge4.wav
│ medshot4.wav
│ medshotno1.wav
│ smallmedkit1.wav
│ suitcharge1.wav
│ suitchargeno1.wav
│ suitchargeok1.wav
│
├───music
│ │ hl1_song10.mp3
│ │ hl1_song11.mp3
│ │ hl1_song14.mp3
│ │ hl1_song15.mp3
│ │ hl1_song17.mp3
│ │ hl1_song19.mp3
│ │ hl1_song20.mp3
│ │ hl1_song21.mp3
│ │ hl1_song24.mp3
│ │ hl1_song25_remix3.mp3
│ │ hl1_song26.mp3
│ │ hl1_song3.mp3
│ │ hl1_song5.mp3
│ │ hl1_song6.mp3
│ │ hl1_song9.mp3
│ │ hl2_ambient_1.wav
│ │ hl2_intro.mp3
│ │ hl2_song0.mp3
│ │ hl2_song1.mp3
│ │ hl2_song10.mp3
│ │ hl2_song11.mp3
│ │ hl2_song12_long.mp3
│ │ hl2_song13.mp3
│ │ hl2_song14.mp3
│ │ hl2_song15.mp3
│ │ hl2_song16.mp3
│ │ hl2_song17.mp3
│ │ hl2_song19.mp3
│ │ hl2_song2.mp3
│ │ hl2_song20_submix0.mp3
│ │ hl2_song20_submix4.mp3
│ │ hl2_song23_suitsong3.mp3
│ │ hl2_song25_teleporter.mp3
│ │ hl2_song26.mp3
│ │ hl2_song26_trainstation1.mp3
│ │ hl2_song27_trainstation2.mp3
│ │ hl2_song28.mp3
│ │ hl2_song29.mp3
│ │ hl2_song3.mp3
│ │ hl2_song30.mp3
│ │ hl2_song31.mp3
│ │ hl2_song32.mp3
│ │ hl2_song33.mp3
│ │ hl2_song4.mp3
│ │ hl2_song6.mp3
│ │ hl2_song7.mp3
│ │ hl2_song8.mp3
│ │ radio1.mp3
│ │ ravenholm_1.mp3
│ │
│ └───stingers
│ hl1_stinger_song16.mp3
│ hl1_stinger_song27.mp3
│ hl1_stinger_song28.mp3
│ hl1_stinger_song7.mp3
│ hl1_stinger_song8.mp3
│ industrial_suspense1.wav
│ industrial_suspense2.wav
│
├───npc
│ ├───antlion
│ │ attack_double1.wav
│ │ attack_double2.wav
│ │ attack_double3.wav
│ │ attack_single1.wav
│ │ attack_single2.wav
│ │ attack_single3.wav
│ │ charge_loop1.wav
│ │ digdown1.wav
│ │ digup1.wav
│ │ distract1.wav
│ │ fly1.wav
│ │ foot1.wav
│ │ foot2.wav
│ │ foot3.wav
│ │ foot4.wav
│ │ idle1.wav
│ │ idle2.wav
│ │ idle3.wav
│ │ idle4.wav
│ │ idle5.wav
│ │ land1.wav
│ │ pain1.wav
│ │ pain2.wav
│ │ rumble1.wav
│ │ shell_impact1.wav
│ │ shell_impact2.wav
│ │ shell_impact3.wav
│ │ shell_impact4.wav
│ │
│ ├───antlion_grub
│ │ squashed.wav
│ │
│ ├───antlion_guard
│ │ angry1.wav
│ │ angry2.wav
│ │ angry3.wav
│ │ antlion_guard_die1.wav
│ │ antlion_guard_die2.wav
│ │ confused1.wav
│ │ foot_heavy1.wav
│ │ foot_heavy2.wav
│ │ foot_light1.wav
│ │ foot_light2.wav
│ │ growl_high.wav
│ │ growl_idle.wav
│ │ shove1.wav
│ │
│ ├───assassin
│ │ ball_zap1.wav
│ │
│ ├───attack_helicopter
│ │ aheli_charge_up.wav
│ │ aheli_crash_alert2.wav
│ │ aheli_damaged_alarm1.wav
│ │ aheli_megabomb_siren1.wav
│ │ aheli_mine_drop1.wav
│ │ aheli_mine_seek_loop1.wav
│ │ aheli_rotor_loop1.wav
│ │ aheli_wash_loop3.wav
│ │ aheli_weapon_fire_loop3.wav
│ │
│ ├───barnacle
│ │ barnacle_bark1.wav
│ │ barnacle_bark2.wav
│ │ barnacle_crunch2.wav
│ │ barnacle_crunch3.wav
│ │ barnacle_die1.wav
│ │ barnacle_die2.wav
│ │ barnacle_digesting1.wav
│ │ barnacle_digesting2.wav
│ │ barnacle_gulp1.wav
│ │ barnacle_gulp2.wav
│ │ barnacle_pull1.wav
│ │ barnacle_pull2.wav
│ │ barnacle_pull3.wav
│ │ barnacle_pull4.wav
│ │ barnacle_tongue_pull1.wav
│ │ barnacle_tongue_pull2.wav
│ │ barnacle_tongue_pull3.wav
│ │ neck_snap1.wav
│ │ neck_snap2.wav
│ │
│ ├───combine_gunship
│ │ attack_start2.wav
│ │ attack_stop2.wav
│ │ dropship_dropping_pod_loop1.wav
│ │ dropship_engine_distant_loop1.wav
│ │ dropship_engine_near_loop1.wav
│ │ dropship_onground_loop1.wav
│ │ engine_rotor_loop1.wav
│ │ engine_whine_loop1.wav
│ │ gunship_crashing1.wav
│ │ gunship_engine_loop3.wav
│ │ gunship_explode2.wav
│ │ gunship_fire_loop1.wav
│ │ gunship_moan.wav
│ │ gunship_pain.wav
│ │ gunship_ping_search.wav
│ │ gunship_weapon_fire_loop6.wav
│ │ ping_patrol.wav
│ │ ping_search.wav
│ │ see_enemy.wav
│ │
│ ├───combine_soldier
│ │ │ die1.wav
│ │ │ die2.wav
│ │ │ die3.wav
│ │ │ gear1.wav
│ │ │ gear2.wav
│ │ │ gear3.wav
│ │ │ gear4.wav
│ │ │ gear5.wav
│ │ │ gear6.wav
│ │ │ pain1.wav
│ │ │ pain2.wav
│ │ │ pain3.wav
│ │ │
│ │ └───vo
│ │ administer.wav
│ │ affirmative.wav
│ │ affirmative2.wav
│ │ affirmativewegothimnow.wav
│ │ alert1.wav
│ │ anticitizenone.wav
│ │ antiseptic.wav
│ │ apex.wav
│ │ bearing.wav
│ │ blade.wav
│ │ block31mace.wav
│ │ block64jet.wav
│ │ bodypackholding.wav
│ │ boomer.wav
│ │ bouncerbouncer.wav
│ │ callcontactparasitics.wav
│ │ callcontacttarget1.wav
│ │ callhotpoint.wav
│ │ cleaned.wav
│ │ closing.wav
│ │ closing2.wav
│ │ confirmsectornotsterile.wav
│ │ contact.wav
│ │ contactconfim.wav
│ │ contactconfirmprosecuting.wav
│ │ contained.wav
│ │ containmentproceeding.wav
│ │ copy.wav
│ │ copythat.wav
│ │ cover.wav
│ │ coverhurt.wav
│ │ coverme.wav
│ │ dagger.wav
│ │ dash.wav
│ │ degrees.wav
│ │ delivered.wav
│ │ designatetargetas.wav
│ │ displace.wav
│ │ displace2.wav
│ │ echo.wav
│ │ eight.wav
│ │ eighteen.wav
│ │ eighty.wav
│ │ eleven.wav
│ │ engagedincleanup.wav
│ │ engaging.wav
│ │ executingfullresponse.wav
│ │ extractoraway.wav
│ │ extractorislive.wav
│ │ fifteen.wav
│ │ fifty.wav
│ │ fist.wav
│ │ five.wav
│ │ fixsightlinesmovein.wav
│ │ flaredown.wav
│ │ flash.wav
│ │ flatline.wav
│ │ flush.wav
│ │ four.wav
│ │ fourteen.wav
│ │ fourty.wav
│ │ freeman3.wav
│ │ fullactive.wav
│ │ ghost.wav
│ │ ghost2.wav
│ │ goactiveintercept.wav
│ │ gosharp.wav
│ │ gosharpgosharp.wav
│ │ grid.wav
│ │ gridsundown46.wav
│ │ hammer.wav
│ │ hardenthatposition.wav
│ │ hasnegativemovement.wav
│ │ heavyresistance.wav
│ │ helix.wav
│ │ hunter.wav
│ │ hurricane.wav
│ │ ice.wav
│ │ inbound.wav
│ │ infected.wav
│ │ ion.wav
│ │ isatcode.wav
│ │ isfieldpromoted.wav
│ │ isfinalteamunitbackup.wav
│ │ isholdingatcode.wav
│ │ jet.wav
│ │ judge.wav
│ │ kilo.wav
│ │ leader.wav
│ │ lostcontact.wav
│ │ mace.wav
│ │ meters.wav
│ │ motioncheckallradials.wav
│ │ movein.wav
│ │ necrotics.wav
│ │ necroticsinbound.wav
│ │ niner.wav
│ │ nineteen.wav
│ │ ninety.wav
│ │ nomad.wav
│ │ nova.wav
│ │ noviscon.wav
│ │ off1.wav
│ │ off2.wav
│ │ off3.wav
│ │ on1.wav
│ │ on2.wav
│ │ one.wav
│ │ onecontained.wav
│ │ onedown.wav
│ │ onedutyvacated.wav
│ │ onehundred.wav
│ │ outbreak.wav
│ │ outbreakstatusiscode.wav
│ │ overwatch.wav
│ │ overwatchconfirmhvtcontained.wav
│ │ overwatchreportspossiblehostiles.wav
│ │ overwatchrequestreinforcement.wav
│ │ overwatchrequestreserveactivation.wav
│ │ overwatchrequestskyshield.wav
│ │ overwatchrequestwinder.wav
│ │ overwatchsectoroverrun.wav
│ │ overwatchtarget1sterilized.wav
│ │ overwatchtargetcontained.wav
│ │ overwatchteamisdown.wav
│ │ ovewatchorders3ccstimboost.wav
│ │ payback.wav
│ │ phantom.wav
│ │ prepforcontact.wav
│ │ priority1objective.wav
│ │ prioritytwoescapee.wav
│ │ prison_soldier_activatecentral.wav
│ │ prison_soldier_boomersinbound.wav
│ │ prison_soldier_bunker1.wav
