Tutorial: Sounds - Half-Life 2

Sounds - Half-Life 2

This is a list of all game sounds in Half-Life 2. Intended to be used with Player.playSound() or Players.broadcastSound()

│───ambience
│       mechwhine.wav
│       wind1.wav
│       
├───ambient
│   │   _period.wav
│   │   
│   ├───alarms
│   │       alarm1.wav
│   │       alarm_citizen_loop1.wav
│   │       apc_alarm_loop1.wav
│   │       apc_alarm_pass1.wav
│   │       citadel_alert_loop2.wav
│   │       city_firebell_loop1.wav
│   │       city_siren_loop2.wav
│   │       combine_bank_alarm_loop1.wav
│   │       combine_bank_alarm_loop4.wav
│   │       klaxon1.wav
│   │       manhack_alert_pass1.wav
│   │       razortrain_horn1.wav
│   │       scanner_alert_pass1.wav
│   │       siren.wav
│   │       train_crossing_bell_loop1.wav
│   │       train_horn2.wav
│   │       train_horn_distant1.wav
│   │       warningbell1.wav
│   │       
│   ├───atmosphere
│   │       ambience5.wav
│   │       ambience6.wav
│   │       ambience_base.wav
│   │       captain_room.wav
│   │       cargo_hold1.wav
│   │       cargo_hold2.wav
│   │       cave_hit1.wav
│   │       cave_hit2.wav
│   │       cave_hit3.wav
│   │       cave_hit4.wav
│   │       cave_hit5.wav
│   │       cave_hit6.wav
│   │       cave_outdoor1.wav
│   │       city_beacon_loop1.wav
│   │       city_rumble_loop1.wav
│   │       city_skybeam1.wav
│   │       city_skypass1.wav
│   │       city_tone.wav
│   │       city_truckpass1.wav
│   │       corridor.wav
│   │       corridor2.wav
│   │       drone1lp.wav
│   │       drone2lp.wav
│   │       drone4lp.wav
│   │       elev_shaft1.wav
│   │       engine_room.wav
│   │       hole_amb3.wav
│   │       hole_hit1.wav
│   │       hole_hit2.wav
│   │       hole_hit3.wav
│   │       hole_hit4.wav
│   │       hole_hit5.wav
│   │       indoor1.wav
│   │       indoor2.wav
│   │       laundry_amb.wav
│   │       metallic1.wav
│   │       metallic2.wav
│   │       noise2.wav
│   │       outdoor2.wav
│   │       pipe1.wav
│   │       plaza_amb.wav
│   │       quiet_cellblock_amb.wav
│   │       sewer_air1.wav
│   │       station_ambience_loop2.wav
│   │       station_ambience_loop4.wav
│   │       station_ambience_stereo_loop1.wav
│   │       terrain_rumble1.wav
│   │       thunder1.wav
│   │       thunder2.wav
│   │       thunder3.wav
│   │       thunder4.wav
│   │       tone_alley.wav
│   │       tone_quiet.wav
│   │       town_ambience.wav
│   │       trainstation_ambient_loop1.wav
│   │       tunnel1.wav
│   │       undercity_loop1.wav
│   │       underground.wav
│   │       underground_hall_loop1.wav
│   │       
│   ├───creatures
│   │       flies1.wav
│   │       flies2.wav
│   │       flies3.wav
│   │       flies4.wav
│   │       flies5.wav
│   │       leech_bites_loop1.wav
│   │       leech_water_churn_loop2.wav
│   │       pigeon_idle1.wav
│   │       pigeon_idle2.wav
│   │       pigeon_idle3.wav
│   │       pigeon_idle4.wav
│   │       rats1.wav
│   │       rats2.wav
│   │       rats3.wav
│   │       rats4.wav
│   │       seagull_idle1.wav
│   │       seagull_idle2.wav
│   │       seagull_idle3.wav
│   │       seagull_pain1.wav
│   │       seagull_pain2.wav
│   │       seagull_pain3.wav
│   │       teddy.wav
│   │       town_child_scream1.wav
│   │       town_moan1.wav
│   │       town_muffled_cry1.wav
│   │       town_scared_breathing1.wav
│   │       town_scared_breathing2.wav
│   │       town_scared_sob1.wav
│   │       town_scared_sob2.wav
│   │       town_zombie_call1.wav
│   │       
│   ├───energy
│   │       electric_loop.wav
│   │       force_field_loop1.wav
│   │       spark1.wav
│   │       spark2.wav
│   │       spark3.wav
│   │       spark4.wav
│   │       spark5.wav
│   │       spark6.wav
│   │       weld1.wav
│   │       weld2.wav
│   │       whiteflash.wav
│   │       zap1.wav
│   │       zap2.wav
│   │       zap3.wav
│   │       zap5.wav
│   │       zap6.wav
│   │       zap7.wav
│   │       zap8.wav
│   │       zap9.wav
│   │       
│   ├───explosions
│   │       battle_loop1.wav
│   │       battle_loop2.wav
│   │       citadel_end_explosion1.wav
│   │       citadel_end_explosion2.wav
│   │       exp1.wav
│   │       exp2.wav
│   │       exp3.wav
│   │       exp4.wav
│   │       explode_1.wav
│   │       explode_2.wav
│   │       explode_3.wav
│   │       explode_4.wav
│   │       explode_5.wav
│   │       explode_6.wav
│   │       explode_7.wav
│   │       explode_8.wav
│   │       explode_9.wav
│   │       
│   ├───fire
│   │       firebig.wav
│   │       fire_big_loop1.wav
│   │       fire_med_loop1.wav
│   │       fire_small1.wav
│   │       fire_small_loop1.wav
│   │       fire_small_loop2.wav
│   │       gascan_ignite1.wav
│   │       ignite.wav
│   │       mtov_flame2.wav
│   │       
│   ├───gas
│   │       cannister_loop.wav
│   │       steam2.wav
│   │       steam_loop1.wav
│   │       
│   ├───levels
│   │   ├───canals
│   │   │       critter1.wav
│   │   │       critter2.wav
│   │   │       critter3.wav
│   │   │       critter4.wav
│   │   │       critter5.wav
│   │   │       critter6.wav
│   │   │       critter7.wav
│   │   │       critter8.wav
│   │   │       dam_water_loop2.wav
│   │   │       drip1.wav
│   │   │       drip2.wav
│   │   │       drip3.wav
│   │   │       drip4.wav
│   │   │       generator_ambience_loop1.wav
│   │   │       headcrab_canister_ambient1.wav
│   │   │       headcrab_canister_ambient2.wav
│   │   │       headcrab_canister_ambient3.wav
│   │   │       headcrab_canister_ambient4.wav
│   │   │       headcrab_canister_ambient5.wav
│   │   │       headcrab_canister_ambient6.wav
│   │   │       headcrab_canister_open1.wav
│   │   │       manhack_machine_loop1.wav
│   │   │       shore1.wav
│   │   │       shore2.wav
│   │   │       shore3.wav
│   │   │       shore4.wav
│   │   │       swamp_bird1.wav
│   │   │       swamp_bird2.wav
│   │   │       swamp_bird3.wav
│   │   │       swamp_bird4.wav
│   │   │       swamp_bird5.wav
│   │   │       swamp_bird6.wav
│   │   │       swamp_frogs_loop2.wav
│   │   │       swamp_stereo_frogs_loop1.wav
│   │   │       toxic_slime_gurgle2.wav
│   │   │       toxic_slime_gurgle3.wav
│   │   │       toxic_slime_gurgle4.wav
│   │   │       toxic_slime_gurgle5.wav
│   │   │       toxic_slime_gurgle6.wav
│   │   │       toxic_slime_gurgle7.wav
│   │   │       toxic_slime_gurgle8.wav
│   │   │       toxic_slime_loop1.wav
│   │   │       toxic_slime_sizzle1.wav
│   │   │       toxic_slime_sizzle2.wav
│   │   │       toxic_slime_sizzle3.wav
│   │   │       toxic_slime_sizzle4.wav
│   │   │       tunnel_wind_loop1.wav
│   │   │       waterleak_loop1.wav
│   │   │       water_rivulet_loop2.wav
│   │   │       windchime2.wav
│   │   │       windchime4.wav
│   │   │       windchime5.wav
│   │   │       windchine1.wav
│   │   │       windmill_wind_loop1.wav
│   │   │       
│   │   ├───citadel
│   │   │       citadel_ambient_scream_loop1.wav
│   │   │       citadel_ambient_voices1.wav
│   │   │       citadel_drone_loop1.wav
│   │   │       citadel_drone_loop2.wav
│   │   │       citadel_drone_loop3.wav
│   │   │       citadel_drone_loop4.wav
│   │   │       citadel_drone_loop5.wav
│   │   │       citadel_drone_loop6.wav
│   │   │       citadel_flyer1.wav
│   │   │       citadel_hit1_adpcm.wav
│   │   │       citadel_hub_ambience1.mp3
│   │   │       drone1lp.wav
│   │   │       extract_loop1.wav
│   │   │       field_loop1.wav
│   │   │       field_loop2.wav
│   │   │       field_loop3.wav
│   │   │       many_pods_loop1_adpcm.wav
│   │   │       pod_close1.wav
│   │   │       pod_open1.wav
│   │   │       portal_beam_loop1.wav
│   │   │       portal_beam_shoot1.wav
│   │   │       portal_beam_shoot2.wav
│   │   │       portal_beam_shoot3.wav
│   │   │       portal_beam_shoot4.wav
│   │   │       portal_beam_shoot5.wav
│   │   │       portal_beam_shoot6.wav
│   │   │       portal_open1_adpcm.wav
│   │   │       strange_talk1.wav
│   │   │       strange_talk10.wav
│   │   │       strange_talk11.wav
│   │   │       strange_talk3.wav
│   │   │       strange_talk4.wav
│   │   │       strange_talk5.wav
│   │   │       strange_talk6.wav
│   │   │       strange_talk7.wav
│   │   │       strange_talk8.wav
│   │   │       strange_talk9.wav
│   │   │       teleport_windup_loop1.wav
│   │   │       weaponstrip1_adpcm.wav
│   │   │       weapon_disintegrate1.wav
│   │   │       weapon_disintegrate2.wav
│   │   │       weapon_disintegrate3.wav
│   │   │       weapon_disintegrate4.wav
│   │   │       zapper_ambient_loop1.wav
│   │   │       zapper_loop1.wav
│   │   │       zapper_loop2.wav
│   │   │       zapper_warmup1.wav
│   │   │       zapper_warmup4.wav
│   │   │       
│   │   ├───coast
│   │   │       antlion_hill_ambient1.wav
│   │   │       antlion_hill_ambient2.wav
│   │   │       antlion_hill_ambient4.wav
│   │   │       coastbird1.wav
│   │   │       coastbird2.wav
│   │   │       coastbird3.wav
│   │   │       coastbird4.wav
│   │   │       coastbird5.wav
│   │   │       coastbird6.wav
│   │   │       coastbird7.wav
│   │   │       seagulls_ambient1.wav
│   │   │       seagulls_ambient2.wav
│   │   │       seagulls_ambient3.wav
│   │   │       seagulls_ambient4.wav
│   │   │       seagulls_ambient5.wav
│   │   │       
│   │   ├───labs
│   │   │       coinslot1.wav
│   │   │       electric_explosion1.wav
│   │   │       electric_explosion2.wav
│   │   │       electric_explosion3.wav
│   │   │       electric_explosion4.wav
│   │   │       electric_explosion5.wav
│   │   │       equipment_beep_loop1.wav
│   │   │       equipment_printer_loop1.wav
│   │   │       machine_moving_loop3.wav
│   │   │       machine_moving_loop4.wav
│   │   │       machine_ring_resonance_loop1.wav
│   │   │       machine_stop1.wav
│   │   │       teleport_active_loop1.wav
│   │   │       teleport_alarm_loop1.wav
│   │   │       teleport_malfunctioning.wav
│   │   │       teleport_mechanism_windup1.wav
│   │   │       teleport_mechanism_windup2.wav
│   │   │       teleport_mechanism_windup3.wav
│   │   │       teleport_mechanism_windup4.wav
│   │   │       teleport_mechanism_windup5.wav
│   │   │       teleport_postblast_thunder1.wav
│   │   │       teleport_postblast_winddown1.wav
│   │   │       teleport_preblast_suckin1.wav
│   │   │       teleport_rings_loop2.wav
│   │   │       teleport_weird_voices1.wav
│   │   │       teleport_weird_voices2.wav
│   │   │       teleport_winddown1.wav
│   │   │       
│   │   ├───prison
│   │   │       inside_battle1.wav
│   │   │       inside_battle2.wav
│   │   │       inside_battle3.wav
│   │   │       inside_battle4.wav
│   │   │       inside_battle5.wav
│   │   │       inside_battle6.wav
│   │   │       inside_battle7.wav
│   │   │       inside_battle8.wav
│   │   │       inside_battle9.wav
│   │   │       inside_battle_antlion1.wav
│   │   │       inside_battle_antlion2.wav
│   │   │       inside_battle_antlion3.wav
│   │   │       inside_battle_antlion4.wav
│   │   │       inside_battle_antlion5.wav
│   │   │       inside_battle_antlion6.wav
│   │   │       inside_battle_antlion7.wav
│   │   │       inside_battle_antlion8.wav
│   │   │       inside_battle_soldier1.wav
│   │   │       inside_battle_soldier2.wav
│   │   │       inside_battle_soldier3.wav
│   │   │       inside_battle_zombie1.wav
│   │   │       inside_battle_zombie2.wav
│   │   │       inside_battle_zombie3.wav
│   │   │       radio_random1.wav
│   │   │       radio_random10.wav
│   │   │       radio_random11.wav
│   │   │       radio_random12.wav
│   │   │       radio_random13.wav
│   │   │       radio_random14.wav
│   │   │       radio_random15.wav
│   │   │       radio_random2.wav
│   │   │       radio_random3.wav
│   │   │       radio_random4.wav
│   │   │       radio_random5.wav
│   │   │       radio_random6.wav
│   │   │       radio_random7.wav
│   │   │       radio_random8.wav
│   │   │       radio_random9.wav
│   │   │       
│   │   └───streetwar
│   │           apc_distant1.wav
│   │           apc_distant2.wav
│   │           apc_distant3.wav
│   │           building_rubble1.wav
│   │           building_rubble2.wav
│   │           building_rubble3.wav
│   │           building_rubble4.wav
│   │           building_rubble5.wav
│   │           city_battle1.wav
│   │           city_battle10.wav
│   │           city_battle11.wav
│   │           city_battle12.wav
│   │           city_battle13.wav
│   │           city_battle14.wav
│   │           city_battle15.wav
│   │           city_battle16.wav
│   │           city_battle17.wav
│   │           city_battle18.wav
│   │           city_battle19.wav
│   │           city_battle2.wav
│   │           city_battle3.wav
│   │           city_battle4.wav
│   │           city_battle5.wav
│   │           city_battle6.wav
│   │           city_battle7.wav
│   │           city_battle8.wav
│   │           city_battle9.wav
│   │           city_chant1.wav
│   │           city_riot1.wav
│   │           city_riot2.wav
│   │           city_scream3.wav
│   │           gunship_distant1.wav
│   │           gunship_distant2.wav
│   │           heli_distant1.wav
│   │           marching_distant1.wav
│   │           marching_distant2.wav
│   │           strider_distant1.wav
│   │           strider_distant2.wav
│   │           strider_distant3.wav
│   │           strider_distant_walk1.wav
│   │           
│   ├───machines
│   │       aircraft_distant_flyby1.wav
│   │       aircraft_distant_flyby3.wav
│   │       catapult_throw.wav
│   │       city_ventpump_loop1.wav
│   │       combine_shield_loop3.wav
│   │       combine_shield_touch_loop1.wav
│   │       combine_terminal_idle1.wav
│   │       combine_terminal_idle2.wav
│   │       combine_terminal_idle3.wav
│   │       combine_terminal_idle4.wav
│   │       combine_terminal_loop1.wav
│   │       courtyard_mach_loop.wav
│   │       diesel_engine_idle1.wav
│   │       electric_machine.wav
│   │       engine1.wav
│   │       engine4.wav
│   │       floodgate_move_short1.wav
│   │       floodgate_stop1.wav
│   │       heli_pass1.wav
│   │       heli_pass2.wav
│   │       heli_pass_distant1.wav
│   │       heli_pass_quick1.wav
│   │       heli_pass_quick2.wav
│   │       keyboard1_clicks.wav
│   │       keyboard2_clicks.wav
│   │       keyboard3_clicks.wav
│   │       keyboard4_clicks.wav
│   │       keyboard5_clicks.wav
│   │       keyboard6_clicks.wav
│   │       keyboard7_clicks_enter.wav
│   │       keyboard_fast1_1second.wav
│   │       keyboard_fast2_1second.wav
│   │       keyboard_fast3_1second.wav
│   │       keyboard_slow_1second.wav
│   │       lab_loop1.wav
│   │       laundry_machine1_amb.wav
│   │       machine1_hit1.wav
│   │       machine1_hit2.wav
│   │       machine3.wav
│   │       machine6.wav
│   │       machine_whine1.wav
│   │       razor_train_wheels_loop1.wav
│   │       razor_train_wheels_loop2.wav
│   │       slicer1.wav
│   │       slicer2.wav
│   │       slicer3.wav
│   │       slicer4.wav
│   │       spindown.wav
│   │       spinup.wav
│   │       spin_loop.wav
│   │       sputter1.wav
│   │       station_train_squeel.wav
│   │       teleport1.wav
│   │       teleport3.wav
│   │       teleport4.wav
│   │       thumper_amb.wav
│   │       thumper_dust.wav
│   │       thumper_hit.wav
│   │       thumper_shutdown1.wav
│   │       thumper_startup1.wav
│   │       thumper_top.wav
│   │       train_freight_loop1.wav
│   │       train_freight_loop2.wav
│   │       train_freight_loop3.wav
│   │       train_idle.wav
│   │       train_rumble.wav
│   │       train_wheels_loop1.wav
│   │       train_wheels_overhead_loop1.wav
│   │       transformer_loop.wav
│   │       truck_pass_distant1.wav
│   │       truck_pass_distant2.wav
│   │       truck_pass_distant3.wav
│   │       truck_pass_overhead1.wav
│   │       usetoilet_flush1.wav
│   │       wall_ambient1.wav
│   │       wall_ambient_loop1.wav
│   │       wall_crash1.wav
│   │       wall_loop1.wav
│   │       wall_move1.wav
│   │       wall_move2.wav
│   │       wall_move3.wav
│   │       wall_move4.wav
│   │       wall_move5.wav
│   │       
│   ├───materials
│   │       bump1.wav
│   │       cartrap_explode_impact1.wav
│   │       cartrap_explode_impact2.wav
│   │       cartrap_rope1.wav
│   │       cartrap_rope2.wav
│   │       cartrap_rope3.wav
│   │       clang1.wav
│   │       creak5.wav
│   │       creaking.wav
│   │       cupdrop.wav
│   │       dinnerplates1.wav
│   │       dinnerplates2.wav
│   │       dinnerplates3.wav
│   │       dinnerplates4.wav
│   │       dinnerplates5.wav
│   │       door_hit1.wav
│   │       flush1.wav
│   │       flush2.wav
│   │       footsteps_glass1.wav
│   │       footsteps_glass2.wav
│   │       footsteps_stairs1.wav
│   │       footsteps_stairs2.wav
│   │       footsteps_wood1.wav
│   │       footsteps_wood2.wav
│   │       icegrind1.wav
│   │       metal4.wav
│   │       metal5.wav
│   │       metal9.wav
│   │       metal_big_impact_scrape1.wav
│   │       metal_groan.wav
│   │       metal_rattle.wav
│   │       metal_rattle1.wav
│   │       metal_rattle2.wav
│   │       metal_rattle3.wav
│   │       metal_rattle4.wav
│   │       metal_stress1.wav
│   │       metal_stress2.wav
│   │       metal_stress3.wav
│   │       metal_stress4.wav
│   │       metal_stress5.wav
│   │       platedrop1.wav
│   │       platedrop2.wav
│   │       platedrop3.wav
│   │       rock1.wav
│   │       rock2.wav
│   │       rock3.wav
│   │       rock4.wav
│   │       rock5.wav
│   │       roust_crash1.wav
│   │       roust_crash2.wav
│   │       rustypipes1.wav
│   │       rustypipes2.wav
│   │       rustypipes3.wav
│   │       shipgroan1.wav
│   │       shipgroan2.wav
│   │       shipgroan3.wav
│   │       shipgroan4.wav
│   │       shuffle1.wav
│   │       shutter6.wav
│   │       shutter7.wav
│   │       shutter8.wav
│   │       smallwire_pluck3.wav
│   │       squeeker2.wav
│   │       squeekyfloor1.wav
│   │       squeekyfloor2.wav
│   │       vent_scurry_medium.wav
│   │       wood_creak1.wav
│   │       wood_creak2.wav
│   │       wood_creak3.wav
│   │       wood_creak4.wav
│   │       wood_creak5.wav
│   │       wood_creak6.wav
│   │       
│   ├───voices
│   │       appartments_crowd_loop1.wav
│   │       citizen_beaten1.wav
│   │       citizen_beaten2.wav
│   │       citizen_beaten3.wav
│   │       citizen_beaten4.wav
│   │       citizen_beaten5.wav
│   │       citizen_punches1.wav
│   │       citizen_punches2.wav
│   │       citizen_punches3.wav
│   │       citizen_punches4.wav
│   │       cough1.wav
│   │       cough2.wav
│   │       cough3.wav
│   │       cough4.wav
│   │       crying_loop1.wav
│   │       f_scream1.wav
│   │       m_scream1.wav
│   │       playground_memory.wav
│   │       squeal1.wav
│   │       
│   ├───water
│   │       corridor_water.wav
│   │       distant_drip1.wav
│   │       distant_drip2.wav
│   │       distant_drip3.wav
│   │       distant_drip4.wav
│   │       distant_wave1.wav
│   │       distant_wave2.wav
│   │       distant_wave3.wav
│   │       drip1.wav
│   │       drip2.wav
│   │       drip3.wav
│   │       drip4.wav
│   │       drip_loop1.wav
│   │       lake_water.wav
│   │       leak_1.wav
│   │       rain_drip1.wav
│   │       rain_drip2.wav
│   │       rain_drip3.wav
│   │       rain_drip4.wav
│   │       underwater.wav
│   │       water_flow_loop1.wav
│   │       water_in_boat1.wav
│   │       water_pump_drainin1.wav
│   │       water_run1.wav
│   │       water_splash1.wav
│   │       water_splash2.wav
│   │       water_splash3.wav
│   │       water_spray1.wav
│   │       water_spray2.wav
│   │       water_spray3.wav
│   │       wave1.wav
│   │       wave2.wav
│   │       wave3.wav
│   │       wave4.wav
│   │       wave5.wav
│   │       wave6.wav
│   │       
│   └───wind
│           wasteland_wind.wav
│           wind1.wav
│           windgust.wav
│           windgust_strong.wav
│           wind_hit1.wav
│           wind_hit2.wav
│           wind_hit3.wav
│           wind_med1.wav
│           wind_med2.wav
│           wind_moan1.wav
│           wind_moan2.wav
│           wind_moan4.wav
│           wind_rooftop1.wav
│           wind_snippet1.wav
│           wind_snippet2.wav
│           wind_snippet3.wav
│           wind_snippet4.wav
│           wind_snippet5.wav
│           wind_tunnel1.wav
│           
├───beams
│       beamstart5.wav
│       
├───buttons
│       blip1.wav
│       button1.wav
│       button10.wav
│       button14.wav
│       button15.wav
│       button16.wav
│       button17.wav
│       button18.wav
│       button19.wav
│       button2.wav
│       button24.wav
│       button3.wav
│       button4.wav
│       button5.wav
│       button6.wav
│       button8.wav
│       button9.wav
│       combine_button1.wav
│       combine_button2.wav
│       combine_button3.wav
│       combine_button5.wav
│       combine_button7.wav
│       combine_button_locked.wav
│       lever1.wav
│       lever2.wav
│       lever3.wav
│       lever4.wav
│       lever5.wav
│       lever6.wav
│       lever7.wav
│       lever8.wav
│       lightswitch2.wav
│       
├───combined
│   ├───citadel
│   │       citadel_br_guest_f_cc.wav
│   │       citadel_br_newleader_a_cc.wav
│   │       citadel_br_playgame_b_cc.wav
│   │       
│   ├───eli_lab
│   │       eli_lab_al_gravgun_cc.wav
│   │       eli_lab_al_soquickly01_cc.wav
│   │       eli_lab_eli_portal01_cc.wav
│   │       eli_lab_eli_surface_cc.wav
│   │       eli_lab_mo_airlock06_cc.wav
│   │       eli_lab_mo_airlock10_cc.wav
│   │       eli_lab_mo_airlock12_cc.wav
│   │       eli_lab_mo_extrahelp04_cc.wav
│   │       eli_lab_mo_extrahelp05_cc.wav
│   │       eli_lab_mo_hereseli01_cc.wav
│   │       eli_lab_mo_postdoc01_cc.wav
│   │       eli_lab_mo_relay01_cc.wav
│   │       eli_lab_mo_relay02_cc.wav
│   │       
│   ├───k_lab
│   │       k_lab_al_docsays01_cc.wav
│   │       k_lab_al_lostgordon_cc.wav
│   │       k_lab_al_moveon01_cc.wav
│   │       k_lab_ba_cantkeephim01_cc.wav
│   │       k_lab_ba_getitoff01_cc.wav
│   │       k_lab_ba_getoutofsight01_cc.wav
│   │       k_lab_ba_hesback01_cc.wav
│   │       k_lab_ba_itsworking01_cc.wav
│   │       k_lab_ba_myshift01_cc.wav
│   │       k_lab_ba_notimetofool01_cc.wav
│   │       k_lab_ba_sarcastic01_cc.wav
│   │       k_lab_ba_thingaway01_cc.wav
│   │       k_lab_br_significant_cc.wav
│   │       k_lab_kl_almostforgot_cc.wav
│   │       k_lab_kl_blast_cc.wav
│   │       k_lab_kl_charger01_cc.wav
│   │       k_lab_kl_debeaked_cc.wav
│   │       k_lab_kl_excellent_cc.wav
│   │       k_lab_kl_fewmoments01_cc.wav
│   │       k_lab_kl_fitglove01_cc.wav
│   │       k_lab_kl_getoutrun01_cc.wav
│   │       k_lab_kl_hedyno02_cc.wav
│   │       k_lab_kl_helloalyx01_cc.wav
│   │       k_lab_kl_initializing_cc.wav
│   │       k_lab_kl_masslessfieldflux_cc.wav
│   │       k_lab_kl_mygoodness02_cc.wav
│   │       k_lab_kl_nownow01_cc.wav
│   │       k_lab_kl_opportunetime01_cc.wav
│   │       k_lab_kl_packing01_cc.wav
│   │       k_lab_kl_projectyou_cc.wav
│   │       k_lab_kl_redletterday01_cc.wav
│   │       k_lab_kl_slipin01_cc.wav
│   │       k_lab_kl_suitfits01_cc.wav
│   │       k_lab_kl_wishiknew_cc.wav
│   │       
│   ├───novaprospekt
│   │       novaprospekt_al_horrible01_cc.wav
│   │       novaprospekt_mo_alreadyrerouted01_cc.wav
│   │       novaprospekt_mo_hadtoprove01_cc.wav
│   │       
│   └───trainyard
│           k_lab_al_buyyoudrink02_cc.wav
│           trainyard_al_nicetomeet_cc.wav
│           trainyard_al_suspicious_cc.wav
│           trainyard_al_thisday01_cc.wav
│           trainyard_ba_crowbar01_cc.wav
│           trainyard_ba_getoutfast_cc.wav
│           trainyard_ba_goodluck01_cc.wav
│           trainyard_ba_tellme01_cc.wav
│           trainyard_kl_morewarn01_cc.wav
│           trainyard_kl_whatisit01_cc.wav
│           
├───common
│       bugreporter_failed.wav
│       bugreporter_succeeded.wav
│       null.wav
│       warning.wav
│       wpn_denyselect.wav
│       wpn_hudoff.wav
│       wpn_moveselect.wav
│       wpn_select.wav
│       
├───doors
│       default_locked.wav
│       default_move.wav
│       default_stop.wav
│       door1_move.wav
│       door1_stop.wav
│       doormove1.wav
│       doormove2.wav
│       doormove3.wav
│       doormove7.wav
│       doorstop1.wav
│       door_chainlink_close1.wav
│       door_chainlink_close2.wav
│       door_chainlink_move1.wav
│       door_latch1.wav
│       door_latch3.wav
│       door_locked2.wav
│       door_metal_gate_move1.wav
│       door_metal_large_chamber_close1.wav
│       door_metal_large_close2.wav
│       door_metal_large_open1.wav
│       door_metal_medium_close1.wav
│       door_metal_medium_open1.wav
│       door_metal_rusty_move1.wav
│       door_metal_thin_close2.wav
│       door_metal_thin_move1.wav
│       door_metal_thin_open1.wav
│       door_screen_move1.wav
│       door_squeek1.wav
│       door_wood_close1.wav
│       drawbridge_move1.wav
│       drawbridge_stop1.wav
│       garage_move1.wav
│       garage_stop1.wav
│       gate_move1.wav
│       handle_pushbar_locked1.wav
│       handle_pushbar_open1.wav
│       heavy_metal_move1.wav
│       heavy_metal_stop1.wav
│       latchlocked2.wav
│       latchunlocked1.wav
│       metal_move1.wav
│       metal_stop1.wav
│       vent_open1.wav