│ │ prison_soldier_bunker2.wav
│ │ prison_soldier_bunker3.wav
│ │ prison_soldier_containd8.wav
│ │ prison_soldier_fallback_b4.wav
│ │ prison_soldier_freeman_antlions.wav
│ │ prison_soldier_fullbioticoverrun.wav
│ │ prison_soldier_leader9dead.wav
│ │ prison_soldier_negativecontainment.wav
│ │ prison_soldier_prosecuted7.wav
│ │ prison_soldier_sundown3dead.wav
│ │ prison_soldier_tohighpoints.wav
│ │ prison_soldier_visceratorsa5.wav
│ │ prosecuting.wav
│ │ quicksand.wav
│ │ range.wav
│ │ ranger.wav
│ │ razor.wav
│ │ readycharges.wav
│ │ readyextractors.wav
│ │ readyweapons.wav
│ │ readyweaponshostilesinbound.wav
│ │ reaper.wav
│ │ reportallpositionsclear.wav
│ │ reportallradialsfree.wav
│ │ reportingclear.wav
│ │ requestmedical.wav
│ │ requeststimdose.wav
│ │ ripcord.wav
│ │ ripcordripcord.wav
│ │ savage.wav
│ │ scar.wav
│ │ sectionlockupdash4.wav
│ │ sector.wav
│ │ sectorisnotsecure.wav
│ │ sectorissecurenovison.wav
│ │ secure.wav
│ │ seven.wav
│ │ seventeen.wav
│ │ seventy.wav
│ │ shadow.wav
│ │ sharpzone.wav
│ │ sightlineisclear.wav
│ │ six.wav
│ │ sixteen.wav
│ │ sixty.wav
│ │ skyshieldreportslostcontact.wav
│ │ slam.wav
│ │ slash.wav
│ │ spear.wav
│ │ stab.wav
│ │ stabilizationteamhassector.wav
│ │ stabilizationteamholding.wav
│ │ standingby].wav
│ │ star.wav
│ │ stayalert.wav
│ │ stayalertreportsightlines.wav
│ │ stinger.wav
│ │ storm.wav
│ │ striker.wav
│ │ sundown.wav
│ │ suppressing.wav
│ │ swarmoutbreakinsector.wav
│ │ sweeper.wav
│ │ sweepingin.wav
│ │ swift.wav
│ │ sword.wav
│ │ target.wav
│ │ targetblackout.wav
│ │ targetcompromisedmovein.wav
│ │ targetcontactat.wav
│ │ targetineffective.wav
│ │ targetisat.wav
│ │ targetmyradial.wav
│ │ targetone.wav
│ │ teamdeployedandscanning.wav
│ │ ten.wav
│ │ thatsitwrapitup.wav
│ │ thirteen.wav
│ │ thirty.wav
│ │ three.wav
│ │ threehundred.wav
│ │ tracker.wav
│ │ twelve.wav
│ │ twenty.wav
│ │ two.wav
│ │ twohundred.wav
│ │ uniform.wav
│ │ unitisclosing.wav
│ │ unitisinbound.wav
│ │ unitismovingin.wav
│ │ vamp.wav
│ │ viscon.wav
│ │ visualonexogens.wav
│ │ weaponsoffsafeprepforcontact.wav
│ │ weareinaninfestationzone.wav
│ │ wehavefreeparasites.wav
│ │ wehavenontaggedviromes.wav
│ │ winder.wav
│ │ zero.wav
│ │ _comma.wav
│ │ _period.wav
│ │
│ ├───crow
│ │ alert1.wav
│ │ alert2.wav
│ │ alert3.wav
│ │ crow2.wav
│ │ crow3.wav
│ │ die1.wav
│ │ die2.wav
│ │ flap2.wav
│ │ hop1.wav
│ │ hop2.wav
│ │ idle1.wav
│ │ idle2.wav
│ │ idle3.wav
│ │ idle4.wav
│ │ pain1.wav
│ │ pain2.wav
│ │
│ ├───dog
│ │ car_impact1.wav
│ │ car_impact2.wav
│ │ dog_alarmed1.wav
│ │ dog_alarmed3.wav
│ │ dog_angry1.wav
│ │ dog_angry2.wav
│ │ dog_angry3.wav
│ │ dog_combatmode_loop1.wav
│ │ dog_destroy_door1.wav
│ │ dog_disappointed.wav
│ │ dog_drop_gate1.wav
│ │ dog_footstep1.wav
│ │ dog_footstep2.wav
│ │ dog_footstep3.wav
│ │ dog_footstep4.wav
│ │ dog_footstep_run1.wav
│ │ dog_footstep_run2.wav
│ │ dog_footstep_run3.wav
│ │ dog_footstep_run4.wav
│ │ dog_footstep_run5.wav
│ │ dog_footstep_run6.wav
│ │ dog_footstep_run7.wav
│ │ dog_footstep_run8.wav
│ │ dog_growl2.wav
│ │ dog_growl3.wav
│ │ dog_idle1.wav
│ │ dog_idle2.wav
│ │ dog_idle3.wav
│ │ dog_idle4.wav
│ │ dog_idle5.wav
│ │ dog_idlemode_loop1.wav
│ │ dog_laugh1.wav
│ │ dog_on_dropship.wav
│ │ dog_playfull1.wav
│ │ dog_playfull3.wav
│ │ dog_playfull4.wav
│ │ dog_playfull5.wav
│ │ dog_pneumatic1.wav
│ │ dog_pneumatic2.wav
│ │ dog_rollover_servos1.wav
│ │ dog_scared1.wav
│ │ dog_servo1.wav
│ │ dog_servo10.wav
│ │ dog_servo12.wav
│ │ dog_servo2.wav
│ │ dog_servo3.wav
│ │ dog_servo5.wav
│ │ dog_servo6.wav
│ │ dog_servo7.wav
│ │ dog_servo8.wav
│ │ dog_straining1.wav
│ │ dog_straining2.wav
│ │ dog_straining3.wav
│ │
│ ├───env_headcrabcanister
│ │ explosion.wav
│ │ hiss.wav
│ │ incoming.wav
│ │ launch.wav
│ │
│ ├───fast_zombie
│ │ breathe_loop1.wav
│ │ claw_miss1.wav
│ │ claw_miss2.wav
│ │ claw_strike1.wav
│ │ claw_strike2.wav
│ │ claw_strike3.wav
│ │ foot1.wav
│ │ foot2.wav
│ │ foot3.wav
│ │ foot4.wav
│ │ fz_alert_close1.wav
│ │ fz_alert_far1.wav
│ │ fz_frenzy1.wav
│ │ fz_scream1.wav
│ │ gurgle_loop1.wav
│ │ idle1.wav
│ │ idle2.wav
│ │ idle3.wav
│ │ leap1.wav
│ │ wake1.wav
│ │
│ ├───footsteps
│ │ hardboot_generic1.wav
│ │ hardboot_generic2.wav
│ │ hardboot_generic3.wav
│ │ hardboot_generic4.wav
│ │ hardboot_generic5.wav
│ │ hardboot_generic6.wav
│ │ hardboot_generic8.wav
│ │ softshoe_generic6.wav
│ │
│ ├───headcrab
│ │ alert1.wav
│ │ attack1.wav
│ │ attack2.wav
│ │ attack3.wav
│ │ die1.wav
│ │ die2.wav
│ │ headbite.wav
│ │ headcrab_burning_loop2.wav
│ │ idle1.wav
│ │ idle2.wav
│ │ idle3.wav
│ │ pain1.wav
│ │ pain2.wav
│ │ pain3.wav
│ │
│ ├───headcrab_fast
│ │ alert1.wav
│ │ attack1.wav
│ │ attack2.wav
│ │ attack3.wav
│ │ die1.wav
│ │ die2.wav
│ │ headbite.wav
│ │ idle1.wav
│ │ idle2.wav
│ │ idle3.wav
│ │ pain1.wav
│ │ pain2.wav
│ │ pain3.wav
│ │
│ ├───headcrab_poison
│ │ ph_hiss1.wav
│ │ ph_idle1.wav
│ │ ph_idle2.wav
│ │ ph_idle3.wav
│ │ ph_jump1.wav
│ │ ph_jump2.wav
│ │ ph_jump3.wav
│ │ ph_pain1.wav
│ │ ph_pain2.wav
│ │ ph_pain3.wav
│ │ ph_poisonbite1.wav
│ │ ph_poisonbite2.wav
│ │ ph_poisonbite3.wav
│ │ ph_rattle1.wav
│ │ ph_rattle2.wav
│ │ ph_rattle3.wav
│ │ ph_scream1.wav
│ │ ph_scream2.wav
│ │ ph_scream3.wav
│ │ ph_step1.wav
│ │ ph_step2.wav
│ │ ph_step3.wav
│ │ ph_step4.wav
│ │ ph_talk1.wav
│ │ ph_talk2.wav
│ │ ph_talk3.wav
│ │ ph_wallhit1.wav
│ │ ph_wallhit2.wav
│ │ ph_wallpain1.wav
│ │ ph_wallpain2.wav
│ │ ph_wallpain3.wav
│ │ ph_warning1.wav
│ │ ph_warning2.wav
│ │ ph_warning3.wav
│ │
│ ├───ichthyosaur
│ │ attack_growl1.wav
│ │ attack_growl2.wav
│ │ attack_growl3.wav
│ │ snap.wav
│ │ snap_miss.wav
│ │ water_breath.wav
│ │ water_growl5.wav
│ │
│ ├───manhack
│ │ bat_away.wav
│ │ gib.wav
│ │ grind1.wav
│ │ grind2.wav
│ │ grind3.wav
│ │ grind4.wav
│ │ grind5.wav
│ │ grind_flesh1.wav
│ │ grind_flesh2.wav
│ │ grind_flesh3.wav
│ │ mh_blade_loop1.wav
│ │ mh_blade_snick1.wav
│ │ mh_engine_loop1.wav
│ │ mh_engine_loop2.wav
│ │
│ ├───metropolice
│ │ │ die1.wav
│ │ │ die2.wav
│ │ │ die3.wav
│ │ │ die4.wav
│ │ │ gear1.wav
│ │ │ gear2.wav
│ │ │ gear3.wav
│ │ │ gear4.wav
│ │ │ gear5.wav
│ │ │ gear6.wav
│ │ │ hiding02.wav
│ │ │ hiding03.wav
│ │ │ hiding04.wav
│ │ │ hiding05.wav
│ │ │ knockout2.wav
│ │ │ pain1.wav
│ │ │ pain2.wav
│ │ │ pain3.wav
│ │ │ pain4.wav
│ │ │ takedown.wav
│ │ │
│ │ └───vo
│ │ 11-99officerneedsassistance.wav
│ │ 404zone.wav
│ │ acquiringonvisual.wav
│ │ administer.wav
│ │ affirmative.wav
│ │ affirmative2.wav
│ │ airwatchsubjectis505.wav