│       vent_open2.wav
│       vent_open3.wav
│       wood_move1.wav
│       wood_stop1.wav
│       
├───friends
│       friend_join.wav
│       friend_online.wav
│       message.wav
│       
├───hl1
│   ├───ambience
│   │       alien_blipper.wav
│   │       alien_cycletone.wav
│   │       alien_minddrill.wav
│   │       alien_powernode.wav
│   │       computalk2.wav
│   │       deadsignal2.wav
│   │       des_wind2.wav
│   │       labdrone2.wav
│   │       particle_suck1.wav
│   │       particle_suck2.wav
│   │       port_suckin1.wav
│   │       port_suckout1.wav
│   │       signalgear1.wav
│   │       steamburst1.wav
│   │       techamb2.wav
│   │       
│   └───fvox
│           acquired.wav
│           activated.wav
│           ammo_depleted.wav
│           antidote_shot.wav
│           antitoxin_shot.wav
│           armor_gone.wav
│           automedic_on.wav
│           beep.wav
│           bell.wav
│           biohazard_detected.wav
│           bio_reading.wav
│           bleeding_stopped.wav
│           blip.wav
│           blood_loss.wav
│           blood_plasma.wav
│           blood_toxins.wav
│           boop.wav
│           buzz.wav
│           chemical_detected.wav
│           deactivated.wav
│           eighty.wav
│           evacuate_area.wav
│           fifteen.wav
│           fifty.wav
│           five.wav
│           flatline.wav
│           fourty.wav
│           fuzz.wav
│           health_critical.wav
│           health_dropping.wav
│           health_dropping2.wav
│           heat_damage.wav
│           hev_critical_fail.wav
│           hev_damage.wav
│           hev_general_fail.wav
│           hev_shutdown.wav
│           hiss.wav
│           immediately.wav
│           innsuficient_medical.wav
│           internal_bleeding.wav
│           major_fracture.wav
│           major_lacerations.wav
│           medical_repaired.wav
│           minor_fracture.wav
│           minor_lacerations.wav
│           morphine_shot.wav
│           near_death.wav
│           ninety.wav
│           onehundred.wav
│           percent.wav
│           powermove_overload.wav
│           power_below.wav
│           power_level_is.wav
│           power_restored.wav
│           radiation_detected.wav
│           seek_medic.wav
│           seventy.wav
│           shock_damage.wav
│           sixty.wav
│           targetting_system.wav
│           ten.wav
│           thirty.wav
│           torniquette_applied.wav
│           twenty.wav
│           voice_off.wav
│           voice_on.wav
│           warning.wav
│           wound_sterilized.wav
│           _comma.wav
│           
├───items
│       ammocrate_close.wav
│       ammocrate_open.wav
│       ammo_pickup.wav
│       battery_pickup.wav
│       flashlight1.wav
│       medcharge4.wav
│       medshot4.wav
│       medshotno1.wav
│       smallmedkit1.wav
│       suitcharge1.wav
│       suitchargeno1.wav
│       suitchargeok1.wav
│       
├───music
│   │   hl1_song10.mp3
│   │   hl1_song11.mp3
│   │   hl1_song14.mp3
│   │   hl1_song15.mp3
│   │   hl1_song17.mp3
│   │   hl1_song19.mp3
│   │   hl1_song20.mp3
│   │   hl1_song21.mp3
│   │   hl1_song24.mp3
│   │   hl1_song25_remix3.mp3
│   │   hl1_song26.mp3
│   │   hl1_song3.mp3
│   │   hl1_song5.mp3
│   │   hl1_song6.mp3
│   │   hl1_song9.mp3
│   │   hl2_ambient_1.wav
│   │   hl2_intro.mp3
│   │   hl2_song0.mp3
│   │   hl2_song1.mp3
│   │   hl2_song10.mp3
│   │   hl2_song11.mp3
│   │   hl2_song12_long.mp3
│   │   hl2_song13.mp3
│   │   hl2_song14.mp3
│   │   hl2_song15.mp3
│   │   hl2_song16.mp3
│   │   hl2_song17.mp3
│   │   hl2_song19.mp3
│   │   hl2_song2.mp3
│   │   hl2_song20_submix0.mp3
│   │   hl2_song20_submix4.mp3
│   │   hl2_song23_suitsong3.mp3
│   │   hl2_song25_teleporter.mp3
│   │   hl2_song26.mp3
│   │   hl2_song26_trainstation1.mp3
│   │   hl2_song27_trainstation2.mp3
│   │   hl2_song28.mp3
│   │   hl2_song29.mp3
│   │   hl2_song3.mp3
│   │   hl2_song30.mp3
│   │   hl2_song31.mp3
│   │   hl2_song32.mp3
│   │   hl2_song33.mp3
│   │   hl2_song4.mp3
│   │   hl2_song6.mp3
│   │   hl2_song7.mp3
│   │   hl2_song8.mp3
│   │   radio1.mp3
│   │   ravenholm_1.mp3
│   │   
│   └───stingers
│           hl1_stinger_song16.mp3
│           hl1_stinger_song27.mp3
│           hl1_stinger_song28.mp3
│           hl1_stinger_song7.mp3
│           hl1_stinger_song8.mp3
│           industrial_suspense1.wav
│           industrial_suspense2.wav
│           
├───npc
│   ├───antlion
│   │       attack_double1.wav
│   │       attack_double2.wav
│   │       attack_double3.wav
│   │       attack_single1.wav
│   │       attack_single2.wav
│   │       attack_single3.wav
│   │       charge_loop1.wav
│   │       digdown1.wav
│   │       digup1.wav
│   │       distract1.wav
│   │       fly1.wav
│   │       foot1.wav
│   │       foot2.wav
│   │       foot3.wav
│   │       foot4.wav
│   │       idle1.wav
│   │       idle2.wav
│   │       idle3.wav
│   │       idle4.wav
│   │       idle5.wav
│   │       land1.wav
│   │       pain1.wav
│   │       pain2.wav
│   │       rumble1.wav
│   │       shell_impact1.wav
│   │       shell_impact2.wav
│   │       shell_impact3.wav
│   │       shell_impact4.wav
│   │       
│   ├───antlion_grub
│   │       squashed.wav
│   │       
│   ├───antlion_guard
│   │       angry1.wav
│   │       angry2.wav
│   │       angry3.wav
│   │       antlion_guard_die1.wav
│   │       antlion_guard_die2.wav
│   │       confused1.wav
│   │       foot_heavy1.wav
│   │       foot_heavy2.wav
│   │       foot_light1.wav
│   │       foot_light2.wav
│   │       growl_high.wav
│   │       growl_idle.wav
│   │       shove1.wav
│   │       
│   ├───assassin
│   │       ball_zap1.wav
│   │       
│   ├───attack_helicopter
│   │       aheli_charge_up.wav
│   │       aheli_crash_alert2.wav
│   │       aheli_damaged_alarm1.wav
│   │       aheli_megabomb_siren1.wav
│   │       aheli_mine_drop1.wav
│   │       aheli_mine_seek_loop1.wav
│   │       aheli_rotor_loop1.wav
│   │       aheli_wash_loop3.wav
│   │       aheli_weapon_fire_loop3.wav
│   │       
│   ├───barnacle
│   │       barnacle_bark1.wav
│   │       barnacle_bark2.wav
│   │       barnacle_crunch2.wav
│   │       barnacle_crunch3.wav
│   │       barnacle_die1.wav
│   │       barnacle_die2.wav
│   │       barnacle_digesting1.wav
│   │       barnacle_digesting2.wav
│   │       barnacle_gulp1.wav
│   │       barnacle_gulp2.wav
│   │       barnacle_pull1.wav
│   │       barnacle_pull2.wav
│   │       barnacle_pull3.wav
│   │       barnacle_pull4.wav
│   │       barnacle_tongue_pull1.wav
│   │       barnacle_tongue_pull2.wav
│   │       barnacle_tongue_pull3.wav
│   │       neck_snap1.wav
│   │       neck_snap2.wav
│   │       
│   ├───combine_gunship
│   │       attack_start2.wav
│   │       attack_stop2.wav
│   │       dropship_dropping_pod_loop1.wav
│   │       dropship_engine_distant_loop1.wav
│   │       dropship_engine_near_loop1.wav
│   │       dropship_onground_loop1.wav
│   │       engine_rotor_loop1.wav
│   │       engine_whine_loop1.wav
│   │       gunship_crashing1.wav
│   │       gunship_engine_loop3.wav
│   │       gunship_explode2.wav
│   │       gunship_fire_loop1.wav
│   │       gunship_moan.wav
│   │       gunship_pain.wav
│   │       gunship_ping_search.wav
│   │       gunship_weapon_fire_loop6.wav
│   │       ping_patrol.wav
│   │       ping_search.wav
│   │       see_enemy.wav
│   │       
│   ├───combine_soldier
│   │   │   die1.wav
│   │   │   die2.wav
│   │   │   die3.wav
│   │   │   gear1.wav
│   │   │   gear2.wav
│   │   │   gear3.wav
│   │   │   gear4.wav
│   │   │   gear5.wav
│   │   │   gear6.wav
│   │   │   pain1.wav
│   │   │   pain2.wav
│   │   │   pain3.wav
│   │   │   
│   │   └───vo
│   │           administer.wav
│   │           affirmative.wav
│   │           affirmative2.wav
│   │           affirmativewegothimnow.wav
│   │           alert1.wav
│   │           anticitizenone.wav
│   │           antiseptic.wav
│   │           apex.wav
│   │           bearing.wav
│   │           blade.wav
│   │           block31mace.wav
│   │           block64jet.wav
│   │           bodypackholding.wav
│   │           boomer.wav
│   │           bouncerbouncer.wav
│   │           callcontactparasitics.wav
│   │           callcontacttarget1.wav
│   │           callhotpoint.wav
│   │           cleaned.wav
│   │           closing.wav
│   │           closing2.wav
│   │           confirmsectornotsterile.wav
│   │           contact.wav
│   │           contactconfim.wav
│   │           contactconfirmprosecuting.wav
│   │           contained.wav
│   │           containmentproceeding.wav
│   │           copy.wav
│   │           copythat.wav
│   │           cover.wav
│   │           coverhurt.wav
│   │           coverme.wav
│   │           dagger.wav
│   │           dash.wav
│   │           degrees.wav
│   │           delivered.wav
│   │           designatetargetas.wav
│   │           displace.wav
│   │           displace2.wav
│   │           echo.wav
│   │           eight.wav
│   │           eighteen.wav
│   │           eighty.wav
│   │           eleven.wav
│   │           engagedincleanup.wav
│   │           engaging.wav
│   │           executingfullresponse.wav
│   │           extractoraway.wav
│   │           extractorislive.wav
│   │           fifteen.wav
│   │           fifty.wav
│   │           fist.wav
│   │           five.wav
│   │           fixsightlinesmovein.wav
│   │           flaredown.wav
│   │           flash.wav
│   │           flatline.wav
│   │           flush.wav
│   │           four.wav
│   │           fourteen.wav
│   │           fourty.wav
│   │           freeman3.wav
│   │           fullactive.wav
│   │           ghost.wav
│   │           ghost2.wav
│   │           goactiveintercept.wav
│   │           gosharp.wav
│   │           gosharpgosharp.wav
│   │           grid.wav
│   │           gridsundown46.wav
│   │           hammer.wav
│   │           hardenthatposition.wav
│   │           hasnegativemovement.wav
│   │           heavyresistance.wav
│   │           helix.wav
│   │           hunter.wav
│   │           hurricane.wav
│   │           ice.wav
│   │           inbound.wav
│   │           infected.wav
│   │           ion.wav
│   │           isatcode.wav
│   │           isfieldpromoted.wav
│   │           isfinalteamunitbackup.wav
│   │           isholdingatcode.wav
│   │           jet.wav
│   │           judge.wav
│   │           kilo.wav
│   │           leader.wav
│   │           lostcontact.wav
│   │           mace.wav
│   │           meters.wav
│   │           motioncheckallradials.wav
│   │           movein.wav
│   │           necrotics.wav
│   │           necroticsinbound.wav
│   │           niner.wav
│   │           nineteen.wav
│   │           ninety.wav
│   │           nomad.wav
│   │           nova.wav
│   │           noviscon.wav
│   │           off1.wav
│   │           off2.wav
│   │           off3.wav
│   │           on1.wav
│   │           on2.wav
│   │           one.wav
│   │           onecontained.wav
│   │           onedown.wav
│   │           onedutyvacated.wav
│   │           onehundred.wav
│   │           outbreak.wav
│   │           outbreakstatusiscode.wav
│   │           overwatch.wav
│   │           overwatchconfirmhvtcontained.wav
│   │           overwatchreportspossiblehostiles.wav
│   │           overwatchrequestreinforcement.wav
│   │           overwatchrequestreserveactivation.wav
│   │           overwatchrequestskyshield.wav
│   │           overwatchrequestwinder.wav
│   │           overwatchsectoroverrun.wav
│   │           overwatchtarget1sterilized.wav
│   │           overwatchtargetcontained.wav
│   │           overwatchteamisdown.wav
│   │           ovewatchorders3ccstimboost.wav
│   │           payback.wav
│   │           phantom.wav
│   │           prepforcontact.wav
│   │           priority1objective.wav
│   │           prioritytwoescapee.wav
│   │           prison_soldier_activatecentral.wav
│   │           prison_soldier_boomersinbound.wav
│   │           prison_soldier_bunker1.wav
│   │           prison_soldier_bunker2.wav
│   │           prison_soldier_bunker3.wav
│   │           prison_soldier_containd8.wav
│   │           prison_soldier_fallback_b4.wav
│   │           prison_soldier_freeman_antlions.wav
│   │           prison_soldier_fullbioticoverrun.wav
│   │           prison_soldier_leader9dead.wav
│   │           prison_soldier_negativecontainment.wav
│   │           prison_soldier_prosecuted7.wav
│   │           prison_soldier_sundown3dead.wav
│   │           prison_soldier_tohighpoints.wav
│   │           prison_soldier_visceratorsa5.wav
│   │           prosecuting.wav
│   │           quicksand.wav
│   │           range.wav
│   │           ranger.wav
│   │           razor.wav
│   │           readycharges.wav
│   │           readyextractors.wav
│   │           readyweapons.wav
│   │           readyweaponshostilesinbound.wav
│   │           reaper.wav
│   │           reportallpositionsclear.wav
│   │           reportallradialsfree.wav
│   │           reportingclear.wav
│   │           requestmedical.wav
│   │           requeststimdose.wav
│   │           ripcord.wav
│   │           ripcordripcord.wav
│   │           savage.wav
│   │           scar.wav
│   │           sectionlockupdash4.wav
│   │           sector.wav
│   │           sectorisnotsecure.wav
│   │           sectorissecurenovison.wav
│   │           secure.wav
│   │           seven.wav
│   │           seventeen.wav
│   │           seventy.wav
│   │           shadow.wav
│   │           sharpzone.wav
│   │           sightlineisclear.wav
│   │           six.wav
│   │           sixteen.wav
│   │           sixty.wav
│   │           skyshieldreportslostcontact.wav
│   │           slam.wav
│   │           slash.wav
│   │           spear.wav
│   │           stab.wav
│   │           stabilizationteamhassector.wav
│   │           stabilizationteamholding.wav
│   │           standingby].wav
│   │           star.wav
│   │           stayalert.wav
│   │           stayalertreportsightlines.wav
│   │           stinger.wav
│   │           storm.wav
│   │           striker.wav
│   │           sundown.wav
│   │           suppressing.wav
│   │           swarmoutbreakinsector.wav
│   │           sweeper.wav
│   │           sweepingin.wav
│   │           swift.wav
│   │           sword.wav
│   │           target.wav
│   │           targetblackout.wav
│   │           targetcompromisedmovein.wav
│   │           targetcontactat.wav
│   │           targetineffective.wav
│   │           targetisat.wav
│   │           targetmyradial.wav
│   │           targetone.wav
│   │           teamdeployedandscanning.wav
│   │           ten.wav
│   │           thatsitwrapitup.wav
│   │           thirteen.wav
│   │           thirty.wav
│   │           three.wav
│   │           threehundred.wav
│   │           tracker.wav
│   │           twelve.wav
│   │           twenty.wav
│   │           two.wav
│   │           twohundred.wav
│   │           uniform.wav
│   │           unitisclosing.wav
│   │           unitisinbound.wav
│   │           unitismovingin.wav
│   │           vamp.wav
│   │           viscon.wav
│   │           visualonexogens.wav
│   │           weaponsoffsafeprepforcontact.wav
│   │           weareinaninfestationzone.wav
│   │           wehavefreeparasites.wav
│   │           wehavenontaggedviromes.wav
│   │           winder.wav
│   │           zero.wav
│   │           _comma.wav
│   │           _period.wav
│   │           
│   ├───crow
│   │       alert1.wav
│   │       alert2.wav
│   │       alert3.wav
│   │       crow2.wav
│   │       crow3.wav
│   │       die1.wav
│   │       die2.wav
│   │       flap2.wav
│   │       hop1.wav
│   │       hop2.wav
│   │       idle1.wav
│   │       idle2.wav
│   │       idle3.wav
│   │       idle4.wav
│   │       pain1.wav
│   │       pain2.wav
│   │       
│   ├───dog
│   │       car_impact1.wav
│   │       car_impact2.wav
│   │       dog_alarmed1.wav
│   │       dog_alarmed3.wav
│   │       dog_angry1.wav
│   │       dog_angry2.wav
│   │       dog_angry3.wav
│   │       dog_combatmode_loop1.wav
│   │       dog_destroy_door1.wav
│   │       dog_disappointed.wav
│   │       dog_drop_gate1.wav
│   │       dog_footstep1.wav
│   │       dog_footstep2.wav
│   │       dog_footstep3.wav
│   │       dog_footstep4.wav
│   │       dog_footstep_run1.wav
│   │       dog_footstep_run2.wav
│   │       dog_footstep_run3.wav
│   │       dog_footstep_run4.wav
│   │       dog_footstep_run5.wav
│   │       dog_footstep_run6.wav
│   │       dog_footstep_run7.wav
│   │       dog_footstep_run8.wav
│   │       dog_growl2.wav
│   │       dog_growl3.wav
│   │       dog_idle1.wav
│   │       dog_idle2.wav
│   │       dog_idle3.wav
│   │       dog_idle4.wav
│   │       dog_idle5.wav
│   │       dog_idlemode_loop1.wav
│   │       dog_laugh1.wav
│   │       dog_on_dropship.wav
│   │       dog_playfull1.wav
│   │       dog_playfull3.wav
│   │       dog_playfull4.wav
│   │       dog_playfull5.wav
│   │       dog_pneumatic1.wav
│   │       dog_pneumatic2.wav
│   │       dog_rollover_servos1.wav
│   │       dog_scared1.wav
│   │       dog_servo1.wav
│   │       dog_servo10.wav
│   │       dog_servo12.wav
│   │       dog_servo2.wav
│   │       dog_servo3.wav
│   │       dog_servo5.wav
│   │       dog_servo6.wav
│   │       dog_servo7.wav
│   │       dog_servo8.wav
│   │       dog_straining1.wav
│   │       dog_straining2.wav
│   │       dog_straining3.wav
│   │       
│   ├───env_headcrabcanister
│   │       explosion.wav
│   │       hiss.wav
│   │       incoming.wav
│   │       launch.wav
│   │       
│   ├───fast_zombie
│   │       breathe_loop1.wav
│   │       claw_miss1.wav
│   │       claw_miss2.wav
│   │       claw_strike1.wav
│   │       claw_strike2.wav
│   │       claw_strike3.wav
│   │       foot1.wav
│   │       foot2.wav
│   │       foot3.wav
│   │       foot4.wav
│   │       fz_alert_close1.wav
│   │       fz_alert_far1.wav
│   │       fz_frenzy1.wav
│   │       fz_scream1.wav
│   │       gurgle_loop1.wav
│   │       idle1.wav
│   │       idle2.wav
│   │       idle3.wav
│   │       leap1.wav
│   │       wake1.wav
│   │       
│   ├───footsteps
│   │       hardboot_generic1.wav
│   │       hardboot_generic2.wav
│   │       hardboot_generic3.wav
│   │       hardboot_generic4.wav
│   │       hardboot_generic5.wav
│   │       hardboot_generic6.wav
│   │       hardboot_generic8.wav
│   │       softshoe_generic6.wav
│   │       
│   ├───headcrab
│   │       alert1.wav
│   │       attack1.wav
│   │       attack2.wav
│   │       attack3.wav
│   │       die1.wav
│   │       die2.wav
│   │       headbite.wav
│   │       headcrab_burning_loop2.wav
│   │       idle1.wav
│   │       idle2.wav
│   │       idle3.wav
│   │       pain1.wav
│   │       pain2.wav
│   │       pain3.wav
│   │       
│   ├───headcrab_fast
│   │       alert1.wav
│   │       attack1.wav
│   │       attack2.wav
│   │       attack3.wav
│   │       die1.wav
│   │       die2.wav
│   │       headbite.wav
│   │       idle1.wav
│   │       idle2.wav
│   │       idle3.wav
│   │       pain1.wav
│   │       pain2.wav
│   │       pain3.wav
│   │       
│   ├───headcrab_poison
│   │       ph_hiss1.wav
│   │       ph_idle1.wav
│   │       ph_idle2.wav
│   │       ph_idle3.wav
│   │       ph_jump1.wav
│   │       ph_jump2.wav
│   │       ph_jump3.wav
│   │       ph_pain1.wav
│   │       ph_pain2.wav
│   │       ph_pain3.wav
│   │       ph_poisonbite1.wav
│   │       ph_poisonbite2.wav
│   │       ph_poisonbite3.wav
│   │       ph_rattle1.wav
│   │       ph_rattle2.wav
│   │       ph_rattle3.wav
│   │       ph_scream1.wav
│   │       ph_scream2.wav
│   │       ph_scream3.wav
│   │       ph_step1.wav
│   │       ph_step2.wav
│   │       ph_step3.wav
│   │       ph_step4.wav
│   │       ph_talk1.wav
│   │       ph_talk2.wav
│   │       ph_talk3.wav
│   │       ph_wallhit1.wav
│   │       ph_wallhit2.wav
│   │       ph_wallpain1.wav
│   │       ph_wallpain2.wav
│   │       ph_wallpain3.wav
│   │       ph_warning1.wav
│   │       ph_warning2.wav
│   │       ph_warning3.wav
│   │       
│   ├───ichthyosaur
│   │       attack_growl1.wav
│   │       attack_growl2.wav
│   │       attack_growl3.wav
│   │       snap.wav
│   │       snap_miss.wav
│   │       water_breath.wav
│   │       water_growl5.wav
│   │       
│   ├───manhack
│   │       bat_away.wav
│   │       gib.wav
│   │       grind1.wav
│   │       grind2.wav
│   │       grind3.wav
│   │       grind4.wav
│   │       grind5.wav
│   │       grind_flesh1.wav
│   │       grind_flesh2.wav
│   │       grind_flesh3.wav
│   │       mh_blade_loop1.wav
│   │       mh_blade_snick1.wav
│   │       mh_engine_loop1.wav
│   │       mh_engine_loop2.wav
│   │       
│   ├───metropolice
│   │   │   die1.wav
│   │   │   die2.wav
│   │   │   die3.wav
│   │   │   die4.wav
│   │   │   gear1.wav
│   │   │   gear2.wav
│   │   │   gear3.wav
│   │   │   gear4.wav
│   │   │   gear5.wav
│   │   │   gear6.wav
│   │   │   hiding02.wav
│   │   │   hiding03.wav
│   │   │   hiding04.wav
│   │   │   hiding05.wav
│   │   │   knockout2.wav
│   │   │   pain1.wav
│   │   │   pain2.wav
│   │   │   pain3.wav
│   │   │   pain4.wav
│   │   │   takedown.wav
│   │   │   
│   │   └───vo
│   │           11-99officerneedsassistance.wav
│   │           404zone.wav
│   │           acquiringonvisual.wav
│   │           administer.wav
│   │           affirmative.wav
│   │           affirmative2.wav
│   │           airwatchsubjectis505.wav
│   │           allrightyoucango.wav
│   │           allunitsbol34sat.wav
│   │           allunitscloseonsuspect.wav
│   │           allunitscode2.wav
│   │           allunitsmaintainthiscp.wav
│   │           allunitsmovein.wav
│   │           allunitsreportlocationsuspect.wav
│   │           allunitsrespondcode3.wav
│   │           amputate.wav
│   │           anticitizen.wav
│   │           anyonepickup647e.wav
│   │           apply.wav
│   │           assaultpointsecureadvance.wav
│   │           atcheckpoint.wav
│   │           backmeupimout.wav
│   │           backup.wav
│   │           block.wav
│   │           blockisholdingcohesive.wav
│   │           breakhiscover.wav
│   │           bugs.wav
│   │           bugsontheloose.wav
│   │           canal.wav
│   │           canalblock.wav
│   │           catchthatbliponstabilization.wav
│   │           cauterize.wav
│   │           checkformiscount.wav
│   │           chuckle.wav
│   │           citizen.wav
│   │           citizensummoned.wav
│   │           classifyasdbthisblockready.wav
│   │           clearandcode100.wav
│   │           clearno647no10-107.wav
│   │           code100.wav
│   │           code7.wav
│   │           condemnedzone.wav
│   │           confirmadw.wav
│   │           confirmpriority1sighted.wav
│   │           contactwith243suspect.wav
│   │           contactwithpriority2.wav
│   │           control100percent.wav
│   │           controlsection.wav
│   │           converging.wav
│   │           copy.wav
│   │           covermegoingin.wav
│   │           cpbolforthat243.wav
│   │           cpiscompromised.wav
│   │           cpisoverrunwehavenocontainment.wav
│   │           cprequestsallunitsreportin.wav
│   │           cpweneedtoestablishaperimeterat.wav
│   │           criminaltrespass63.wav
│   │           dbcountis.wav
│   │           defender.wav
│   │           deservicedarea.wav
│   │           designatesuspectas.wav
│   │           destroythatcover.wav
│   │           dismountinghardpoint.wav
│   │           dispatchineed10-78.wav
│   │           dispreportssuspectincursion.wav
│   │           dispupdatingapb.wav
│   │           distributionblock.wav
│   │           document.wav
│   │           dontmove.wav
│   │           eight.wav
│   │           eighteen.wav
│   │           eighty.wav
│   │           eleven.wav
│   │           establishnewcp.wav
│   │           examine.wav
│   │           expired.wav
│   │           externaljurisdiction.wav
│   │           fifteen.wav
│   │           fifty.wav
│   │           finalverdictadministered.wav
│   │           finalwarning.wav
│   │           firetodislocateinterpose.wav
│   │           firingtoexposetarget.wav
│   │           firstwarningmove.wav
│   │           five.wav
│   │           four.wav
│   │           fourteen.wav
│   │           fourty.wav
│   │           freeman.wav
│   │           freenecrotics.wav
│   │           get11-44inboundcleaningup.wav
│   │           getdown.wav
│   │           getoutofhere.wav
│   │           goingtotakealook.wav
│   │           gota10-107sendairwatch.wav
│   │           gothimagainsuspect10-20at.wav
│   │           gotoneaccomplicehere.wav
│   │           gotsuspect1here.wav
│   │           grenade.wav
│   │           hardpointscanning.wav
│   │           help.wav
│   │           hero.wav
│   │           hesgone148.wav
│   │           hesrunning.wav
│   │           hesupthere.wav
│   │           hidinglastseenatrange.wav
│   │           highpriorityregion.wav
│   │           holdingon10-14duty.wav
│   │           holdit.wav
│   │           holditrightthere.wav
│   │           holdthisposition.wav
│   │           ihave10-30my10-20responding.wav