│ │ allrightyoucango.wav
│ │ allunitsbol34sat.wav
│ │ allunitscloseonsuspect.wav
│ │ allunitscode2.wav
│ │ allunitsmaintainthiscp.wav
│ │ allunitsmovein.wav
│ │ allunitsreportlocationsuspect.wav
│ │ allunitsrespondcode3.wav
│ │ amputate.wav
│ │ anticitizen.wav
│ │ anyonepickup647e.wav
│ │ apply.wav
│ │ assaultpointsecureadvance.wav
│ │ atcheckpoint.wav
│ │ backmeupimout.wav
│ │ backup.wav
│ │ block.wav
│ │ blockisholdingcohesive.wav
│ │ breakhiscover.wav
│ │ bugs.wav
│ │ bugsontheloose.wav
│ │ canal.wav
│ │ canalblock.wav
│ │ catchthatbliponstabilization.wav
│ │ cauterize.wav
│ │ checkformiscount.wav
│ │ chuckle.wav
│ │ citizen.wav
│ │ citizensummoned.wav
│ │ classifyasdbthisblockready.wav
│ │ clearandcode100.wav
│ │ clearno647no10-107.wav
│ │ code100.wav
│ │ code7.wav
│ │ condemnedzone.wav
│ │ confirmadw.wav
│ │ confirmpriority1sighted.wav
│ │ contactwith243suspect.wav
│ │ contactwithpriority2.wav
│ │ control100percent.wav
│ │ controlsection.wav
│ │ converging.wav
│ │ copy.wav
│ │ covermegoingin.wav
│ │ cpbolforthat243.wav
│ │ cpiscompromised.wav
│ │ cpisoverrunwehavenocontainment.wav
│ │ cprequestsallunitsreportin.wav
│ │ cpweneedtoestablishaperimeterat.wav
│ │ criminaltrespass63.wav
│ │ dbcountis.wav
│ │ defender.wav
│ │ deservicedarea.wav
│ │ designatesuspectas.wav
│ │ destroythatcover.wav
│ │ dismountinghardpoint.wav
│ │ dispatchineed10-78.wav
│ │ dispreportssuspectincursion.wav
│ │ dispupdatingapb.wav
│ │ distributionblock.wav
│ │ document.wav
│ │ dontmove.wav
│ │ eight.wav
│ │ eighteen.wav
│ │ eighty.wav
│ │ eleven.wav
│ │ establishnewcp.wav
│ │ examine.wav
│ │ expired.wav
│ │ externaljurisdiction.wav
│ │ fifteen.wav
│ │ fifty.wav
│ │ finalverdictadministered.wav
│ │ finalwarning.wav
│ │ firetodislocateinterpose.wav
│ │ firingtoexposetarget.wav
│ │ firstwarningmove.wav
│ │ five.wav
│ │ four.wav
│ │ fourteen.wav
│ │ fourty.wav
│ │ freeman.wav
│ │ freenecrotics.wav
│ │ get11-44inboundcleaningup.wav
│ │ getdown.wav
│ │ getoutofhere.wav
│ │ goingtotakealook.wav
│ │ gota10-107sendairwatch.wav
│ │ gothimagainsuspect10-20at.wav
│ │ gotoneaccomplicehere.wav
│ │ gotsuspect1here.wav
│ │ grenade.wav
│ │ hardpointscanning.wav
│ │ help.wav
│ │ hero.wav
│ │ hesgone148.wav
│ │ hesrunning.wav
│ │ hesupthere.wav
│ │ hidinglastseenatrange.wav
│ │ highpriorityregion.wav
│ │ holdingon10-14duty.wav
│ │ holdit.wav
│ │ holditrightthere.wav
│ │ holdthisposition.wav
│ │ ihave10-30my10-20responding.wav
│ │ industrialzone.wav
│ │ infection.wav
│ │ infestedzone.wav
│ │ inject.wav
│ │ innoculate.wav
│ │ inposition.wav
│ │ inpositionathardpoint.wav
│ │ inpositiononeready.wav
│ │ intercede.wav
│ │ interlock.wav
│ │ investigate.wav
│ │ investigating10-103.wav
│ │ is10-108.wav
│ │ is415b.wav
│ │ isaidmovealong.wav
│ │ isathardpointreadytoprosecute.wav
│ │ isclosingonsuspect.wav
│ │ isdown.wav
│ │ isgo.wav
│ │ ismovingin.wav
│ │ isolate.wav
│ │ ispassive.wav
│ │ isreadytogo.wav
│ │ issuingmalcompliantcitation.wav
│ │ ivegot408hereatlocation.wav
│ │ jury.wav
│ │ keepmoving.wav
│ │ king.wav
│ │ level3civilprivacyviolator.wav
│ │ line.wav
│ │ localcptreportstatus.wav
│ │ location.wav
│ │ lock.wav
│ │ lockyourposition.wav
│ │ lookingfortrouble.wav
│ │ lookout.wav
│ │ lookoutrogueviscerator.wav
│ │ looseparasitics.wav
│ │ loyaltycheckfailure.wav
│ │ malcompliant10107my1020.wav
│ │ malignant.wav
│ │ matchonapblikeness.wav
│ │ meters.wav
│ │ minorhitscontinuing.wav
│ │ move.wav
│ │ movealong.wav
│ │ movealong3.wav
│ │ movebackrightnow.wav
│ │ moveit.wav
│ │ moveit2.wav
│ │ movetoarrestpositions.wav
│ │ movingtocover.wav
│ │ movingtohardpoint.wav
│ │ movingtohardpoint2.wav
│ │ necrotics.wav
│ │ needanyhelpwiththisone.wav
│ │ nine.wav
│ │ nineteen.wav
│ │ ninety.wav
│ │ nocontact.wav
│ │ non-taggedviromeshere.wav
│ │ noncitizen.wav
│ │ nonpatrolregion.wav
│ │ novisualonupi.wav
│ │ nowgetoutofhere.wav
│ │ off1.wav
│ │ off2.wav
│ │ off3.wav
│ │ off4.wav
│ │ officerdowncode3tomy10-20.wav
│ │ officerdowniam10-99.wav
│ │ officerneedsassistance.wav
│ │ officerneedshelp.wav
│ │ officerunderfiretakingcover.wav
│ │ on1.wav
│ │ on2.wav
│ │ one.wav
│ │ onehundred.wav
│ │ outbreak.wav
│ │ outlandbioticinhere.wav
│ │ outlandzone.wav
│ │ pacifying.wav
│ │ patrol.wav
│ │ pickingupnoncorplexindy.wav
│ │ pickupthecan1.wav
│ │ pickupthecan2.wav
│ │ pickupthecan3.wav
│ │ positiontocontain.wav
│ │ possible10-103alerttagunits.wav
│ │ possible404here.wav
│ │ possible647erequestairwatch.wav
│ │ possiblelevel3civilprivacyviolator.wav
│ │ preparefor1015.wav
│ │ prepareforjudgement.wav
│ │ preparingtojudge10-107.wav
│ │ preserve.wav
│ │ pressure.wav
│ │ priority2anticitizenhere.wav
│ │ proceedtocheckpoints.wav
│ │ productionblock.wav
│ │ prosecute.wav
│ │ protectioncomplete.wav
│ │ ptatlocationreport.wav
│ │ ptgoagain.wav
│ │ putitinthetrash1.wav
│ │ putitinthetrash2.wav
│ │ quick.wav
│ │ readytoamputate.wav
│ │ readytojudge.wav
│ │ readytoprosecute.wav
│ │ readytoprosecutefinalwarning.wav
│ │ reinforcementteamscode3.wav
│ │ reportsightingsaccomplices.wav
│ │ repurposedarea.wav
│ │ requestsecondaryviscerator.wav
│ │ residentialblock.wav
│ │ responding2.wav
│ │ restrict.wav
│ │ restrictedblock.wav
│ │ rodgerthat.wav
│ │ roller.wav
│ │ runninglowonverdicts.wav
│ │ sacrificecode1maintaincp.wav
│ │ search.wav
│ │ searchingforsuspect.wav
│ │ secondwarning.wav
│ │ sector.wav
│ │ sentencedelivered.wav
│ │ serve.wav
│ │ seven.wav
│ │ seventeen.wav
│ │ seventy.wav
│ │ shit.wav
│ │ shotsfiredhostilemalignants.wav
│ │ six.wav
│ │ sixteen.wav
│ │ sixty.wav
│ │ sociocide.wav
│ │ stabilizationjurisdiction.wav
│ │ standardloyaltycheck.wav
│ │ stationblock.wav
│ │ sterilize.wav
│ │ stick.wav
│ │ stillgetting647e.wav
│ │ stormsystem.wav
│ │ subject.wav
│ │ subjectis505.wav
│ │ subjectisnowhighspeed.wav
│ │ supsecthasmovednowto.wav
│ │ suspect11-6my1020is.wav
│ │ suspectinstormrunoff.wav
│ │ suspectisbleeding.wav
│ │ suspectlocationunknown.wav
│ │ suspectusingrestrictedcanals.wav
│ │ suspend.wav
│ │ sweepingforsuspect.wav
│ │ tag10-91d.wav
│ │ tagonebug.wav
│ │ tagonenecrotic.wav
│ │ tagoneparasitic.wav
│ │ takecover.wav
│ │ tap.wav
│ │ teaminpositionadvance.wav
│ │ ten.wav
│ │ ten2.wav
│ │ ten4.wav
│ │ ten8standingby.wav
│ │ ten91dcountis.wav
│ │ ten97.wav
│ │ ten97suspectisgoa.wav
│ │ tenzerovisceratorishunting.wav
│ │ terminalrestrictionzone.wav
│ │ thatsagrenade.wav
│ │ therehegoeshesat.wav
│ │ thereheis.wav
│ │ thirteen.wav
│ │ thirty.wav
│ │ thisisyoursecondwarning.wav
│ │ three.wav
│ │ threehundred.wav