│   │           industrialzone.wav
│   │           infection.wav
│   │           infestedzone.wav
│   │           inject.wav
│   │           innoculate.wav
│   │           inposition.wav
│   │           inpositionathardpoint.wav
│   │           inpositiononeready.wav
│   │           intercede.wav
│   │           interlock.wav
│   │           investigate.wav
│   │           investigating10-103.wav
│   │           is10-108.wav
│   │           is415b.wav
│   │           isaidmovealong.wav
│   │           isathardpointreadytoprosecute.wav
│   │           isclosingonsuspect.wav
│   │           isdown.wav
│   │           isgo.wav
│   │           ismovingin.wav
│   │           isolate.wav
│   │           ispassive.wav
│   │           isreadytogo.wav
│   │           issuingmalcompliantcitation.wav
│   │           ivegot408hereatlocation.wav
│   │           jury.wav
│   │           keepmoving.wav
│   │           king.wav
│   │           level3civilprivacyviolator.wav
│   │           line.wav
│   │           localcptreportstatus.wav
│   │           location.wav
│   │           lock.wav
│   │           lockyourposition.wav
│   │           lookingfortrouble.wav
│   │           lookout.wav
│   │           lookoutrogueviscerator.wav
│   │           looseparasitics.wav
│   │           loyaltycheckfailure.wav
│   │           malcompliant10107my1020.wav
│   │           malignant.wav
│   │           matchonapblikeness.wav
│   │           meters.wav
│   │           minorhitscontinuing.wav
│   │           move.wav
│   │           movealong.wav
│   │           movealong3.wav
│   │           movebackrightnow.wav
│   │           moveit.wav
│   │           moveit2.wav
│   │           movetoarrestpositions.wav
│   │           movingtocover.wav
│   │           movingtohardpoint.wav
│   │           movingtohardpoint2.wav
│   │           necrotics.wav
│   │           needanyhelpwiththisone.wav
│   │           nine.wav
│   │           nineteen.wav
│   │           ninety.wav
│   │           nocontact.wav
│   │           non-taggedviromeshere.wav
│   │           noncitizen.wav
│   │           nonpatrolregion.wav
│   │           novisualonupi.wav
│   │           nowgetoutofhere.wav
│   │           off1.wav
│   │           off2.wav
│   │           off3.wav
│   │           off4.wav
│   │           officerdowncode3tomy10-20.wav
│   │           officerdowniam10-99.wav
│   │           officerneedsassistance.wav
│   │           officerneedshelp.wav
│   │           officerunderfiretakingcover.wav
│   │           on1.wav
│   │           on2.wav
│   │           one.wav
│   │           onehundred.wav
│   │           outbreak.wav
│   │           outlandbioticinhere.wav
│   │           outlandzone.wav
│   │           pacifying.wav
│   │           patrol.wav
│   │           pickingupnoncorplexindy.wav
│   │           pickupthecan1.wav
│   │           pickupthecan2.wav
│   │           pickupthecan3.wav
│   │           positiontocontain.wav
│   │           possible10-103alerttagunits.wav
│   │           possible404here.wav
│   │           possible647erequestairwatch.wav
│   │           possiblelevel3civilprivacyviolator.wav
│   │           preparefor1015.wav
│   │           prepareforjudgement.wav
│   │           preparingtojudge10-107.wav
│   │           preserve.wav
│   │           pressure.wav
│   │           priority2anticitizenhere.wav
│   │           proceedtocheckpoints.wav
│   │           productionblock.wav
│   │           prosecute.wav
│   │           protectioncomplete.wav
│   │           ptatlocationreport.wav
│   │           ptgoagain.wav
│   │           putitinthetrash1.wav
│   │           putitinthetrash2.wav
│   │           quick.wav
│   │           readytoamputate.wav
│   │           readytojudge.wav
│   │           readytoprosecute.wav
│   │           readytoprosecutefinalwarning.wav
│   │           reinforcementteamscode3.wav
│   │           reportsightingsaccomplices.wav
│   │           repurposedarea.wav
│   │           requestsecondaryviscerator.wav
│   │           residentialblock.wav
│   │           responding2.wav
│   │           restrict.wav
│   │           restrictedblock.wav
│   │           rodgerthat.wav
│   │           roller.wav
│   │           runninglowonverdicts.wav
│   │           sacrificecode1maintaincp.wav
│   │           search.wav
│   │           searchingforsuspect.wav
│   │           secondwarning.wav
│   │           sector.wav
│   │           sentencedelivered.wav
│   │           serve.wav
│   │           seven.wav
│   │           seventeen.wav
│   │           seventy.wav
│   │           shit.wav
│   │           shotsfiredhostilemalignants.wav
│   │           six.wav
│   │           sixteen.wav
│   │           sixty.wav
│   │           sociocide.wav
│   │           stabilizationjurisdiction.wav
│   │           standardloyaltycheck.wav
│   │           stationblock.wav
│   │           sterilize.wav
│   │           stick.wav
│   │           stillgetting647e.wav
│   │           stormsystem.wav
│   │           subject.wav
│   │           subjectis505.wav
│   │           subjectisnowhighspeed.wav
│   │           supsecthasmovednowto.wav
│   │           suspect11-6my1020is.wav
│   │           suspectinstormrunoff.wav
│   │           suspectisbleeding.wav
│   │           suspectlocationunknown.wav
│   │           suspectusingrestrictedcanals.wav
│   │           suspend.wav
│   │           sweepingforsuspect.wav
│   │           tag10-91d.wav
│   │           tagonebug.wav
│   │           tagonenecrotic.wav
│   │           tagoneparasitic.wav
│   │           takecover.wav
│   │           tap.wav
│   │           teaminpositionadvance.wav
│   │           ten.wav
│   │           ten2.wav
│   │           ten4.wav
│   │           ten8standingby.wav
│   │           ten91dcountis.wav
│   │           ten97.wav
│   │           ten97suspectisgoa.wav
│   │           tenzerovisceratorishunting.wav
│   │           terminalrestrictionzone.wav
│   │           thatsagrenade.wav
│   │           therehegoeshesat.wav
│   │           thereheis.wav
│   │           thirteen.wav
│   │           thirty.wav
│   │           thisisyoursecondwarning.wav
│   │           three.wav
│   │           threehundred.wav
│   │           transitblock.wav
│   │           twelve.wav
│   │           twenty.wav
│   │           two.wav
│   │           twohundred.wav
│   │           union.wav
│   │           unitis10-65.wav
│   │           unitis10-8standingby.wav
│   │           unitisonduty10-8.wav
│   │           unitreportinwith10-25suspect.wav
│   │           unlawfulentry603.wav
│   │           upi.wav
│   │           utlsuspect.wav
│   │           utlthatsuspect.wav
│   │           vacatecitizen.wav
│   │           vice.wav
│   │           victor.wav
│   │           visceratordeployed.wav
│   │           visceratorisoc.wav
│   │           visceratorisoffgrid.wav
│   │           wasteriver.wav
│   │           watchit.wav
│   │           wearesociostablethislocation.wav
│   │           wegotadbherecancel10-102.wav
│   │           wehavea10-108.wav
│   │           workforceintake.wav
│   │           xray.wav
│   │           yellow.wav
│   │           youknockeditover.wav
│   │           youwantamalcomplianceverdict.wav
│   │           zero.wav
│   │           zone.wav
│   │           _comma.wav
│   │           
│   ├───overwatch
│   │   ├───cityvoice
│   │   │       fcitadel_10sectosingularity.wav
│   │   │       fcitadel_15sectosingularity.wav
│   │   │       fcitadel_1minutetosingularity.wav
│   │   │       fcitadel_2minutestosingularity.wav
│   │   │       fcitadel_30sectosingularity.wav
│   │   │       fcitadel_3minutestosingularity.wav
│   │   │       fcitadel_45sectosingularity.wav
│   │   │       fcitadel_confiscating.wav
│   │   │       fcitadel_confiscationfailure.wav
│   │   │       fcitadel_deploy.wav
│   │   │       fcitadel_transportsequence.wav
│   │   │       fprison_airwatchdispatched.wav
│   │   │       fprison_contactlostlandsea.wav
│   │   │       fprison_containexogens.wav
│   │   │       fprison_deployinb4.wav
│   │   │       fprison_deservicepoliticalconscripts.wav
│   │   │       fprison_detectionsystemsout.wav
│   │   │       fprison_dropforcesixandeight.wav
│   │   │       fprison_exogenbreach.wav
│   │   │       fprison_freemanlocated.wav
│   │   │       fprison_interfacebypass.wav
│   │   │       fprison_missionfailurereminder.wav
│   │   │       fprison_nonstandardexogen.wav
│   │   │       fprison_perimeterrestrictors.wav
│   │   │       fprison_restrictorsdisengaged.wav
│   │   │       f_anticitizenreport_spkr.wav
│   │   │       f_anticivil1_5_spkr.wav
│   │   │       f_anticivilevidence_3_spkr.wav
│   │   │       f_capitalmalcompliance_spkr.wav
│   │   │       f_ceaseevasionlevelfive_spkr.wav
│   │   │       f_citizenshiprevoked_6_spkr.wav
│   │   │       f_confirmcivilstatus_1_spkr.wav
│   │   │       f_evasionbehavior_2_spkr.wav
│   │   │       f_innactionisconspiracy_spkr.wav
│   │   │       f_localunrest_spkr.wav
│   │   │       f_protectionresponse_1_spkr.wav
│   │   │       f_protectionresponse_4_spkr.wav
│   │   │       f_protectionresponse_5_spkr.wav
│   │   │       f_rationunitsdeduct_3_spkr.wav
│   │   │       f_sociolevel1_4_spkr.wav
│   │   │       f_trainstation_assemble_spkr.wav
│   │   │       f_trainstation_assumepositions_spkr.wav
│   │   │       f_trainstation_cooperation_spkr.wav
│   │   │       f_trainstation_inform_spkr.wav
│   │   │       f_trainstation_offworldrelocation_spkr.wav
│   │   │       f_unrestprocedure1_spkr.wav
│   │   │       
│   │   └───radiovoice
│   │           404zone.wav
│   │           accomplicesoperating.wav
│   │           administer.wav
│   │           airwatchcopiesnoactivity.wav
│   │           airwatchreportspossiblemiscount.wav
│   │           alarms62.wav
│   │           allteamsrespondcode3.wav
│   │           allunitsapplyforwardpressure.wav
│   │           allunitsat.wav
│   │           allunitsbeginwhitnesssterilization.wav
│   │           allunitsbolfor243suspect.wav
│   │           allunitsdeliverterminalverdict.wav
│   │           allunitsreturntocode12.wav
│   │           allunitsverdictcodeis.wav
│   │           allunitsverdictcodeonsuspect.wav
│   │           amputate.wav
│   │           anticitizen.wav
│   │           antifatigueration3mg.wav
│   │           apply.wav
│   │           assault243.wav
│   │           attemptedcrime27.wav
│   │           attention.wav
│   │           attentionyouhavebeenchargedwith.wav
│   │           beginscanning10-0.wav
│   │           block.wav
│   │           canalblock.wav
│   │           capitalmalcompliance.wav
│   │           cauterize.wav
│   │           citizen.wav
│   │           completesentencingatwill.wav
│   │           condemnedzone.wav
│   │           confirmupialert.wav
│   │           controlsection.wav
│   │           criminaltrespass63.wav
│   │           defender.wav
│   │           deservicedarea.wav
│   │           destrutionofcpt.wav
│   │           devisivesociocidal.wav
│   │           die1.wav
│   │           die2.wav
│   │           die3.wav
│   │           disassociationfromcivic.wav
│   │           disengaged647e.wav
│   │           distributionblock.wav
│   │           disturbancemental10-103m.wav
│   │           disturbingunity415.wav
│   │           document.wav
│   │           eight.wav
│   │           engagingteamisnoncohesive.wav
│   │           examine.wav
│   │           externaljurisdiction.wav
│   │           failuretocomply.wav
│   │           failuretotreatoutbreak.wav
│   │           finalverdictadministered.wav
│   │           five.wav
│   │           fmil_region 073.wav
│   │           four.wav
│   │           freeman.wav
│   │           fugitive17f.wav
│   │           halfrankpoints.wav
│   │           halfreproductioncredits.wav
│   │           hero.wav
│   │           highpriorityregion.wav
│   │           illegalcarrying95.wav
│   │           illegalinoperation63s.wav
│   │           immediateamputation.wav
│   │           incitingpopucide.wav
│   │           industrialzone.wav
│   │           infection.wav
│   │           infestedzone.wav
│   │           inject.wav
│   │           innoculate.wav
│   │           inprogress.wav
│   │           intercede.wav
│   │           interlock.wav
│   │           investigate.wav
│   │           investigateandreport.wav
│   │           isnow.wav
│   │           isolate.wav
│   │           jury.wav
│   │           king.wav
│   │           leadersreportratios.wav
│   │           level5anticivilactivity.wav
│   │           line.wav
│   │           lock.wav
│   │           lockdownlocationsacrificecode.wav
│   │           lostbiosignalforunit.wav
│   │           nine.wav
│   │           noncitizen.wav
│   │           nonpatrolregion.wav
│   │           nonsanctionedarson51.wav
│   │           off2.wav
│   │           off4.wav
│   │           officerat.wav
│   │           officerclosingonsuspect.wav
│   │           on1.wav
│   │           on3.wav
│   │           one.wav
│   │           outlandzone.wav
│   │           patrol.wav
│   │           permanentoffworld.wav
│   │           politistablizationmarginal.wav
│   │           posession69.wav
│   │           prematuremissiontermination.wav
│   │           prepareforfinalsentencing.wav
│   │           preparetoinnoculate.wav
│   │           preparetoreceiveverdict.wav
│   │           preparevisualdownload.wav
│   │           preserve.wav
│   │           pressure.wav
│   │           productionblock.wav
│   │           promotingcommunalunrest.wav
│   │           prosecute.wav
│   │           publicnoncompliance507.wav
│   │           quick.wav
│   │           recalibratesocioscan.wav
│   │           recievingconflictingdata.wav
│   │           recklessoperation99.wav
│   │           reinforcementteamscode3.wav
│   │           remainingunitscontain.wav
│   │           reminder100credits.wav
│   │           remindermemoryreplacement.wav
│   │           reporton.wav
│   │           reportplease.wav
│   │           repurposedarea.wav
│   │           residentialblock.wav
│   │           resistingpacification148.wav
│   │           respond.wav
│   │           restrict.wav
│   │           restrictedblock.wav
│   │           restrictedincursioninprogress.wav
│   │           rewardnotice.wav
│   │           riot404.wav
│   │           roller.wav
│   │           search.wav
│   │           sector.wav
│   │           serve.wav
│   │           seven.wav
│   │           six.wav
│   │           socialfractureinprogress.wav
│   │           sociocide.wav
│   │           sociostabilizationrestored.wav
│   │           stabilizationjurisdiction.wav
│   │           stationblock.wav
│   │           statuson243suspect.wav
│   │           sterilize.wav
│   │           stick.wav
│   │           stormsystem.wav
│   │           subject.wav
│   │           suspectisnow187.wav
│   │           suspectmalignantverdictcodeis.wav
│   │           suspend.wav
│   │           suspendnegotiations.wav
│   │           switchcomtotac3.wav
│   │           switchtotac5reporttocp.wav
│   │           tap.wav
│   │           teamsreportstatus.wav
│   │           terminalprosecution.wav
│   │           terminalrestrictionzone.wav
│   │           threattoproperty51b.wav
│   │           three.wav
│   │           transitblock.wav
│   │           two.wav
│   │           union.wav
│   │           unitdeserviced.wav
│   │           unitdownat.wav
│   │           unlawfulentry603.wav
│   │           upi.wav
│   │           vice.wav
│   │           victor.wav
│   │           violationofcivictrust.wav
│   │           wasteriver.wav
│   │           weapon94.wav
│   │           workforceintake.wav
│   │           xray.wav
│   │           yellow.wav
│   │           youarechargedwithterminal.wav
│   │           youarejudgedguilty.wav
│   │           zero.wav
│   │           zone.wav
│   │           _comma.wav
│   │           
│   ├───roller
│   │   │   blade_cut.wav
│   │   │   blade_in.wav
│   │   │   blade_out.wav
│   │   │   code2.wav
│   │   │   remote_yes.wav
│   │   │   
│   │   └───mine
│   │           combine_mine_active_loop1.wav
│   │           combine_mine_deactivate1.wav
│   │           combine_mine_deploy1.wav
│   │           rmine_blades_in1.wav
│   │           rmine_blades_in2.wav
│   │           rmine_blades_in3.wav
│   │           rmine_blades_out1.wav
│   │           rmine_blades_out2.wav
│   │           rmine_blades_out3.wav
│   │           rmine_blip1.wav
│   │           rmine_blip3.wav
│   │           rmine_chirp_answer1.wav
│   │           rmine_chirp_quest1.wav
│   │           rmine_explode_shock1.wav
│   │           rmine_movefast_loop1.wav
│   │           rmine_moveslow_loop1.wav
│   │           rmine_predetonate.wav
│   │           rmine_seek_loop2.wav
│   │           rmine_shockvehicle1.wav
│   │           rmine_shockvehicle2.wav
│   │           rmine_taunt1.wav
│   │           rmine_taunt2.wav
│   │           rmine_tossed1.wav
│   │           
│   ├───scanner
│   │       cbot_discharge1.wav
│   │       cbot_energyexplosion1.wav
│   │       cbot_fly_loop.wav
│   │       cbot_servochatter.wav
│   │       cbot_servoscared.wav
│   │       combat_scan1.wav
│   │       combat_scan2.wav
│   │       combat_scan3.wav
│   │       combat_scan4.wav
│   │       combat_scan5.wav
│   │       combat_scan_loop1.wav
│   │       combat_scan_loop2.wav
│   │       combat_scan_loop4.wav
│   │       combat_scan_loop6.wav
│   │       scanner_alert1.wav
│   │       scanner_blip1.wav
│   │       scanner_combat_loop1.wav
│   │       scanner_electric1.wav
│   │       scanner_electric2.wav
│   │       scanner_explode_crash2.wav
│   │       scanner_nearmiss1.wav
│   │       scanner_nearmiss2.wav
│   │       scanner_pain1.wav
│   │       scanner_pain2.wav
│   │       scanner_photo1.wav
│   │       scanner_scan1.wav
│   │       scanner_scan2.wav
│   │       scanner_scan4.wav
│   │       scanner_scan5.wav
│   │       scanner_scan_loop1.wav
│   │       scanner_scan_loop2.wav
│   │       scanner_siren1.wav
│   │       scanner_siren2.wav
│   │       scanner_talk1.wav
│   │       scanner_talk2.wav
│   │       
│   ├───sniper
│   │       echo1.wav
│   │       reload1.wav
│   │       sniper1.wav
│   │       sn_blockdown.wav
│   │       
│   ├───stalker
│   │       breathing3.wav
│   │       go_alert2.wav
│   │       go_alert2a.wav
│   │       laser_burn.wav
│   │       laser_flesh.wav
│   │       stalker_footstep_left1.wav
│   │       stalker_footstep_left2.wav
│   │       stalker_footstep_right1.wav
│   │       stalker_footstep_right2.wav
│   │       
│   ├───strider
│   │       charging.wav
│   │       creak1.wav
│   │       creak2.wav
│   │       creak3.wav
│   │       creak4.wav
│   │       fire.wav
│   │       striderx_alert2.wav
│   │       striderx_alert4.wav
│   │       striderx_alert5.wav
│   │       striderx_alert6.wav
│   │       striderx_die1.wav
│   │       striderx_pain2.wav
│   │       striderx_pain5.wav
│   │       striderx_pain7.wav
│   │       striderx_pain8.wav
│   │       strider_legstretch1.wav
│   │       strider_legstretch2.wav
│   │       strider_legstretch3.wav
│   │       strider_minigun.wav
│   │       strider_minigun2.wav
│   │       strider_skewer1.wav
│   │       strider_step1.wav
│   │       strider_step2.wav
│   │       strider_step3.wav
│   │       strider_step4.wav
│   │       strider_step5.wav
│   │       strider_step6.wav
│   │       
│   ├───turret_floor
│   │       active.wav
│   │       alarm.wav
│   │       alert.wav
│   │       click1.wav
│   │       deploy.wav
│   │       die.wav
│   │       ping.wav
│   │       retract.wav
│   │       shoot1.wav
│   │       shoot2.wav
│   │       shoot3.wav
│   │       
│   ├───turret_wall
│   │       turret_loop1.wav
│   │       
│   ├───vort
│   │       attack_charge.wav
│   │       attack_shoot.wav
│   │       claw_swing1.wav
│   │       claw_swing2.wav
│   │       foot_hit.wav
│   │       health_charge.wav
│   │       vort_foot1.wav
│   │       vort_foot2.wav
│   │       vort_foot3.wav
│   │       vort_foot4.wav
│   │       vort_pain3.wav
│   │       
│   ├───waste_scanner
│   │       grenade_fire.wav
│   │       
│   ├───zombie
│   │       claw_miss1.wav
│   │       claw_miss2.wav
│   │       claw_strike1.wav
│   │       claw_strike2.wav
│   │       claw_strike3.wav
│   │       foot1.wav
│   │       foot2.wav
│   │       foot3.wav
│   │       foot_slide1.wav
│   │       foot_slide2.wav
│   │       foot_slide3.wav
│   │       moan_loop1.wav
│   │       moan_loop2.wav
│   │       moan_loop3.wav
│   │       moan_loop4.wav
│   │       zombie_alert1.wav
│   │       zombie_alert2.wav
│   │       zombie_alert3.wav
│   │       zombie_die1.wav
│   │       zombie_die2.wav
│   │       zombie_die3.wav
│   │       zombie_hit.wav
│   │       zombie_pain1.wav
│   │       zombie_pain2.wav
│   │       zombie_pain3.wav
│   │       zombie_pain4.wav
│   │       zombie_pain5.wav
│   │       zombie_pain6.wav
│   │       zombie_pound_door.wav
│   │       zombie_voice_idle1.wav
│   │       zombie_voice_idle10.wav
│   │       zombie_voice_idle11.wav
│   │       zombie_voice_idle12.wav
│   │       zombie_voice_idle13.wav
│   │       zombie_voice_idle14.wav
│   │       zombie_voice_idle2.wav
│   │       zombie_voice_idle3.wav
│   │       zombie_voice_idle4.wav
│   │       zombie_voice_idle5.wav
│   │       zombie_voice_idle6.wav
│   │       zombie_voice_idle7.wav
│   │       zombie_voice_idle8.wav
│   │       zombie_voice_idle9.wav
│   │       zo_attack1.wav
│   │       zo_attack2.wav
│   │       
│   └───zombie_poison
│           pz_alert1.wav
│           pz_alert2.wav
│           pz_breathe_loop1.wav
│           pz_breathe_loop2.wav
│           pz_call1.wav
│           pz_die1.wav
│           pz_die2.wav
│           pz_idle2.wav
│           pz_idle3.wav
│           pz_idle4.wav
│           pz_left_foot1.wav
│           pz_pain1.wav
│           pz_pain2.wav
│           pz_pain3.wav
│           pz_right_foot1.wav
│           pz_throw2.wav
│           pz_throw3.wav
│           pz_warn1.wav
│           pz_warn2.wav
│           
├───physics
│   ├───body
│   │       body_medium_break2.wav
│   │       body_medium_break3.wav
│   │       body_medium_break4.wav
│   │       body_medium_impact_hard1.wav
│   │       body_medium_impact_hard2.wav
│   │       body_medium_impact_hard3.wav
│   │       body_medium_impact_hard4.wav
│   │       body_medium_impact_hard5.wav
│   │       body_medium_impact_hard6.wav
│   │       body_medium_impact_soft1.wav
│   │       body_medium_impact_soft2.wav
│   │       body_medium_impact_soft3.wav
│   │       body_medium_impact_soft4.wav
│   │       body_medium_impact_soft5.wav
│   │       body_medium_impact_soft6.wav
│   │       body_medium_impact_soft7.wav
│   │       body_medium_scrape_rough_loop1.wav
│   │       body_medium_scrape_smooth_loop1.wav
│   │       
│   ├───cardboard
│   │       cardboard_box_break1.wav
│   │       cardboard_box_break2.wav
│   │       cardboard_box_break3.wav
│   │       cardboard_box_impact_bullet1.wav
│   │       cardboard_box_impact_bullet2.wav
│   │       cardboard_box_impact_bullet3.wav
│   │       cardboard_box_impact_bullet4.wav
│   │       cardboard_box_impact_bullet5.wav
│   │       cardboard_box_impact_hard1.wav
│   │       cardboard_box_impact_hard2.wav
│   │       cardboard_box_impact_hard3.wav
│   │       cardboard_box_impact_hard4.wav
│   │       cardboard_box_impact_hard5.wav
│   │       cardboard_box_impact_hard6.wav
│   │       cardboard_box_impact_hard7.wav
│   │       cardboard_box_impact_soft1.wav
│   │       cardboard_box_impact_soft2.wav
│   │       cardboard_box_impact_soft3.wav
│   │       cardboard_box_impact_soft4.wav
│   │       cardboard_box_impact_soft5.wav
│   │       cardboard_box_impact_soft6.wav
│   │       cardboard_box_impact_soft7.wav
│   │       cardboard_box_scrape_rough_loop1.wav
│   │       cardboard_box_scrape_smooth_loop1.wav
│   │       cardboard_cup_impact_hard1.wav
│   │       cardboard_cup_impact_hard2.wav
│   │       cardboard_cup_impact_hard3.wav
│   │       
│   ├───concrete
│   │       boulder_impact_hard1.wav
│   │       boulder_impact_hard2.wav
│   │       boulder_impact_hard3.wav
│   │       boulder_impact_hard4.wav
│   │       concrete_block_impact_hard1.wav
│   │       concrete_block_impact_hard2.wav
│   │       concrete_block_impact_hard3.wav
│   │       concrete_block_scrape_rough_loop1.wav
│   │       concrete_break2.wav
│   │       concrete_break3.wav
│   │       concrete_impact_bullet1.wav
│   │       concrete_impact_bullet2.wav
│   │       concrete_impact_bullet3.wav
│   │       concrete_impact_bullet4.wav
│   │       concrete_impact_hard1.wav
│   │       concrete_impact_hard2.wav
│   │       concrete_impact_hard3.wav
│   │       concrete_impact_soft1.wav
│   │       concrete_impact_soft2.wav
│   │       concrete_impact_soft3.wav
│   │       concrete_scrape_smooth_loop1.wav
│   │       rock_impact_hard1.wav
│   │       rock_impact_hard2.wav
│   │       rock_impact_hard3.wav
│   │       rock_impact_hard4.wav
│   │       rock_impact_hard5.wav
│   │       rock_impact_hard6.wav
│   │       rock_impact_soft1.wav
│   │       rock_impact_soft2.wav
│   │       rock_impact_soft3.wav
│   │       rock_scrape_rough_loop1.wav