│ │ transitblock.wav
│ │ twelve.wav
│ │ twenty.wav
│ │ two.wav
│ │ twohundred.wav
│ │ union.wav
│ │ unitis10-65.wav
│ │ unitis10-8standingby.wav
│ │ unitisonduty10-8.wav
│ │ unitreportinwith10-25suspect.wav
│ │ unlawfulentry603.wav
│ │ upi.wav
│ │ utlsuspect.wav
│ │ utlthatsuspect.wav
│ │ vacatecitizen.wav
│ │ vice.wav
│ │ victor.wav
│ │ visceratordeployed.wav
│ │ visceratorisoc.wav
│ │ visceratorisoffgrid.wav
│ │ wasteriver.wav
│ │ watchit.wav
│ │ wearesociostablethislocation.wav
│ │ wegotadbherecancel10-102.wav
│ │ wehavea10-108.wav
│ │ workforceintake.wav
│ │ xray.wav
│ │ yellow.wav
│ │ youknockeditover.wav
│ │ youwantamalcomplianceverdict.wav
│ │ zero.wav
│ │ zone.wav
│ │ _comma.wav
│ │
│ ├───overwatch
│ │ ├───cityvoice
│ │ │ fcitadel_10sectosingularity.wav
│ │ │ fcitadel_15sectosingularity.wav
│ │ │ fcitadel_1minutetosingularity.wav
│ │ │ fcitadel_2minutestosingularity.wav
│ │ │ fcitadel_30sectosingularity.wav
│ │ │ fcitadel_3minutestosingularity.wav
│ │ │ fcitadel_45sectosingularity.wav
│ │ │ fcitadel_confiscating.wav
│ │ │ fcitadel_confiscationfailure.wav
│ │ │ fcitadel_deploy.wav
│ │ │ fcitadel_transportsequence.wav
│ │ │ fprison_airwatchdispatched.wav
│ │ │ fprison_contactlostlandsea.wav
│ │ │ fprison_containexogens.wav
│ │ │ fprison_deployinb4.wav
│ │ │ fprison_deservicepoliticalconscripts.wav
│ │ │ fprison_detectionsystemsout.wav
│ │ │ fprison_dropforcesixandeight.wav
│ │ │ fprison_exogenbreach.wav
│ │ │ fprison_freemanlocated.wav
│ │ │ fprison_interfacebypass.wav
│ │ │ fprison_missionfailurereminder.wav
│ │ │ fprison_nonstandardexogen.wav
│ │ │ fprison_perimeterrestrictors.wav
│ │ │ fprison_restrictorsdisengaged.wav
│ │ │ f_anticitizenreport_spkr.wav
│ │ │ f_anticivil1_5_spkr.wav
│ │ │ f_anticivilevidence_3_spkr.wav
│ │ │ f_capitalmalcompliance_spkr.wav
│ │ │ f_ceaseevasionlevelfive_spkr.wav
│ │ │ f_citizenshiprevoked_6_spkr.wav
│ │ │ f_confirmcivilstatus_1_spkr.wav
│ │ │ f_evasionbehavior_2_spkr.wav
│ │ │ f_innactionisconspiracy_spkr.wav
│ │ │ f_localunrest_spkr.wav
│ │ │ f_protectionresponse_1_spkr.wav
│ │ │ f_protectionresponse_4_spkr.wav
│ │ │ f_protectionresponse_5_spkr.wav
│ │ │ f_rationunitsdeduct_3_spkr.wav
│ │ │ f_sociolevel1_4_spkr.wav
│ │ │ f_trainstation_assemble_spkr.wav
│ │ │ f_trainstation_assumepositions_spkr.wav
│ │ │ f_trainstation_cooperation_spkr.wav
│ │ │ f_trainstation_inform_spkr.wav
│ │ │ f_trainstation_offworldrelocation_spkr.wav
│ │ │ f_unrestprocedure1_spkr.wav
│ │ │
│ │ └───radiovoice
│ │ 404zone.wav
│ │ accomplicesoperating.wav
│ │ administer.wav
│ │ airwatchcopiesnoactivity.wav
│ │ airwatchreportspossiblemiscount.wav
│ │ alarms62.wav
│ │ allteamsrespondcode3.wav
│ │ allunitsapplyforwardpressure.wav
│ │ allunitsat.wav
│ │ allunitsbeginwhitnesssterilization.wav
│ │ allunitsbolfor243suspect.wav
│ │ allunitsdeliverterminalverdict.wav
│ │ allunitsreturntocode12.wav
│ │ allunitsverdictcodeis.wav
│ │ allunitsverdictcodeonsuspect.wav
│ │ amputate.wav
│ │ anticitizen.wav
│ │ antifatigueration3mg.wav
│ │ apply.wav
│ │ assault243.wav
│ │ attemptedcrime27.wav
│ │ attention.wav
│ │ attentionyouhavebeenchargedwith.wav
│ │ beginscanning10-0.wav
│ │ block.wav
│ │ canalblock.wav
│ │ capitalmalcompliance.wav
│ │ cauterize.wav
│ │ citizen.wav
│ │ completesentencingatwill.wav
│ │ condemnedzone.wav
│ │ confirmupialert.wav
│ │ controlsection.wav
│ │ criminaltrespass63.wav
│ │ defender.wav
│ │ deservicedarea.wav
│ │ destrutionofcpt.wav
│ │ devisivesociocidal.wav
│ │ die1.wav
│ │ die2.wav
│ │ die3.wav
│ │ disassociationfromcivic.wav
│ │ disengaged647e.wav
│ │ distributionblock.wav
│ │ disturbancemental10-103m.wav
│ │ disturbingunity415.wav
│ │ document.wav
│ │ eight.wav
│ │ engagingteamisnoncohesive.wav
│ │ examine.wav
│ │ externaljurisdiction.wav
│ │ failuretocomply.wav
│ │ failuretotreatoutbreak.wav
│ │ finalverdictadministered.wav
│ │ five.wav
│ │ fmil_region 073.wav
│ │ four.wav
│ │ freeman.wav
│ │ fugitive17f.wav
│ │ halfrankpoints.wav
│ │ halfreproductioncredits.wav
│ │ hero.wav
│ │ highpriorityregion.wav
│ │ illegalcarrying95.wav
│ │ illegalinoperation63s.wav
│ │ immediateamputation.wav
│ │ incitingpopucide.wav
│ │ industrialzone.wav
│ │ infection.wav
│ │ infestedzone.wav
│ │ inject.wav
│ │ innoculate.wav
│ │ inprogress.wav
│ │ intercede.wav
│ │ interlock.wav
│ │ investigate.wav
│ │ investigateandreport.wav
│ │ isnow.wav
│ │ isolate.wav
│ │ jury.wav
│ │ king.wav
│ │ leadersreportratios.wav
│ │ level5anticivilactivity.wav
│ │ line.wav
│ │ lock.wav
│ │ lockdownlocationsacrificecode.wav
│ │ lostbiosignalforunit.wav
│ │ nine.wav
│ │ noncitizen.wav
│ │ nonpatrolregion.wav
│ │ nonsanctionedarson51.wav
│ │ off2.wav
│ │ off4.wav
│ │ officerat.wav
│ │ officerclosingonsuspect.wav
│ │ on1.wav
│ │ on3.wav
│ │ one.wav
│ │ outlandzone.wav
│ │ patrol.wav
│ │ permanentoffworld.wav
│ │ politistablizationmarginal.wav
│ │ posession69.wav
│ │ prematuremissiontermination.wav
│ │ prepareforfinalsentencing.wav
│ │ preparetoinnoculate.wav
│ │ preparetoreceiveverdict.wav
│ │ preparevisualdownload.wav
│ │ preserve.wav
│ │ pressure.wav
│ │ productionblock.wav
│ │ promotingcommunalunrest.wav
│ │ prosecute.wav
│ │ publicnoncompliance507.wav
│ │ quick.wav
│ │ recalibratesocioscan.wav
│ │ recievingconflictingdata.wav
│ │ recklessoperation99.wav
│ │ reinforcementteamscode3.wav
│ │ remainingunitscontain.wav
│ │ reminder100credits.wav
│ │ remindermemoryreplacement.wav
│ │ reporton.wav
│ │ reportplease.wav
│ │ repurposedarea.wav
│ │ residentialblock.wav
│ │ resistingpacification148.wav
│ │ respond.wav
│ │ restrict.wav
│ │ restrictedblock.wav
│ │ restrictedincursioninprogress.wav
│ │ rewardnotice.wav
│ │ riot404.wav
│ │ roller.wav
│ │ search.wav
│ │ sector.wav
│ │ serve.wav
│ │ seven.wav
│ │ six.wav
│ │ socialfractureinprogress.wav
│ │ sociocide.wav
│ │ sociostabilizationrestored.wav
│ │ stabilizationjurisdiction.wav
│ │ stationblock.wav
│ │ statuson243suspect.wav
│ │ sterilize.wav
│ │ stick.wav
│ │ stormsystem.wav
│ │ subject.wav
│ │ suspectisnow187.wav
│ │ suspectmalignantverdictcodeis.wav
│ │ suspend.wav
│ │ suspendnegotiations.wav
│ │ switchcomtotac3.wav
│ │ switchtotac5reporttocp.wav
│ │ tap.wav
│ │ teamsreportstatus.wav
│ │ terminalprosecution.wav
│ │ terminalrestrictionzone.wav
│ │ threattoproperty51b.wav
│ │ three.wav
│ │ transitblock.wav
│ │ two.wav
│ │ union.wav
│ │ unitdeserviced.wav
│ │ unitdownat.wav
│ │ unlawfulentry603.wav
│ │ upi.wav
│ │ vice.wav
│ │ victor.wav
│ │ violationofcivictrust.wav
│ │ wasteriver.wav
│ │ weapon94.wav
│ │ workforceintake.wav
│ │ xray.wav
│ │ yellow.wav
│ │ youarechargedwithterminal.wav
│ │ youarejudgedguilty.wav
│ │ zero.wav
│ │ zone.wav
│ │ _comma.wav
│ │
│ ├───roller
│ │ │ blade_cut.wav
│ │ │ blade_in.wav
│ │ │ blade_out.wav
│ │ │ code2.wav
│ │ │ remote_yes.wav
│ │ │
│ │ └───mine
│ │ combine_mine_active_loop1.wav
│ │ combine_mine_deactivate1.wav
│ │ combine_mine_deploy1.wav
│ │ rmine_blades_in1.wav
│ │ rmine_blades_in2.wav
│ │ rmine_blades_in3.wav
│ │ rmine_blades_out1.wav
│ │ rmine_blades_out2.wav
│ │ rmine_blades_out3.wav
│ │ rmine_blip1.wav
│ │ rmine_blip3.wav
│ │ rmine_chirp_answer1.wav
│ │ rmine_chirp_quest1.wav
│ │ rmine_explode_shock1.wav
│ │ rmine_movefast_loop1.wav
│ │ rmine_moveslow_loop1.wav
│ │ rmine_predetonate.wav
│ │ rmine_seek_loop2.wav
│ │ rmine_shockvehicle1.wav
│ │ rmine_shockvehicle2.wav
│ │ rmine_taunt1.wav
│ │ rmine_taunt2.wav
│ │ rmine_tossed1.wav
│ │
│ ├───scanner
│ │ cbot_discharge1.wav
│ │ cbot_energyexplosion1.wav
│ │ cbot_fly_loop.wav
│ │ cbot_servochatter.wav
│ │ cbot_servoscared.wav
│ │ combat_scan1.wav
│ │ combat_scan2.wav
│ │ combat_scan3.wav
│ │ combat_scan4.wav
│ │ combat_scan5.wav
│ │ combat_scan_loop1.wav
│ │ combat_scan_loop2.wav
│ │ combat_scan_loop4.wav
│ │ combat_scan_loop6.wav
│ │ scanner_alert1.wav
│ │ scanner_blip1.wav
│ │ scanner_combat_loop1.wav
│ │ scanner_electric1.wav
│ │ scanner_electric2.wav
│ │ scanner_explode_crash2.wav
│ │ scanner_nearmiss1.wav
│ │ scanner_nearmiss2.wav
│ │ scanner_pain1.wav
│ │ scanner_pain2.wav
│ │ scanner_photo1.wav
│ │ scanner_scan1.wav
│ │ scanner_scan2.wav
│ │ scanner_scan4.wav
│ │ scanner_scan5.wav
│ │ scanner_scan_loop1.wav
│ │ scanner_scan_loop2.wav
│ │ scanner_siren1.wav
│ │ scanner_siren2.wav
│ │ scanner_talk1.wav
│ │ scanner_talk2.wav
│ │
│ ├───sniper
│ │ echo1.wav
│ │ reload1.wav
│ │ sniper1.wav
│ │ sn_blockdown.wav
│ │
│ ├───stalker
│ │ breathing3.wav
│ │ go_alert2.wav
│ │ go_alert2a.wav
│ │ laser_burn.wav
│ │ laser_flesh.wav
│ │ stalker_footstep_left1.wav
│ │ stalker_footstep_left2.wav
│ │ stalker_footstep_right1.wav
│ │ stalker_footstep_right2.wav
│ │
│ ├───strider
│ │ charging.wav
│ │ creak1.wav
│ │ creak2.wav
│ │ creak3.wav
│ │ creak4.wav
│ │ fire.wav
│ │ striderx_alert2.wav
│ │ striderx_alert4.wav
│ │ striderx_alert5.wav
│ │ striderx_alert6.wav
│ │ striderx_die1.wav
│ │ striderx_pain2.wav
│ │ striderx_pain5.wav
│ │ striderx_pain7.wav
│ │ striderx_pain8.wav
│ │ strider_legstretch1.wav
│ │ strider_legstretch2.wav
│ │ strider_legstretch3.wav
│ │ strider_minigun.wav
│ │ strider_minigun2.wav
│ │ strider_skewer1.wav
│ │ strider_step1.wav
│ │ strider_step2.wav
│ │ strider_step3.wav
│ │ strider_step4.wav
│ │ strider_step5.wav
│ │ strider_step6.wav
│ │
│ ├───turret_floor
│ │ active.wav
│ │ alarm.wav
│ │ alert.wav
│ │ click1.wav
│ │ deploy.wav
│ │ die.wav
│ │ ping.wav
│ │ retract.wav
│ │ shoot1.wav
│ │ shoot2.wav
│ │ shoot3.wav
│ │
│ ├───turret_wall
│ │ turret_loop1.wav
│ │
│ ├───vort
│ │ attack_charge.wav
│ │ attack_shoot.wav
│ │ claw_swing1.wav
│ │ claw_swing2.wav
│ │ foot_hit.wav
│ │ health_charge.wav
│ │ vort_foot1.wav
│ │ vort_foot2.wav
│ │ vort_foot3.wav
│ │ vort_foot4.wav
│ │ vort_pain3.wav
│ │
│ ├───waste_scanner
│ │ grenade_fire.wav
│ │
│ ├───zombie
│ │ claw_miss1.wav
│ │ claw_miss2.wav
│ │ claw_strike1.wav
│ │ claw_strike2.wav
│ │ claw_strike3.wav
│ │ foot1.wav
│ │ foot2.wav
│ │ foot3.wav
│ │ foot_slide1.wav
│ │ foot_slide2.wav
│ │ foot_slide3.wav
│ │ moan_loop1.wav
│ │ moan_loop2.wav
│ │ moan_loop3.wav
│ │ moan_loop4.wav
│ │ zombie_alert1.wav
│ │ zombie_alert2.wav
│ │ zombie_alert3.wav
│ │ zombie_die1.wav
│ │ zombie_die2.wav
│ │ zombie_die3.wav
│ │ zombie_hit.wav
│ │ zombie_pain1.wav
│ │ zombie_pain2.wav
│ │ zombie_pain3.wav
│ │ zombie_pain4.wav
│ │ zombie_pain5.wav
│ │ zombie_pain6.wav
│ │ zombie_pound_door.wav
│ │ zombie_voice_idle1.wav
│ │ zombie_voice_idle10.wav
│ │ zombie_voice_idle11.wav
│ │ zombie_voice_idle12.wav
│ │ zombie_voice_idle13.wav
│ │ zombie_voice_idle14.wav
│ │ zombie_voice_idle2.wav
│ │ zombie_voice_idle3.wav
│ │ zombie_voice_idle4.wav
│ │ zombie_voice_idle5.wav
│ │ zombie_voice_idle6.wav
│ │ zombie_voice_idle7.wav
│ │ zombie_voice_idle8.wav
│ │ zombie_voice_idle9.wav
│ │ zo_attack1.wav
│ │ zo_attack2.wav
│ │
│ └───zombie_poison
│ pz_alert1.wav
│ pz_alert2.wav
│ pz_breathe_loop1.wav
│ pz_breathe_loop2.wav
│ pz_call1.wav
│ pz_die1.wav
│ pz_die2.wav
│ pz_idle2.wav
│ pz_idle3.wav
│ pz_idle4.wav
│ pz_left_foot1.wav
│ pz_pain1.wav
│ pz_pain2.wav
│ pz_pain3.wav
│ pz_right_foot1.wav
│ pz_throw2.wav
│ pz_throw3.wav
│ pz_warn1.wav
│ pz_warn2.wav
│
├───physics
│ ├───body
│ │ body_medium_break2.wav
│ │ body_medium_break3.wav
│ │ body_medium_break4.wav
│ │ body_medium_impact_hard1.wav
│ │ body_medium_impact_hard2.wav
│ │ body_medium_impact_hard3.wav
│ │ body_medium_impact_hard4.wav
│ │ body_medium_impact_hard5.wav
│ │ body_medium_impact_hard6.wav
│ │ body_medium_impact_soft1.wav
│ │ body_medium_impact_soft2.wav
│ │ body_medium_impact_soft3.wav
│ │ body_medium_impact_soft4.wav
│ │ body_medium_impact_soft5.wav
│ │ body_medium_impact_soft6.wav
│ │ body_medium_impact_soft7.wav
│ │ body_medium_scrape_rough_loop1.wav
│ │ body_medium_scrape_smooth_loop1.wav
│ │
│ ├───cardboard
│ │ cardboard_box_break1.wav
│ │ cardboard_box_break2.wav
│ │ cardboard_box_break3.wav
│ │ cardboard_box_impact_bullet1.wav
│ │ cardboard_box_impact_bullet2.wav
│ │ cardboard_box_impact_bullet3.wav
│ │ cardboard_box_impact_bullet4.wav
│ │ cardboard_box_impact_bullet5.wav
│ │ cardboard_box_impact_hard1.wav
│ │ cardboard_box_impact_hard2.wav
│ │ cardboard_box_impact_hard3.wav
│ │ cardboard_box_impact_hard4.wav
│ │ cardboard_box_impact_hard5.wav
│ │ cardboard_box_impact_hard6.wav
│ │ cardboard_box_impact_hard7.wav
│ │ cardboard_box_impact_soft1.wav
│ │ cardboard_box_impact_soft2.wav
│ │ cardboard_box_impact_soft3.wav
│ │ cardboard_box_impact_soft4.wav
│ │ cardboard_box_impact_soft5.wav
│ │ cardboard_box_impact_soft6.wav
│ │ cardboard_box_impact_soft7.wav
│ │ cardboard_box_scrape_rough_loop1.wav
│ │ cardboard_box_scrape_smooth_loop1.wav
│ │ cardboard_cup_impact_hard1.wav
│ │ cardboard_cup_impact_hard2.wav
│ │ cardboard_cup_impact_hard3.wav
│ │
│ ├───concrete
│ │ boulder_impact_hard1.wav
│ │ boulder_impact_hard2.wav
│ │ boulder_impact_hard3.wav
│ │ boulder_impact_hard4.wav
│ │ concrete_block_impact_hard1.wav
│ │ concrete_block_impact_hard2.wav
│ │ concrete_block_impact_hard3.wav
│ │ concrete_block_scrape_rough_loop1.wav