│   │       
│   ├───flesh
│   │       flesh_bloody_break.wav
│   │       flesh_bloody_impact_hard1.wav
│   │       flesh_impact_bullet1.wav
│   │       flesh_impact_bullet2.wav
│   │       flesh_impact_bullet3.wav
│   │       flesh_impact_bullet4.wav
│   │       flesh_impact_bullet5.wav
│   │       flesh_impact_hard1.wav
│   │       flesh_impact_hard2.wav
│   │       flesh_impact_hard3.wav
│   │       flesh_impact_hard4.wav
│   │       flesh_impact_hard5.wav
│   │       flesh_impact_hard6.wav
│   │       flesh_scrape_rough_loop.wav
│   │       flesh_squishy_impact_hard1.wav
│   │       flesh_squishy_impact_hard2.wav
│   │       flesh_squishy_impact_hard3.wav
│   │       flesh_squishy_impact_hard4.wav
│   │       flesh_strider_impact_bullet1.wav
│   │       flesh_strider_impact_bullet2.wav
│   │       flesh_strider_impact_bullet3.wav
│   │       
│   ├───glass
│   │       glass_bottle_break1.wav
│   │       glass_bottle_break2.wav
│   │       glass_bottle_impact_hard1.wav
│   │       glass_bottle_impact_hard2.wav
│   │       glass_bottle_impact_hard3.wav
│   │       glass_cup_break1.wav
│   │       glass_cup_break2.wav
│   │       glass_impact_bullet1.wav
│   │       glass_impact_bullet2.wav
│   │       glass_impact_bullet3.wav
│   │       glass_impact_bullet4.wav
│   │       glass_impact_hard1.wav
│   │       glass_impact_hard2.wav
│   │       glass_impact_hard3.wav
│   │       glass_impact_soft1.wav
│   │       glass_impact_soft2.wav
│   │       glass_impact_soft3.wav
│   │       glass_largesheet_break1.wav
│   │       glass_largesheet_break2.wav
│   │       glass_largesheet_break3.wav
│   │       glass_pottery_break1.wav
│   │       glass_pottery_break2.wav
│   │       glass_pottery_break3.wav
│   │       glass_pottery_break4.wav
│   │       glass_sheet_break1.wav
│   │       glass_sheet_break2.wav
│   │       glass_sheet_break3.wav
│   │       glass_sheet_impact_hard1.wav
│   │       glass_sheet_impact_hard2.wav
│   │       glass_sheet_impact_hard3.wav
│   │       glass_sheet_impact_soft1.wav
│   │       glass_sheet_impact_soft2.wav
│   │       glass_sheet_impact_soft3.wav
│   │       glass_sheet_step1.wav
│   │       glass_sheet_step2.wav
│   │       glass_sheet_step3.wav
│   │       glass_sheet_step4.wav
│   │       
│   ├───metal
│   │       canister_scrape_rough_loop1.wav
│   │       canister_scrape_smooth_loop1.wav
│   │       metal_barrel_impact_hard1.wav
│   │       metal_barrel_impact_hard2.wav
│   │       metal_barrel_impact_hard3.wav
│   │       metal_barrel_impact_hard5.wav
│   │       metal_barrel_impact_hard6.wav
│   │       metal_barrel_impact_hard7.wav
│   │       metal_barrel_impact_soft1.wav
│   │       metal_barrel_impact_soft2.wav
│   │       metal_barrel_impact_soft3.wav
│   │       metal_barrel_impact_soft4.wav
│   │       metal_box_break1.wav
│   │       metal_box_break2.wav
│   │       metal_box_footstep1.wav
│   │       metal_box_footstep2.wav
│   │       metal_box_footstep3.wav
│   │       metal_box_footstep4.wav
│   │       metal_box_impact_bullet1.wav
│   │       metal_box_impact_bullet2.wav
│   │       metal_box_impact_bullet3.wav
│   │       metal_box_impact_hard1.wav
│   │       metal_box_impact_hard2.wav
│   │       metal_box_impact_hard3.wav
│   │       metal_box_impact_soft1.wav
│   │       metal_box_impact_soft2.wav
│   │       metal_box_impact_soft3.wav
│   │       metal_box_scrape_rough_loop1.wav
│   │       metal_box_scrape_rough_loop2.wav
│   │       metal_box_scrape_smooth_loop1.wav
│   │       metal_box_strain1.wav
│   │       metal_box_strain2.wav
│   │       metal_box_strain3.wav
│   │       metal_box_strain4.wav
│   │       metal_canister_impact_hard1.wav
│   │       metal_canister_impact_hard2.wav
│   │       metal_canister_impact_hard3.wav
│   │       metal_canister_impact_soft1.wav
│   │       metal_canister_impact_soft2.wav
│   │       metal_canister_impact_soft3.wav
│   │       metal_chainlink_impact_hard1.wav
│   │       metal_chainlink_impact_hard2.wav
│   │       metal_chainlink_impact_hard3.wav
│   │       metal_chainlink_impact_soft1.wav
│   │       metal_chainlink_impact_soft2.wav
│   │       metal_chainlink_impact_soft3.wav
│   │       metal_chainlink_scrape_rough_loop1.wav
│   │       metal_computer_impact_bullet1.wav
│   │       metal_computer_impact_bullet2.wav
│   │       metal_computer_impact_bullet3.wav
│   │       metal_computer_impact_hard1.wav
│   │       metal_computer_impact_hard2.wav
│   │       metal_computer_impact_hard3.wav
│   │       metal_computer_impact_soft1.wav
│   │       metal_computer_impact_soft2.wav
│   │       metal_computer_impact_soft3.wav
│   │       metal_grate_impact_hard1.wav
│   │       metal_grate_impact_hard2.wav
│   │       metal_grate_impact_hard3.wav
│   │       metal_grate_impact_soft1.wav
│   │       metal_grate_impact_soft2.wav
│   │       metal_grate_impact_soft3.wav
│   │       metal_grenade_impact_hard1.wav
│   │       metal_grenade_impact_hard2.wav
│   │       metal_grenade_impact_hard3.wav
│   │       metal_grenade_impact_soft1.wav
│   │       metal_grenade_impact_soft2.wav
│   │       metal_grenade_impact_soft3.wav
│   │       metal_grenade_scrape_rough_loop1.wav
│   │       metal_grenade_scrape_smooth_loop1.wav
│   │       metal_large_debris1.wav
│   │       metal_large_debris2.wav
│   │       metal_sheet_impact_bullet1.wav
│   │       metal_sheet_impact_bullet2.wav
│   │       metal_sheet_impact_hard2.wav
│   │       metal_sheet_impact_hard6.wav
│   │       metal_sheet_impact_hard7.wav
│   │       metal_sheet_impact_hard8.wav
│   │       metal_sheet_impact_soft2.wav
│   │       metal_solid_impact_bullet1.wav
│   │       metal_solid_impact_bullet2.wav
│   │       metal_solid_impact_bullet3.wav
│   │       metal_solid_impact_bullet4.wav
│   │       metal_solid_impact_hard1.wav
│   │       metal_solid_impact_hard4.wav
│   │       metal_solid_impact_hard5.wav
│   │       metal_solid_impact_soft1.wav
│   │       metal_solid_impact_soft2.wav
│   │       metal_solid_impact_soft3.wav
│   │       metal_solid_strain1.wav
│   │       metal_solid_strain2.wav
│   │       metal_solid_strain3.wav
│   │       metal_solid_strain4.wav
│   │       metal_solid_strain5.wav
│   │       paintcan_impact_hard1.wav
│   │       paintcan_impact_hard2.wav
│   │       paintcan_impact_hard3.wav
│   │       paintcan_impact_soft1.wav
│   │       paintcan_impact_soft2.wav
│   │       paintcan_impact_soft3.wav
│   │       sawblade_stick1.wav
│   │       sawblade_stick2.wav
│   │       sawblade_stick3.wav
│   │       soda_can_impact_hard1.wav
│   │       soda_can_impact_hard2.wav
│   │       soda_can_impact_hard3.wav
│   │       soda_can_impact_soft1.wav
│   │       soda_can_impact_soft2.wav
│   │       soda_can_impact_soft3.wav
│   │       soda_can_scrape_rough_loop1.wav
│   │       weapon_footstep1.wav
│   │       weapon_footstep2.wav
│   │       weapon_impact_hard1.wav
│   │       weapon_impact_hard2.wav
│   │       weapon_impact_hard3.wav
│   │       weapon_impact_soft1.wav
│   │       weapon_impact_soft2.wav
│   │       weapon_impact_soft3.wav
│   │       
│   ├───nearmiss
│   │       whoosh_huge1.wav
│   │       whoosh_huge2.wav
│   │       whoosh_large1.wav
│   │       whoosh_large4.wav
│   │       
│   ├───plaster
│   │       ceilingtile_break1.wav
│   │       ceilingtile_break2.wav
│   │       ceiling_tile_impact_bullet1.wav
│   │       ceiling_tile_impact_bullet2.wav
│   │       ceiling_tile_impact_bullet3.wav
│   │       ceiling_tile_impact_hard1.wav
│   │       ceiling_tile_impact_hard2.wav
│   │       ceiling_tile_impact_hard3.wav
│   │       ceiling_tile_impact_soft1.wav
│   │       ceiling_tile_impact_soft2.wav
│   │       ceiling_tile_impact_soft3.wav
│   │       ceiling_tile_scrape_smooth_loop1.wav
│   │       ceiling_tile_step1.wav
│   │       ceiling_tile_step2.wav
│   │       ceiling_tile_step3.wav
│   │       ceiling_tile_step4.wav
│   │       drywall_footstep1.wav
│   │       drywall_footstep2.wav
│   │       drywall_footstep3.wav
│   │       drywall_footstep4.wav
│   │       drywall_impact_hard1.wav
│   │       drywall_impact_hard2.wav
│   │       drywall_impact_hard3.wav
│   │       drywall_impact_soft1.wav
│   │       drywall_impact_soft2.wav
│   │       drywall_impact_soft3.wav
│   │       
│   ├───plastic
│   │       plastic_barrel_break1.wav
│   │       plastic_barrel_break2.wav
│   │       plastic_barrel_impact_bullet1.wav
│   │       plastic_barrel_impact_bullet2.wav
│   │       plastic_barrel_impact_bullet3.wav
│   │       plastic_barrel_impact_hard1.wav
│   │       plastic_barrel_impact_hard2.wav
│   │       plastic_barrel_impact_hard3.wav
│   │       plastic_barrel_impact_hard4.wav
│   │       plastic_barrel_impact_soft1.wav
│   │       plastic_barrel_impact_soft2.wav
│   │       plastic_barrel_impact_soft3.wav
│   │       plastic_barrel_impact_soft4.wav
│   │       plastic_barrel_impact_soft5.wav
│   │       plastic_barrel_impact_soft6.wav
│   │       plastic_barrel_scrape_rough_loop1.wav
│   │       plastic_barrel_scrape_smooth_loop1.wav
│   │       plastic_box_break1.wav
│   │       plastic_box_break2.wav
│   │       plastic_box_impact_bullet1.wav
│   │       plastic_box_impact_bullet2.wav
│   │       plastic_box_impact_bullet3.wav
│   │       plastic_box_impact_bullet4.wav
│   │       plastic_box_impact_bullet5.wav
│   │       plastic_box_impact_hard1.wav
│   │       plastic_box_impact_hard2.wav
│   │       plastic_box_impact_hard3.wav
│   │       plastic_box_impact_hard4.wav
│   │       plastic_box_impact_soft1.wav
│   │       plastic_box_impact_soft2.wav
│   │       plastic_box_impact_soft3.wav
│   │       plastic_box_impact_soft4.wav
│   │       plastic_box_scrape_rough_loop1.wav
│   │       plastic_box_scrape_smooth_loop1.wav
│   │       plastic_box_scrape_smooth_loop2.wav
│   │       
│   ├───rubber
│   │       rubber_tire_impact_bullet1.wav
│   │       rubber_tire_impact_bullet2.wav
│   │       rubber_tire_impact_bullet3.wav
│   │       rubber_tire_impact_hard1.wav
│   │       rubber_tire_impact_hard2.wav
│   │       rubber_tire_impact_hard3.wav
│   │       rubber_tire_impact_soft1.wav
│   │       rubber_tire_impact_soft2.wav
│   │       rubber_tire_impact_soft3.wav
│   │       
│   ├───surfaces
│   │       sand_impact_bullet1.wav
│   │       sand_impact_bullet2.wav
│   │       sand_impact_bullet3.wav
│   │       sand_impact_bullet4.wav
│   │       tile_impact_bullet1.wav
│   │       tile_impact_bullet2.wav
│   │       tile_impact_bullet3.wav
│   │       tile_impact_bullet4.wav
│   │       underwater_impact_bullet1.wav
│   │       underwater_impact_bullet2.wav
│   │       underwater_impact_bullet3.wav
│   │       
│   └───wood
│           wood_box_break1.wav
│           wood_box_break2.wav
│           wood_box_footstep1.wav
│           wood_box_footstep2.wav
│           wood_box_footstep3.wav
│           wood_box_footstep4.wav
│           wood_box_impact_bullet1.wav
│           wood_box_impact_bullet2.wav
│           wood_box_impact_bullet3.wav
│           wood_box_impact_bullet4.wav
│           wood_box_impact_hard1.wav
│           wood_box_impact_hard2.wav
│           wood_box_impact_hard3.wav
│           wood_box_impact_hard4.wav
│           wood_box_impact_hard5.wav
│           wood_box_impact_hard6.wav
│           wood_box_impact_soft1.wav
│           wood_box_impact_soft2.wav
│           wood_box_impact_soft3.wav
│           wood_box_scrape_rough_loop1.wav
│           wood_box_scrape_smooth_loop1.wav
│           wood_crate_break1.wav
│           wood_crate_break2.wav
│           wood_crate_break3.wav
│           wood_crate_break4.wav
│           wood_crate_break5.wav
│           wood_crate_impact_hard1.wav
│           wood_crate_impact_hard2.wav
│           wood_crate_impact_hard3.wav
│           wood_crate_impact_hard4.wav
│           wood_crate_impact_hard5.wav
│           wood_crate_impact_soft1.wav
│           wood_crate_impact_soft2.wav
│           wood_crate_impact_soft3.wav
│           wood_crate_scrape_rough_loop1.wav
│           wood_furniture_break1.wav
│           wood_furniture_break2.wav
│           wood_furniture_impact_soft1.wav
│           wood_furniture_impact_soft2.wav
│           wood_furniture_impact_soft3.wav
│           wood_panel_break1.wav
│           wood_panel_impact_hard1.wav
│           wood_plank_break1.wav
│           wood_plank_break2.wav
│           wood_plank_break3.wav
│           wood_plank_break4.wav
│           wood_plank_impact_hard1.wav
│           wood_plank_impact_hard2.wav
│           wood_plank_impact_hard3.wav
│           wood_plank_impact_hard4.wav