│ │ concrete_break2.wav
│ │ concrete_break3.wav
│ │ concrete_impact_bullet1.wav
│ │ concrete_impact_bullet2.wav
│ │ concrete_impact_bullet3.wav
│ │ concrete_impact_bullet4.wav
│ │ concrete_impact_hard1.wav
│ │ concrete_impact_hard2.wav
│ │ concrete_impact_hard3.wav
│ │ concrete_impact_soft1.wav
│ │ concrete_impact_soft2.wav
│ │ concrete_impact_soft3.wav
│ │ concrete_scrape_smooth_loop1.wav
│ │ rock_impact_hard1.wav
│ │ rock_impact_hard2.wav
│ │ rock_impact_hard3.wav
│ │ rock_impact_hard4.wav
│ │ rock_impact_hard5.wav
│ │ rock_impact_hard6.wav
│ │ rock_impact_soft1.wav
│ │ rock_impact_soft2.wav
│ │ rock_impact_soft3.wav
│ │ rock_scrape_rough_loop1.wav
│ │
│ ├───flesh
│ │ flesh_bloody_break.wav
│ │ flesh_bloody_impact_hard1.wav
│ │ flesh_impact_bullet1.wav
│ │ flesh_impact_bullet2.wav
│ │ flesh_impact_bullet3.wav
│ │ flesh_impact_bullet4.wav
│ │ flesh_impact_bullet5.wav
│ │ flesh_impact_hard1.wav
│ │ flesh_impact_hard2.wav
│ │ flesh_impact_hard3.wav
│ │ flesh_impact_hard4.wav
│ │ flesh_impact_hard5.wav
│ │ flesh_impact_hard6.wav
│ │ flesh_scrape_rough_loop.wav
│ │ flesh_squishy_impact_hard1.wav
│ │ flesh_squishy_impact_hard2.wav
│ │ flesh_squishy_impact_hard3.wav
│ │ flesh_squishy_impact_hard4.wav
│ │ flesh_strider_impact_bullet1.wav
│ │ flesh_strider_impact_bullet2.wav
│ │ flesh_strider_impact_bullet3.wav
│ │
│ ├───glass
│ │ glass_bottle_break1.wav
│ │ glass_bottle_break2.wav
│ │ glass_bottle_impact_hard1.wav
│ │ glass_bottle_impact_hard2.wav
│ │ glass_bottle_impact_hard3.wav
│ │ glass_cup_break1.wav
│ │ glass_cup_break2.wav
│ │ glass_impact_bullet1.wav
│ │ glass_impact_bullet2.wav
│ │ glass_impact_bullet3.wav
│ │ glass_impact_bullet4.wav
│ │ glass_impact_hard1.wav
│ │ glass_impact_hard2.wav
│ │ glass_impact_hard3.wav
│ │ glass_impact_soft1.wav
│ │ glass_impact_soft2.wav
│ │ glass_impact_soft3.wav
│ │ glass_largesheet_break1.wav
│ │ glass_largesheet_break2.wav
│ │ glass_largesheet_break3.wav
│ │ glass_pottery_break1.wav
│ │ glass_pottery_break2.wav
│ │ glass_pottery_break3.wav
│ │ glass_pottery_break4.wav
│ │ glass_sheet_break1.wav
│ │ glass_sheet_break2.wav
│ │ glass_sheet_break3.wav
│ │ glass_sheet_impact_hard1.wav
│ │ glass_sheet_impact_hard2.wav
│ │ glass_sheet_impact_hard3.wav
│ │ glass_sheet_impact_soft1.wav
│ │ glass_sheet_impact_soft2.wav
│ │ glass_sheet_impact_soft3.wav
│ │ glass_sheet_step1.wav
│ │ glass_sheet_step2.wav
│ │ glass_sheet_step3.wav
│ │ glass_sheet_step4.wav
│ │
│ ├───metal
│ │ canister_scrape_rough_loop1.wav
│ │ canister_scrape_smooth_loop1.wav
│ │ metal_barrel_impact_hard1.wav
│ │ metal_barrel_impact_hard2.wav
│ │ metal_barrel_impact_hard3.wav
│ │ metal_barrel_impact_hard5.wav
│ │ metal_barrel_impact_hard6.wav
│ │ metal_barrel_impact_hard7.wav
│ │ metal_barrel_impact_soft1.wav
│ │ metal_barrel_impact_soft2.wav
│ │ metal_barrel_impact_soft3.wav
│ │ metal_barrel_impact_soft4.wav
│ │ metal_box_break1.wav
│ │ metal_box_break2.wav
│ │ metal_box_footstep1.wav
│ │ metal_box_footstep2.wav
│ │ metal_box_footstep3.wav
│ │ metal_box_footstep4.wav
│ │ metal_box_impact_bullet1.wav
│ │ metal_box_impact_bullet2.wav
│ │ metal_box_impact_bullet3.wav
│ │ metal_box_impact_hard1.wav
│ │ metal_box_impact_hard2.wav
│ │ metal_box_impact_hard3.wav
│ │ metal_box_impact_soft1.wav
│ │ metal_box_impact_soft2.wav
│ │ metal_box_impact_soft3.wav
│ │ metal_box_scrape_rough_loop1.wav
│ │ metal_box_scrape_rough_loop2.wav
│ │ metal_box_scrape_smooth_loop1.wav
│ │ metal_box_strain1.wav
│ │ metal_box_strain2.wav
│ │ metal_box_strain3.wav
│ │ metal_box_strain4.wav
│ │ metal_canister_impact_hard1.wav
│ │ metal_canister_impact_hard2.wav
│ │ metal_canister_impact_hard3.wav
│ │ metal_canister_impact_soft1.wav
│ │ metal_canister_impact_soft2.wav
│ │ metal_canister_impact_soft3.wav
│ │ metal_chainlink_impact_hard1.wav
│ │ metal_chainlink_impact_hard2.wav
│ │ metal_chainlink_impact_hard3.wav
│ │ metal_chainlink_impact_soft1.wav
│ │ metal_chainlink_impact_soft2.wav
│ │ metal_chainlink_impact_soft3.wav
│ │ metal_chainlink_scrape_rough_loop1.wav
│ │ metal_computer_impact_bullet1.wav
│ │ metal_computer_impact_bullet2.wav
│ │ metal_computer_impact_bullet3.wav
│ │ metal_computer_impact_hard1.wav
│ │ metal_computer_impact_hard2.wav
│ │ metal_computer_impact_hard3.wav
│ │ metal_computer_impact_soft1.wav
│ │ metal_computer_impact_soft2.wav
│ │ metal_computer_impact_soft3.wav
│ │ metal_grate_impact_hard1.wav
│ │ metal_grate_impact_hard2.wav
│ │ metal_grate_impact_hard3.wav
│ │ metal_grate_impact_soft1.wav
│ │ metal_grate_impact_soft2.wav
│ │ metal_grate_impact_soft3.wav
│ │ metal_grenade_impact_hard1.wav
│ │ metal_grenade_impact_hard2.wav
│ │ metal_grenade_impact_hard3.wav
│ │ metal_grenade_impact_soft1.wav
│ │ metal_grenade_impact_soft2.wav
│ │ metal_grenade_impact_soft3.wav
│ │ metal_grenade_scrape_rough_loop1.wav
│ │ metal_grenade_scrape_smooth_loop1.wav
│ │ metal_large_debris1.wav
│ │ metal_large_debris2.wav
│ │ metal_sheet_impact_bullet1.wav
│ │ metal_sheet_impact_bullet2.wav
│ │ metal_sheet_impact_hard2.wav
│ │ metal_sheet_impact_hard6.wav
│ │ metal_sheet_impact_hard7.wav
│ │ metal_sheet_impact_hard8.wav
│ │ metal_sheet_impact_soft2.wav
│ │ metal_solid_impact_bullet1.wav
│ │ metal_solid_impact_bullet2.wav
│ │ metal_solid_impact_bullet3.wav
│ │ metal_solid_impact_bullet4.wav
│ │ metal_solid_impact_hard1.wav
│ │ metal_solid_impact_hard4.wav
│ │ metal_solid_impact_hard5.wav
│ │ metal_solid_impact_soft1.wav
│ │ metal_solid_impact_soft2.wav
│ │ metal_solid_impact_soft3.wav
│ │ metal_solid_strain1.wav
│ │ metal_solid_strain2.wav
│ │ metal_solid_strain3.wav
│ │ metal_solid_strain4.wav
│ │ metal_solid_strain5.wav
│ │ paintcan_impact_hard1.wav
│ │ paintcan_impact_hard2.wav
│ │ paintcan_impact_hard3.wav
│ │ paintcan_impact_soft1.wav
│ │ paintcan_impact_soft2.wav
│ │ paintcan_impact_soft3.wav
│ │ sawblade_stick1.wav
│ │ sawblade_stick2.wav
│ │ sawblade_stick3.wav
│ │ soda_can_impact_hard1.wav
│ │ soda_can_impact_hard2.wav
│ │ soda_can_impact_hard3.wav
│ │ soda_can_impact_soft1.wav
│ │ soda_can_impact_soft2.wav
│ │ soda_can_impact_soft3.wav
│ │ soda_can_scrape_rough_loop1.wav
│ │ weapon_footstep1.wav
│ │ weapon_footstep2.wav
│ │ weapon_impact_hard1.wav
│ │ weapon_impact_hard2.wav
│ │ weapon_impact_hard3.wav
│ │ weapon_impact_soft1.wav
│ │ weapon_impact_soft2.wav
│ │ weapon_impact_soft3.wav
│ │
│ ├───nearmiss
│ │ whoosh_huge1.wav
│ │ whoosh_huge2.wav
│ │ whoosh_large1.wav
│ │ whoosh_large4.wav
│ │
│ ├───plaster
│ │ ceilingtile_break1.wav
│ │ ceilingtile_break2.wav
│ │ ceiling_tile_impact_bullet1.wav
│ │ ceiling_tile_impact_bullet2.wav
│ │ ceiling_tile_impact_bullet3.wav
│ │ ceiling_tile_impact_hard1.wav
│ │ ceiling_tile_impact_hard2.wav
│ │ ceiling_tile_impact_hard3.wav
│ │ ceiling_tile_impact_soft1.wav
│ │ ceiling_tile_impact_soft2.wav
│ │ ceiling_tile_impact_soft3.wav
│ │ ceiling_tile_scrape_smooth_loop1.wav
│ │ ceiling_tile_step1.wav
│ │ ceiling_tile_step2.wav
│ │ ceiling_tile_step3.wav
│ │ ceiling_tile_step4.wav
│ │ drywall_footstep1.wav
│ │ drywall_footstep2.wav
│ │ drywall_footstep3.wav
│ │ drywall_footstep4.wav
│ │ drywall_impact_hard1.wav
│ │ drywall_impact_hard2.wav
│ │ drywall_impact_hard3.wav
│ │ drywall_impact_soft1.wav
│ │ drywall_impact_soft2.wav
│ │ drywall_impact_soft3.wav
│ │
│ ├───plastic
│ │ plastic_barrel_break1.wav
│ │ plastic_barrel_break2.wav
│ │ plastic_barrel_impact_bullet1.wav
│ │ plastic_barrel_impact_bullet2.wav
│ │ plastic_barrel_impact_bullet3.wav
│ │ plastic_barrel_impact_hard1.wav
│ │ plastic_barrel_impact_hard2.wav
│ │ plastic_barrel_impact_hard3.wav
│ │ plastic_barrel_impact_hard4.wav
│ │ plastic_barrel_impact_soft1.wav
│ │ plastic_barrel_impact_soft2.wav
│ │ plastic_barrel_impact_soft3.wav
│ │ plastic_barrel_impact_soft4.wav
│ │ plastic_barrel_impact_soft5.wav
│ │ plastic_barrel_impact_soft6.wav
│ │ plastic_barrel_scrape_rough_loop1.wav
│ │ plastic_barrel_scrape_smooth_loop1.wav
│ │ plastic_box_break1.wav
│ │ plastic_box_break2.wav
│ │ plastic_box_impact_bullet1.wav
│ │ plastic_box_impact_bullet2.wav
│ │ plastic_box_impact_bullet3.wav
│ │ plastic_box_impact_bullet4.wav
│ │ plastic_box_impact_bullet5.wav
│ │ plastic_box_impact_hard1.wav
│ │ plastic_box_impact_hard2.wav
│ │ plastic_box_impact_hard3.wav
│ │ plastic_box_impact_hard4.wav
│ │ plastic_box_impact_soft1.wav
│ │ plastic_box_impact_soft2.wav
│ │ plastic_box_impact_soft3.wav
│ │ plastic_box_impact_soft4.wav
│ │ plastic_box_scrape_rough_loop1.wav
│ │ plastic_box_scrape_smooth_loop1.wav
│ │ plastic_box_scrape_smooth_loop2.wav
│ │
│ ├───rubber
│ │ rubber_tire_impact_bullet1.wav
│ │ rubber_tire_impact_bullet2.wav
│ │ rubber_tire_impact_bullet3.wav
│ │ rubber_tire_impact_hard1.wav
│ │ rubber_tire_impact_hard2.wav
│ │ rubber_tire_impact_hard3.wav
│ │ rubber_tire_impact_soft1.wav
│ │ rubber_tire_impact_soft2.wav
│ │ rubber_tire_impact_soft3.wav
│ │
│ ├───surfaces
│ │ sand_impact_bullet1.wav
│ │ sand_impact_bullet2.wav
│ │ sand_impact_bullet3.wav
│ │ sand_impact_bullet4.wav
│ │ tile_impact_bullet1.wav
│ │ tile_impact_bullet2.wav
│ │ tile_impact_bullet3.wav
│ │ tile_impact_bullet4.wav
│ │ underwater_impact_bullet1.wav
│ │ underwater_impact_bullet2.wav
│ │ underwater_impact_bullet3.wav
│ │
│ └───wood
│ wood_box_break1.wav
│ wood_box_break2.wav
│ wood_box_footstep1.wav
│ wood_box_footstep2.wav
│ wood_box_footstep3.wav
│ wood_box_footstep4.wav
│ wood_box_impact_bullet1.wav
│ wood_box_impact_bullet2.wav
│ wood_box_impact_bullet3.wav
│ wood_box_impact_bullet4.wav
│ wood_box_impact_hard1.wav
│ wood_box_impact_hard2.wav
│ wood_box_impact_hard3.wav
│ wood_box_impact_hard4.wav
│ wood_box_impact_hard5.wav
│ wood_box_impact_hard6.wav
│ wood_box_impact_soft1.wav
│ wood_box_impact_soft2.wav
│ wood_box_impact_soft3.wav
│ wood_box_scrape_rough_loop1.wav
│ wood_box_scrape_smooth_loop1.wav
│ wood_crate_break1.wav
│ wood_crate_break2.wav
│ wood_crate_break3.wav
│ wood_crate_break4.wav
│ wood_crate_break5.wav
│ wood_crate_impact_hard1.wav
│ wood_crate_impact_hard2.wav
│ wood_crate_impact_hard3.wav
│ wood_crate_impact_hard4.wav
│ wood_crate_impact_hard5.wav
│ wood_crate_impact_soft1.wav
│ wood_crate_impact_soft2.wav
│ wood_crate_impact_soft3.wav
│ wood_crate_scrape_rough_loop1.wav
│ wood_furniture_break1.wav
│ wood_furniture_break2.wav
│ wood_furniture_impact_soft1.wav
│ wood_furniture_impact_soft2.wav
│ wood_furniture_impact_soft3.wav
│ wood_panel_break1.wav
│ wood_panel_impact_hard1.wav
│ wood_plank_break1.wav
│ wood_plank_break2.wav
│ wood_plank_break3.wav
│ wood_plank_break4.wav
│ wood_plank_impact_hard1.wav
│ wood_plank_impact_hard2.wav
│ wood_plank_impact_hard3.wav
│ wood_plank_impact_hard4.wav
│ wood_plank_impact_hard5.wav
│ wood_plank_impact_soft1.wav
│ wood_plank_impact_soft2.wav
│ wood_plank_impact_soft3.wav
│ wood_plank_scrape_rough_loop1.wav
│ wood_plank_scrape_smooth_loop1.wav
│ wood_solid_impact_bullet1.wav
│ wood_solid_impact_bullet2.wav
│ wood_solid_impact_bullet3.wav
│ wood_solid_impact_bullet4.wav
│ wood_solid_impact_bullet5.wav
│ wood_solid_impact_hard1.wav
│ wood_solid_impact_hard2.wav
│ wood_solid_impact_hard3.wav
│ wood_solid_impact_soft1.wav
│ wood_solid_impact_soft2.wav
│ wood_solid_impact_soft3.wav
│ wood_solid_scrape_rough_loop1.wav
│ wood_strain2.wav
│ wood_strain3.wav
│ wood_strain4.wav
│
├───plats
│ │ bigstop1.wav
│ │ elevator_large_start1.wav
│ │ elevator_large_stop1.wav
│ │ elevator_loop1.wav
│ │ elevator_move_loop1.wav
│ │ elevator_move_loop2.wav
│ │ elevator_start1.wav
│ │ elevator_stop.wav
│ │ elevator_stop1.wav
│ │ elevator_stop2.wav
│ │ elevbell1.wav
│ │ hall_elev_door.wav
│ │ hall_elev_move.wav
│ │ hall_elev_stop.wav
│ │ heavymove1.wav
│ │ platform_citadel_ring.wav
│ │ platstop1.wav
│ │ rackmove1.wav
│ │ rackstop1.wav
│ │ railstop1.wav
│ │ skylift_move.wav
│ │ skylift_stop.wav
│ │ squeekmove1.wav
│ │ squeekstop1.wav
│ │ talkmove2.wav
│ │ train_use1.wav
│ │ tram_hit1.wav
│ │ tram_hit4.wav
│ │ tram_motor.wav
│ │ tram_motor_start.wav
│ │ tram_move.wav
│ │ tram_squeak.wav
│ │ ttrain_brake1.wav
│ │
│ └───crane
│ vertical_start.wav
│ vertical_stop.wav
│
├───player
│ │ breathe1.wav
│ │ geiger1.wav
│ │ geiger2.wav
│ │ geiger3.wav
│ │ heartbeat1.wav
│ │ pl_burnpain1.wav
│ │ pl_burnpain2.wav
│ │ pl_burnpain3.wav
│ │ pl_drown1.wav
│ │ pl_drown2.wav
│ │ pl_drown3.wav
│ │ pl_fallpain1.wav
│ │ pl_fallpain3.wav
│ │ pl_pain5.wav
│ │ pl_pain6.wav
│ │ pl_pain7.wav
│ │ pl_shell1.wav
│ │ pl_shell2.wav
│ │ pl_shell3.wav
│ │ sprayer.wav
│ │ suit_denydevice.wav
│ │ suit_sprint.wav
│ │
│ ├───footsteps
│ │ chainlink1.wav
│ │ chainlink2.wav
│ │ chainlink3.wav
│ │ chainlink4.wav
│ │ concrete1.wav
│ │ concrete2.wav
│ │ concrete3.wav
│ │ concrete4.wav
│ │ dirt1.wav
│ │ dirt2.wav
│ │ dirt3.wav
│ │ dirt4.wav
│ │ duct1.wav
│ │ duct2.wav
│ │ duct3.wav
│ │ duct4.wav
│ │ grass1.wav
│ │ grass2.wav
│ │ grass3.wav
│ │ grass4.wav
│ │ gravel1.wav
│ │ gravel2.wav
│ │ gravel3.wav
│ │ gravel4.wav
│ │ ladder1.wav
│ │ ladder2.wav
│ │ ladder3.wav
│ │ ladder4.wav
│ │ metal1.wav
│ │ metal2.wav
│ │ metal3.wav