│           wood_plank_impact_hard5.wav
│           wood_plank_impact_soft1.wav
│           wood_plank_impact_soft2.wav
│           wood_plank_impact_soft3.wav
│           wood_plank_scrape_rough_loop1.wav
│           wood_plank_scrape_smooth_loop1.wav
│           wood_solid_impact_bullet1.wav
│           wood_solid_impact_bullet2.wav
│           wood_solid_impact_bullet3.wav
│           wood_solid_impact_bullet4.wav
│           wood_solid_impact_bullet5.wav
│           wood_solid_impact_hard1.wav
│           wood_solid_impact_hard2.wav
│           wood_solid_impact_hard3.wav
│           wood_solid_impact_soft1.wav
│           wood_solid_impact_soft2.wav
│           wood_solid_impact_soft3.wav
│           wood_solid_scrape_rough_loop1.wav
│           wood_strain2.wav
│           wood_strain3.wav
│           wood_strain4.wav
│           
├───plats
│   │   bigstop1.wav
│   │   elevator_large_start1.wav
│   │   elevator_large_stop1.wav
│   │   elevator_loop1.wav
│   │   elevator_move_loop1.wav
│   │   elevator_move_loop2.wav
│   │   elevator_start1.wav
│   │   elevator_stop.wav
│   │   elevator_stop1.wav
│   │   elevator_stop2.wav
│   │   elevbell1.wav
│   │   hall_elev_door.wav
│   │   hall_elev_move.wav
│   │   hall_elev_stop.wav
│   │   heavymove1.wav
│   │   platform_citadel_ring.wav
│   │   platstop1.wav
│   │   rackmove1.wav
│   │   rackstop1.wav
│   │   railstop1.wav
│   │   skylift_move.wav
│   │   skylift_stop.wav
│   │   squeekmove1.wav
│   │   squeekstop1.wav
│   │   talkmove2.wav
│   │   train_use1.wav
│   │   tram_hit1.wav
│   │   tram_hit4.wav
│   │   tram_motor.wav
│   │   tram_motor_start.wav
│   │   tram_move.wav
│   │   tram_squeak.wav
│   │   ttrain_brake1.wav
│   │   
│   └───crane
│           vertical_start.wav
│           vertical_stop.wav
│           
├───player
│   │   breathe1.wav
│   │   geiger1.wav
│   │   geiger2.wav
│   │   geiger3.wav
│   │   heartbeat1.wav
│   │   pl_burnpain1.wav
│   │   pl_burnpain2.wav
│   │   pl_burnpain3.wav
│   │   pl_drown1.wav
│   │   pl_drown2.wav
│   │   pl_drown3.wav
│   │   pl_fallpain1.wav
│   │   pl_fallpain3.wav
│   │   pl_pain5.wav
│   │   pl_pain6.wav
│   │   pl_pain7.wav
│   │   pl_shell1.wav
│   │   pl_shell2.wav
│   │   pl_shell3.wav
│   │   sprayer.wav
│   │   suit_denydevice.wav
│   │   suit_sprint.wav
│   │   
│   ├───footsteps
│   │       chainlink1.wav
│   │       chainlink2.wav
│   │       chainlink3.wav
│   │       chainlink4.wav
│   │       concrete1.wav
│   │       concrete2.wav
│   │       concrete3.wav
│   │       concrete4.wav
│   │       dirt1.wav
│   │       dirt2.wav
│   │       dirt3.wav
│   │       dirt4.wav
│   │       duct1.wav
│   │       duct2.wav
│   │       duct3.wav
│   │       duct4.wav
│   │       grass1.wav
│   │       grass2.wav
│   │       grass3.wav
│   │       grass4.wav
│   │       gravel1.wav
│   │       gravel2.wav
│   │       gravel3.wav
│   │       gravel4.wav
│   │       ladder1.wav
│   │       ladder2.wav
│   │       ladder3.wav
│   │       ladder4.wav
│   │       metal1.wav
│   │       metal2.wav
│   │       metal3.wav
│   │       metal4.wav
│   │       metalgrate1.wav
│   │       metalgrate2.wav
│   │       metalgrate3.wav
│   │       metalgrate4.wav
│   │       mud1.wav
│   │       mud2.wav
│   │       mud3.wav
│   │       mud4.wav
│   │       sand1.wav
│   │       sand2.wav
│   │       sand3.wav
│   │       sand4.wav
│   │       slosh1.wav
│   │       slosh2.wav
│   │       slosh3.wav
│   │       slosh4.wav
│   │       tile1.wav
│   │       tile2.wav
│   │       tile3.wav
│   │       tile4.wav
│   │       wade1.wav
│   │       wade2.wav
│   │       wade3.wav
│   │       wade4.wav
│   │       wade5.wav
│   │       wade6.wav
│   │       wade7.wav
│   │       wade8.wav
│   │       wood1.wav
│   │       wood2.wav
│   │       wood3.wav
│   │       wood4.wav
│   │       woodpanel1.wav
│   │       woodpanel2.wav
│   │       woodpanel3.wav
│   │       woodpanel4.wav
│   │       
│   └───general
│           flesh_burn.wav
│           
├───resource
│       warning.wav
│       
├───test
│   ├───overwatch batch converters
│   │       convert to 8 bit.bcs
│   │       preprocess voice normalize.bcs
│   │       voice to loudspeaker voice.bcs
│   │       voice to radio voice.bcs
│   │       voice trim silence start and end.bcs
│   │       
│   └───temp
│       └───soundscape_test
│               cabin_ambience.wav
│               cabin_wall.wav
│               outdoor.wav
│               tv_music.wav
│               
├───tools
│   └───ifm
│           beep.wav
│           ifm_denyundo.wav
│           ifm_snap.wav
│           postroll.wav
│           preroll.wav
│           
├───ui
│       buttonclick.wav
│       buttonclickrelease.wav
│       buttonrollover.wav
│       
├───vehicles
│   │   atv_ammo_close.wav
│   │   atv_ammo_open.wav
│   │   chopper_rotor2.wav
│   │   diesel_loop2.wav
│   │   digger_grinder_loop1.wav
│   │   digger_grinder_stop1.wav
│   │   fast_windloop1.wav
│   │   tank_readyfire1.wav
│   │   tank_turret_loop1.wav
│   │   tank_turret_start1.wav
│   │   tank_turret_stop1.wav
│   │   
│   ├───airboat
│   │       fan_blade_fullthrottle_loop1.wav
│   │       fan_blade_idle_loop1.wav
│   │       fan_motor_fullthrottle_loop1.wav
│   │       fan_motor_idle_loop1.wav
│   │       fan_motor_shut_off1.wav
│   │       fan_motor_start1.wav
│   │       pontoon_fast_water_loop1.wav
│   │       pontoon_fast_water_loop2.wav
│   │       pontoon_impact_hard1.wav
│   │       pontoon_impact_hard2.wav
│   │       pontoon_scrape_rough1.wav
│   │       pontoon_scrape_rough2.wav
│   │       pontoon_scrape_rough3.wav
│   │       pontoon_scrape_smooth1.wav
│   │       pontoon_scrape_smooth2.wav
│   │       pontoon_scrape_smooth3.wav
│   │       pontoon_splash1.wav
│   │       pontoon_splash2.wav
│   │       pontoon_stopped_water_loop1.wav
│   │       
│   ├───apc
│   │       apc_cruise_loop3.wav
│   │       apc_firstgear_loop1.wav
│   │       apc_idle1.wav
│   │       apc_shutdown.wav
│   │       apc_slowdown_fast_loop5.wav
│   │       apc_start_loop3.wav
│   │       
│   ├───crane
│   │       crane_creak1.wav
│   │       crane_creak2.wav
│   │       crane_creak3.wav
│   │       crane_creak4.wav
│   │       crane_extend_loop1.wav
│   │       crane_extend_stop.wav
│   │       crane_idle_loop3.wav
│   │       crane_magnet_grab.wav
│   │       crane_magnet_release.wav
│   │       crane_magnet_switchon.wav
│   │       crane_slow_to_idle_loop4.wav
│   │       crane_startengine1.wav
│   │       crane_turn_loop2.wav
│   │       
│   ├───jetski
│   │       jetski_no_gas_start.wav
│   │       jetski_off.wav
│   │       
│   └───v8
│           first.wav
│           fourth_cruise_loop2.wav
│           second.wav
│           skid_highfriction.wav
│           skid_lowfriction.wav
│           skid_normalfriction.wav
│           third.wav
│           v8_firstgear_rev_loop1.wav
│           v8_idle_loop1.wav
│           v8_rev_short_loop1.wav
│           v8_start_loop1.wav
│           v8_stop1.wav
│           v8_throttle_off_fast_loop1.wav
│           v8_throttle_off_slow_loop2.wav
│           v8_turbo_on_loop1.wav
│           vehicle_impact_heavy1.wav
│           vehicle_impact_heavy2.wav
│           vehicle_impact_heavy3.wav
│           vehicle_impact_heavy4.wav
│           vehicle_impact_medium1.wav
│           vehicle_impact_medium2.wav
│           vehicle_impact_medium3.wav
│           vehicle_impact_medium4.wav
│           vehicle_rollover1.wav
│           vehicle_rollover2.wav
│           
└───weapons
    │   357_fire2.wav
    │   debris1.wav
    │   debris2.wav
    │   debris3.wav
    │   explode3.wav
    │   explode4.wav
    │   explode5.wav
    │   grenade_launcher1.wav
    │   physgun_off.wav
    │   stinger_fire1.wav
    │   underwater_explode3.wav
    │   underwater_explode4.wav
    │   
    ├───357
    │       357_fire2.wav
    │       357_fire3.wav
    │       357_reload1.wav
    │       357_reload3.wav
    │       357_reload4.wav
    │       357_spin1.wav
    │       
    ├───airboat
    │       airboat_gun_energy1.wav
    │       airboat_gun_energy2.wav
    │       airboat_gun_lastshot1.wav
    │       airboat_gun_lastshot2.wav
    │       airboat_gun_loop2.wav
    │       
    ├───ar1
    │       ar1_dist1.wav
    │       ar1_dist2.wav
    │       
    ├───ar2
    │       ar2_altfire.wav
    │       ar2_empty.wav
    │       ar2_reload.wav
    │       ar2_reload_push.wav
    │       ar2_reload_rotate.wav
    │       fire1.wav
    │       npc_ar2_altfire.wav
    │       npc_ar2_reload.wav
    │       
    ├───bugbait
    │       bugbait_impact1.wav
    │       bugbait_impact3.wav
    │       bugbait_squeeze1.wav
    │       bugbait_squeeze2.wav
    │       bugbait_squeeze3.wav
    │       
    ├───cguard
    │       charging.wav
    │       
    ├───crossbow
    │       bolt_fly4.wav
    │       bolt_load1.wav
    │       bolt_load2.wav
    │       bolt_skewer1.wav
    │       fire1.wav
    │       hit1.wav
    │       hitbod1.wav
    │       hitbod2.wav
    │       reload1.wav
    │       
    ├───crowbar
    │       crowbar_impact1.wav
    │       crowbar_impact2.wav
    │       
    ├───flaregun
    │       burn.wav
    │       fire.wav
    │       
    ├───fx
    │   ├───nearmiss
    │   │       bulletltor03.wav
    │   │       bulletltor04.wav
    │   │       bulletltor05.wav
    │   │       bulletltor06.wav
    │   │       bulletltor07.wav
    │   │       bulletltor09.wav
    │   │       bulletltor10.wav
    │   │       bulletltor11.wav
    │   │       bulletltor12.wav
    │   │       bulletltor13.wav
    │   │       bulletltor14.wav
    │   │       
    │   ├───rics
    │   │       ric1.wav
    │   │       ric2.wav
    │   │       ric3.wav
    │   │       ric4.wav
    │   │       ric5.wav
    │   │       
    │   └───tink
    │           shotgun_shell1.wav
    │           shotgun_shell2.wav
    │           shotgun_shell3.wav
    │           
    ├───gauss
    │       chargeloop.wav
    │       fire1.wav
    │       
    ├───grenade
    │       tick1.wav
    │       
    ├───iceaxe
    │       iceaxe_swing1.wav
    │       
    ├───irifle
    │       irifle_fire2.wav
    │       
    ├───mortar
    │       mortar_explode1.wav
    │       mortar_explode2.wav
    │       mortar_explode3.wav
    │       mortar_fire1.wav
    │       mortar_shell_incomming1.wav
    │       
    ├───physcannon
    │       energy_bounce1.wav
    │       energy_bounce2.wav
    │       energy_disintegrate4.wav
    │       energy_disintegrate5.wav
    │       energy_sing_explosion2.wav
    │       energy_sing_flyby1.wav
    │       energy_sing_flyby2.wav
    │       energy_sing_loop4.wav
    │       hold_loop.wav
    │       physcannon_charge.wav
    │       physcannon_claws_close.wav
    │       physcannon_claws_open.wav
    │       physcannon_drop.wav
    │       physcannon_dryfire.wav
    │       physcannon_pickup.wav
    │       physcannon_tooheavy.wav
    │       superphys_hold_loop.wav
    │       superphys_launch1.wav
    │       superphys_launch2.wav
    │       superphys_launch3.wav
    │       superphys_launch4.wav
    │       superphys_small_zap1.wav
    │       superphys_small_zap2.wav
    │       superphys_small_zap3.wav
    │       superphys_small_zap4.wav
    │       
    ├───pistol
    │       pistol_empty.wav
    │       pistol_fire2.wav
    │       pistol_fire3.wav
    │       pistol_reload1.wav
    │       
    ├───rpg
    │       rocket1.wav
    │       rocketfire1.wav
    │       shotdown.wav
    │       
    ├───shotgun
    │       shotgun_cock.wav
    │       shotgun_dbl_fire.wav
    │       shotgun_dbl_fire7.wav
    │       shotgun_empty.wav
    │       shotgun_fire6.wav
    │       shotgun_fire7.wav
    │       shotgun_reload1.wav
    │       shotgun_reload2.wav
    │       shotgun_reload3.wav
    │       
    ├───slam
    │       mine_mode.wav
    │       throw.wav
    │       
    ├───smg1
    │       npc_smg1_fire1.wav
    │       smg1_fire1.wav
    │       smg1_fireburst1.wav
    │       smg1_reload.wav
    │       switch_burst.wav
    │       switch_single.wav
    │       
    ├───sniper
    │       sniper_zoomin.wav
    │       sniper_zoomout.wav
    │       
    ├───stunstick
    │       alyx_stunner1.wav
    │       alyx_stunner2.wav
    │       spark1.wav
    │       spark2.wav
    │       spark3.wav
    │       stunstick_fleshhit1.wav
    │       stunstick_fleshhit2.wav
    │       stunstick_impact1.wav
    │       stunstick_impact2.wav
    │       stunstick_swing1.wav
    │       stunstick_swing2.wav
    │       
    └───tripwire
            ropeshoot.wav