│ │ metal4.wav
│ │ metalgrate1.wav
│ │ metalgrate2.wav
│ │ metalgrate3.wav
│ │ metalgrate4.wav
│ │ mud1.wav
│ │ mud2.wav
│ │ mud3.wav
│ │ mud4.wav
│ │ sand1.wav
│ │ sand2.wav
│ │ sand3.wav
│ │ sand4.wav
│ │ slosh1.wav
│ │ slosh2.wav
│ │ slosh3.wav
│ │ slosh4.wav
│ │ tile1.wav
│ │ tile2.wav
│ │ tile3.wav
│ │ tile4.wav
│ │ wade1.wav
│ │ wade2.wav
│ │ wade3.wav
│ │ wade4.wav
│ │ wade5.wav
│ │ wade6.wav
│ │ wade7.wav
│ │ wade8.wav
│ │ wood1.wav
│ │ wood2.wav
│ │ wood3.wav
│ │ wood4.wav
│ │ woodpanel1.wav
│ │ woodpanel2.wav
│ │ woodpanel3.wav
│ │ woodpanel4.wav
│ │
│ └───general
│ flesh_burn.wav
│
├───resource
│ warning.wav
│
├───test
│ ├───overwatch batch converters
│ │ convert to 8 bit.bcs
│ │ preprocess voice normalize.bcs
│ │ voice to loudspeaker voice.bcs
│ │ voice to radio voice.bcs
│ │ voice trim silence start and end.bcs
│ │
│ └───temp
│ └───soundscape_test
│ cabin_ambience.wav
│ cabin_wall.wav
│ outdoor.wav
│ tv_music.wav
│
├───tools
│ └───ifm
│ beep.wav
│ ifm_denyundo.wav
│ ifm_snap.wav
│ postroll.wav
│ preroll.wav
│
├───ui
│ buttonclick.wav
│ buttonclickrelease.wav
│ buttonrollover.wav
│
├───vehicles
│ │ atv_ammo_close.wav
│ │ atv_ammo_open.wav
│ │ chopper_rotor2.wav
│ │ diesel_loop2.wav
│ │ digger_grinder_loop1.wav
│ │ digger_grinder_stop1.wav
│ │ fast_windloop1.wav
│ │ tank_readyfire1.wav
│ │ tank_turret_loop1.wav
│ │ tank_turret_start1.wav
│ │ tank_turret_stop1.wav
│ │
│ ├───airboat
│ │ fan_blade_fullthrottle_loop1.wav
│ │ fan_blade_idle_loop1.wav
│ │ fan_motor_fullthrottle_loop1.wav
│ │ fan_motor_idle_loop1.wav
│ │ fan_motor_shut_off1.wav
│ │ fan_motor_start1.wav
│ │ pontoon_fast_water_loop1.wav
│ │ pontoon_fast_water_loop2.wav
│ │ pontoon_impact_hard1.wav
│ │ pontoon_impact_hard2.wav
│ │ pontoon_scrape_rough1.wav
│ │ pontoon_scrape_rough2.wav
│ │ pontoon_scrape_rough3.wav
│ │ pontoon_scrape_smooth1.wav
│ │ pontoon_scrape_smooth2.wav
│ │ pontoon_scrape_smooth3.wav
│ │ pontoon_splash1.wav
│ │ pontoon_splash2.wav
│ │ pontoon_stopped_water_loop1.wav
│ │
│ ├───apc
│ │ apc_cruise_loop3.wav
│ │ apc_firstgear_loop1.wav
│ │ apc_idle1.wav
│ │ apc_shutdown.wav
│ │ apc_slowdown_fast_loop5.wav
│ │ apc_start_loop3.wav
│ │
│ ├───crane
│ │ crane_creak1.wav
│ │ crane_creak2.wav
│ │ crane_creak3.wav
│ │ crane_creak4.wav
│ │ crane_extend_loop1.wav
│ │ crane_extend_stop.wav
│ │ crane_idle_loop3.wav
│ │ crane_magnet_grab.wav
│ │ crane_magnet_release.wav
│ │ crane_magnet_switchon.wav
│ │ crane_slow_to_idle_loop4.wav
│ │ crane_startengine1.wav
│ │ crane_turn_loop2.wav
│ │
│ ├───jetski
│ │ jetski_no_gas_start.wav
│ │ jetski_off.wav
│ │
│ └───v8
│ first.wav
│ fourth_cruise_loop2.wav
│ second.wav
│ skid_highfriction.wav
│ skid_lowfriction.wav
│ skid_normalfriction.wav
│ third.wav
│ v8_firstgear_rev_loop1.wav
│ v8_idle_loop1.wav
│ v8_rev_short_loop1.wav
│ v8_start_loop1.wav
│ v8_stop1.wav
│ v8_throttle_off_fast_loop1.wav
│ v8_throttle_off_slow_loop2.wav
│ v8_turbo_on_loop1.wav
│ vehicle_impact_heavy1.wav
│ vehicle_impact_heavy2.wav
│ vehicle_impact_heavy3.wav
│ vehicle_impact_heavy4.wav
│ vehicle_impact_medium1.wav
│ vehicle_impact_medium2.wav
│ vehicle_impact_medium3.wav
│ vehicle_impact_medium4.wav
│ vehicle_rollover1.wav
│ vehicle_rollover2.wav
│
└───weapons
│ 357_fire2.wav
│ debris1.wav
│ debris2.wav
│ debris3.wav
│ explode3.wav
│ explode4.wav
│ explode5.wav
│ grenade_launcher1.wav
│ physgun_off.wav
│ stinger_fire1.wav
│ underwater_explode3.wav
│ underwater_explode4.wav
│
├───357
│ 357_fire2.wav
│ 357_fire3.wav
│ 357_reload1.wav
│ 357_reload3.wav
│ 357_reload4.wav
│ 357_spin1.wav
│
├───airboat
│ airboat_gun_energy1.wav
│ airboat_gun_energy2.wav
│ airboat_gun_lastshot1.wav
│ airboat_gun_lastshot2.wav
│ airboat_gun_loop2.wav
│
├───ar1
│ ar1_dist1.wav
│ ar1_dist2.wav
│
├───ar2
│ ar2_altfire.wav
│ ar2_empty.wav
│ ar2_reload.wav
│ ar2_reload_push.wav
│ ar2_reload_rotate.wav
│ fire1.wav
│ npc_ar2_altfire.wav
│ npc_ar2_reload.wav
│
├───bugbait
│ bugbait_impact1.wav
│ bugbait_impact3.wav
│ bugbait_squeeze1.wav
│ bugbait_squeeze2.wav
│ bugbait_squeeze3.wav
│
├───cguard
│ charging.wav
│
├───crossbow
│ bolt_fly4.wav
│ bolt_load1.wav
│ bolt_load2.wav
│ bolt_skewer1.wav
│ fire1.wav
│ hit1.wav
│ hitbod1.wav
│ hitbod2.wav
│ reload1.wav
│
├───crowbar
│ crowbar_impact1.wav
│ crowbar_impact2.wav
│
├───flaregun
│ burn.wav
│ fire.wav
│
├───fx
│ ├───nearmiss
│ │ bulletltor03.wav
│ │ bulletltor04.wav
│ │ bulletltor05.wav
│ │ bulletltor06.wav
│ │ bulletltor07.wav
│ │ bulletltor09.wav
│ │ bulletltor10.wav
│ │ bulletltor11.wav
│ │ bulletltor12.wav
│ │ bulletltor13.wav
│ │ bulletltor14.wav
│ │
│ ├───rics
│ │ ric1.wav
│ │ ric2.wav
│ │ ric3.wav
│ │ ric4.wav
│ │ ric5.wav
│ │
│ └───tink
│ shotgun_shell1.wav
│ shotgun_shell2.wav
│ shotgun_shell3.wav
│
├───gauss
│ chargeloop.wav
│ fire1.wav
│
├───grenade
│ tick1.wav
│
├───iceaxe
│ iceaxe_swing1.wav
│
├───irifle
│ irifle_fire2.wav
│
├───mortar
│ mortar_explode1.wav
│ mortar_explode2.wav
│ mortar_explode3.wav
│ mortar_fire1.wav
│ mortar_shell_incomming1.wav
│
├───physcannon
│ energy_bounce1.wav
│ energy_bounce2.wav
│ energy_disintegrate4.wav
│ energy_disintegrate5.wav
│ energy_sing_explosion2.wav
│ energy_sing_flyby1.wav
│ energy_sing_flyby2.wav
│ energy_sing_loop4.wav
│ hold_loop.wav
│ physcannon_charge.wav
│ physcannon_claws_close.wav
│ physcannon_claws_open.wav
│ physcannon_drop.wav
│ physcannon_dryfire.wav
│ physcannon_pickup.wav
│ physcannon_tooheavy.wav
│ superphys_hold_loop.wav
│ superphys_launch1.wav
│ superphys_launch2.wav
│ superphys_launch3.wav
│ superphys_launch4.wav
│ superphys_small_zap1.wav
│ superphys_small_zap2.wav
│ superphys_small_zap3.wav
│ superphys_small_zap4.wav
│
├───pistol
│ pistol_empty.wav
│ pistol_fire2.wav
│ pistol_fire3.wav
│ pistol_reload1.wav
│
├───rpg
│ rocket1.wav
│ rocketfire1.wav
│ shotdown.wav
│
├───shotgun
│ shotgun_cock.wav
│ shotgun_dbl_fire.wav
│ shotgun_dbl_fire7.wav
│ shotgun_empty.wav
│ shotgun_fire6.wav
│ shotgun_fire7.wav
│ shotgun_reload1.wav
│ shotgun_reload2.wav
│ shotgun_reload3.wav
│
├───slam
│ mine_mode.wav
│ throw.wav
│
├───smg1
│ npc_smg1_fire1.wav
│ smg1_fire1.wav
│ smg1_fireburst1.wav
│ smg1_reload.wav
│ switch_burst.wav
│ switch_single.wav
│
├───sniper
│ sniper_zoomin.wav
│ sniper_zoomout.wav
│
├───stunstick
│ alyx_stunner1.wav
│ alyx_stunner2.wav
│ spark1.wav
│ spark2.wav
│ spark3.wav
│ stunstick_fleshhit1.wav
│ stunstick_fleshhit2.wav
│ stunstick_impact1.wav
│ stunstick_impact2.wav
│ stunstick_swing1.wav
│ stunstick_swing2.wav
│
└───tripwire
ropeshoot.wav